Paragon Market - Solo Base
Interesting reading on I quite like this idea
Exalted server
Red Pendragon-FM/SD Scrapper 50+3
Softcapped 45% defence, 247 DPS no pets, 447 DPS with pets
hm, premade, predecorated bases that you can purchase.....
seems like I've heard that somewhere before...
Sorry, our current base system may be clunky and needing some love and care but I still prefer it to that idea.
Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.
I'd rather they made standard SG bases better AND a viable option for soloists rather than the current grind if you want anything in them.
Also, given the HUGE gap between any base love whatsoever, I object on principle to having to pay cash for anything to do with them...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
I'd rather they made standard SG bases better AND a viable option for soloists rather than the current grind if you want anything in them.
|
I used to have a really nice little base for my Robotics Mastermind, but a) it was made back in the day when you could pad an SG with trial-account characters in order to get enough Prestige for a soloist to actually build something worth bothering with and b) she lost it when she turned hero, which very slightly broke my heart. I've since founded a little blueside SG for her, but it's not the same. She'd have to spend the rest of my life grinding in SG mode to make the new base anything like as nice as the one she lost.
I'd rather they made standard SG bases better AND a viable option for soloists rather than the current grind if you want anything in them.
Also, given the HUGE gap between any base love whatsoever, I object on principle to having to pay cash for anything to do with them... |
Once we remove the requirement that the new stuff must be paid for in the market, I do like the "server-wide" access for the account (#1) - so long as that wasn't an automatic "add to the SG" action for every alt I created going forward. Most servers I want all my alts in the same SG/base, but there are a few cases where one of them belongs to a different SG.
OP's #4 - the base raid thing (in miniature) - no thanks, since raid pathing might need to be part of it in order to allow the other party to steal or retrieve something. I like the fact that I can stack stuff in front of other "important" stuff.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Such a function would need to be restricted to VIP accounts. With the amount of instancing the devs are trying to reduce and eliminate for F2P and Premium accounts (a lot of players who will make something on the DB and never play again), I know Positron would probably not allow any sort of solo base option to anyone but VIPs.
And even then, I'd be surprised if anything like this would happen. SG bases are, for the most part, shared by a group of players. Even if only VIPs were able to use such a feature, you'd basically have to plan on reserving enough DB space to store one base for every VIP account on every server. And that can get expensive, even if the data space per account is > 1MB.
Such a function would need to be restricted to VIP accounts. With the amount of instancing the devs are trying to reduce and eliminate for F2P and Premium accounts (a lot of players who will make something on the DB and never play again), I know Positron would probably not allow any sort of solo base option to anyone but VIPs.
And even then, I'd be surprised if anything like this would happen. SG bases are, for the most part, shared by a group of players. Even if only VIPs were able to use such a feature, you'd basically have to plan on reserving enough DB space to store one base for every VIP account on every server. And that can get expensive, even if the data space per account is > 1MB. |
And I wouldn't connect the two databases together either. I'd make a different database where when you bought base the database creates a new record and assigns that new record as to that account/server, etc... if somehow this database got humongous they could simply stop selling them and then they could create a Base Trade market where players could trade their bases for whatever.
As far as #4. as I recall the pathing issue was related to base owners could make it so it was literally impossible to get to items to win a raid. There are actually quite simple solutions to that in some ways, but if none were viable i'd rather get rid of the PvP/mission aspects than the idea all together.
As far as #4. as I recall the pathing issue was related to base owners could make it so it was literally impossible to get to items to win a raid. There are actually quite simple solutions to that in some ways, but if none were viable i'd rather get rid of the PvP/mission aspects than the idea all together.
|
*Idea inspired from Advance Wars DS, where you'd have to win a custom map before you could upload it for other players to play.
I know someone that had never played this game before Freedom. Only intended to remain a F2P tier. Got so hooked his 1st week playing he spent $30 on tokens.
2 weeks later, I notice he hasn't levelled at all...
He's now ViP and has spent 99% of his time, nearly 14 hours a day, sitting in our little base getting it 'just right'.
I must say, he's a natural at design and has really impressed me with his work so far, but since I've never messed with it myself, I am shocked just how expensive getting power and control is proving to be.
I can attest to the fact that, if the Dev's add Base stuff to the market, there is a customer base. I'd also be interested in buying my own, premade ready to go, batcave!
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
How about this, before a base can be registered for PVP, the guild using it must make a test-run where they have to destroy every destructible object and steal whatever's steal-able in the base. Thus ensuring that there's some way it can be done, or else the base wouldn't get registered. No need to make algorithms to check the paths or anything.
*Idea inspired from Advance Wars DS, where you'd have to win a custom map before you could upload it for other players to play. |
I know someone that had never played this game before Freedom. Only intended to remain a F2P tier. Got so hooked his 1st week playing he spent $30 on tokens.
2 weeks later, I notice he hasn't levelled at all... He's now ViP and has spent 99% of his time, nearly 14 hours a day, sitting in our little base getting it 'just right'. I must say, he's a natural at design and has really impressed me with his work so far, but since I've never messed with it myself, I am shocked just how expensive getting power and control is proving to be. I can attest to the fact that, if the Dev's add Base stuff to the market, there is a customer base. I'd also be interested in buying my own, premade ready to go, batcave! |
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
I already paid for the base feature when I purchased CoV.
Prefabricated ones for ultra cool designed ones that the devs could build
|
AND ones that work (designing wise) like the regular bases work.
|
#1. a base purchased on the market would be a server wide base. Meaning any character on that account on that server would be able to access it (as well as you could build in an invite list that would allow others to come in other their own will)
|
#2. Currency to build the stuff in the base would be bought on the market. (though it would work just like prestige where an item bought and then sold again would return the money to the account)
#3. Special items, decorative or otherwise, for these bases would be sold on the market. These items would have a 1 time placement fee removed, but you could place them an infinite number of time after wards for a standard fee... For example if I bought say, a sword case, the first time i place it that would not spend the base currency, but if I wanted to place a second one it would. (bug in the system may pop up where when you remove that "first" purchase item you might be given currency for it...that is something to watch out for) |
Do you know how many times items get "bought" and "sold" (placed/deleted) in the process of designing? Do you have any clue what a major clusterflux this would cause?
#4. PvP and Missions. With solo bases you could set policeband/newspaper heist type system where players are sent into other players' bases to steal or retrieve something, or defeat someone... (Imagine how funny it would be to get a mission to go kill someone and then having to wait in their base for them to arrive... sure it would tick me off but it would be funny ^.^ You could set it up so that when your opponent enters their base you enter it to challenge them as though you had been scouting and looking for them.)
|
No thanks.
.
Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
No.
I already paid for the base feature when I purchased CoV. |
Again, I am not inclined to pay for a feature that is already a part of the game. |
So, what would happen here, is that a player would only be allowed to be a member of one supergroup at a time. That's not going to fly with people who like to create/join multiple groups with different themes, especially for RP purposes. |
No, No, and OH HELL NO Do you know how many times items get "bought" and "sold" (placed/deleted) in the process of designing? Do you have any clue what a major clusterflux this would cause? |
"Prestige" though would be bought though. This would only be for use with solo bases... So for example
If you bought 5000 prestige and a sword case.
The first time you placed the sword case you'd still have 5000 prestige.
If you placed a sword case again it would spend whatever it's cost, let's just say 100 prestige.... So upon your second placement you'd then have 4900 prestige.
When you pick up either of the sword cases you'd get that 100 prestige back, thus you'd then have 5000 prestige.
If you picked up the other sword case you'd get nothing back and you just wouldn't get your free placement back.
This could be modified though as if you have 0 sword cases out then you obviously hadn't placed anything so you could create a simple sub routine that is built in that says if you have <1 of a bought item it doesn't charge you... i just don't like it that way ^.^
The bug I was referring to is that what could happen is...
buy sword case and 0 prestige. place sword case down, pick it up you get 100 prestige. This would be really bad and could be extremely abused.
Great mechanic to troll your "friends". No thanks. |
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
^.^ It's the truth though. textures/skins whatever you want to call them aren't all that difficult to create at least for the things we're talking about which are pretty much just flat repeating things that to make different you can erase a line or add a line and you get completely different patterns.
|
It's not as if there's a button that says "Create Aesthetically Appealing Texture" on their keyboard that they can press and it generates a skin they're happy with. And then, lets not forget, it has to be good enough to reduce the amount of "I don't like texture A as much as texture B" as much as possible. Because let's face it, no matter how much time you put into your art, someone's going to diss it. I doubt the artist really just wants to "slap something together" that he doesn't have to be proud of.
So yeah, asking for 3000 textures and belittling someones job who has to do it? Dick move.
Now, as for perchasing bases on the market:
I just don't see the need. It didn't take me long to build my solo SG. Especially for the use of storage. And if you've got storage and you're using the market, it takes even less time to build it the rest of the way out. Cash in Inf for prestige, and you can have a fully ported base on Hero side withing a week or two.
Considering the Inf to Prestige rates are one of the few effective Inf sinks in the game, I doubt the devs want to completely negate it with fully-built "bought" bases.
@Rylas
Kill 'em all. Let XP sort 'em out.
This goes to show how little skill in creativity you must have. As an art director, you remind me of the clients that come through always saying "how easy" it is to do something, as if you know how being creative works.
It's not as if there's a button that says "Create Aesthetically Appealing Texture" on their keyboard that they can press and it generates a skin they're happy with. And then, lets not forget, it has to be good enough to reduce the amount of "I don't like texture A as much as texture B" as much as possible. Because let's face it, no matter how much time you put into your art, someone's going to diss it. I doubt the artist really just wants to "slap something together" that he doesn't have to be proud of. So yeah, asking for 3000 textures and belittling someones job who has to do it? Dick move. |
Seriously??? I managed to fully outfit a personal SG base in the span of a few weeks. And I barely even play anymore.
|
That said, if I could have solo-capable bases, I'd like those to be per character, not per server. Few of my characters are "together" so to speak, and it wouldn't make sense for all of them, hero and villain, to share the same crib.
I'd suggest more, but I doubt we'll ever get it.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
As per Matt Miller from a Ustream, SGs and bases are intended to be team content, thus they will make no changes to make solo use of bases easier and might - I infer - move to make it harder. With that in mind, I feel really any suggestion for a solo-capable SG base is wasted.
That said, if I could have solo-capable bases, I'd like those to be per character, not per server. Few of my characters are "together" so to speak, and it wouldn't make sense for all of them, hero and villain, to share the same crib. I'd suggest more, but I doubt we'll ever get it. |
I would like to see a base buyable on the Paragon Market...
Prefabricated ones for ultra cool designed ones that the devs could build AND ones that work (designing wise) like the regular bases work.
But why do you need a solo base... can't you just have a regular SG base but do it yourself? The answer to that is that it is highly impractical to build an SG base of any substantive design solo and there are a lot of people that like to design bases which means they are out of luck.
But, Durakken, bases are useless! Don't make the devs waste their time! Oh but dear sirs and madames that is where you are wrong for thiis where I break down how these bases would work...
#1. a base purchased on the market would be a server wide base. Meaning any character on that account on that server would be able to access it (as well as you could build in an invite list that would allow others to come in other their own will)
#2. Currency to build the stuff in the base would be bought on the market. (though it would work just like prestige where an item bought and then sold again would return the money to the account)
#3. Special items, decorative or otherwise, for these bases would be sold on the market. These items would have a 1 time placement fee removed, but you could place them an infinite number of time after wards for a standard fee... For example if I bought say, a sword case, the first time i place it that would not spend the base currency, but if I wanted to place a second one it would. (bug in the system may pop up where when you remove that "first" purchase item you might be given currency for it...that is something to watch out for)
#4. PvP and Missions. With solo bases you could set policeband/newspaper heist type system where players are sent into other players' bases to steal or retrieve something, or defeat someone... (Imagine how funny it would be to get a mission to go kill someone and then having to wait in their base for them to arrive... sure it would tick me off but it would be funny ^.^ You could set it up so that when your opponent enters their base you enter it to challenge them as though you had been scouting and looking for them.)
This would give players something they've wanted and the devs would be extremely happy as they would make a lot of profit off this.