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Posts
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Joined
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I like using temp powers of all kinds; most are very useful, and not overpowered. The ones that are relatively powerful, are harder or more expensive to get.
Was there evidence in beta testing that some temp powers were making the trials too easy? I find that hard to believe, except by exception. And not just the vet and bonus pack powers; why can't we use our resuscitators and med-packs and such?
It's a small thing when compared to all the other problems this issue has at launch, but it's still silly to have this restriction. -
Quote:It failed, sure; but not so badly. We ran out of time is all. People were making mistakes, and were learning from them, too. Most of our second team was new to the trial.The Lambda I led was a complete, abject failure because people refused to listen. And I think I explained it in great detail what we were to do and how to do it?
Some of the directions weren't as clear as you might have thought. For instance, at first, you told team two to go to the training facility; then to the rear elevators -- the team got mixed up, and you snipped about listening. Then, what in heck is an 'add'? I knew what you meant, and the tank did, but not everyone did.
Leadership is hard, and you deserve a lot of credit for all the great stuff you did too -- too numerous to list, IMO. Failed on the timer, yes, but succeeded at having a lot of fun, and getting a lot of new people an experience on the Lambda Trial.
Thanks! -
I'd like to attend if possible; Kherianda, 50+1 Archery/Kin Corrupter.
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I've managed 88.87 sprint+ninja run on a Claws/SR scrapper. I'll see if I can export the build to Mids and post it here.
Quote:Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Fast Runner: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Concealment
Hero Profile:
Level 1: Strike- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Accuracy/Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (5) Crushing Impact - Damage/Endurance/Recharge
- (A) Kismet - Defense/Endurance
- (7) Serendipity - Defense/Endurance
- (7) Karma - Defense/Endurance
- (9) Red Fortune - Defense/Endurance
- (9) Red Fortune - Defense
- (A) Kismet - Defense/Endurance
- (11) Serendipity - Defense/Endurance
- (11) Karma - Defense/Endurance
- (13) Red Fortune - Defense/Endurance
- (13) Gift of the Ancients - Defense/Endurance
- (A) Touch of Death - Accuracy/Damage
- (15) Touch of Death - Damage/Endurance
- (15) Touch of Death - Damage/Recharge
- (17) Touch of Death - Accuracy/Damage/Endurance
- (17) Touch of Death - Damage/Endurance/Recharge
- (19) Touch of Death - Chance of Damage(Negative)
- (A) Unbounded Leap - +Stealth
- (19) Jumping IO
- (21) Jumping IO
- (A) Force Feedback - Accuracy/Knockback
- (21) Force Feedback - Damage/Endurance/Knockback
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Scirocco's Dervish - Damage/Endurance
- (23) Scirocco's Dervish - Damage/Recharge
- (25) Scirocco's Dervish - Accuracy/Recharge
- (25) Scirocco's Dervish - Accuracy/Damage/Endurance
- (27) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Defense
- (27) Gift of the Ancients - Run Speed +7.5%
- (29) Gift of the Ancients - Defense
- (A) Doctored Wounds - Heal/Recharge
- (A) Aegis - Resistance/Endurance
- (29) Aegis - Resistance
- (31) Steadfast Protection - Resistance/+Def 3%
- (A) Run Speed IO
- (31) Run Speed IO
- (A) Kinetic Crash - Damage/Knockback
- (31) Kinetic Crash - Accuracy/Knockback
- (33) Kinetic Crash - Recharge/Knockback
- (33) Kinetic Crash - Recharge/Endurance
- (33) Kinetic Crash - Damage/Endurance/Knockback
- (34) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Interrupt Reduction IO
- (A) Gift of the Ancients - Run Speed +7.5%
- (34) Gift of the Ancients - Defense
- (A) Gift of the Ancients - Run Speed +7.5%
- (34) Gift of the Ancients - Defense
- (36) Red Fortune - Defense
- (A) Doctored Wounds - Heal/Recharge
- (A) Gift of the Ancients - Run Speed +7.5%
- (36) Gift of the Ancients - Defense
- (A) Endurance Reduction IO
- (A) Serendipity - Defense/Endurance
- (39) Red Fortune - Defense
- (39) Gift of the Ancients - Run Speed +7.5%
- (39) Defense Buff IO
- (40) Gift of the Ancients - Defense/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Eradication - Accuracy/Recharge
- (45) Eradication - Damage/Recharge
- (46) Eradication - Accuracy/Damage/Recharge
- (46) Multi Strike - Accuracy/Endurance
- (46) Multi Strike - Accuracy/Damage/Endurance
- (A) Force Feedback - Damage/Knockback
- (48) Force Feedback - Accuracy/Knockback
- (48) Force Feedback - Recharge/Endurance
- (48) Force Feedback - Damage/Endurance/Knockback
- (A) Luck of the Gambler - Recharge Speed
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Level 1: Brawl- (A) Accuracy IO
- (A) Endurance Reduction IO
- (36) Run Speed IO
- (37) Run Speed IO
- (37) Run Speed IO
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (37) Run Speed IO
- (A) Jumping IO
- (A) Healing IO
- (40) Healing IO
- (40) Miracle - +Recovery
- (42) Numina's Convalescence - +Regeneration/+Recovery
- (42) Regenerative Tissue - Heal/Recharge
- (42) Regenerative Tissue - +Regeneration
- (A) Endurance Modification IO
- (50) Endurance Modification IO
- (50) Performance Shifter - EndMod
- (50) Performance Shifter - Chance for +End
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I think this idea is intriguing.
I have a character who is a freelance reporter; if possible, I'd like to report IC on this storyline as it progresses. Occasionally, my character "broadcasts" in-game on the Radio Free Etoile IC global channel, or I could do forums based reporting. Any fit here? -
I have been on raids where the leaders have asked (not insisted) MMs to not summon their low-tier pets to help with lag.
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I don't like the convergence of ATs that seems likely to happen with the incarnate system.
What I want, is for a way for my characters to continue to develop along the lines I've chosen for them, both mechanically and thematically. I don't want my scrapper to have a pet; but I do want another my mastermind. I want the roles for my characters to be clearly definable and complementary to those of others. -
Yes, I'd like to see the origin enhancements go.
I would like origin to be a part of the game, somehow. Maybe a choice of pools of modest utility powers. Pick a pool out of the five, and that's the one you get. Until you respec, and get a different one.
These origin pools would have a progression of cool powers that would be useful, but not game changing. The one origin attack new characters get could be the first one, and maybe there'd be six or eight or so others one could pick from as the character passed level 5, 10, and say, 20. -
What soloers got here, so far, is recognition they have a legitimate concern. Now, we're working out the proper and just redress. Of course the process will take a while.
Saying that because the game is an MMO means that there has to be teaming gates on progression is a non-starter -- that's a design decision, not a law of nature. -
Quote:No, even the 40 isn't very reasonable. That's 160 to get the top-tier, when a solo player may get one a day, not counting the other salvage required. why should someone put in Half a year's play time into getting something someone else can get in a few days?That's overly excessive, That whole thing there. Bad form Devs! boo hisss.
Ok only 40 shards isn't bad, not counting all the other items you'll have to make...
At least the path is there. And perhaps it will be modified downward to something where a soloer isn't treated so poorly just because of their preferred style of play.
I'm not a soloer, but I see a lot of injustice in this system and hope it'll be corrected over time. -
Quote:Well, a few things to this.Quote:Originally Posted by ArdreaWhat does "Incarnate Tree" mean?
Is "Incarnate Tree" the ten slots Alpha to Omega, of which having one of the low tier boosts slotted counts as having your "seat at the Incarnate table"? Or is this "Tree" the entirety of the system -- all ten slots and every possible boost within each can be attained from shards alone if one puts the solo time into it?
For those of you who just want to soloers to be quiet, of course you read it the way you want. But that isn't the only reasonable way it could be read.
As it stands, for a public marketing message on the main CoH website, it sounds pretty good, and I want to read it that way too. But it is not clear and unambiguous -- it -is- still marketingspeech. Considering the storm there's been over this issue, it is foolish of them to not just post here in these forums and state what it is unambiguously. Unless they can't, because plainly saying so would be a lie.Quote:Originally Posted by Second MeasureIn issue 20, you will be able to craft all abilities from the Incarnate trees that are available via Incarnate Trials using Incarnate Shards and some INF. It will take longer than it will take getting components via the trials, but you will be able collect the shards as you play everything(!) else in the game to offset that. If you mix in the occasional Incarnate Trial you will make more progress.
Note that I am booked solid and will not be at my desk much for the rest of the day, Black Scorpion and Positron may answer a couple questions if I am not available.
First, Second Measure's post quoted here was entered into the forums while I was replying to another message, and was marked read by the forums, so no, I did not see it. My bad; the post is much more clear and very helpful, and had it not been marked read it would have changed my latter post greatly. However, my interpretation of the first post I quoted still stands -- the producers letter was ambiguous and reasonably interpreted as such. Fortunately, the dev staff clarified it, which was almost exactly what I was asking for.
And yet, only almost. Why caveat it on only those that are available via the Incarnate trials? Are there others? Will those be accessible to soloers? Surely by now after the many dozens of pages of discussion, that will be the case.
Finally, while my quoting did not preserve EvilGeko's snarky reformatting of the dev's post, that's exactly the sort of thing I think we need less of here. -
What does "Incarnate Tree" mean?
Is "Incarnate Tree" the ten slots Alpha to Omega, of which having one of the low tier boosts slotted counts as having your "seat at the Incarnate table"? Or is this "Tree" the entirety of the system -- all ten slots and every possible boost within each can be attained from shards alone if one puts the solo time into it?
For those of you who just want to soloers to be quiet, of course you read it the way you want. But that isn't the only reasonable way it could be read.
As it stands, for a public marketing message on the main CoH website, it sounds pretty good, and I want to read it that way too. But it is not clear and unambiguous -- it -is- still marketingspeech. Considering the storm there's been over this issue, it is foolish of them to not just post here in these forums and state what it is unambiguously. Unless they can't, because plainly saying so would be a lie. -
Quote:If you read what they said with the eyes of a believer, of course you read it that way. If one starts out with some skepticism, it's easy to read it otherwise. Is the "tree" the ten named incarnate slots alpha through omega, or the tiers within each slot; e.g., common to ultra-rare for alpha? It's not stated or defined. In this sense they're still being ambiguous, possibly because they're also writing from a "believer's" view.Nope. Not at all. Because the letter explicitly says that there is a path for soloists to access Incarnate abilities. It's not the way you want it to be. It's not ideal for soloists-only. But it is not the case any more that solo-only players are barred from Incarnate progression.
I'm pretty sure they meant the entire system -- all the tiers of all the slots from shards alone, even if it'll take a long time to collect them all solo. They should just say so in those words and get this over with. And if they don't, shame on them for not halting a completely avoidable controversy. And if they can't say so because it isn't true, then doubly-shame on them for not making the system open and accessible like they keep claiming they intended. -
A lot of us, evidently, didn't want just a "Raid System". And if that's all that it's going to be, I find it somewhat less impressive than what the hype over the many months had led towards.
However, I'm encouraged they've apparently at least made the decision to allow soloers the option to just continue to collect shards from older content to access the higher tiers of the incarnate slots. At least, I think that's what they said, and considering the storms in the forums over this, I think they should just say it: "you can eventually access all the tiers of all the incarnate slots by slowly collecting shards alone, if that's how you prefer to play." One extra-clear sentence now could halt a lot of confusion.
Quote:Another reason why, relatively, as far as Raids go, this is shaping up to be a very casual-friendly, low-server-population friendly system.
I'm looking forward to it, and I think the developers have been seeing the feedback from both sides of these issues and responding to it as best they can at this late hour in the end-game system's design. I just wish it were more than Raids. -
I got my Archery/Kinetics Corrupter to 50(+1) last night. I started the day with a freshly unlocked Alpha slot, and a single shard. I ran the STF, the LRSF (Vigilante), LGTF, and then the STF again, twice. Five runs was wearying for me to say the least, but I had the new shiny and a few leftover shards.
I have a few other 50's who need to do this, but I'm not in so much a hurry now. A Claws/SR Scrapper, a Fortunata, a Mind/Empathy Controller, and a Inv/SS Tanker. I probably won't take them each all the way so quickly -- I'm tired! -
I'm hopeful that the i20 incarnate trials will be fairly loose affairs, much like the Praetoria zone events, where you can show up and contribute, and gain many of the same rewards and key elements needed for the upper incarnate tiers even if you're not technically teamed with others.
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Quote:There's this notion in a lot of posts that because the game is an MMO, that means people must team together. What is this, written in the stars? No. Is there an MMO Standards Committee that will shut the game down if there's people in it who don't like to team? No. This is just reading the meaning one wants out of the term. This is an online game that's scaled to support a lot of players at once. Massively Multiplayer, and Online. Whether they team cooperatively, merely chat, coexist quietly, or completely ignore each other is irrelevant. In a natural human community, there's a diverse set of roles and methods of interaction that are all healthy.Is this thread for reals? I am all about making people complete tf/sf's or even raids to get certain alpha components. This is an MMO, why would everything be obtainable solo?
Let me turn the question around. This is an MMO, why shouldn't everything be obtainable solo? The people who like teaming will still team; and certainly don't need incentives to do so. The people who don't like to team shouldn't be "incentivized" to play any differently than they naturally prefer.
As I see it, the reward structure is already very much unequal, and without a lot of justification. Just because someone prefers to team, they level faster and gain other rewards faster, gain access to more content, and now, they'll have faster, easier, and less risky access to the highest rewards in the game. Why is a soloer's hours of play less worthy of reward and progression than a teamer's? Because if too many people solo, teamers won't find teams? Like that would ever happen. And even if it did, I feel incentivizing rewards and gating progress on that basis would be immoral -- treating soloers as mere tools to support teamer's game environment. The soloers aren't asking for anything that's unreasonable. And perhaps, the development staff will realize this is something important and distinguishing to their product and playerbase, and do the right thing.
I team quite a bit; and I solo a lot too. I'm a natural introvert, though not very extreme. For myself, I'll get the end-game rewards one way or another. But I understand the soloer's poor treatment, and moreso, I'm disheartened by a lot of the attitudes being displayed in these threads. -
Definite improvement here. Under the last set, I couldn't run SLI without resetting the whole video system if I exited the game and wished to play again. It used to leave all the graphics behind the US completely black, and run at about 1 frame per ten seconds. Now, it exits and re-runs just fine, even in four-way SLI.
The quality seems good; and I'm getting good framerates even with some modest Ultra-Mode graphics settings. -
Reading this thread has me wanting to make a new kin/ defender.
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I ask those who don't want SB to let me know at the start, and I skip them. Everyone's happy.
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A team of eight of us ran Apex last night late, and we had similar problems. I was on my tanker and constantly taunting and moving out of range, yet BM stayed in the flames a lot. I don't recall the exact makeup of our team, but we had a fair amount of melee and needed to close to defeat her. When I looked carefully, which wasn't so often since I'd get swarmed by floating swords I could see there was sticky glue, oil slicks, webbing and hold animations on BM often, despite several of us yelling at our teammates -not- to immobilize her. It's also possible that I had too many swords following me around to keep BM consistently on the taunt list. We won, but it took longer than we'd liked.
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They're unique to the build, not the character.
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I have the same problem. Perhaps the client and server disagree on whether the 30-second timer is done or not.
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I've found that if I leave SLI disabled from the NVIDIA control panel, then these problems don't occur; they're apparently only occurring when SLI is enabled. Also, if SLI is enabled and I crash instead of properly exit the game, then I can restart and rejoin without the problems.
It's frustrating -- if SLI is on, then I can play and get fast frame rates with nice graphics, but have to reset everything if I exit and want to play again -- otherwise the frame rate is so slow it can take a ten-count for clicks to register on buttons and menus, and the game world is often entirely absent behind the interface. If I leave SLI off ... it all runs fine, but then I'm missing one of the best improvements from i19.