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Posts
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Joined
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Probably the dog pet but im also really hoping for the AT IO's :0
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Id pay that for the AT Io's my scrapper is waiting for them as he is ready to get them and still be 45% def softcapped
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I have a good fm/sd scrapper at the moment and im gona respec him soon. I currently have blaze mastery but i was thinking what waste of a power ring of fire is to take so i can get Fire Ball and Fire Blast.
So I looked at Mu Mastery taking Mu Bolts and Ball Lighting and use that free power for maybe Summon Adept. This give me -Foe End, chance for End recovery and a Pet if im in trouble but I lose damage overall compared to Blaze Mastery.
Just looking for thoughts -
Interesting reading on I quite like this idea
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Unfortunately I dont have altism, no matter how hard i try i just cant catch it. I only play my FM/SD scrapper and have done since I started. I love this toon and have put alot of time into him.
The Incarnate powers have been great for me as I can still use my only toon and improve him. But what happens when i finish getting those powers and I wana spend my 400 points I get a month. So I was thinking the creation of new sets is great for players with altism but those who havent why dont the Dev's make new powers for existing sets.
I not talking about a loads of new powers but maybe 1-2, I genuinely feel that Fire Melee could have had more interesting powers like calling a Dragon to help, bending a flame into a pet or shape, perhaps a phoenix, a fire punch. Just my feelings -
Sounds really cool
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Im looking to try out Exalted on my main toon a FM/SD scrapper, vigilante. He is softcapped at defense (45%), 50 +3 in incarnate, 227 DPS last tested on Rikti Pylon. He is a good solo and team toon and is actually the only toon I ever use.
Im looking for a good, friendly and most importantly active SG, in terms of TF's, trials missions etc. Preferable having alot of UK based players so the timezone suits.
Let me know if there SG that could help me out -
Just thought I'd post here to say how much ive been enjoying the signature arc so far. Other than it being well thought out, great dialogue it feels like a comic book. Where you can not wait for the next issue. This I hope becomes a staple for COH, not overdone but something to keep people logging in in anticipation. Really this is what ive been waiting for the next evolution of missions.
Also I would like COH to go back to/use mythology more. Not just Greek/Roman but some Celitc/Norse maybe Native American, into the game. There is alot already but I would like it to be at the forefront perhaps redoing the Warriors.Maybe using the Warriors as a backdrop to bring in familiar names like Heracles, Achilles and Odysseus . These are mentioned in the game but have alot more potential. -
Guys how can I find out info on the new AT sets for a scrapper thanks
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Im currently looking to respec my FM/SD scrapper, I have currently taken Blaze Mastery, Ring of Fire to get Fireblast and Fireball. I slot Fireblast with Apocalypse and Fireball with Ragnarok. So they are not too bad, and give me a ranged and another AOE attack but...
I was thinking that perhaps Mu Mastery might be better and this is my question, I could take Mu Bolts (ranged slotted with Apocalypse) and Ball Lighting (AOE slotted with Ragnarok).
This is my reasons as far as I can remember most PVE enemies have good fire resistance/defence but not energy. The Mu Mastery also provide -End to target and I could take Summon Adept which may come in useful when dealing with AV's or when Im in trouble unlike Ring of Fire which wont be slotted or really fit my build.
Please can some comment on whether my thinking is right about the fire resistance... -
Looking for critique on my scrapper for reference I choose fly and hover as it is vital from a character concept point of view. Below is my current build which is Softcapped;
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Red Pendragon: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), SW-ResDam/Re TP(13), SW-Def(48)
Level 4: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(19)
Level 6: True Grit -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(7), Numna-Heal(11), Numna-Heal/EndRdx(19)
Level 8: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(23)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-Build%(13), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(31)
Level 14: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def/EndRdx(25)
Level 16: Kick -- Dmg-I(A)
Level 18: Tough -- GA-3defTpProc(A), GA-RechEnd(21), ImpSkn-Status(36), S'fstPrt-ResDam/Def+(36)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(40)
Level 28: Combat Jumping -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(37)
Level 30: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 32: Greater Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(42), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Dmg/EndRdx(42), Hectmb-Dam%(43)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-%Dam(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Rchg(43)
Level 38: Ring of Fire -- Immob-I(A)
Level 41: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(43), Apoc-Dam%(45), Apoc-Acc/Dmg/Rchg(46), Apoc-Dmg/EndRdx(48)
Level 44: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Dmg/EndRdx(50), Ragnrk-Knock%(50)
Level 47: Afterburner -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
Level 49: Active Defense -- EndRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Total Radial Revamp
Level 50: Pyronic Partial Radial Judgement
Level 50: Reactive Total Radial Conversion
Level 50: Ageless Partial Core Invocation
Level 50: Cimeroran Partial Radial Improved Ally
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Level 1: Brawl -- P'ngS'Fest-Stun%(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Panac-Heal(A), Panac-Heal/+End(3), Mrcl-Heal(3), Mrcl-Rcvry+(5), Numna-Heal(31), Numna-Heal/EndRdx(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(5), P'Shift-End%(7), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(34)
I was wondering about slotting Melt Armour instead of Fireball to give me more damage against ST such as AV's;
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Red Pendragon: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- T'Death-Dam%(A)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), SW-ResDam/Re TP(13), SW-Def(48)
Level 4: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(19)
Level 6: True Grit -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(7), Numna-Heal(11), Numna-Heal/EndRdx(19)
Level 8: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(23)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-Build%(13), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(31)
Level 14: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def/EndRdx(25)
Level 16: Kick -- FrcFbk-Rechg%(A)
Level 18: Tough -- GA-3defTpProc(A), GA-RechEnd(21), ImpSkn-Status(36), S'fstPrt-ResDam/Def+(36)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(40)
Level 28: Combat Jumping -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(37)
Level 30: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 32: Greater Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(42), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Dmg/EndRdx(42), Hectmb-Dam%(43)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-%Dam(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Rchg(43)
Level 38: Ring of Fire -- Immob(A)
Level 41: Melt Armor -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(43), LdyGrey-DefDeb/EndRdx(45), LdyGrey-DefDeb/Rchg/EndRdx(46), Achilles-ResDeb%(48)
Level 44: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Dmg/EndRdx(50), Ragnrk-Knock%(50)
Level 47: Afterburner -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
Level 49: Active Defense -- EndRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Total Radial Revamp
Level 50: Pyronic Partial Radial Judgement
Level 50: Reactive Total Radial Conversion
Level 50: Ageless Partial Core Invocation
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Level 1: Brawl -- P'ngS'Fest-Stun%(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Panac-Heal(A), Panac-Heal/+End(3), Mrcl-Heal(3), Mrcl-Rcvry+(5), Numna-Heal(31), Numna-Heal/EndRdx(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(5), P'Shift-End%(7), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(34) -
I have a very good FM/SD scrapper but i was wondering that because I now get +recovery from the Musculature alpha slot and can get +regen from the Rebirth slot. Do i need to keep Physical Perfection from Body Mastery or should I get something more useful?
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Hope this gets looked at as LFG could be an awesome tool one day
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So Cim's are still the best for DPS?
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Hey guys returning to the game after a few months off with my fire/shield Red Pendragon hope to see old friend and make new ones soon as my download installs
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Hey my fire/shield softcapped scrapper, Red Pendragon will be available
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Thanks to everyone i have now decided on the build im going for.