Bunker buster badge?


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Posted

Going to go for this tonight, looking for some information:

1) How many doors on each bunker? 3?

2) How many bunkers are there total?

3) Do you need to do it on every bunker?


 

Posted

3 that count for the badge + 1 unbreakable door that can be stealthed (only for Illusion Controllers or Stalkers, this door doesn't count for the badge though).

3 Bunkers total.

Yes, every bunker. At each bunker you need to take out the 3 main doors at the same time. You can then move to the next bunker and take out those 3 main doors at the same time. At that point you have to do the same for the last bunker, then successfully do the trial.




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Posted

Thanks got it... one more master to go and that is whenever I find my final Nightmare from MOM trial.


 

Posted

What I saw work on the runs where I got Bunker Buster is that you get 3 main damage dealers (one for each door) to knock down the doors to about 10% HP and then stop to wait for all three to get to that point. As soon as all three are ready then you have those 3 simultaneously pound on their doors so that they are destroyed within a few seconds of each other. The main thing that ruins the attempts are when other people in the league accidentally(?) smash a door when the other doors are not ready to go. Sadly I've seen many failed attempts at it - this one is very easy to screw up if anyone makes a mistake and doesn't pay attention.

This badge is mostly about teamwork and patience more than anything else.


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Posted

So you only have to kill 3 doors at a time, and not all 9 at once?


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Posted

Quote:
Originally Posted by EmperorSteele View Post
So you only have to kill 3 doors at a time, and not all 9 at once?
Correct.

Three doors of the same bunker within 3 seconds. And do that 3 different times... once for each bunker.

Of course, if you do all 9 doors within 3 seconds of each other, well, that will suffice, too. But there's no Really Hard Way Bunker Buster Badge.


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Posted

Quote:
Originally Posted by EmperorSteele View Post
So you only have to kill 3 doors at a time, and not all 9 at once?
I thought that is what I said.

Quote:
Originally Posted by Snow Globe View Post
Yes, every bunker. At each bunker you need to take out the 3 main doors at the same time. You can then move to the next bunker and take out those 3 main doors at the same time. At that point you have to do the same for the last bunker, then successfully do the trial.
Highlighted critical portion.




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Posted

Ok, it's just that the hint text for the badge seems to imply that the doors respawn and you had to kill all of them at the same time every respawn. This might be easier than I thought =)


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Quote:
Originally Posted by EmperorSteele View Post
Ok, it's just that the hint text for the badge seems to imply that the doors respawn and you had to kill all of them at the same time every respawn. This might be easier than I thought =)
Its extremely easy if the league follows directions and does it slowly and carefully. Basically, the strategy is to stage three groups of players targeting each door, have each group bring their door down to a low level, about 5% or so, and then on a signal finish off all three doors. Times three bunkers. There aren't really any special gotchas or catches beyond that, although making sure everyone does exactly that three times in a row *is* the special gotcha.

Technically, a couple of catches are that interface can leave DoTs running so you have to be careful residual DoT doesn't accidentally kill a door early, and sometimes people forget to call off pets and they finish off a door so usually Bunker Buster teams don't use any uncontrolled pets. In fact, its probably safest if each team brings the doors down to about 30%, and then everyone stops and designates one shooter from each team to bring the doors down to 5%. That way you don't have a fast team accidentally overshooting their door; one player can easily control the damage on a door down to a safe level.


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Posted

Quote:
Originally Posted by Snow Globe View Post
3 that count for the badge + 1 unbreakable door that can be stealthed (only for Illusion Controllers or Stalkers, this door doesn't count for the badge though).
On a side note, this door is not restricted by AT. It's based on your level of stealth. I believe those are the only AT's that can enter UNASSISTED. However, I strolled through the stealth door on my empathy defender on one trial.


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Posted

Quote:
Originally Posted by Ironblade View Post
On a side note, this door is not restricted by AT. It's based on your level of stealth. I believe those are the only AT's that can enter UNASSISTED. However, I strolled through the stealth door on my empathy defender on one trial.
Hmm. It was my understanding that no AT beyond Stalkers, except Illusion Controllers with Superior Invisibility, could possibly get enough stealth to enter the doors.

To get up to hide (stalker) level stealth, you'd have to have some combination of Stealth IO, Super Speed, Invisibility, and have someone Grant Invisibility and/or Group Invisibility on you. Shadowy Presence doesn't work as it turns off if you move and has a 10 minute recharge (half the phase).




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