New Archetype Idea: Weapon Master


Bullet Barrage

 

Posted

Yes I know it's a DnD ripoff. Thats a PRELIMINARY name, and so is this. I have a lot of details, but no specific powersets for them other than a rough outline, and that is FULLY up to the developers. So anyway, here goes!


A Weapon Master is NOT a "Meta-Human". He is a completely average human... But he has a Weapon. That weapon is something he found or was given, oftentimes it's sentient and CHOSE him (or her, sorry girls...). ALL of a Weapon Master's abilities come directly from his weapon, and it is nearly impossible to remove it from his person. They are often weapons of legend (Excalibur is a Weapon like such, and Arthur was, if you interpret most of the legends, a Weapon Master. He was just also a good tactician), and they are never to be underestimated.

The Weapon Master Archetype (available to BOTH Heroes and Villains) has 2 key components, which on the archetype menu would be labeled Primary: Melee and Secondary: Ranged. The first Powerset defines what FORM of weapon the character uses. this defines his melee attacks, and what general form of attack he specializes in. Here is the List that I have made of possibilities:

Sword: Quick, standard attacks, no weaknesses, no strengths either
Hammer: Slow, likes swinging attacks, specializes in knockback
Spear: Slow, likes sweeping moves, has a tendency to knock down enemies, has a signature Charging attack
Scythe: (YES A SCYTHE) Quick, Special (see Below)
Living Sword : Quick (See Below)
Living Flail: Slow with knockback (See Below)

Okay the Scythe has a special effect that can be handled in one of a few different ways. With every consecutive strike, they do more damage. This simulates a spinning scythe picking up speed and the nasty wounds they leave weakening the target to repeated cuts. This COULD (NOTE most likely will be) be handled like Blasters, by adding a damage buff for each attack that wears off after a time. ALSO there are the 2 Other Primaries that act almost like a completely separate Archetype in and of themselves (but really are the same thing). These are the LIVING WEAPON powersets. (See list above) The Living Weapons only have about 3 attacks total among their Powersets... the OTHER Powers are auto-buffs (like the first 3 Fitness powers) that statically increase your abilities. This is because the Living Weapons are like "The Witchblade" if youve heard of it, and they are PART of the user, they are actually WEAKER than full on weapons, but due to the enhancements they apply to their user, they are more than a match for a Meta-Human. Their static boosts range from Movement and Attack Speed (Faster), to Damage (Stronger), to Damage Resistance (Tougher, this ones high level), to Accuracy (Heightened Senses), to Health Regen (Faster Healing, a STAPLE of the Living Weapon Master)... and these effects scale with level to a certain degree. The DOWNSIDE is that while cool, they have the same health as a normal Weapon Master, which is to say next to nil (Blasters are equally resilient... after all these ARE NORMAL HUMANS). So they have to rely on not getting hit and allies to survive, but they are very effective if made properly. if made IMproperly, well.... You get the picture.

BUT the key to this setup is the Secondary Powersets. Here is the list:

Fire: Burns (DoT)
Ice: Slow Movement and has SMALL chance of hold (due to freezing)
Electric: Reduce Endurance (Some special attacks may Drain like other Electrical powersets)
Psionic/Psychic: Reduce Attack Rate
Energy: Damage Reduction (possible Drain effects like Electric)
Negative Energy: Reduce Accuracy (As per Dark Blast sets)

NOW what the heck does that MEAN you ask? Simple... the static Power for the Weapon Master Archetype (like the Fury and Domination effects for Brutes and Dominators, and the Defiance ability for Blasters, and the Scrapper/Stalker Criticals...) is called (you can change this...) Imbued. what it DOES... based on your Secondary powerset and level, it adds a considerable amount of that damage type TO EVERY MELEE POWER ATTACK YOU MAKE (But not more damage than the melee attack itself would do, its ADDED ON damage). AND it adds a chance for the aforementioned special. This is because each weapon is affiliated with an elemental force, and can not only fire ranged blasts (a simple elemental bolt is the FIRST secondary attack), but is Imbued with that element, causing havoc with every swing. a Sword/Fire Weapon Master can literally light his enemies on fire with a simple Slash attack. the only added thing is that you have an additional resistance to your element, though its only noticeable on Living Weapon users.

Now since MOST of these things are essentially already made (Sword and Hammer/MACE), the hardest part would be the Weapon Customization. Much more leeway would be needed, as well as more basic weapon shapes. the Living Weapons, being part of the body, have 2 parts in Weapon, the first is arm, which defines what type of living weapon arm you want, and the second is the weapon itself! NOTE, not all Living Weapons are alive, a High-Tech Electrically Charged Blade for an arm is considered a Living Weapon, as it is a PART of your HUMAN BODY.

Lastly, i want as many comments and suggestions as possible, i want this idea refined. if someone can make an attack powerset for each Weapon (or even ONE) i would be grateful, as its less work for the developers and therefore easier for them to accept. alterations to effects or weapon specialties are good too, and to Secondary Powers, and new weapons are ALWAYS a good thing, but don't suggest other Secondary sets. all current forces are represented except the Physicals (which are part of the Weapon choice aka Primary) and Toxic, which is too powerful to be applied to standard attacks (very very little is truly resistant to Toxic damage. it would be overkill. if the developers want toxic as a generic damage type secondary, the damage ratio will likely drop considerably for it). Thank you, i hope to get many replies SOON.


 

Posted

So, let's get this straight in a blunt manner. Basically, you want a Scrapper/Brute/Tank with lower base HP, zero mitigation, forced into weapons only, something vaguely similar to Dual Pistol's Swap Ammo (except you pick the "ammo type" as your secondary) and a few ranged blasts? Why not just roll a Scrapper/Brute/Tank, ignore your secondary, and pick up all your APP/PPP ranged blasts? You'll get largely the same effect: a toon who face plants faster than a Blaster.

Way, way back in beta, Blasters were Ranged/Melee like the AT you're proposing. They were virtually unplayable because they couldn't survive anything. Hence, they were given Manipulations instead that had mitigation with immobilizes and the like.

I'm not even going to get into other issues with this idea, largely because I don't have time right now. Well, except the engine can't handle weapons like Staves (as much as I wish it could).


Edit: Also, there's already plenty of regular humans in the game spread among various ATs and NPCs. See Manticore, Marshal Brass, all VEATs (or at least Wolf/Bane/Crab), many, many player characters, etc.


 

Posted

In point of fact, its not impossible to play... they require careful handling. like Blasters, they prefer to Kite while soloing, and with teams they wait for the aggro to be taken before they attack. Living Weapons are a lot more like scrappers, in that they have better defenses, and all their Boosters mean they are not easy to take down.... UNLESS they are overwhelmed. (then the damage rate will overload their enhanced regeneration)... Normal weapon users make up for their health with SHEER force of variability... their attacks have numerous different specialties, and can do almost anything (too bad about the Staff... sigh)... Also, i bet the hp would be either same as a Scrapper or between Scrapper and Blaster for stats.... Note i forgot to add that the APPs for these chars would likely include mostly defensive (one should be Shield Manifest (aka form a sheild to act as defensive with the one-handed weapons... and the Living ones...) Point is, this is a ROUGH idea. thats why i put it up, so ppl can point out issues. Thanks for the staff info, but the rest is obvious that values are mutable . (also, secondaries are only gaurenteed Range for first ability. many have more, but their are also control effects, "Alpha Strikes", and other nice things in the secondary... its what gives it its POWERS, whereas the Primary is the form of ATTACK) (Lastly... Dont u want a character that found a burning blade and it CHOSE him as its weilder? u cant do that properly with current archetypes. the only Flaming Sword is a power that doesnt have matching Attacks to go with it (it IS an attack)


 

Posted

If you just want a Broadsword user with a flaming sword, go and beg David for it, the art guru. A fire sword would be nifty, but I already have enough cool swords that I don't have enough costume slots to use (Nictus Sword, Rularuu Sword, Talsorian Katana, etc. etc. etc.) More would just drive me nuts.

Now, if I'm reading you right (which, I'll be honest, is hard because your posts are a bit hard to follow), you're wanting a toon with a melee primary and a secondary with ranged/control/self buff/defense and an APP with defense? I mean, you can't have better defenses "like a Scrapper" without having a Scrapper's secondary. Trust me, they don't survive on slightly more HP than a Blaster alone. I'm sort of confused as to what you want without some examples of powersets. Toss us an example, say Mace/Fire/Cold Weapon Master. Try to use as many existing powers for your sets as you can so it's easy to tell where you're coming from. And do a Living Weapon primary too as an example, since it's supposed to be so different.

Now, the AT itself aside, whose awesomeness or lack thereof I can't really comment on with the sketchy picture I have, there's some other issues that arise, which I'll bring up by playing devil's advocate.

First, Heroes or Villains? What does the other faction get to make up for it?

Second, what in-game lore basing do you base this on to be able to state that all of these Weapon Masters are normal humans. Why can't players come up with their own concepts? The only four ATs that have any lore-based concept forced upon them are Kheldians and VEATs, which are in-turn based on in-game stories and NPC groups (Nictus and Arachnos, respectively). Where do Weapon Masters come from? I can maybe see them being Tsoo or Warriors, but that's the best I can help you out there.

Third, what justifies a weapon-based AT when every regular AT can use a weapon? For reference...

Scrapper: Broadsword, Katana, Claws, Shuriken
Tanker: Axe, Mace, Shuriken
Defender: Bow, Rifle, Pistols
Blaster: Bow, Rifle, Pistols
Controller: Bow
Stalker: Broadsword, Claws, Ninja Blade, Arachnos Mace
Brute: Mace, Claws, Axe, Arachnos Mace
Mastermind: Pistols, Assault Rifle, Energy Rifle, Bow, Whip, Arachnos Mace
Dominator: Arachnos Mace
Corruptor: Pistols, Assault Rifle, Bow, Arachnos Mace
Soldiers: Arachnos Rifles, Arachnos Mace, Crab Backpack
Widows: Claws, Arachnos Mace

Only Kheldians are weaponless, and that's for lore reasons. I also did not include temporary powers, Shields, or elemental weapons (such as Ice Sword). Or Spines, bombs, devices, etc. We have lots of weapon users, so why would we need an (epic) AT that's lore-focused on weapons?

Fourth, and perhaps the most important, the standard code rant. Something like this would be a huge undertaking. What could you say that would convince the devs that the opportunity cost of doing this outweighed the opportunity cost of working on other things?

And fifth, no spears either, same reason as staves. The issues lies in the fact that fighting with either weapons involves changing grip on the weapons. CoH's engine requires that the character keeps a hand at the exact same spot at all times on the weapon. They could try to make animations within these constraints, but let's be honest, it wouldn't look right and we'd all be dissapointed. This could however, in theory, be changed, but it'd be a crapton of work from what I understand. Would it be awesome? If it looks anything like Aion's staff combat, oh heck yes it'd be awesome. Is it worth the time and effort? I'd personally say yes, but the devs seem to disagree, at least as far as we know. But, it's not hopeless, as for a long time we got many indications that said power customization would be a crapton of work and may never happen. Guess what? We got it.

Scythes though, on the other hand, may or may not be possible. I don't know what proper scythe fighting looks like, but there's a couple of in-game animations I can see it using. But, I'm not too concerned about scythes. If I'm using a polearm, gimmie a spear or halberd.


 

Posted

Quote:
Originally Posted by Thornstromb0 View Post
the ideal way to handle it is by making a Buff that is applied at the start of an attack
The powers system makes this not possible.

Quote:
Originally Posted by Thornstromb0 View Post
The Living Weapons only have about 3 attacks total among their Powersets...
So, a powerset which you can't make an attack chain with. Got it.

Quote:
Originally Posted by Thornstromb0 View Post
BUT the key to this setup is the Secondary Powersets. Here is the list:

Psionic/Psychic: Possible Confusion or Disorientation, MAYBE Hold
Energy: Defense Reduction? You choose!
Game precedent would make Psionic reduce attack rate, and Energy deals knockback, or else drains damage (-dam target and +dam self)

Quote:
Originally Posted by Thornstromb0 View Post
the only added thing is that you have an additional resistance to your element, though its only noticeable on Living Weapon users.
Why is one of the effects of the secondary only noticeable on two of the primaries? That makes no sense.

Quote:
Originally Posted by Thornstromb0 View Post
Lastly, i want as many comments and suggestions as possible, i want this idea refined.
Create a natural Brute/Tanker/Scrapper/Stalker with a weapon set. Idea implemented.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Create a natural Brute/Tanker/Scrapper/Stalker with a weapon set. Idea implemented.
Agreed.

I happen to think there are far too many weapons available as it is to the various ATs... and this suggestion posits making an entire AT that can ONLY use weapons? (And to add to the randomness of it, only two primaries gain certain benefits?)

Totally, /unsigned

Edit: Ooooh, my 4000th post happened here?



 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
So, a powerset which you can't make an attack chain with. Got it.
Not true. only weapon that needs an Attack chain is Dual Blades. and the 3 (or 4) attacks are basic level attacks, ie the kind u ALWAYS use. example, Sword has Slice (lightning fast weak attack), Jab (more powerful, and causes light Lethal DoT due to bleeding), and Sweeping Slash (Cone attack)... all of which have fast recharge rates. while its TRUE u cant normally chain those, no character in the game can chain more than around 5 shots without enhancements like Endurance reduction and more importantly, Recharge Reduction.

Quote:
Originally Posted by Fleeting Whisper View Post
Game precedent would make Psionic reduce attack rate, and Energy deals knockback, or else drains damage (-dam target and +dam self)
Since Knockback effects are the baliwick of the Physical aspect of a weapon (Sword or Hammer), then Energy will do Damage Reduction (only specials in secendary set will be allowed to drain... its too powerful to be applied to every hit)

EDIT: Fixed it. Cold now has a chance to freeze instead. dont worry the highest that chance will get is like 5% per hit. no worries about excessive holding.

Quote:
Originally Posted by Fleeting Whisper View Post
Why is one of the effects of the secondary only noticeable on two of the primaries? That makes no sense.
I was unclear there... its only noticeable because of the added damage reduction abilites given by the Living Weapons. its better to say that At Low Levels, it is only really noticeable on Living users... at lvl 50 the total reductions will prob be around 10% base for Living effects and 25% for Secondary reduction effect. 35% base... isnt bad resistance... especially with slots on the 10% part.

Quote:
Originally Posted by Fleeting Whisper View Post
Create a natural Brute/Tanker/Scrapper/Stalker with a weapon set. Idea implemented.
That is WHY i made this idea. I made a Natural Tanker. he uses a Broadsword (or Axe, or Whatever)... he maybe has a fire sheild. hmmm. I hit my enemy. he hurts. he DOES NOT catch on fire at once. hmmm.... Also... Natural characters are "Exceptional Humans"... they are prime specimens of non-meta mankind. they ARE better than us in most ways humanely possible. Otherwise a Natural Blaster couldnt take 3 bursts of semi-automatic fire in a row without dying (at low levels i mean). and a Natural Tanker... thats cheating they are practically on steroids (most of em at least). point is these chars TRULY are AVERAGE human. the ONLY way for such a man to fight heroes and ghosts and zombiues and ... yeah, is to have a WEAPON. that kicks butt and protects its user.

EDIT: Note, just like the last posts, i have FIXED my sheet. i intend to repeat this whenever i am corrected, so please try to remove the outdated parts of your posts to keep from confusing future posters (like, since i removed Staff from the list, it will just confuse everyone by any mention of it). Thanks for helping. Criticism is good, as are ideas and praise.


 

Posted

Quote:
Originally Posted by TwilightPhoenix View Post
Now, if I'm reading you right (which, I'll be honest, is hard because your posts are a bit hard to follow), you're wanting a toon with a melee primary and a secondary with ranged/control/self buff/defense and an APP with defense? I mean, you can't have better defenses "like a Scrapper" without having a Scrapper's secondary. Trust me, they don't survive on slightly more HP than a Blaster alone. I'm sort of confused as to what you want without some examples of powersets. Toss us an example, say Mace/Fire/Cold Weapon Master. Try to use as many existing powers for your sets as you can so it's easy to tell where you're coming from. And do a Living Weapon primary too as an example, since it's supposed to be so different.

Now, the AT itself aside, whose awesomeness or lack thereof I can't really comment on with the sketchy picture I have, there's some other issues that arise, which I'll bring up by playing devil's advocate.

First, Heroes or Villains? What does the other faction get to make up for it?

Second, what in-game lore basing do you base this on to be able to state that all of these Weapon Masters are normal humans. Why can't players come up with their own concepts? The only four ATs that have any lore-based concept forced upon them are Kheldians and VEATs, which are in-turn based on in-game stories and NPC groups (Nictus and Arachnos, respectively). Where do Weapon Masters come from? I can maybe see them being Tsoo or Warriors, but that's the best I can help you out there.

Third, what justifies a weapon-based AT when every regular AT can use a weapon? For reference...

Scrapper: Broadsword, Katana, Claws, Shuriken
Tanker: Axe, Mace, Shuriken
Defender: Bow, Rifle, Pistols
Blaster: Bow, Rifle, Pistols
Controller: Bow
Stalker: Broadsword, Claws, Ninja Blade, Arachnos Mace
Brute: Mace, Claws, Axe, Arachnos Mace
Mastermind: Pistols, Assault Rifle, Energy Rifle, Bow, Whip, Arachnos Mace
Dominator: Arachnos Mace
Corruptor: Pistols, Assault Rifle, Bow, Arachnos Mace
Soldiers: Arachnos Rifles, Arachnos Mace, Crab Backpack
Widows: Claws, Arachnos Mace

Only Kheldians are weaponless, and that's for lore reasons. I also did not include temporary powers, Shields, or elemental weapons (such as Ice Sword). Or Spines, bombs, devices, etc. We have lots of weapon users, so why would we need an (epic) AT that's lore-focused on weapons?

Fourth, and perhaps the most important, the standard code rant. Something like this would be a huge undertaking. What could you say that would convince the devs that the opportunity cost of doing this outweighed the opportunity cost of working on other things?

And fifth, no spears either, same reason as staves. The issues lies in the fact that fighting with either weapons involves changing grip on the weapons. CoH's engine requires that the character keeps a hand at the exact same spot at all times on the weapon. They could try to make animations within these constraints, but let's be honest, it wouldn't look right and we'd all be dissapointed. This could however, in theory, be changed, but it'd be a crapton of work from what I understand. Would it be awesome? If it looks anything like Aion's staff combat, oh heck yes it'd be awesome. Is it worth the time and effort? I'd personally say yes, but the devs seem to disagree, at least as far as we know. But, it's not hopeless, as for a long time we got many indications that said power customization would be a crapton of work and may never happen. Guess what? We got it.

Scythes though, on the other hand, may or may not be possible. I don't know what proper scythe fighting looks like, but there's a couple of in-game animations I can see it using. But, I'm not too concerned about scythes. If I'm using a polearm, gimmie a spear or halberd.
Okay First, i SAID in my entry that it would be for both Heroes and Villians. similar to the way that Scrappers and Stalkers are practically identical.

2. i want a Melee user that can actually do at least one standard powerful ranged attack, and has various other abilities which fit their elemental calling. very little defense will be involved... Essentially these characters are like a Jack of All Trades. they do everything... BUT they dont do it at all to the degree a specific other Archetype does. but they still dont NEED another character as anything but EXTRA Firepower. NOT like u have one Archetype char, u NEED to have this other Archetype to balance you out. (healers dont count) Im saying these guys can fit into ANY team.

3. Staves were already pointed out as not working... NOW i know why, thank you. ill have to figure out the Spear. it will likely become a Polearm weapon, and you essentially 1 hand it, (they ARE self-powered weapons...) and put ur second hand on for certain attacks.

4. to answer the code rant thing... Think. each weapon has its own ups and downs. NONE is "Better than the rest". the secondaries are even more so. (everything resist some of them. in fact the closest to Most Useful is Psychic, and we know WHY thats a limited bonus) HOW MANY MORE CHARACTERS WILL YOU BE COMPELLED TO MAKE. More chars = More Slots used (i have 2 tanks, 2 blasters, 2 scrappers, 2 epics, and an MM and a Controller. thats 10. u start with 12. i started playing under a month ago. im dying cuz i cant make more chars cuz im saving the last 2 for a Dual Pistol and a Demon Summoner when i get the Expansion... and thats WITHOUT this AT). More Slots needed = we have to pay to get them. that = Money for the Devs. also its not THAT hard to do, most of it is just busy work, and it can be outputted without adding more than a few new weapon designs (make the new ones unlockable when u get to em)

5. LASTLY... the Lore question. i never said that ALL of my AT are normal humans, i said they MOSTLY are. we humans are supremely curious, and that lends well to discovering lost artifacts. next, if u read the history, the story is set during the GOLDEN AGE of Supers. THERE WERE Supers, and therefore magic users, and dimensional entities, and other awesome forces, LONG before Statesman and Recluse. Many of them likely ENCHANTED or inhabited or imbued powerful weapons with energies untapped, and these were lost. also, some are Technology based, I have a techno blade that shoots lightning, lets Rob a Bank/Fight Crime. an Example of an EXISTING IN GAME weapon... Excalibur. and its held (as far as i know) by Ms Liberty, and was given to her by Hero 1. it WAS NOT the only blade of legend. in my own story i have at least 20 people who use legendary weapons. and thats on ONE SIDE. dont tell me that Enchanted Swords werent common way back when.

Hope that cleared things up. OH YEAH also, i intend on putting up an attack list, and im STILL WORKING on the APPs. (the PPPs i cant do anything about, except suggest mostly defensive abilities for each patron set)


 

Posted

Quote:
Create a natural Brute/Tanker/Scrapper/Stalker with a weapon set. Idea implemented.
i am going to third this^^

and you haven't cleared anything up except that you want a "tankmage" which will never happen in this game. it did for alpha and then was immediately changed to none. they didn't work. and i'm sorry but you do not need any other at to "balance" you out when you play solo.

another thing, do not assume that something is easy to implement. you do not know the coding that the game uses. that is where the standard code rant comes in. since you just started this game a month ago, i suggest that you play more of it before making suggestions so you can actually get the grasp of the game.

as far as your lore, and trying to use an example to prove a point, you are wrong. here is the real story of ms. liberty:

Description
Megan is the daughter of the original Miss Liberty from the Golden Age. She has taken up the mantle to fight for freedom, in this specific case to free Paragon City from its infestation of villains. She has heightened strength and endurance as well as the power of the Liberty Belt, which was passed on to her by her grandmother.

History
Jessica Megan Duncan, who goes by her middle name Megan, is the granddaughter of Maiden Justice and Statesman from the Golden Age and the daughter of Miss Liberty and a man named Patrick Duncan. Her extended family also includes the brother of Maiden Justice, her grand-uncle Stefan Richter, more commonly known as Lord Recluse. Though suggested by others for Megan to take on her mother's maiden name Cole to carry on her grandfather's legacy, she refused, as she valued her father's name more, and wanting to step out of the shadow of her grandfather and forge a path of heroism for herself.

Early in her career Ms. Liberty worked extensively with Statesman, but recently seems to be spending more time working on making certain that new heroes in Paragon City have the information they need, as well as working on the Freedom Corps's Longbow division, which she formed. It is clear that she is determined to do her energetic best to make Longbow the premier hero assistance group in Paragon City someday.

She believes that her Great Uncle, Lord Recluse, can be redeemed. This core belief in redemption is what led Ms. Liberty to create the Vindicators supergroup.


Ms. Liberty as drawn by David NakayamaCurrent Activities
Ms. Liberty is Statesman's sidekick, but she also leads a group of heroes herself. They are called the Vindicators, and the group is composed of Mynx, Valkyrie, Swan, Infernal, Luminary and most recently, Aurora Borealis. Though Malaise seems to often drift between good and evil, he is still regarded as a member.

Miss Liberty, Megan's mother, along with Statesman, created the Freedom Corps. Megan created a military division of Freedom Corps called Longbow. The sword Ms. Liberty carries is the fabled Excalibur, which Hero 1 entrusted it to Miss Liberty while he journeyed to the Rikti homeworld with the rest of the Omega Team, and she passed it down to her daughter. Although she cannot wield the sword, Ms. Liberty carries it at her side waiting for the day when Hero 1 returns. She also wears the Liberty Belt which was passed down to her from her grandmother, Maiden Justice. It is actually the Girdle of Hera which gives the user powers of the goddess. The Furies gave this belt to Maiden Justice as a wedding present.

Character Stats
Secret Identity: Jessica Megan Duncan
Origin: Natural
Archetype: Scrapper
Primary Powers: Martial Arts
Secondary Powers: Invulnerability
Other Powers: Super Leap, Lightning Bolt, Thunder Strike
Signature Powers: Liberty Belt

Liberty Belt is only used in Lord Recluse Strike Force. It grants her 70% resists to all damage on top of her normal resistances, extra mez protection, and added tohit and high damage bonuses.

you also seemed to skip this part:

Quote:
The powers system makes this not possible.
i also would like to point out that origins mean nothing in game except for your contacts and one of your temp attack powers.

so let me some this up for you:

learn about the game you are playing before you make suggestions abpout new at's or powers or how they affect each other.

i would say more but i'll wait til later when you reply.


 

Posted

Quote:
Originally Posted by Thornstromb0 View Post
...no character in the game can chain more than around 5 shots without enhancements like Endurance reduction and more importantly, Recharge Reduction...
Tell that to my Dual Blades Stalker who regularly cycles through his nine attacks. No Hasten, no LotG +Rech, hardly any set bonuses at all.

Ablating Strike, Power Strike, Sweeping Strike, One Thousand Cuts, Ablating Strike, Power Strike, Nimble Slash, Vengeful Strike, Dark Blast. That's not even including the opening combo of Shadow Meld, Build Up, Assassin's Blades, Placate.

I don't get the point of this AT... besides the silly elemental secondary which hardly seems to provide any help to the character, just roll a weapon set with any of the AT's. Problem Solved.

Quote:
4. to answer the code rant thing... Think. each weapon has its own ups and downs. NONE is "Better than the rest". the secondaries are even more so. (everything resist some of them. in fact the closest to Most Useful is Psychic, and we know WHY thats a limited bonus) HOW MANY MORE CHARACTERS WILL YOU BE COMPELLED TO MAKE. More chars = More Slots used (i have 2 tanks, 2 blasters, 2 scrappers, 2 epics, and an MM and a Controller. thats 10. u start with 12. i started playing under a month ago. im dying cuz i cant make more chars cuz im saving the last 2 for a Dual Pistol and a Demon Summoner when i get the Expansion... and thats WITHOUT this AT). More Slots needed = we have to pay to get them. that = Money for the Devs. also its not THAT hard to do, most of it is just busy work, and it can be outputted without adding more than a few new weapon designs (make the new ones unlockable when u get to em)
Don't ever assume how easy or hard something is until you've actually seen it for yourself. Balancing a ridiculous set like yours with only three attacks and a worthless secondary would be mind-bogglingly impossible. Then you have to animate completely new animations for the new Scythes and Flails and everything. Then you have to playtest it, probably for months until everything is right, tweaking and changing anything that isn't working exactly as design. All of this takes a very long time for a normal powerset, and it would take an outrageous amount of work for a set with little reward.

Plus, then you have work out AT values, Inherent Powers, and team role. Bottom line, you know nothing about designing an MMO if you claim that your idea is "easily implemented."

About the character slot "problem," you noticed those eleven other servers? 12 slots each for all of them. that's 132 slots per account, without paying for new slots. not even including the free slots for every year your account isd open, and every special event.

TL;DR, no, it's never going to happen. Quit whining and get over it.


Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero

Got Inf?

 

Posted

Very well. BUT its not "Never Going To Happen" (as mentioned above, ANYTHING COULD be implemented, but as for now i request this be Locked down by an admin. Leave it for future ideas... AND so noone tries to Duplicate it. (or anything like it)

NEXT PROJECT FOR ME: figure out a WORKING design for a Scythe weapon type (hehe... ill argue for it when i make the thread.


 

Posted

use search first. there have been multiple threads on that subject. look for staff and polearms also.


 

Posted

1. Scrappers and Stalkers really aren't identical. One runs up to enemies and punches everyone in the face until nobody is left standing. The other uses stealth to sneak up and take out a foe in a single shot. Scrappers and Brutes are much closer. Heck, Scrappers and Tankers are much closer too.

2. You may be interested in Claws. It has two decent ranged attacks: Focus and Shockwave. Also, no AT needs another AT around (not even Granites needing Kins). Just ask my Defender about how many kills she can get during a mission all the while protecting a team. It can make some Blasters jealous.

3. Would have explained why earlier, but when I first posted I had work soon.

4. Standard Code Rant is basically the default reply to most suggestions here that would require additional coding, like this one. Coding is hard and takes a long time and a lot of effort.

Also, I'd probably still roll Scrappers for melee if this AT was made. Stalkers, Brutes, and Tanks don't work for me, a squishy Scrapper/Blaster/Whatever natural human thing probably wouldn't interest me either.

5. Enchanted weapons are fine and can be written into your bio easily. Really, if you want a weapon that protects you, make a, say, Magic Broadsword/Invulnerability Scrapper and say the sheathe of your Excalibur clone protects you from damage, because it's magic. You can really shoehorn in whatever background you want for whatever character.

6. Not a reply to one of your points specifically, but you may be interested in a Man-build, as this is the closest to a "normal" human you'll get. Basically, you roll a Controller, level to 6, and only use Pool Powers, like Air Superiority. It should be a fun learning experience (and a fun challenge if you're into masochistic ones like this).

7. Also not a specific reply, but shooting a laser or whatever with my sword would always be nifty. Your best bet is to beg David to add APP customization and add animations for melee APPs that let's you shoot lasers from your sword instead of your eyes and what not.


 

Posted

Quote:
Originally Posted by Thornstromb0 View Post
Not true. only weapon that needs an Attack chain is Dual Blades. and the 3 (or 4) attacks are basic level attacks, ie the kind u ALWAYS use. example, Sword has Slice (lightning fast weak attack), Jab (more powerful, and causes light Lethal DoT due to bleeding), and Sweeping Slash (Cone attack)... all of which have fast recharge rates. while its TRUE u cant normally chain those, no character in the game can chain more than around 5 shots without enhancements like Endurance reduction and more importantly, Recharge Reduction.
You seem to be lost on the meaning of 'attack chain'. Dual Blades has combos. An attack chain is a series of attacks executed without waiting for recharge. So, in fact, "without enhancements like Endurance reduction and more importantly, Recharge Reduction" means a complete attack chain would need to be longer.

Number crunchers optimize attack chains to deliver the highest damage per second, so they like short-animating attacks with high damage which can be fit into a shorter chain (which requires lots of recharge).

If the three attacks follow the standard model for melee set attacks, you would need many set bonuses to achieve a complete attack chain using only those three attacks. If their recharge/animation time was structured such that you could achieve a complete chain without set bonuses, then using the equations the devs use to relate damage, recharge, and endurance cost the chain would be a very poor one.

Quote:
Originally Posted by Thornstromb0 View Post
That is WHY i made this idea. I made a Natural Tanker. he uses a Broadsword (or Axe, or Whatever)... he maybe has a fire sheild. hmmm. I hit my enemy. he hurts. he DOES NOT catch on fire at once.
If you wanted him to catch fire, you should have picked up a sword made of fire (Fiery Melee: Fire Sword, Fire Sword Circle, Greater Fire Sword), or else another set that would set him on fire (Fiery Aura: Blazing Aura, Consume, Burn, Rise of the Phoenix)

Quote:
Originally Posted by Thornstromb0 View Post
Natural characters are "Exceptional Humans"... they are prime specimens of non-meta mankind. they ARE better than us in most ways humanely possible. Otherwise a Natural Blaster couldnt take 3 bursts of semi-automatic fire in a row without dying (at low levels i mean). and a Natural Tanker... thats cheating they are practically on steroids (most of em at least). point is these chars TRULY are AVERAGE human. the ONLY way for such a man to fight heroes and ghosts and zombiues and ... yeah, is to have a WEAPON. that kicks butt and protects its user.
This is an RPG. We have Arbitrary Gun Power.

Quote:
Originally Posted by Thornstromb0 View Post
i want a Melee user that can actually do at least one standard powerful ranged attack, and has various other abilities which fit their elemental calling.
Done. See APP.

Quote:
Originally Posted by Thornstromb0 View Post
u have one Archetype char, u NEED to have this other Archetype to balance you out.
...
Im saying these guys can fit into ANY team.
This isn't the case for any character in the game. Even petless Masterminds and poolboys are capable of soloing this game.

Quote:
Originally Posted by Smash_Zone View Post
Tell that to my Dual Blades Stalker who regularly cycles through his nine attacks. No Hasten, no LotG +Rech, hardly any set bonuses at all.

Ablating Strike, Power Strike, Sweeping Strike, One Thousand Cuts, Ablating Strike, Power Strike, Nimble Slash, Vengeful Strike, Dark Blast. That's not even including the opening combo of Shadow Meld, Build Up, Assassin's Blades, Placate.
As I mentioned, complete attack chains are longer without +rech, not shorter as Thornstromb0 seems to believe.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

1 As i Said before, i asked for a lock. ie this thread is to be ignored, and kept as a "backup Idea". still, you bring up many points. also... Im NOT talking about Dual Blades, whose nature requires long attack chains. ANY other weapon benefits from a SHORT attack chain, as this means the char can repeat the move ad-nauseum until the enemy dies, and toss in attacks with effects to slow them down. if i manipulate my char until i can use my 2 starting attacks endlessly... then ill do massive amounts of damage and can CHANGE tactics at a moments notice, instead of losing the effect of continuous attacks, and can at any time toss in a knockback attack to keep the enemy from pounding me. point is, ideal Recharge is as low as possible.

Also, i already have the aforementioned Scythe Weapon page up HERE http://boards.cityofheroes.com/showthread.php?t=227622

and i am planning on making 2 more ideas, if they pan out well with my fellow players, for an interesting new archetype, and for a morphic weapon... ull see.

NOW. no more replys please. im not checking this again. its to be left as an idea.


 

Posted

Quote:
Originally Posted by Thornstromb0 View Post
Im NOT talking about Dual Blades, whose nature requires long attack chains.
Dual Blades does not rely on long attack chains. Dual Blades' "secondary effect" is combos which are three attacks long. Three is a pretty short attack chain, if you could sustain just those three. Which is unlikely.

That's why attack chains were brought up in the first place. You've designed a set with only three attacks; that can't be maintained unless either the recharge/cast time ratio turns them into a terrible chain, or else you have a ton or recharge. Either it's a bad attack chain, or the attack chain isn't obtainable for most players.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
1 As i Said before, i asked for a lock. ie this thread is to be ignored,
this doesn't matter. unless the thread goes to oz hell in a flaming **** bucket, the mods will not step in and just lock it down or delete it. and honestly, if i were you, i wouldn't post any more ideas about weapon at's until you search first, then read what you find with a fine tooth comb to see why or why not something will work.


 

Posted

Quote:
Originally Posted by Zhoutai View Post
So basically a Zanpakuto? Love it.

For those who dont know what a Zanpakuto is, here

http://bleach.wikia.com/wiki/Zanpaku...ut.C5.8D_Facts
Zombies!


Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.

 

Posted

Seriously what's up with all the necro threads lately?


Quote:
Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

Posted

Quote:
Originally Posted by I Burnt The Toast View Post
Seriously what's up with all the necro threads lately?
Weekends, huh?


I was doing some playthroughs of City of Heroes. Now they will serve as memories of a better time ...

 

Posted

Quote:
Originally Posted by Bullet Barrage View Post
Zombies!
what?


If the enemy of my enemy is my friend, is the friend of my friend my enemy?