Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
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  1. Quote:
    Originally Posted by Rangle M. Down View Post
    According to the City Info Tracker website there are approx 1461 badges. I'm not sure how many badges any one toon can earn, but I don't believe it's all 1461. The badge leader board there (of people who've signed up, not every player in game) shows the top badger with 1399 badges.
    That leader, Bimble, is just one short: Bug Hunter, which is awarded by the Devs for reporting very significant exploits (privately and without exploiting it yourself). So, 1400 is the maximum anyone can have right now without a bug in play giving them more than they would be able to normally get.

    The other several dozen badges Bimble doesn't have are the Praetorian version of the badges. Most of them are just alternate versions of the badges you can get from not starting as a Praetorian (e.g., the damage received badges). There are just a few unique Praetorian badges which only a Praetorian can get and have no CoH/V analogue. However, if you created a Praetorian, then you'd miss out on the date-sensitive badges for events (logging in a toon on an Anniversary event, e.g.) or for the yearly subscription badges. All this to say that a Praetorian based toon will always be behind a CoH based toon in badge gathering. Which leads to the point: 1400 is the max.

    Until I24 comes out with a dozen or two more badges.
  2. Quote:
    Originally Posted by SlickRiptide View Post



    Two things stand out right away.
    Three: Every light in every window is on. And they used to all go on at once. Very reality-breaking.

    It was nice when they fixed that.
  3. Quote:
    Originally Posted by plainguy View Post
    Sorry, my mind is blank about this. But does Shadow Fall suffer from Defense suppression once you attack. I'm going to assume yes like everything else, but for some retarded reason I needed to ask because I am just unsure.
    What? A Dark power having penalties for usage? Pffffft.

    IOW: Nope!

  4. Quote:
    Originally Posted by Raterro View Post
    I have been away from CoX for quite awhile now and was wondering a few things:
    Welcome back!

    Just FYI: No one calls it 'CoX' any more. City of Villains has been completely subsumed into City of Heroes. The other expansion called "Going Rogue" is now also completely subsumed into the game for anyone who is subscribed. The new moniker of the game is "City of Heroes: FREEDOM" which means that everyone just calls it "City of Heroes," or, "CoH."


    Quote:
    1) If I respec is there a way I can save all my unused IO's instead of selling back automatically once I've finished slotting? I know I can purchase unslotting tokens and I may have to but it will take quite a few of them to remove all the ones that will no longer be in the new build and I would rather not simply "vendor" them.
    As mentioned above, when you respec, you can put back as many of your slotted Enhancements back into the build. Those left over get "sold off" as if selling them back to a in-game vendor (which is certainly not a good deal!). You can move some Enhancements that you're not re-slotting to your Enhancement tray which is ordinarily 10 empty slots for storage or selling on the Consignment Market. And if you purchase extra Enhancement Tray storage slots, you can save even more.


    Quote:
    2) I only just completed the Incarnate mission and I'm getting experience in different incarnate slots. Is there a way I can see those experience bars?
    On top of your Power Tray, click on Powers. In the Powerlist window, click on Incarnate Powers and there you go.

    Also, you can open the Incarnate Powers window with the command:

    /toggle Incarnate

    Or, make it into a bind:

    /bind Ctrl+I "toggle incarnate"
  5. "We think that a franchise such as Star Wars has the potential to attract 30 million or more monthly active users (MAUs), suggesting that the free-to-play version of the game has the potential to generate $120 —150 million in annual revenues. …"

    You know, for anyone not familiar with 'the biz', this would sound like the most moronic statement ever made, often satirized by the 'dumb salesman' who says that they'll give their product away for free and they'll make their profit through 'volume.'

    And anyone writing articles in 'the biz' and doesn't use the term 'microtransactions' maybe *is* that proverbial dumb salesman.
  6. Looks like that robot thing from that show.
  7. There was a bug shortly after I7 where for a good number of people, the polygons of Grandville did the same to them, but only more so, like a kaleidoscope. Geometry Buffers was the culprit.
  8. Quote:
    Originally Posted by DarkGob View Post
    I didn't even know you could do that. Cool.
  9. Quote:
    Geometry Buffers (VBOs) Enabled: Yes
    Turn off.

    If that doesn't fix it, check the GPU/CPU temperature.
  10. Quote:
    Originally Posted by EmperorSteele View Post
    So you only have to kill 3 doors at a time, and not all 9 at once?
    Correct.

    Three doors of the same bunker within 3 seconds. And do that 3 different times... once for each bunker.

    Of course, if you do all 9 doors within 3 seconds of each other, well, that will suffice, too. But there's no Really Hard Way Bunker Buster Badge.
  11. Quote:
    Originally Posted by Golden Girl View Post
    Took almost 2 pages for someone to spot that
    But you need to take into account that your posts make up all of one of those pages.
  12. Quote:
    Originally Posted by Melancton View Post
    Is the Jamaican coffeeshop "Mon Grounds" visible across the street from the center as it is in the comics? (ftp://ftp.coh.com/comics/topcow/comic_06.pdf p.25)

    I also guess that Statesman won't be around to chat with Moodswing at the dedication, will he?
    In case you're not joking, I believe it's Common Grounds.


  13. Zombie Man

    Busy, busy, busy

    Quote:
    Originally Posted by Fire_Away View Post
    Hey, but there is always time for a sidebar on other social media besides the forum. AMIRITE?
    He's writing the code for new social media sites to sign Paragon up for.
  14. Quote:
    Originally Posted by Synapse View Post
    /em blows off the dust on his Issue 0 AR/Dev Blaster
    Which Devs you plan on blasting?



    Quote:
    Originally Posted by frank4 View Post
    Pretty sure that there is a minimal FX version of Prestige sprints already: Sprint. comes standard.

    I just had too.
    And Slide?

  15. The 'troops' helped me. Maybe you should have said 'please.'
  16. Zombie Man

    I expired

    The picture could also be saying:

    "You better resubscribe before Brawler makes all your toons share Psyche's fate!"
  17. Quote:
    Originally Posted by Synapse View Post
    You're getting warm. These set bonuses are actually better than that. There's more than just mez resist. What could it be?

    Synapse
    And you're making the anemic Runspeed, Jumpspeed, and Flyspeed bonuses into more hefty Universal Movement bonuses, right? RIGHT? <crosses fingers>
  18. What's all this I hear about a Ted Knight costume set? I'm as big a fan of the Mary Tyler Moore Show as anyone else, but I don't think any amount of fandom warrants a set dedicated just to Ted Knight.
  19. The mission gives you help. There's a team-full of Midnighters around the mansion. And when the multiple EBs show up, Ward tells you to pull them up to it so that it can help you.

    So, sorry, no sympathy for those who refuse the help given them and just want to plant themselves and dominate the fight. This battle is a war for the zone and if you ignore your troops, then it's your own fault.
  20. Quote:
    Originally Posted by Arcanaville View Post
    Except that "slicing" is the only thing we can perceive, and the only thing that directly affects our survivability. I'm not sure why people think its reasonable to compare 43% defense an 45% defense vs zero, but if there was no floor it would be equally true that the last 2% of defense from 48% to 50% would be the same 2 less hits, except that last 2% defense would also be absolute immortality (outside of direct defense counters). That should be enough to eliminate the idea that 2 less hits always has the same value, but if its not the long explanation is several pages longer.
    Meh. Immortality is overrated.

    And I did preface my remarks with regard to a situation where you're not being one-shotted and what is incoming is mitigatable. In that situation, being nearly immortal is practically the same as actual immortality, which doesn't exist because of Defense/ToHit clamps. So, I'm OK with being just a tad fewer immortal.
  21. I believe it's three dobermen.