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Posts
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The AT makes a huge difference. Some ATs cap higher than others. Defenders, Controllers, Corruptors, Doms, MMs and Blasters cap at ~20%. Others cap at ~40% realistically. It's possible to go higher, but at the cost of potentially gimping your build. My Bane has just under 43% ranged and it took alot of fudging to get that. At the point he's at now it would take about 10% more defense just to get 1% after DR.
Is it worth it? Yes and no. Blasters with stupidly high acc bonuses will still cut through defense like it isn't there, but most others will miss most of the time. -
I PMed Castle about it last weekend and got nothing.
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I'm also wondering if you guys are on Vent for these or just calling in team chat.
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Quote:This is how I am too. I just buy anything I need on one of my market toons and stick it in base storage to pull out on another character or do a market transfer of funds for anything I need. In the long run it might take longer, but costs less RL money which is harder to come by these days.Gotcha, makes sense. Personally my toons usually don't cost more than about 700mil. I don't use purples (except procs) or pvp IO's. PvP drops, as scarce as they are, are enough to fund most of my new builds. My earth/nrg dom, psi/nrg and nrg/nrg blasters, and my kin/elec didn't go over 700mil and they play quite well. I have a nrg/pain corr and a fire/therm troller in the works that should run about the same amount. I just dont have the patience or time to play the market. One less "downie" barrier has to worry about.
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It might be more the fear of paying to transfer something that will just get nerfed to uselessness in the next patch. That's what happened to all but one of the characters I transfered to Freedom. Wasted alot of money for that.
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If they just slowed the rate of decay it would be better. Still pretty lulzy since it's on melee, but better.
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People who hang out in Sirens Call on Freedom tend to think that WP is good because there is one there that likes to fiteklub and is hard to beat.
So I guess if your goal is to only fiteclub in Sirens go ahead and waste billions of inf to make WP good. Youll get wrecked any where else against anybody that isn't a retarded monkey pounding the keyboard, but whatever. -
Quote:Of course, I think sometimes we get too caught up in subscriber numbers too. We don't know what their break even point is, nor what their realistic goal numbers are (nevermind "dream goal" numbers). Folks might cry DOOOOM even when the numbers are actually well within what they consider good/acceptable.
I agree that folks tend to cry doom prematurely at the slightest slip in numbers. However, when a company that in the past has relied heavily on subscription retention suddenly completely ommits subscription numbers from their financial reports, it tends to throw up some red flags. -
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I do find it interesting that they no longer show subscription numbers. Seeing as how many of NCs games are reliant on subscription retention to show profit, I can't see this change in their financial reports as a good sign. It seems like they are trying too hard to point out how huge Aion is in order to distract from how all their other games have slipped.
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My Bane will have ~43% DRed ranged when I get the last two IOs I need to complete sets. That's about as high as you can realisticly go without completely gimping yourself, and even then it won't go much higher. I've teamed with Ronin and gotten Veng and only went to 48%. Even with that I get hit alot. No Elusivity and crappy resists kinda sucks.
Also, you can't take Spirit Shark and Shatter Armor. I went Shatter Armor on my build and it is an awesome attack. -
Quote:I had a vision today...
You wander into Siren's Call and do a /whoall, and are delighted to find a list of 50 players in the zone! Unfortunately they're ALL Stalkers, and the zone appears entirely empty...
How on earth would this play out? No one could see anyone else, so no fighting would be happening.
Welcome to Going Rogue! Now everybody can play a Stalker.
Except for me on my Bane hunting Stalkers -
I never did any base raids, but they seemed like a cool idea. Do we know why they were disabled? I assume it was because of the broken TF, but if they were working without the TF it wouldn't make sense to disable them.
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Quote:If you feel like playing fire armor I'd recommend a fire/ss/earth tank. It won't disappoint (in pve while leveling, or in pvp).
I'd go with Frosticus on this. I have both a Fire Tank and Scrapper, and the Tank is far better than the Scrapper. Greater survivabilty and as good or better damage thanks to Rage. -
Quote:Just out of curiosity, if you already have a Scrapper but you want to mix it up as you say, why play another Scrapper? Why not try one of the other melee classes if melee is your preference? If you like those sets, playing a different AT might be a good way to play the sets you enjoy while getting a very different feel.Ok, i want to make another scrapper to play with. i have a fully IO claw/regen scrapper who is pretty damn good so far. but i want to make another one to switch it up so i'm not playing the same guy, as much as i love him.
Anyways, i was thinking of a bs/wp or bs/fire. staying away from regen because i have one already. what would be better of the two, and how would wp match up against regen? I always wanted to know.
thanks -
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As the resident Bane advocate, I'd like to point out what I can only assume is an oversight that has really been bugging me. Bane Spiders in PvP do not get the full benefit from the bonus resistance that all other ATs get. They have two resistance powers available to them in their sets which means they get the same 10% bonus resistance that other melee sets get. However, the resistance powers they get are VERY low. My Bane had both slotted at one point and only managed ~23% resistance in PvP, and that included the bonus for just being there. So a squishy that has NO resistance available in their primary and secondary sets has more resistance to damage than a Bane that takes both of the powers available to them. That's not right if Banes are supposed to be a melee class.
Oh, and Elusivity for Banes please kthanx. -
Skill was largely removed from PvP a long time ago. Now the most important skill you can have is how well you farm for IOs.
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Any good? Does the primary even matter anymore? Haven't played a Stalker since i10 I think.
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Quote:Two things.
One, a nitpick, any time a blaster tries to kite me on a melee character, I know I'm going to win the fight, or at least survive it. Why? It tells me they skipped their melee attacks, and are therefore doing diddly squat for damage. Blappers hit like a truck. Blasters tickle like a kitten.
This is no longer the case. Issue 13 reduced the damage the Blaster melee attacks do and increased most of their ranged attacks. It's ironic that the devs implemented a broken movement suppression system to punish kiting, but then encouraged it by making those changes. -
Issue 13 completely changed the rules for PvP, essentially creating a whole different game. They claimed it was done to help new PvPers and bring in new blood. Unfortunately, a lot of the changes were counter intuitive and made an already steep learning curve steeper. All this was done dispite the fact that PvPers TOLD THEM it wasn't going to work. As a result, a significant portion of the PvP population made a mass exodus for other games. What was already a relatively small segment of the game became even smaller. Recently, even more PvPers have left for CO and Aion, so the population has only gotten smaller. -
Quote:This is unfortunately true. However, I know for a fact that when City of Villains was released, people flocked to the new zones like Sirens Call, Bloody Bay, and Warburg. And for months, maybe even years after - they still had/have players participating in the Player Vs. Player content in those zones.
Issue 13 killed any hope of ever seeing significant PvP population in this game. Until that debacle is reversed, it's going to stay low. -
There was a player a while back went by the name of Hobo_Healer that posted a video of himself soloing Infernal I believe it was on his Emp Dark Defender. Can't find the video now, but I'm too lazy to look very hard for it.
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Quote:Interesting. A rather nice, very thorough, analysis.
Yes, the effects of Rage versus Defense builds have been known about for a while. By being able to stack significant amounts of To-hit, a character can largely ignore Defense. This is something which Resist and Regen builds are less susceptible to.
This has lead to issues getting reliable information on how Elusivity is working. It's difficult to track how Defense is balanced when there is a very big divide between normal damage powerset performance versus the very common Superstrength builds.
The problem with defense as a survivability increaser, is that it is extremely susceptible to bad luck. The probability that a character will be defeated "on Time" is actually rather small. It's more likely the player will be defeated early or late.
In PVP, Since many attacks can deal extremely high damage, a bad streak of hits can cause a player do be defeated long before they should be. On the flip side, a lucky streak of misses can make a Defense build seem nearly invincible.
As somebody who regularly plays a Defensive character (Bane w/o elusivity, grrrr.) I can say with certainty that those "bad streak" of hits happen far more often than the lucky streak of misses. I run 38% ranged defense in zones and Blasters don't even seem to notice I have defense of any kind. That should not be.
On a related matter, elusivity for Banes please kthanx.