NEED CRITIQUE - PvE - Scrapper - Fire Melee/ Shield Defense - Mid's Build inc.


EJI

 

Posted

Looking for critique on my scrapper for reference I choose fly and hover as it is vital from a character concept point of view. Below is my current build which is Softcapped;

Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Red Pendragon: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), SW-ResDam/Re TP(13), SW-Def(48)
Level 4: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(19)
Level 6: True Grit -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(7), Numna-Heal(11), Numna-Heal/EndRdx(19)
Level 8: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(23)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-Build%(13), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(31)
Level 14: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def/EndRdx(25)
Level 16: Kick -- Dmg-I(A)
Level 18: Tough -- GA-3defTpProc(A), GA-RechEnd(21), ImpSkn-Status(36), S'fstPrt-ResDam/Def+(36)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(40)
Level 28: Combat Jumping -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(37)
Level 30: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 32: Greater Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(42), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Dmg/EndRdx(42), Hectmb-Dam%(43)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-%Dam(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Rchg(43)
Level 38: Ring of Fire -- Immob-I(A)
Level 41: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(43), Apoc-Dam%(45), Apoc-Acc/Dmg/Rchg(46), Apoc-Dmg/EndRdx(48)
Level 44: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Dmg/EndRdx(50), Ragnrk-Knock%(50)
Level 47: Afterburner -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
Level 49: Active Defense -- EndRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Total Radial Revamp
Level 50: Pyronic Partial Radial Judgement
Level 50: Reactive Total Radial Conversion
Level 50: Ageless Partial Core Invocation
Level 50: Cimeroran Partial Radial Improved Ally
------------
Level 1: Brawl -- P'ngS'Fest-Stun%(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Panac-Heal(A), Panac-Heal/+End(3), Mrcl-Heal(3), Mrcl-Rcvry+(5), Numna-Heal(31), Numna-Heal/EndRdx(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(5), P'Shift-End%(7), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(34)


I was wondering about slotting Melt Armour instead of Fireball to give me more damage against ST such as AV's;

Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Red Pendragon: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Dam%(A)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), SW-ResDam/Re TP(13), SW-Def(48)
Level 4: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(19)
Level 6: True Grit -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(7), Numna-Heal(11), Numna-Heal/EndRdx(19)
Level 8: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(23)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-Build%(13), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(31)
Level 14: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def/EndRdx(25)
Level 16: Kick -- FrcFbk-Rechg%(A)
Level 18: Tough -- GA-3defTpProc(A), GA-RechEnd(21), ImpSkn-Status(36), S'fstPrt-ResDam/Def+(36)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(40)
Level 28: Combat Jumping -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(37)
Level 30: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 32: Greater Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(42), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Dmg/EndRdx(42), Hectmb-Dam%(43)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-%Dam(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Rchg(43)
Level 38: Ring of Fire -- Immob(A)
Level 41: Melt Armor -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(43), LdyGrey-DefDeb/EndRdx(45), LdyGrey-DefDeb/Rchg/EndRdx(46), Achilles-ResDeb%(48)
Level 44: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Dmg/EndRdx(50), Ragnrk-Knock%(50)
Level 47: Afterburner -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
Level 49: Active Defense -- EndRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Total Radial Revamp
Level 50: Pyronic Partial Radial Judgement
Level 50: Reactive Total Radial Conversion
Level 50: Ageless Partial Core Invocation
------------
Level 1: Brawl -- P'ngS'Fest-Stun%(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Panac-Heal(A), Panac-Heal/+End(3), Mrcl-Heal(3), Mrcl-Rcvry+(5), Numna-Heal(31), Numna-Heal/EndRdx(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(5), P'Shift-End%(7), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(34)


Exalted server
Red Pendragon-FM/SD Scrapper 50+3
Softcapped 45% defence, 247 DPS no pets, 447 DPS with pets

 

Posted

Melt Armor is not worth it. It's up for 40s out of 68, and only -9.75 resist. Unless you're way north of 400 dps (you're not)...

Active Defense, double stacked, can give good DDR- 3 membranes in this power. You don't need the mez resist in tough.
Grant Cover gives you another big chunk of DDR. Take it.


 

Posted

You have 6 LotG 7.5's slotted, so the Rule of 5 makes one of them worthless.

You've taken Hover, and appear to be relying on it for defense, but it's not slotted for speed, which reduces its usefulness in combat. Maybe move the BotZs over from Fly? You might want a +fly enhancement in Swift, rather than the +run, for the same reason.

You will probably have moderate-to-severe End problems, unless maybe you're planning on Ageless?

The slotting in Tough is rather silly; the status resist is unnecessary when you have actual status protection from Active Defense, and it's underslotted for resistance. You're also using a rech/end which should probably be a res/end or pure resist.

Deflection and True Grit are imo underenhanced (for resist and health, respectively), although YMMV on that.

As mentioned, the scrapper version of Melt Armor is really terrible, don't bother.

Do you have a particular attack chain in mind?

Since you have Musculature already pushing you way into ED territory, you'd be better off with the acc/rech in the purple sets, instead of the pure damage enhancement.

You will want Active Defense long, long before level 49. Even if you're already 50, you should move it to earlier in the build in case you ever want to exemplar.