Temporal Melee/Defense
Great idea, but it needs a Decay power, heres an example
Bodily Decay - Causes the body of the target and anyone around them to rot away (Damage, high[DoT]/ Recharge, long/ Range, moderate[AoE]
If the enemy of my enemy is my friend, is the friend of my friend my enemy?
I don't know. I still like my suggestion for Temporal Armor.
Temporal Perfection
Auto: Self, +Regeneration, +Recovery, Accelerated
Regen: 15% (Self)
Recovery: 10% (Self)
You are one with the time stream, as such you are able to regenerate and recover energy at a faster rate. You are also in a constant state of Acceleration, allowing any Time Manipulating team members to cast stronger buffs on you without having to Accelerate you themselves.
Temporal Mending
Click: Self Heal, Heal over Time
End Cost: 10.4
Recharge: 60s
Duration: 6s
Heal: 24.99%
Mend wounds to yourself and immediately continue to heal for half the amount over the next 6 seconds.
Bullet Time Vision
Toggle: PBAOE Foe (-Damage, -Speed, -Tohit)
End Cost: 0.52/s
Recharge: 10s
Duration: 1s
Radius: 8ft
ToHit: -9.75% (Tgt)
DamBuff: -12.5% (Tgt)
SpdBuff: -12.5% (Tgt)
You are able to react to those around you as if they are moving slower, allowing you to dodge more easily and take less damage.
Quick Response
Toggle: Self +Res (Hold, Sleep, Disorient, Immobilize, Psionic, -Regen, Slow, Teleport), +Speed, +Recharge
End Cost: 0.21/s
Recharge: 4s
Duration: 0.75s
Res: 15%
ResEffect: 25%
+Recharge: 20%
+Speed: 20%
Your attunement with the Time Stream allows you to avoid mez effects, while keeping your mind constantly shifting, providing a small resistantance to psychic foes.
Temporal Cloak
Toggle: Self Stealth, +Defense (All)
End Cost: 0.26/s
Recharge: 20s
Duration: 0.75s
Defense: 3.75%
By bending time around yourself, you can become partially invisible. While cloaked you can only be seen at very close range. If you attack while cloaked, you will be discovered. Even if discovered, you still maintain a Defense bonus to all attacks. There is no movement penalty, however this ability doesn't stack with Stealth or Invisibility from the Concealment Power Pool.
Future Sight
Toggle: Self, +To-Hit. +Defense (To All Positions), +Perception
End Cost: 0.26/s
Recharge: 10s
Duration: 0.75s
Radius: 25ft
Defense: 8.75%
ToHit: 6%
You're able to get brief glimpses of the future and what is to come. This allows you to increase your chance to dodge enemy hits, while increasing the chance to land your own.
Slowed Response
Click: PBAOE, Foe -Defense, -Resistance
End Cost: 15.6
Recharge: 90s
Accuracy: 75%
Duration: 30s
Radius: 10ft
Defense: -7.5% (Tgt)
Res: -9.75% (Tgt)
You can manipulate your own Temporal Energies to cause those around you to become slowed and sluggish. This causes them to have decreased defense and damage resistance.
Rewind Time
Click: Rez, Special
Recharge: 300s
Duration: 60s
Heal: 50%
End: 50%
Regen: +200% (Self)
Recovery: +75% (Self)
Pecharge: +25% (Self)
Speed: +25% (Self)
Defense: +25% (Self)
When defeated you are able to rewind time, while keeping yourself more attuned with the time stream, allowing for heightened Regeneration, Recovery, Speed and Defense.
Chrono Phase
Toggle: Self Intangible, +Recharge, Heal, +End, Heal over Time
Initial End Cost: 20.8
End Cost While Toggled: .65/s
Recharge: 360s
Duration of Added Effects: 30s for Heal Over Time, 90s for +Recharge
Duration for Toggled Phase Shift: 30s
Recharge: +50% (Self)
End: +15% (Self)
Heal: 35% (Self)
You can allow yourself to slip through the time stream seamlessly, even managing to remain intangible for a limited time if so desired. The Heal over Time is equal to the initial heal, spread out over 30 seconds.
*copy pasted from HERE
BrandX Future Staff Fighter
The BrandX Collection
Temporal Reflexes - Passive +Def (All), Res -Rech, - Slow
Combat Precognition - Toggle, +Def (Melee), Res -Rech, -Slow
Heightened Reactions - Toggle, +Def (Range), Res -Rech, -Slow
Temporal Fluidity - Toggle, Res (Hold, Immobilize, Disorient, Sleep), Res -Rech, -Slow
Advance Metabolism - Self-Heal, +Res (Toxic), Res -Rech, -Slow
Temporal Distortion - Toggle, PBAoE, Foe -Rech, Self +Rech
On Time - Passive, +Rech, Res -Rech
Reverse Time - Self-Rez, Untouchable
Temporal Phasing - Self-Phase, Toggle, No Phasing Limit, Res -Rech
Temporal Melee
Blink Strike - light damage, fast recharge, Foe -Rech (you speed up time to accelerate your attack)
Predicted Opening - high acc, moderate damage, moderate recharge, foe -rec (you foresee when an opening will occur)
Recalled Pain - high damage (random type), foe -rec, slow recharge (you call a previous or future injury to the present)
Flash Step - 10 ft self-teleport to target, single target strike (ranged on delay), moderate damage, moderate recharge, (you freeze time briefly to close with and strike the enemy)
Speed Time - click, 30s +100% recharge (you accelerate yourself through time, replaces build up)
Bullet Time - PBAoE effect similar to Incarnate Vorpal, moderate damage, moderate recharge, foe -rech (stop time to hit all the enemies around you)
Against the Flow - single target Foe -45% rech, -60% speed, minor Toxic DoT (the enemy is trapped in a pocket of inconsistent time cause stress to their body and slowing them down)
Flash Move - self-teleport, locational High Damage, knockdown, Foe -Rech, similar to Shield Charge/Lightning Rod
Confront or Taunt at appropriate location
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"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math