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Posts
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Quote:here is what i believe to be the ranking of AT's from best to worst in pvp nowadays..
1.MM's
2.Corrupters
3.Blasters
4.Dominators
5.Controllers
6.VEAT's
7.Tanks
8.Scrappers
9.Kheldians
10.Defenders
this is based on dmg output/survivability...
Pure Dmg
1.) Blaster
2). Stalker
3). Doms
4). Tanks
5.) Scrappers
6.) Peacebringers (Tie)
6. ) Corrutpers
7. )Brutes (Tie)
7. )Controllers
8.) Forts
9. ) Defenders
10.)Warshades
11. ) MM's
It' probaly not exact...but i'm just throwing a list together cause i'm bored at work. -
Can me and barrier be on the same team...cause if so ...sign me up. lol
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That's my biggest complaint about you rei....as soon as the other teams looks like it will hinder you, you quit out. I think that is the most BS thing.
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Quote:Frostworks is one of the best buffs in this game. One of the few buffs left that is left untouched by DR. In fact i think it is the only buff that is not effected by DR lol. If you are going to do a team build you most definately want it.Yes, I do mean cold/nrg defender.
specifically what epic pool for pvp on this toon.
I was thinkin electric for thunderstrike.
Powerboosted infrig and benumb might help set up for a spike. Along with powerpush.
Neither ally shields nor frostwork will be takin. -
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With the first round selection Team Downy selects Bad Barrier out of Puerto Rico. Next MFing Barry Sanders.
http://www.youtube.com/watch?v=0TflnHlQMt8 -
Quote:you lost all credibility when you started implying your rad/traps corrupter is good in the current system. /Traps was bad before i13.....it's horrible now.I don't disagree Mac. I think the return you suggest is based on an indiviual return though. If I'm building a solo toon to fend for himself, (likey Redside) I pretty much keep all the things you suggested in mind when creating a build. I PvP Spec the toons I've PvE'd with for years the same way however, regardless of whether or not the common trend suggests it to be a good or bad idea. Very much like you I imagine.
I don't PL though... Just unlucky or what ever I suppose. (Actually laughed at for trying to level certain builds that stand solid to this day) So most of my toons have endured weeks, months, or years of PvE'ing before IO'ing and readying them for PvP. Because of this I sometimes forget I'm a PvP vet, and I seek to acheive the same role in PvP as I do in PvE. This leads me to assume that perhaps to recruit and interest more PvPers... we must find way to allow them to fufill their designed PvE purpose. I think we can agree that the roles needed for PvE success are also useful in PvP. Perhaps coach Zone as an intro to PvP allowing one to make the most out of a build they may have come to love... then let them know what they'll need to reroll in order to compete in arena.
How many ST attacks do you need to when you outrange your opponent by 100 ft... and when they recharge repatedly, or perhaps when they're only used to scourge and/or spike for the killshot?
If I coulld humbly ask for one favor Mac. Please revisit the possible effects of AoEs when the number of PvPers is actually at or near the cap aka current Freedom. Teamwise when paired with good CC and/or debuffers, I've witnessed several lol moments in zone when AoEs are coordinated. As you may or may not know... I zone mostly these days, so that is specifically what Im referring to.
I said:
I've been called on this a few times so fine. I take it back. It is indeed an oversimplification and I'll chalk it up to the crap that was being spewed a few weeks/months ago about "Damage being all there is to PvP." My bad. I do think that there are many that need to be reminded though.
You'd change your mind if/when you ever teamed with my Rad/Traps Corr.
I'm sorry but I have to disagree. I believe the small differences are meant to be stacked and stacked until they make a significant difference in the outcome of a team fight. (again the opourtunity to test lies within freedom atm) I believe the challenge at this time lies in a team leader's ability to adapt and communicate to their team what strategy to take get the most out of what AT/Sets are avalable... whether that be spiking, anti-spiking, turtling, base camping, rooftops only, or whatnot. A guide on the matter would also IMO be useful to many looking to avoid the trauma that is unorganized team PvP. -
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I horribly disagree. Psi is way better in terms of burst dmg. Fire is good for like constant steady dmg...and when it comes down to it...you want burst dmg over that for spikes.
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Sadly controller colds are better now when paired with ice.........they do decent dmg when proced .We all <3 mage's cold, especially the emps.
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Dark is horrible with rad....go sonic, fire, or rad. Me personally like fire out of those sets...just because you spam attacks so fast. I'm thinking about ioing my sonic/rad corrutper to see how she does...since everbody is sonic wrecks on corrupters now..going to see for myself.
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Quote:lighting ball is bugged......it does pve dmg in pvp and pvp dmg in pve. I <3 the devs. Once that is fixed elec is going to have a "hole" in it's attack chain.Personally beleive that elec, although it's rated relatively high on the list, is good for more then divine gives it credit for. My elec/pain does very well, considering the pairing. Elec really puts off a nice amount of damage, considering everything, I would say slightly higher then fire. People don't think it, but Ball Lightning does considerable damage. Although its DoT's and end heavy, it fills the gap with some meaningful damage. Unless I am mistaken, it out damages fire easily.
I would still prolly vouch for sonic/rad/elec/(Fire or Energy)/lolrest. -
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Just think mage....if the LR on controllers was broken like it is on corrupter's. OMFG how good ice/rad would be ...