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Okay, I was asked what I don’t like about Arcanaville's ideas, so I’ll try to explain the problems I see with them.
The simple answer is, this takes the MMO out of the MMO, and as kind of an afterthought tries to slap it back on at the end with some duct tape. That doesn’t tend to work very well though. But I’ll try to be more specific than that.
What follows may or may not be very organized, it’s going to be the things that occur to me as they occur to me while I write.
The basic idea is very much, as others have mentioned, how Neverwinter Nights worked. The problem with that is that how NWN did multiplayer was great *on paper*. But in reality it was a d@mned mess. The shard lists were endless (how shall I chose?), nearly all of them were modded to hell and back (now I have to go research every shard I consider to find out the changes, and possibly DL all of the custom content for the really enterprising ones), once I chose one (and maybe finished DLing and installing the cool mod stuff) I log into a virtual ghost-town because that near-endless list of shards has diluted the playerbase to the point that you nearly never see more than a small handful of people on any given shard.
And that was what NWN was like. I played it a Lot, and it never got any better.
Ultima Online private shards were exponentially worse. Pretty much every one was code-modded beyond recognition. To extend the UO private shards to a CoX analogy… I don’t want to log into CoX with a new character and find I have 100,000,000 Inf, five of every piece of rare invention salvage, and a full set of the best two invention sets for my ArchType.
And that was what player-run UO shards were like. Played those a Lot too.
Another problem that NWN shards had was that putting up a shard in the first place was something nearly no one wanted to do. You had to learn SO MUCH (to the casual player) before you could even start to try to set one up. How complicated will setting up your little CoX server and configuring it to communicate with the server hubs et al be? Because unless it’s nearly entirely automated, most people won’t bother.
And how does one go about becoming a ‘Trusted’ server? How much work (and waiting to be validated) is that going to entail? Because I can’t really play much with other people with the character I’ve been playing single-player until I do that, because I really don’t want to have my character get gimped out just because I wanted to play with other people. But if it’s too much work to become ‘Trusted’, many people won’t bother regardless. Not to mention the way it often works out in games that use this ‘Trusted Server’ approach is that these Trusted Servers end up becoming the special superstars of that game’s social hierarchy, and that leads to Ego problems, which leads to abuse of those who aren’t the special snowflakes. Always expect the worst, even with a better-than-average community like this one, because you’re going to get at least some of it.
As for the single-player experience, again this sounds groovy *on paper*. But then I consider how much fun it’ll be to try running a low-level Controller in a private world where there is no help, no Tank or Scrapper to pull agro for me… and suddenly I’m having visions of the old CoH Beta days and everyone starts just creating heal-tanks because they can *survive*.
This idea also loses something that is central to an MMO: Persistence. Persistence is crucial to an MMO experience, because if we aren’t all seeing the same thing, then we aren’t playing in a shared worldspace, and that’s one of the points of an MMO. But if you’ve broken the experience down into various player-centric shards then you don’t have any actual persistent world. And as much as I’m sure a lot of people will rail against this statement, the central story is NOT that of Your character. The central story is the story of the world we’re playing in. You are a character in that story. Are you the Main character in that story? You are to you, probably. But the fact remains that the Story is that of the world we play in. But this proposal has taken the world we play in and called that part of the whole unimportant.
Now you can say that the forum community is where the community actually happens, but the people who visit the forums is actually a very small number of the players and everyone knows it. If you try to make the forums the social aspect of the game, then you’ve cut out the majority of the playerbase who doesn’t come here. That means those players now have no social aspect to the game, and stop playing.
So we add chat channels, right? But those chat channels are only going to reach the server we’re playing on. That wasn’t much of a problem with the CoX we have now, just change servers, there’s only so many to chose from. But in your proposal we now have as many servers as people who want to put one up. The playerbase is scattered from hell to breakfast and unless I have some way of contacting my in-game friends outside of the game then I have no way to know where they play. So now I’ve lost the ability to play with the people I like to play with, unless we all communicate outside of the game as well.
Basically, this idea fractures the playerbase, shatters the social aspects of the game, introduces layers upon layers of unnecessary complications to just the simple act of playing the game, sets up hurtles to new players in the form of those complications of getting into the game and playing it, likely isolates existing micro-communities, and likely introduces wildly divergent gameplay experiences between players.
In short, it takes the MMO out of the MMO. -
Just to add another voice to the topic... this sound horrid, and I wouldn't play it.
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Not in the least, no.
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Not to mention Wil Wheaton. Last I knew he was a legit lover of geekdom and gamedom.
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Quote:If Paragon Studios wrote a new engine and re-tooled the IP to the point where it was no longer infringing (that part is really easy to do, honestly), then they wouldn't need Cryptic OR NCSoft to play any ball. That's why it's currently my favorite save-our-game fantasy, it'd put Paragon Studio in a position of being -entirely- it's own boss, answering to no-one concerning what they can and can't do.We might all be able to do something together - that's how Kickstarter projects work - but we'll need NCSoft to play ball.
And yeah, I'd be all over a kickstarter for that, within the confines of my pathetic budget. -
My first MMO was... Ultima Online, actually. And it ended in hurt feelings and my swearing I would never get involved in an MMO or any kind of pay-to-play Anything ever again. Some years later my best friend started harping me about playing this new game he was playing. He knew I was an old comics fan, and he tried to leverage that into getting me to play. I refused. For a few years I refused. "Never again, man", I said.
Eventually he bought me a copy of City of Heroes and paid for the first couple of months subscription, and I relented. And my subscription has been active for the last I'm not sure how many years, and I fell in love with this game. I just kind of assumed it'd always be there. I play, my friends play, my kids and their mother play. It's a central connection that everyone I care about shares. And now it's been killed, and I still - days after the announcement - feel like I've been punched.
Matt, if you guys were able to find a financial backer that could pay everyone at Paragon Studios a minimum living wage while you guys wrote a new engine, developed new art assets to go with it, re-tooled the IP to be non-infringing, and would extend the studio a loan for starting servers (I wish I were that person, if I had the money I would be in a heartbeat)... I would be here when you all were finished with my CC in hand ready to step back on-board with you guys. I know that's a ridiculous scenario, but I hate the idea of Paragon Studios breaking apart as you all find new jobs. I'll miss you guys, and this game, and everything we all had with it. -
Quote:I would be so down with this option there aren't even words. I've wanted to see an updated engine version of CoX for years, and I want this dev team to do it. I'd play it, I'd pay to play it, and I'd be proud to do it.I respectfully disagree...
You don't have to reinvent the wheel in order to avoid Copyright Infringement. You just have to prove that your product B is not the original Product A.
First Person Shooters are notorious from coming out with clones of popular games ever since the original DOOM came out. No one shuts them down though. If you change the characters and the story line, you can keep most of the other elements.
Yes, the team would have to change a lot of things in the powers, missions, costume creation, etc... but they probably WANT to change those things. The team likely has been champing at the bit and having "What would you do if anything were possible?" conversations since they've been working there.
Starting completely fresh would give them the chance to make those conversations a reality...
I'd even wait a bit for them to produce the thing, and I'd be here waiting with my CC in hand when they got back and said it was ready. -
Quote:SO much this! But only if they're done right. The propensity of the modelling to make female feet grotesquely elongated would ruin the entire effect.Hi, Dink! *rawrs*
If you have time on your schedule, would you please add (cuffed) ankle boots?
This is a mainstay of several Golden- and Silver-Age characters, and would add *just* the right touch, especially since there seems to be a complete lack of non-calf-length boots.
This would go well with both tights-wearing and bare-legged heroines and villainesses.
If at all possible, would you please make them appropriately sized for a woman's foot, since several previous bits of supposedly women's footwear appear to have been made for *male* models ... with *large* feet!
Thanks!
*purrs serenely and walks around Dink's feet in a Figure-8 pattern*
P.S. As a secondary consideration, perhaps you could also do a similarly-styled wrist-length (cuffed) glove? Thanks, again! -
As much as I obscenely enjoyed this movie, I think the Galaga line (and the payoff that the guy was, in fact, playing Galaga) may be my favorite line.
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The part about this that's starting to make me think is Recluse, and how they're going to write him in reaction to all this.
First, I wouldn't expect Recluse to be like "Oh, someone killed Statesman. Good." No, I'd expect Recluse to be PO'ed that someone ELSE killed Statesman. But that's a relatively minor point really.
Because I think that Recluse is next on the chopping block, perhaps even in this SSA arc.
Recluse's brother-in-law has been killed, his niece has been killed, by some little Rouge Isles nobody. Not only that, but The Power of Zeus has been jacked by some Rogue Isles nobody. That's a MAJOR problem. Because that little Rogue Isles nobody now has the power to possibly take Recluse down and take over Arachnos AND the Rogue Isles if he so wishes. Recluse simply can't afford to let that stand. -
Quote:That sounds disturbingly like old issues of World's Finest and old Superman/Batman team-ups. And I, for one, think it's a frelling good idea.One "probelm" with the game is that it's a permanent crossover event - all the content is designed to be played by all the players - it's not like the various comicbook series for separate heroes, where the stories and enemies are written around them and their powers - so while Superman, Wonder Woman, Batman, Spider-Man, the Hulk and so on will have their comics made to fit each of them personally, that doesn't happen in CoH - cosmic level heroes fight street gangs, and street level heroes fight cosmic threats, so the enemies have to be pretty even in their challenge level, because the game doesn't know what kind of hero is going to be playing through the missions, and it'd be unfair to make certain ATs and origins more powerful than others.
Instead, the game gives out missions and enemies than anyone can fight, and gives a sense of power progression by increasing the importance of the enemies - so we go from street gangs, to Nazis, to aliens to cosmically powered villains from another dimesion - but that method still has problems for both ends of the hero scale - like the cosmic level hero still has challenging fights with street gangs, and the street level hero is forced to leave the street behind as they progress to a cosmic level.
An alternative would be to have multiple paths 1-50 based on various classic comicbook hero types, with players being asked to choose one at the avatar creation process, like alien, mythological, cosmic, street fighter, super scientist, magaician and so on, and then being given contacts and content to fit their choice - that way, at level 1, a street fighter would be battling street gangs, and a cosmic would be dealing with a giant robot attack - they'd both still only have their basic starting powers, and the enemies would be at the same difficulty level, but the content would make them feel different.
It'd also mean that at, say 40, the street hero wouldn't need to fight alien invaders, time travel or dimension hop - they'd still be getting "lesser" enemies to suit their theme - like they'd be breaking up a multi-gang alliance before it could cause chaos in the city, while at 40, the cosmic hero would be investigating a distress signal from a distant planet - both would still be at the same level of power, with enemies at the same difficulty level, but with a totally different feel to the two paths.
But that would still hit the problem of the permanent crossover event that is the default setting for an MMO - like if that level 40 cosmic who was investigating the alien distress signal teamed up with the street hero for their gang busting mission, they'd find themselves suddenly being challenged by street thugs, when a few minutes earlier they'd been fighting poweful extraterrestrials - or the reverse, if the street level hero joined the cosmic hero on their mission, they'd suddenly find they were able to hold their own against dangerous aliens on another world when a few moment earlier they'd been finding street gangs to be a challenge.
There's really no way to a have superhero MMO that won't cause the various power levels of heroes to appear to be either massively increased, or massively decreased when they team up with each other. -
Quote:...That was Amazingly cool.
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^^^^^
This sums up my thoughts pretty much completely. I hated it when CCGs did it, and I hate it more in the MMO I love to play enough that I pay to subscribe to it (which, for me - regardless of subscription price - is a Huge deal). -
I have to agree with the general consensus here... I like the dog, I'd buy the dog (even as a non-combat vanity pet, although I really don't like pure vanity pets for the most part). I'd love to help support the development of the 4-legged rig and it's potential uses.
But at 500 pts, I just can't justify that expense. Even at a lower price I'd have to debate it for a PURELY vanity pet.
Again, I'd really like to buy the dog, I just can't do it at anything like this price. -
Mythus Prime (SS/Invul tank) is the avatar of Horus, so he'd be an Incarnate of Horus.
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Quote:Well, according to one of the effects devs during the UStream chat on Tue., the possibility of us getting other things which could use the same tech as the rocket board (like flying carpets for magicy characters, etc) depends entirely on how many people buy the rocket board.It's a "not even considering buying" for me. Unlike a lot of people, I build my characters for concept first, and then powergame them within those constraints. Example: I don't give a chrome-plated turd that Blaze Mastery is the best APP for scrappers, I won't take it if it doesn't match my concept.
Since I don't currently have any character ideas that call for a red rocket board, it will sit in the store unpurchased until such time as I do. It's going to be there for a while.
Given that I want a freaking flying carpet, I bought the (admittedly wicked-cool) rocket board, and have been encouraging as many of my friends to do the same. -
Quote:True, but whatever evils Cole is guilty of, one thing we cannot deny is that he in, in fact, keeping them. While I agree that what his utopia is costing humanity is vile, humanity is still there. That means that as a race they still have the possibility to recover their 'souls' (for lack of a better word ATM).He isn't keeping them human - he's dehumanizing them, and turning them into mindless robots.
Is he the villain? Sure. Is there nothing redeeming that can be said about him and his actions? No, there are definitely redeeming things that
can be said about him and his actions. He's still the villain, but those things justly must be acknowledged as well.
Of course, we still don't have the full story, and thus we still don't know how culpable Cole is for the current state of the world to begin with. -
Quote:So, so *very* much of this.So after reading some more of this thread, I wanted to comment on jet packs.
Dear devs, (or dev, as Arcanaville says only one dev MAY read this, and may or may not even remember it)
I would like to have some jet pack costume pieces for my numerous tech flying heroes. I understand there may be some art issues, clipping, etc. These issues do not bother me.
You see, since his creation in Issue 2, my scrapper has been magically conjuring this gigantic sword from behind his back to swing at bad guys. And I mean, this sword is freegin huge. I have even watched him from the back, to try to see where he is grabbing this monstrous blade from, but to no avail. It truly is a magical thing, to see him reach up behind his head, and unsheath this giant sword from thin air.
He does it all the time too. Starting a fight? Abracadabra! shing! Heal himself with reconstruction? Abracadabra! Shing! I have been tempted on numerous occasions to make his second costume slot that of a classic magician, top hat and tuxedo, such is my amazement at his slight of hand.
But wait, there is more! Sometimes he forgets to put his magic sword away. Like when I have him do that one jumping dance, and he holds it up and the blade is straight through the side of his head. Or when I have him do jumping jacks and he repeatedly stabs himself in the brain. He truly is a good entertainer, slight of hand second to none.
So, with that in mind, some singed legs or backpack/jetpack/flamethrower backpack/backpack full of napalm/jetpack with numerous pouches really doesnt feel like a big deal to me.
Also, more rocket boot options plz. -
Quote:Excellent! My girlfriend used to be an avid CoH player, and misses the game very much. However, she developed a seizure disorder, and the multiple flashy power effects quickly trigger her seizures. If we got a way to turn off some of the unnecessary effects, and tone down some of the rest, I might well be able to bring her back to the game.If you're talking about the suppression of other players' or unnecessary effects, then this is something we're looking into.
And that, dear Tunnel Rat, would be wonderful. -
Geez, am I the only one who saw that pic and thought "Don't you DARE put me in a bowling ball!"? :}
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Death to Statesman! My god why won't you just die!!?
Please? -
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I know I'm late to the party and all,
best wishes to BABs, he'll be missed. -
Since I said I'd report back, I tried Cende's advice and it worked beautifully. Thank you again.