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Posts
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When Incarnate trials were new, we did use Pocket D on Champion at first. It was the people who had to have all the amenities as conveniently-placed as possible who started running them from RWZ, which is why they insisted on grouping right in front of Lady Grey, too.
I remember suggesting Cimerora as an alternative once, but was told it was too hard to get to. <.<
In any case, I support a return to Pocket D for trial staging. I'm not that lazy. -
The people I will sometimes warn or report are those I see intentionally bypassing the profanity filter.
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I read it all but decided not to reply to too many points. Others will cover what I passed up.
Quote:I would not be able to moderate a global channel properly if I had the filter on. I made my choice.And also, if you ARE offended (who knows, Im sure some people might be)..why do you play with the filter off?
Quote:If you were (are) a parent, is that the kind of thing you would want your young child to read?
Not for any reasonable definition of proof. -
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Quote:Nicholas Cage says it's not a sequel, and the writer says it's "not exactly a reboot". It is set eight years after the first movie.A bit iffy about this one, hard to say is this a Reboot or a 2nd?
The most entertaining quote from the writer: "It doesn't contradict anything that happened in the first film, but we're pretending that our audience hasn't seen the first film." -
I heard they were soft in the belly (but still tough).
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Quote:That's not surprising for hazard zones.Creating SOO many hero zones...thus effectively creating quite a few dead zones (I look at you Boomtown, Eden, Crey's Folly)... I can go to those three zones on any given day/time and see a MAX of 5-6 people (usually just me hehehe) UNLESS the WTF happens to be there that week.
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Quote:I'm not. I'm sure some of them learned a hard lesson from that experience.If they couldn't see that people might possibly use a customizable mission creator to fight enemies that give the greatest reward with the least amount of risk, I'm very worried.
Also, I doubt anyone thought that no player would try it, but they probably didn't expect that so many would do it so efficiently. -
I haven't found a download link that wasn't dead, so try this for now.
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Quote:Yes, that is part of what I had in mind, in that they underestimated people's willingness and ability to manipulate the game to their own ends.Or overestimated their players - case in point: AE.
They acted genuinely surprised that people were trying to use it to farm as fast as possible, if Posi's rather (in)famous blowup post is any indication.
Agreed. -
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I would think some regret the way they've underestimated their players so often.
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Quote:And then we can all wear our Guy Fawkes costumes and claim to be Spartacus.No more wonky than it already is due to the nature of the story. "I defeated Frostfire!" "No, I defeated Frostfire!" "Look, I had seven other dudes with me and we all defeated Frostfire, but you two weren't among the seven!" Everybody being the leader of the Freedom Phalanx is not inherently different than everyone saving Mender Ramiel from Reflections in the distant future.
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That would be me, for the following reasons:
Leaves.
Masseur. (I could be mistaken about Dumpleberry's gender, but I stand by the first one.) -
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Quote:Light Form was the biggest change, and the one that some people say made PBs playable for the first time, which may be true for those individuals, but is nonsense as a general statement.ok so what did the change do? What's this perma light form I hear about
Before, you could have decent resistances from your shields and cap them using Light Form, but not often and with a very dangerous crash. Now you can have capped resistances all the time without shields, and the crash is much lighter (although I find it annoying that often).
That also means you can have mez protection all the time, but not much. -
Peacebringers were perfectly playable even before the changes, but they weren't easy. Warshades, other than the forms, are completely different and shouldn't be compared that way.
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