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Posts
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Joined
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You are spot on. Flares is absolutely fantastic in fire
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Too bad it's -regen not actual damage. -Regen is only great in the absence of other people to help you attack and other -regen. Dropping regen below 0% doesn't make the target start losing health.
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Well lets look at that.
Attacking minions it just doesn't matter. Any blaster is going to kill them before you can blink. Lieutenants much the same. In both these cases if you hit they are down. Its Aim->BU->Tier3->Tier2->tier1 they are down. If you are calculating DPS against these targets with melee attacks, the melee attacker is going to lose against the pure ranged because he has to move into position to use it, whereas the ranged chain can probably kill them before he gets into position.
After those we have bosses, elite bosses, AVs, Deadly objects, Reichsman. I really wish they would remove reichsman as he is just boring. Thats off topic though.
AVS, Pylons, Reichsman ETC regenerat at 125 or so HP/sec. So you can do 300 points/sec with your chain but it will only be a net of 175 and thats what counts. Going back to reichsman those high damage attack chains Fire/Elec and Fire/energy are quite low in net damage. He has large resistances to all the damage types and a .05% regen off 226000 hp. Roughly the same numbers hold for other AVs they have less HP but a higher base regen, the same for Pylons and the like. For perspective recently I ran a Khan tf with my fire ment. I hadnt realized that there were no serious debuffers just 2 emp defenders. My Drain Psyche contributed about 50K of the damage needed to kill him over a 10 minute fight.
This leaves us with bosses and elite bosses to consider. Bosses are going to be at 2500 hp or so with a regeneration rate of .22 for about 5.1 points a second. This places DP at 160 damage over 30 seconds or 160 damage/1.33 activation. If that were all of it it would be unimpressive. Seeing as this is in the context of a lone blaster unteamed, the added survivability makes certain the blaster stays alive to deliver the chain.
In the case of the EB you are talking about roughly double the HP of a boss giving you 300 points for that 1.33 second click.
For the small stuff fire doesn't need anything else and for the big stuff where you need high consitent damage nothing else comes close. -
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A scrapper built to solo a Pylon could outdamage a blaster built to do the same, because part of soloing a pylon is surviving it, and a scrapper can do a much easier job of it. A blaster built for max survivability will likely have to sacrifice a bit of DPS in the process.
Take that out of the equation and there's no way a scrapper should outdamage a blaster built for pure DPS, unless you're talking about like a Dark/Shields vs. Sonic/Dev or some silly mismatch.
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Any /Ment properly built will outdamage any scrapper against a pylon. /Ment produces by far the most damage for any one click against hard targets. Its so lopsided that I don't know when I will stop laughing at people that made the claim that fire/elec or Fire/energy had the best DPS.
Just to put this in perspective /ment has a 3750 point dot attack that does not need aim or build up and takes 1.33 seconds to cast. Nothing on the scrapper side or any other blaster secondary comes close -
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I don't think people should expect a pat on the head, but I don't think they should expect the devs to come across as quite that dishonest, either.
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VS
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Meanwhile I had, in a fit of pique, renamed my forum handle to KeepDistance to remind myself never to try to make friends with red names
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And
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There's nothing in pointing out a problem that says "I'm demonstrating your incompetence" or even "your error". It's saying "hey, there's a problem, here's evidence".
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While certainly true, is woefully incomplete. Pointing it out privately is one thing, pointing it out in a public forum is quite another.
With this though I wouldn't expect any measure of thanks no matter how it was made known. Fixing it likely involved much extra work, and when is the last time anyone thanked you for dumping a problem in their lap ? -
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(this was after BaBs discounted my video evidence of problems with drawn weapons and rooting - problems he eventually fixed, but without ever acknowledging my role in bringing them to his attention).
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That has to be one of the funniest things I have ever seen on the forums. Did you expect a pat on the head for publicly demonstrating someones incompetence or error ? Is this how you "Make friends" ? -
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I think it's flawed. Come on, out of all the recipes to drop, why do i get the same ones all the time? lol. To look for a recipe and see hundreds bidding and like 3 available, what's the reasoning of such low numbers behind that? Or, 0 available. I think it's rather dumb myself. (not, just purples but alot of diff kinds)
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The hundreds of bids are people looking to take advantage of someone who has mispriced an item. -
QR:
There are a couple of competing trends.
Characters are getting to 50 faster and have more available inf when they get there. Killing +4 bosses boosts them up several levels a mission and they don't have to spend so much on enhancements along the way. This has generated a crafters paradise where people get to 50 flush with cash and spend it.
Rare salvage seems to be permanently depressed buy it now is stuck below a million and patient bidding about half that. Conversely formerly crap rares like diamonds are actually now as valuable as anything else.
Anything not available by tickets or merits and actually desirable is through the roof. Even, Purple confuse and sleep recipes are showing a very nice jump -
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QR
Nothing Heroside can out farm a well built fire/kin.
Nothing.
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Wrong, matter of fact so bad it would have to work to be just wrong. -
Archery/Devices: Good
Energy/Energy : Very Good
Elect/Elect : Matter of taste
Fire/Fire : Matter of taste. Those that like it love it.
Psychic/Ment: NO -
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Because rocket launching witches are AWESOME. That's why.
Almost as awesome as a Robotic Ninja Pirate. Almost.
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Obviously for the rocket launching witch she needs to ride a vacuum cleaner. -
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They aren't doing that much too much damage...just a little.
If you are getting owned by dom's now...then this minor change wont make you win against them.
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From what I hear doms are doing 20% more damage then they should. That's not huge, but its far from minor.
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A reasonable person ? How did you find yourself in this thread ? -
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Anyway... started with a bit less than 100 million. The most expensive part of the plan was 2 full sets of Obliteration, but I was also buying 4-5 pieces of multiple other sets... and then crafting level 50 IOs for the rest.
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Just a comment here. Even on my main (who is 'purpled out'), I don't bother with lvl 50 commons. Level 50's give you 4/10 of 1% improvement over level 45's and you pay through the nose for them.
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They are really nice if you want to just 2 slot a power instead of 3 slotting. You can get 83 % or so with just 2 slots vs 66 percent with sos or 79 with level 45 IOs. Seeing as 80 million for 7.5 % of global recharge in one slot is a common price to pay a million for 4 percent in a critical power is hardly exorbitant. -
QR: Ultimate survivability: devices
Lay down half a dozen mines, cover them with caltrops, pull the mobs onto them and let the hillarity ensue. Later levels you have the gun drone and the time bomb. So you can lay down your mines, toe bomb with the time bomb, and then let the gun drone draw the agro if any survive the mines.
There is one problem with this, it will have you pounding your head on your desk and pulling out a defender so you can speed up. -
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Well why not just... you know, delete them and remake em? I mean, that's ... what the slots are for... Or move them to another server to keep their name and badges, and then remake it again "the right way".
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Why not just find another game that offers the hope of not having your effort stomped into the ground doused in gasoline and set one fire ?
Not everyone is or wants to be an altaholic. Seeing a character you have spent hundreds of hours on destroyed is not pleasant. -
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guess I am going to have to bug it.
Its not listing properly on mine.
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You're not somehow exemplared too low for them, right? On a TF or AE mish or something?
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Was running AE but it was a level 50 mission and my recharge was running 83 percent. I logged out switched plan to log in again and see if it is still happening. I was playing on one of the westcoast servers that wen't down hard this morning so I thought that might be part of the problem. But Justice is one of those so maybe not.
Edit Still bugged:
Huge Improved Recharge time bonus +22.50
Moderate Improved Recharge time bonus +20.00
Ultimate Improved Recharge time bonus +10.00
Large Improved Recharge Time Bonus +31.25
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guess I am going to have to bug it.
Its not listing properly on mine. -
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I'll put this to rest: my tank has two Lotgs and they still show up like this:
Luck of the Gambler: Recharge Speed +15.00% from self
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which server are you playing on ? I am looking at mine right now
I see Huge Improved Recharge Time Bonus +22.5 from self
Thats from a snipe set a knockback set and a lotg. -
Anything ice will be ok on the surviveable but the real question is going to be build and IOs
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And is it now subject to the rule of 5 with all the other 7.5 increases ?
Was just looking at my real numbers and saw it only as a huge increase. Is this new and or intended ? -
I have noticed the romans getting a bit more antsy for awhile. But the changes in this issue are significant. Makes no difference to my brute but it could affect squishies that are running the wall.
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Go for it.
As far as I'm concerned, the fewer people that have Purples the better. Oh, and what "Purple Problem" are we speaking of? I know of no such problem. Do recall their status of "ultra-rare" as in more rare than even rare things.
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I see that explanation thrown out a lot anytime someone complains about the price of purples.
Can we get a solid definition of what "ultra rare" means? Was it the amount before MA or after? Because that's two different levels of rarity.
If the Devs were happy with the level of rarity before MA, that can only mean they are too rare now. I don't think "Ultra Rare" was meant to mean "no amount of rarity is too much".
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I am sure the original poster would be happy with levels of rarity far beyond what we have now. -
Took a look and you had a bit of slot overkill.
With all your recharge bonuses boost range only needed one recharge. Nova and energy torrent were into overkill and your speed powers were pushing beyond utility.
You missed a couple of set combos as well.
This build gives you an extra 7.5% recharge and 6% regen and leaves you three slots free to play with all on the original template of your build
You can take buildup or aim out to five with them and get some nice bouses from that or if you want extra knockback protection there are the travel powers, a kismet+6 in one of your defense powers is a nice option as well
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Energon X: Level 50 Science Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Power Bolt -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg(7)
Level 1: Power Thrust -- KinCrsh-Acc/KB(A), KinCrsh-Dmg/KB(9), KinCrsh-Rechg/EndRdx(23), KinCrsh-Dmg/EndRdx/KB(29), KinCrsh-Rchg/KB(31), KinCrsh-Acc/Dmg/KB(33)
Level 2: Power Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(9), Apoc-Acc/Rchg(11), Apoc-Acc/Dmg/Rchg(11), Apoc-Dmg/EndRdx(13)
Level 4: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(13)
Level 6: Hover -- Zephyr-Travel(A), LkGmblr-Rchg+(7), Zephyr-Travel/EndRdx(37)
Level 8: Power Burst -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Acc/Dmg(17), Thundr-Acc/Dmg/Rchg(19)
Level 10: Sniper Blast -- Mantic-Acc/Dmg(A), Mantic-Dmg/ActRdx/Rchg(19), Mantic-Dmg/EndRdx(21), Mantic-Acc/ActRdx/Rng(21), Mantic-Dmg/EndRdx/Rchg(23)
Level 12: Energy Torrent -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(25), Ragnrk-Acc/Dmg/Rchg(25), Ragnrk-Acc/Rchg(27), Ragnrk-Dmg/EndRdx(27)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(31)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(31), P'Shift-End%(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 24: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
Level 26: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(29)
Level 28: Bone Smasher -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(39)
Level 30: Energy Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dam%(37), Mako-Dmg/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Acc/EndRdx/Rchg(42)
Level 32: Nova -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(36), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(37)
Level 35: Conserve Power -- RechRdx-I(A), RechRdx-I(40)
Level 38: Boost Range -- RechRdx-I(A)
Level 41: Cryo Freeze Ray -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(43), UbrkCons-Acc/Hold/Rchg(43), UbrkCons-Acc/Rchg(43), UbrkCons-EndRdx/Hold(45)
Level 44: Surveillance -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(45), AnWeak-Acc/Rchg(45), AnWeak-DefDeb/EndRdx/Rchg(46), AnWeak-Acc/Rchg/EndRdx(46)
Level 47: LRM Rocket -- Posi-Dmg/Rng(A), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(50)
Level 49: Body Armor -- S'fstPrt-ResDam/Def+(A), ResDam-I(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
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[u]Set Bonus Totals:[u]- [*]17% DamageBuff(Smashing)[*]17% DamageBuff(Lethal)[*]17% DamageBuff(Fire)[*]17% DamageBuff(Cold)[*]17% DamageBuff(Energy)[*]17% DamageBuff(Negative)[*]17% DamageBuff(Toxic)[*]17% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]18% Defense(Energy)[*]18% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]25.5% Defense(Ranged)[*]3% Defense(AoE)[*]78.8% Enhancement(RechargeTime)[*]94% Enhancement(Accuracy)[*]13% FlySpeed[*]54.2 HP (4.5%) HitPoints[*]13% JumpHeight[*]13% JumpSpeed[*]Knockback (Mag -3)[*]Knockup (Mag -3)[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 3.3%[*]MezResist(Stun) 2.2%[*]22.5% (0.38 End/sec) Recovery[*]56% (2.82 HP/sec) Regeneration[*]2.5% Resistance(Smashing)[*]11.7% Resistance(Fire)[*]11.7% Resistance(Cold)[*]16% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Thunderstrike[u]
(Power Bolt)- [*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Kinetic Crash[u]
(Power Thrust)- [*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[*] 6% (0.3 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Apocalypse[u]
(Power Blast)- [*] 16% (0.8 HP/sec) Regeneration[*] 36.1 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Adjusted Targeting[u]
(Build Up)- [*] 2% DamageBuff(All)[/list][u]Blessing of the Zephyr[u]
(Hover)- [*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Luck of the Gambler[u]
(Hover)- [*] 7.5% Enhancement(RechargeTime)[/list][u]Thunderstrike[u]
(Power Burst)- [*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Sting of the Manticore[u]
(Sniper Blast)- [*] 12% (0.6 HP/sec) Regeneration[*] 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)[*] 3% DamageBuff(All)[*] 7.5% Enhancement(RechargeTime)[/list][u]Ragnarok[u]
(Energy Torrent)- [*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Fly)- [*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Numina's Convalescence[u]
(Health)- [*] 12% (0.6 HP/sec) Regeneration[/list][u]Performance Shifter[u]
(Stamina)- [*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[/list][u]Blessing of the Zephyr[u]
(Super Speed)- [*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Adjusted Targeting[u]
(Aim)- [*] 2% DamageBuff(All)[/list][u]Hecatomb[u]
(Bone Smasher)- [*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Mako's Bite[u]
(Energy Punch)- [*] MezResist(Immobilize) 3.3%[*] 18.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Armageddon[u]
(Nova)- [*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Unbreakable Constraint[u]
(Cryo Freeze Ray)- [*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Analyze Weakness[u]
(Surveillance)- [*] 10% (0.5 HP/sec) Regeneration[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 11% Enhancement(Accuracy)[/list][u]Positron's Blast[u]
(LRM Rocket)- [*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Body Armor)- [*] 3% Defense(All)[/list]
Code:[/color]| Copy & Paste this data into Mids' Hero Designer to view the build |
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Wow what does your ST chain look like ?
((build up->(Flares-> fire blast->blaze)^3)->(aim->flares->fireblast -> blaze)^3)^N
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He hasn't slotted for ranged def so I'm pretty sure he'd be better off going for a blapper attack string. If he gets rid of Total Focus for Energy Punch like I suggested, he'd be able to manage Blaze>Energy>Bone>Blaze>Energy>FireBall.
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I was thinking on ST boss/EB/AV, If he gets into melee with most of those he is toast. Range actually give him some mitigation as they tend to have fewer ranged attacks and won't be able to hit him as often. -
Wow what does your ST chain look like ?
((build up->(Flares-> fire blast->blaze)^3)->(aim->flares->fireblast -> blaze)^3)^N -
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Can't say we didn't see it coming after it got blabbed and then some on the market boards. I was actually VERY surprised to see so many people boasting about how much money they were making from a pretty obvious...not working as intended situation.
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what's obvious about it?
they're PvP IO's, people were getting them in a PvP environment.
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Going afk for 30 mins and coming back with a drop worth 600m inf is pretty obviously an exploit imo.
I appreciate that you'd like the devs to be more specific about it, and I appreciate that the way they handles borderline stuff in the past was terrible...but comon, you're not fooling me with this charade. AFK farming of the most valuable recipes in the game is an exploit.
EDIT - Oh and btw, it's entirely possible they turned it off for now until they figure out how to handle it.
[/ QUOTE ]
LOL and what percentage of the population could do that ? Just how many have mutliple accounts and the willing ness to make this happen ?
All they have done is forced people that wanted to make a little inf off this to use more tedious ways of earning it. Great way to slow down player burnout with the game.
It also take one heck of alot longer to get that drop than 30 minutes you would be lucky to get one in 8 hours. But thats neither here nor there.