Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
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  1. The ITF is king of shard drops because higher ranked foes have a higher chance to drop shards and the ITF is chock full of Bosses and EBs. Make sure you're on a steamroll version and not speed versions.
  2. Just leave Cole alone. Maybe he'll go away. Or die of natural causes.
  3. Quote:
    Originally Posted by Kederren View Post
    Is it just me? or does this seem to be much ado about nothing?
    It means there was a bug in either Mids or the game.

    Luckily, it turns out to be a problem with Real Numbers not showing Mayhem/Safeguard bonuses... which is still a bit of a bug.
  4. Quote:
    Originally Posted by EvilGeko View Post
    The best tool is and always has been making defensively strong, AoE strong teams that can kill a spawn in seconds. I'm not saying that's how everyone should build their characters or that that style of play is the most FUN. I'm just saying that in this game, it is the best tool in the box. That doesn't mean it's the one you will always use or have available. Just that it's the best.
    K, you win. It is never the best tool because you can imagine the situation changing so that it's not the best tool.
  5. Thank God for the Praetorian Midnighters. That Super Group make the Shining Stars look normal.
  6. Quote:
    Originally Posted by Sailboat View Post
    I haven't looked in Mids' at Super Speed's numbers, but the known in-game cap is 92.5 mph and lots of characters are capped. It would be a simple matter for someone other than the OP to look at the Mids' number for the speed of a character who is known to be capped, and see if it's 92.5 also in Mids', which would immediately rule out this being a Mids' problem.

    I might try to do it tonight, but my Internet is down so I won't be able to post from home.
    Mids' is functioning correctly for me reporting correct pre-cap, capped, and even "what your speed would be if there were no cap" numbers.
  7. With your parents' permission, search for Powerthirst on YouTube. (Can't link a vid which uses a non-T-for-Teen word in it, and, NSFW.)
  8. You can knee them in the groin, now, too.


    Click here: http://paragonwiki.com/wiki/Issues
  9. Quote:
    Originally Posted by Celestial_Lord View Post
    Okie, something is definitely off in travel speeds between Mids' and City of Heroes. I completely rebuilt my Mids' build from scratch last night, in case I somehow made some sort of error I overlooked in the original build. It still shows the super speed speed as 89 MPH, while in game still shows the super speed speed as capped at 92.5 MPH. In fact, the in game Combat Attributes shows that my super speed speed would be 98.34 MPH if it wasn't for the speed cap.
    I really would like to see you get Sentinel up and running to see the import of the game build.

    The screwy part is not Mids'. It's what the game is reporting. You do not pass the speed cap with just SS, Sprint, Swift, and a few IO bonuses; most especially with no Run IOs in either SS or Sprint.

    Do you have Musculature Radial Paragon incarnate power slotted?

    Are you looking at the combat attributes window throw Power Tray > Powers > Combat Attributes, or, are you opening up the Real Numbers window from the SS icon under the Health Window?
  10. Quote:
    Originally Posted by EvilGeko View Post
    When a KB heavy team beats my 16 min. pre-Incarnate time on an ITF, then we'll talk about it being the best tool. The best tool is and always has been killing things quickly and efficiently. And KB is the enemy of quick and efficient kills.
    No, it is not.

    You're taking the example of a team that is so overpowered, it can ignore the high resistances and self-buffs of Cimerorans. Of course, *in that situation*, KB would slow things down.

    But I remember when the ITF was first introduced and teams were wiping and melee were complaining about their -Def, and controllers and debuffers were complaining about their seeming immunity to mez. In that case, KB kept the team alive. Dead teams don't complete the ITF that quickly.

    So, yeah, if you want to continue the change the case study so that the parameters make KB or any other type of control irrelevant, you will always win in making your point that KB is useless. But there are cases where KB has been useful. I've seen them. I've used it. Teammates didn't complain about it. There are cases in which your premise is simply very wrong because it's not the rosy case you always present.
  11. Let's go to Nerva and invade Agincourt!
  12. Zombie Man

    Guide to Guides

    Quote:
    Originally Posted by Snow Globe View Post
    Seeing it wasn't included in "the list":

    Guide: Premium Accounts and Paragon Rewards.
    Added. Thanks!
  13. Quote:
    Originally Posted by Casual_Player View Post
    Nifty!

    How do you get the devil thing to spawn? Or the Bored Gal to vomit out the candy? I've seen the witches and the candy buckets, but have not fiddled with them enough to make extra stuff happen.
    Before anyone goes into the house, go left and talk to the conjurers, then to the gazebo to the bored attendee.
  14. Quote:
    Originally Posted by EvilRyu View Post
    And I say again a person could have easily used some other power thats more effective in dealing with the situation whether its a debuff, a blaster nuke (without knockback of course), or a really buffed up tanker where the hits barely matter as to what the cimmies will do. I call shenanigans on anyone saying knockback is useful vs all the other possible powers that could be used instead. Hell I would sooner say use dimension shift before I say use knockback powers.
    Not when the foes are especially resistant to other buffs and controls and then buff up further. If they're weak to KB and strong to most everything else, and KB keeps them from using their self buffs, then KB wins.

    You're letting anti-KB feelings keep you from using the best tool in the box. And sometimes, KB is the best tool. It does have mechanical advantages to it. It's not just for show.
  15. Shame, I was beginning to become accustomed to all the All Caps, asterisked sentences, and threats to unsub. Must be Stockholm Syndrome.
  16. Quote:
    Originally Posted by Rodion View Post
    The Dark defender makes it particularly easy to get It's Alive: put Darkest Night on the Abomination, spawn Dark Servant at its feet, and the pet will tank the Abomination for you, healing itself as needed while your team spends all its time on zombies.
    A Shivan will also happily tank the Abomination for you while you work on zombies.
  17. Also, what are the level of your Run enhancements in Mids' v. in-game?

    Also, you can use Sentinel to grab an exact in-game build an port it into Mids'. Then compare the ported build v. the hand-built build.
  18. Zombie Man

    Incarnate UI?

    Quote:
    Originally Posted by DumpleBerry View Post
    That's actually not obvious at all.
    Agreed.

    Also, I use this bind on all my incarnates:

    /bind CTRL+i "toggle incarnate"
  19. Quote:
    Originally Posted by Lothic View Post
    I think it'd be cool if every zone had at least a few hidden places like this and that they all had explore badges associated with them. It'd give new meaning to having to actually "explore" the game.
    The mass graves in Sharks.

    The Council base in RWZ.

    The developers' room in Grandville.

    The developers' lounge in Faultline.

    The hanging tree in St. Martial.

    The cast away islands in Cap and Monster Island

    Funny thing is most don't have an explore badge to go with them.
  20. Quote:
    Originally Posted by EvilRyu View Post
    Its over valued if anything. I can not think of a single teaming situation in game where its better than existing controls, out right killing of the mobs or just tanking them.
    On the ITF, before Incarnates made them trivial, Torrent from a Dark Defender would KB the entire spawn, including Bosses (in the same direction) giving everyone two free shots. Thus, no need for anyone to take the Alpha, and also preventing the Cimmies from using their team buffs. This means follow up controls and debuffs actually worked on them.

    Otherwise, the Tanker would jump in, all the Cimmies would fire off their team buffs, and then they'd be hard to hit and nearly impossible to mez.

    Also, during the Imperious fight, it pushes the adds away from the healing Nictus so they can be killed.

    The same tactic does wonders for +4 Praetorians. On a Lambda run, where we're focused just on destroying the objects, spamming Torrent keeps everyone alive. On a Keyes, it knocks the IDF from the reactor leaving the terminals to be powered up.
  21. Open up Combat Attributes and see if there are any speed buffs running.
  22. Unlike most badges whose name changes when your character flips sides but is still the same badge, these are two separate badges. Gaining one displaces the other -- you can't have both at once.
  23. Quote:
    Option "5Charge""Say Target the AV for mass nuke judgement Charge on 3!"
    There's no space between the two quotes. Not sure if this is the problem.
  24. It was found early in the reveal. But, to date, no in-game use has been discovered except as a place for players to explore.
  25. Sorry, I must ask: Are you VIPs? And if not, have you purchased the morality system?