Customization of veteren powers


Ad Astra

 

Posted

Specificlly, Nemesis Staff and Blackwand(Correct name?)

I dislike the whole "pull out the big stick" thing. Could we possibly customize the animation?

I'm not asking for a damage/activation time change. It would be nice though if I could simply shoot the blast from my hand/eyes/chest rather than from a lollipop/stick.

Now. It would be REALLY great, if the veteren power itself could be changed...like to a dagger throw or grenade or something. Again, I'm not asking for any other change to the power other than having some cosmetic only options.

Bottomline, I'd like to see the vet powers customizable to your toon.

I'm sure the devs could come up with a way to customize the ghostslaying ax and sands of moo as well.


 

Posted

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Could we possibly customize the animation?

[/ QUOTE ]

All signs point to no. There are several threads on the matter, some started by the devs themselves, all pointing to the fact that it is much harder than you think to customize powers. and that would include the Vet powers, which would probably be far down the list.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Why would they customize Veteran Powers (which are a freebie reward for only a part of the game population) when they haven't yet done any customization for the vast majority of regular powers (other than Weapon Customization) that ALL players use? That doesn't seem like the best use of their time, especially since after the first levels, many Vets don't even use the Vet Reward powers because they can't be enhanced.

As far as daggers and grenades go - if you want daggers, make our character Natural Origin and get Throwing Knives; all of the Origins get a minor thrown weapon power power resembling darts or grenades. Not as powerful as Warshade on a Stick or the Giant Tech Lollipop of Doom but available to every player who chooses that Origin.

/unsigned


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

[ QUOTE ]
Why would they customize Veteran Powers (which are a freebie reward for only a part of the game population) when they haven't yet done any customization for the vast majority of regular powers (other than Weapon Customization) that ALL players use? That doesn't seem like the best use of their time, especially since after the first levels, many Vets don't even use the Vet Reward powers because they can't be enhanced.

As far as daggers and grenades go - if you want daggers, make our character Natural Origin and get Throwing Knives; all of the Origins get a minor thrown weapon power power resembling darts or grenades. Not as powerful as Warshade on a Stick or the Giant Tech Lollipop of Doom but available to every player who chooses that Origin.

/unsigned

[/ QUOTE ]

This.


 

Posted

I agree it'd probably would not be worth the Devs' time to change the actual Blackwand or Nem Staff Vet powers. But I always thought it would have been cooler if they allowed a few more choices for Vet attack powers in general.

Basically what they should have done with this is offer say five different ranged attack powers and five different melee attack powers. All of these powers "numbers-wise" could have been made equivalent to each other. Then when it came time to chose a Vet power we wouldn't be "stuck" with only one choice of two but instead one choice out of five. This concept is essentially equivalent to what they did for the Prestige Sprint powers - same basic power copied to allow several different animation options.

For instance I have plenty of alts where the idea of a magical Blackwand or techy Nem Staff really doesn't make any sense to them concept wise. But if I had a choice of selecting say a special taser gun 'shaped' power that'd do roughly what the Blackwand or Nem Staff do then I'd have picked that in a heartbeat.

The problem isn't that the Blackwand or Nem Staff suck as Vet powers.
The problem is that those are our only choices for ranged Vet powers in the first place.


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Posted

I'm surprised at all the hate on this topic.

I think what is throwing everyone off is my use of the term "Customization" I shouldn't have used that term has a pre-defined definition of it. Instead of customization, lets call it "more options"

One simple way to look at this is simply to give more options when the vet power is picked. Instead of picking 'blackwand' I'd pick "Veteran Dark Blast". Instead of picking Nemesis staff I'd pick "Veteran Energy Blast." These two blasts would of course work under modified versions of their normal performance characteristics.

This is a totally different concept than the hurdles involved with actual power customization in which you have a "red energy blast" and I want a "Green energy blast"

In my example above, your "Veteran Energy Blast" would be identical to my "Veteran Energy blast"

Hope that clarifies.


 

Posted

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I'm surprised at all the hate on this topic.

[/ QUOTE ]

There's no hate, just trying to explain to you why it's not likely to happen.

[ QUOTE ]
I think what is throwing everyone off is my use of the term "Customization" I shouldn't have used that term has a pre-defined definition of it. Instead of customization, lets call it "more options"

[/ QUOTE ]

"More options" in this case is almost exactly what "Power Customization" is.

[ QUOTE ]
One simple way to look at this is simply to give more options when the vet power is picked. Instead of picking 'blackwand' I'd pick "Veteran Dark Blast". Instead of picking Nemesis staff I'd pick "Veteran Energy Blast." These two blasts would of course work under modified versions of their normal performance characteristics.

[/ QUOTE ]

And each option would require a new animation, unless they were recycling options that we already have, in which case you're limiting the options still, and still need coding time to allow them to add these options in. This doesn't even include the fact that you can't re-pick these powers once you've got them, so people who have already gotten to choose the powers wouldn't be able to get the new options.

[ QUOTE ]
In my example above, your "Veteran Energy Blast" would be identical to my "Veteran Energy blast"

[/ QUOTE ]

Except that it wouldn't, because there would be a different animation for yours than there is for mine.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

No. It's the idea of screwing around with the vet rewards, and more options is the same thing as customization. It doesn't matter if it's power or weapon customization. You want to pick and choose.

If the devs are going to work on any type of customization, they will do it for the actual powersets and not the vet rewards.

In the future, if vet rewards continue after 60 months they may add new temp powers you can choose, but they will NEVER add to the existing choices.

Why? Because it will piss off every single person that has already chosen powers for those rewards.

A power once chosen can never be changed, and to suddenly give more choices to newer players will cause nothing but animosity from many vets. The very people they are saying thanks to for being loyal customers.

It's always a good idea to slap your loyal customers in the face.


 

Posted

"It's not power customization, it's customization of powers! They're different! No, really!"


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Posted

[ QUOTE ]
I'm surprised at all the hate on this topic.

[/ QUOTE ]

The first few pages of reply for almost any suggestion seem to be naysaying as a matter of course. Don't worry about it.

[ QUOTE ]
One simple way to look at this is simply to give more options when the vet power is picked. Instead of picking 'blackwand' I'd pick "Veteran Dark Blast". Instead of picking Nemesis staff I'd pick "Veteran Energy Blast." These two blasts would of course work under modified versions of their normal performance characteristics.

[/ QUOTE ]

While I like your idea, because these vet rewards are useful to some of my lvl 50 toons, thanks to perma-rage or stacked +accuracy from IO set bonuses. But I don't like pulling either stick out of nowhere, it's jarring to the concept of some of my toons. An energy blast would be much better.

I think your suggestion is unlikely to be implemented because:

1) Your suggestion, while good, would probably require more developer time than they want to divert to vet rewards. And a retroactive change might be even tougher.

2) The nemesis staff, blackwand, and ghostslaying axe are all visible indicators of a particular level of vet status, while miscellaneous energy blasts are not.


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Posted

As I have always said, "If it uses a weapon, it should be customizable!" This is particularly true of the Nemesis staff. You still get the thing as a temp in-mission, why not change the name of the Vet version and make it customizable?


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

[ QUOTE ]
As I have always said, "If it uses a weapon, it should be customizable!" This is particularly true of the Nemesis staff. You still get the thing as a temp in-mission, why not change the name of the Vet version and make it customizable?

[/ QUOTE ]

If it's merely changing the appearance of the weapons themselves, AND everyone has the option of changing the appearance, regardless of when the power was chosen. (so a 60 month vet can select a different style Ghost Axe) Then I don't have a problem. That's Weapon's Customization and we already have that.

If he wants completely different power animations, then no. That's power customization and that should be done for regular powers long before they consider giving it to Vet Rewards.

If he want's more choices of powers to choose from, then no. That would screw over the vets that already chose their permanent vet rewards.


 

Posted

Just the look of the object. This game already has us having to narrate our origins to justify why the powers themselves look the same, but why not have some choices as to how the staff and wand look?


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

[ QUOTE ]
No. It's the idea of screwing around with the vet rewards, and more options is the same thing as customization. It doesn't matter if it's power or weapon customization. You want to pick and choose.

If the devs are going to work on any type of customization, they will do it for the actual powersets and not the vet rewards.

In the future, if vet rewards continue after 60 months they may add new temp powers you can choose, but they will NEVER add to the existing choices.

Why? Because it will piss off every single person that has already chosen powers for those rewards.

A power once chosen can never be changed, and to suddenly give more choices to newer players will cause nothing but animosity from many vets. The very people they are saying thanks to for being loyal customers.

It's always a good idea to slap your loyal customers in the face.

[/ QUOTE ]
Never say never.

People have been suggesting that we be allowed to "respec" our Vet award choices for years now. Of course that is no guarantee the Devs will ever make that happen. But we've been around long enough to know the Devs sometimes actually surprise us by making a change that people have been asking for like this.

So if we could respec our Vet Award choices then the idea of adding MORE choices to pick from for Vet attack powers doesn't really seem all that far fetched does it?

Again I don't support the "hint" of Customization that this thread has invoked. But if the Devs were to build upon the Prestige Sprint idea we might eventually get more Vet attack power choices as a QoL improvement.


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Posted

[ QUOTE ]
I'm surprised at all the hate on this topic.

[/ QUOTE ]

Wait -

There was "hate" in my reply? And Forbin's quote of it and Aett's "indications point to 'no'" and Lothic's partial agreement?

I was just trying to point out that given scarce resources for "Power Customization" in general, I would prefer they use those resources to make stuff usable by a wider section of the playerbase (all of them vs. Vets).

If you are asking to have additional options to choose from, the problem I could see with that is Forbin's observation that once chosen, these Vet Powers can't be repicked, although a second one can be chosen at the 60 month Vet mark. I, for one, have already chosen between the Nemmie Staff & the BlackWand and between the Sands and the Axe for all my characters - I do that in Breakout or Outbreak. If they could find a way to let me repick one of your new options, sure, more choices are fine.

But that still doesn't get past the allocation of scarce resources question. I want lots more options added to Powersets for new characters first, before we have time spent on adding choices (and the ability to repick) for Vet Rewards. If they can do both without harming the addition of new Powersets, then, sure, why not?


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

[ QUOTE ]
[ QUOTE ]
I'm surprised at all the hate on this topic.

[/ QUOTE ]

The first few pages of reply for almost any suggestion seem to be naysaying as a matter of course. Don't worry about it.

[/ QUOTE ]

And there's always at least one person who misconstrues disagreeance with "hate".

/unsigned myself since the whole point of them giving out the Nemesis Staff was because it was asked for. That, and spending any more time than is necessary to design (or re-design) vet rewards is taking away time from more important pursuits. If you dislike the Nemesis Staff, than you're perfectly welcome to just not take it or use it. *shrug*


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Posted

[ QUOTE ]
Just the look of the object. This game already has us having to narrate our origins to justify why the powers themselves look the same, but why not have some choices as to how the staff and wand look?

[/ QUOTE ]

I agree that would be nice. I wouldn't object to it as long as everyone has the chance to pick a style, especially the vets who've already chosen their powers months if not years ago.


 

Posted

[ QUOTE ]
Just the look of the object. This game already has us having to narrate our origins to justify why the powers themselves look the same, but why not have some choices as to how the staff and wand look?

[/ QUOTE ]

This always is the sticking point for some :cough:Virtue:cough:, and honestly sticks in my craw a bit because next to blatant griefing, I think the worst thing to happen to gaming was hypersensitive A-R roleplaying. But I won't go further. To each their own.

Concerning this suggestion, I agree with the 'naysayers', and repeat that the reason we have Vet Rewards like this is because they were specifically requested. Not that they will 'fill out' anyone's personal RP way of looking at their toon although I'm sure it does for some, but because many people think it's "neat", "cool", or "-your adjective or adverb Here-".

And again I agree that if PC comes it should go to the existing Sets first, before DevSources are shifted to the Vet Rewards for PC.

But that's just one man's opinion.


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