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Posts
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Joined
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I want some cool masks for dudes, and I want to be able to choose separate shoulder details, so for right shoulder I could have, say, Armored Pads, and for left shoulder I could have the Alpha thing. That would be awesome, and wings with a trench coat.
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sorry i sound like a noob, but what does /signed do?
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Quote:This isnt a whip sword, not at allI agree with Tex to a degree. In real life, whip swords like that are kinda silly. However, they do exist in real life in a way.
http://urbantitan.com/strangest-weapons/
They may not have 80 foot of range but I think we might be able to forgive that in an MMO. They don't feel very corrupter, blaster, defender like. A type of scrapper, maybe with mid range attacks, but not full on ranged.
I am going to /unsign for them as ranged AT attacks. -
The thing is that PPP stands for Patron Power Pools, which are given by the Arachnos leaders, and are story-driven to be specific to them. This would be better for the Epic Power Pools
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And it would have customisations, but if not than it would have Katana as default
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If you think about it, having this would give the game a unique advantage over other MMORPGs, even more reason to have it, and if you say that it needs a gimmick for the set, ranged ATs get blades, which people have wanted for a while
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Yeah, I got a few Trench Coats that need this
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Great idea, but it needs a Decay power, heres an example
Bodily Decay - Causes the body of the target and anyone around them to rot away (Damage, high[DoT]/ Recharge, long/ Range, moderate[AoE] -
I want some cool masks for dudes, and I want to be able to choose seperate shoulder details, so for right shoulder I could have, say, Armored Pads, and for left shoulder I could have the Alpha thing. That would be awesome, and wings with a trench coat.
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Even if we only got a few new maps, or none at all, I promised a storyline of AE missions that leads to a super-powered alien invasion, complete with the whole "their leader is near god-level, and you must find his weakness" thing. And to do that, In need Beam Rifle, Staff Fighting, Time Manipulation, Dark Control, and the other new sets. Because it will be a bunch of arcs that tie in to one huge story, where (Character) gets to either save the world or help destroy it.
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I had an idea like this for MM primary, but THIS is much better, hell this is one of the best ideas i ever saw for new powers, I have a few characters that would be great with this.
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The giant Flytrap is a pretty good idea. So is parasite control.
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Quote:that^you know, a while a go, i was discussing an "epic form" for khelds That would fuse the dwarf and void form together and make a kheldian "dragon" and it could use upgraded versions of the dwarf and nova powers. the general form would be bipedal but hunched, like an ember demon but with the general body shape of a dwarf, but instead of the dwarf head, it would have the nova's head, massive tentacles coming from its back like wings and the nova tail trailing behind. my only conceptual problem is wether to make it fly as a default, like the nova, or stand on ground. maybe let the human form flight power work too to cover that?
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This is a pretty good idea, but people would rather have a Light Blast, similar to Peacebringers. But this does sound pretty good.
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Probably not, just plan ahead, when Alpha came out I had already decided which abilities I was getting, same with the rest except Lore, because of my Stalker's Darkness/Blade theme
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They should make it a customizable power, so you can choose the colors
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I think this could work if used like Warshade/Peacebringer shapeshifting.
Blade Form
Hammer Form
Claw Form
stuff like that -
For the Isabella Valentine thing, thats not at all what it would look like
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Quote:I would actually LIKE to have a melee sword set for defenders and corruptors, where instead of range the players get more debuffs.
I've proposed such a set, that seems doable with existing mechanics, at this link: http://boards.cityofheroes.com/showthread.php?t=284156
Call it Power Sword, and import Broadsword as it currently exists, with some changes. Move the PBAoE attack to the T9 spot, and make it function a bit like the T9 from Dual Pistols, where the player gets a knockdown effect and a brief boost to defense.
Replace Build Up with Aim.
And in place of the Taunt type power, have something similar to DP's Swap Ammo. Call it "Empower Blade," and have it allow the user to switch between 4 different damage / debuff combinations. The power combinations would be something like:
Vibration: fire damage, -resistance
Dark: negative energy damage, -to hit
Electrical: energy damage, chance to sleep target (shaking animation)
Poison: toxic DoT, damage debuff on target
These power qualities would not be amplified by enhancements, but set bonuses and Interface properties could add to them where applicable.
Additionally, the Power Sword would retain the normal properties and slotting characteristics of Broadsword, including knockback, defense debuff, and defense buff on self (Parry). Half of the damage dealt by Power Sword would be L/S, and half would come from the Empower Blade selection. (If nothing is selected from Empower Blade, the sword would have full L/S damage, as is normal for a Broadsword.)
Power effects for Power Sword would be animated along the bearing hand and blade, using the blade models already available from Broadsword. These effects would be based upon whichever option is selected from Empower Blade, with the default being no effect.
The idea here is that players could draw up their characters with one or more Blade powers in mind. For thematic reasons, a dark defender could use the Dark empowerment, and thus in addition to their customary negative energy damage and -to hit, they'd also be dealing knockback, defense debuff, and defense buff, where appropriate. In terms of synergies, Parry would add to the defense granted by Shadow Fall, Fearsome Stare could be used to freeze mobs and mitigate aggro, and Darkest Night would allow a dark/PS defender to herd around a corner, drawing mobs into a Tar Patch.
If a Dark defender decided to change things up and pick Vibration, the fire damage would provide a different damage type against foes particularly resistant to negative energy, and the -res of the Empower Blade option would add to the -res of Tar Patch.
If a Dark defender was to select the Electrical option, it could work in conjunction with Fearsome Stare to provide enhanced mob control while fighting.
The Poison option would be particularly good to use against bosses and other powerful foes, diminishing their damage output and building up a cascade of toxic DoT. This would act in conjunction with the -to hit and -regen qualities a Dark defender would be expected to apply in a boss fight.
Synergies with other defender power sets would be similar. Thematically, a Storm defender might choose an Electrical Empower Blade option. A Poison corruptor might choose a Poisoned blade. A player with Thermal Radiation might choose to go with the flaming blade option offered by Vibration. A semi-medieval themed character might take Power Sword as a complement to Trick Arrow. A tech or science styled character might combine a scifi type Power Sword with Traps, Kinetics, Radiation Emission, or Force Field.
As I said, I'd like a melee option for defenders and corruptors. I've never been one to play at range. I'm always in the thick of things anyway.
great idea, even on my energy/energy blaster, im always up close for some reason, so having this in addition to something like Time Manipulation(Corrupter) or a Blaster secondary would be nice. And an empowered sword would be great, mostly elemental attacks with the sword, thats something i have wanted for a while, and Extending Blade would sort of allow that, with the secondary set.