Alpha_A

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  1. Alpha_A

    New Project?

    Hey everyone! I've come back after (another) break, and just finished IOing and Incarnating out my latest 50 -- an Earth/Fire Dom.

    I've grown pretty bored of the whole Trail scene, having gotten my 50s to T3+, so the endgame (or lack thereof) is pretty much gone for me. Now I'm looking for another project, but I can't think of anything to build!

    So far I have 12 toons at 50: two Brutes (SS/WP and Elec/FA), two Scrapper (DM/SD and Spines/FA), a Rad/Kin Corrupter, a Fire/Kin Controller, a Bots/Dark MM, an Arch/MM Blaster, a Rad/Sonic Defender, an Inv/WM Tanker, an Earth/Fire Dom, and a Crab. As you can see, I enjoy me some FotMs...

    So, what do you all think? What should my next project be? Although the combo doesn't have to be a FotM, I'd rather avoid something super-gimped, like...a Stalker. The set doesn't have to be a powerhouse, either, but I'd really enjoy something strong enough to not dread going through another round of iTrials. Also, I'd rather not play the same set twice, if I can help it, but I'm open to anything!

    Thanks in advance, everyone!

    ~Alpha
  2. Hey all! I'm coming back after a year-long break, and am a little bit lost with all of the new features. I've tried digging through the forms, but to no avail.

    My biggest question is about the Incarnate/Alpha Slot thing. Where do I actually start the mission or TF that unlocks the Slot for me? From there, what do I do in order to craft the Alpha Enhancement things? Does that require more TFing? I'd greatly appreciate a link to a page with info on this (if it exists).

    My next question is more of a question about in-game experience. What's happened with AE? When I left, the lack of non-AE teams coupled with the constant cries of "PL meh!" in Atlas was a real issue. To what extend has this been resolved??

    Thanks in advance!

    ~Alpha
  3. Well, it certainly is better than it was before! One of my first Brutes was a SS/EA. Needless to say, the ride to 50 was extremely painful, and he was deleted shortly after.

    Since the mini-buff to EA, giving it a self heal, things have gotten a little bit better. I've never made it to IOing him out, but it shouldn't be too bad. One good thing: you have some great end-recovery tools in the later levels. The defense isn't the best, and the stealth is situational, but overall, it's not bad.

    TL;DR Go for it. It's not a FotM set, or the best Brute secondary, but it can get the job done.

    ~Alpha
  4. Looks great, Nai. 1,000 Times better than before. It should work very well now that you're playing to your strengths.

    IO'd out, AD will be perma, so you're good there. The end sustainability should be OK, but you can never be sure when running that many toggles, along with attacks with low End Redux slotting (Obliteration provides next to nothing in that department.)

    Because you don't have Hasten (which I completely understand,) I would consider switching around some sets for more Recharge. Without totally re-working your build, as it's very good now, I would just swap out 5 Decimations for the T'Strike in Mu Lightning. Also, when I make a defense build, I use Red Fortunes, as they give not only Ranged defense, but also 5% Recharge, and they're a hell of a lot less expensive than slotting LotGs and the +Recharge. Just something to consider for future builds. Although I don't know what your budget is, it will significantly lower the cost, as well as providing some nice bonuses.


    Good Luck!

    ~Alpha
  5. Wait. What?

    The Incarnate system preview was what I was most looking forward to. In fact, that's the reason why I pre-ordered. I am dying to see what is being added to the endgame, hoping that it will give me a reason to stay, play, and most importantly pay for this MMO.

    I agree with the other posters in that GR as a whole has been executed in bad taste.

    The Devs launched a hype-up campaign to get a super-early pre-order from us, then proceed to set up another pre-order, this time with tangible bonuses, "punishing" those devoted players who pre-ordered as soon as they saw a CoX expansion. Finally, now that they've taken our money, they proceed to take out a promised feature.

    True, it is only one feature. True, things change in the beta process. But I, for one, would be willing to put that aside if this was the first issue.

    Really, devs. When are you going to realize that we are the paying customers? I guess as long as people continue to pay, they won't change their ways.

    Don't get my wrong, I think that CoX is a nice game, and the devs do work hard on bringing in new content. But I feel as if I, myself, as a paying consumer, have never been listened to. In my eyes, the Devs think that they know what is best for the game as a whole, and act on it without asking the players who, in reality, pay their salaries (having been in CB, I can say that the Devs rarely listened to the ideas of the testers, at least in the rotation I was in). While that's nice, and they are correct for the most part, there have been a few times (Read: Issue 13) where the players were not, and still are not listened to, even if it is the minority.

    A post expressing their understanding, an apology to the loyal fans, a discussion thread to hear the reactions (and listen to them! An important yet seemingly overlooked step), anything would be helpful at this point! It's really not that hard to listen. Just look around, the forums are constantly being used by players who want to give their opinions, whether it's GR expectations, the lack of end-game content, or PvP. Just look around, you might learn something new, devs!


    ~Alpha
  6. The Uglies farm was nerfed?

    Oh God, I can't wait to log back into Freedom and hear all of the whining in Broadcast!

    ~Alpha
  7. Thanks again for the response PC. I went into RV with my BS/Regen, and was immediately crushed by 10+ Villains a few steps outside of the Hero Base. Fun stuff.

    So, just to clarify, is there really a reason to actually play for PvP drops? It seems like the farming method would produce about the same amount of Drops Chances/Min as zoning solo. Is the only viable way to team? If I'm understanding correctly, on a team of 8, it is possible to have a chance to drop every minute or so. If I'm on a zone team on Blueside, and one of the members kills a Villain that I've killed in the past 5 minutes, will our whole team (myself included) still have a drop chance?

    Once again, thanks for your help. I'm really confused/turned off by this new and "Improved" PvP system.

    ~Alpha
  8. Well, I'm not sure how you are planning to solo AVs when your highest defense is 27% to Fire/Cold......

    I know that there have been many people who have solo'd AVs on their Willpower toons, but you need to keep in mind that most AV soloers (Read: 99%) use defense-based toons, or build enough defense into their toons to survive an AV's attacks. Yes, your Regen will be helpful, but fighting an AV is like taking a constant Alpha Strike, which is not Willpowers forté.

    If you want any chance of taking on an AV, build for the softcap, preferably to S/L. I say this because you are going to have a tough time building for Melee, Ranged, and AoE when WP starts with nothing. Although you won't be able to solo all AVs, softcap'd S/L will allow you to at least solo easier ones like Battle Maiden.

    Also, to the build that you posted. It's not that bad for an End-Game, general play build, although you seem to just be throwing inf at it (while not optimizing the build.) I do question why you would put Dark Watcher's into RTTC, though. The -toHit is not worth slotting for.

    ~Alpha
  9. Alpha_A

    Change up !!!

    Quote:
    Originally Posted by Ouch_Grouch View Post
    im not looking for player to Bot - as i see that as cheating

    My main isuse im looking to address is - im a EMp rad and im good at medic duty but i never can " CM " team fast enough so the whole team cm is to make me a healing only medic not a back up buff healer

    and the idae of the super power button is just to give a player on team all the poawer in a shot - then i will have to fouce on healing only not the buff that asist those healing powers

    and the whole super shot could be one of the L 50 power pool typ or make it a pool power thast need ed be upgraded

    but the 3/4 1/2 1/4 button are so i can fouce on the tank anda con using only on healer " which are rare to find a good one all the time "
    Quote:
    I love the Emp set i just like to see more tools to assist the power that are present or strech them out to make them better while give a negtive effect so it casn blanceout the power
    Whutz? On the forums, I can't see or hear you. The only way that I can get an impression of you is from your writing, and I can't understand half the things you say.

    But, if I'm understanding the other half correctly, you need to learn how the game works, no snarkyness intended. Empaths are supposed to play like that. You buff. You heal. You put the buffs back up. Rinse. Repeat.

    It seems that Defenders are not the AT for you. Try playing a Scrapper maybe? You don't have to worry about keeping the situational CM up. If you do want to stick to defending, these powers are situational, not everyone needs a CM at all times, not everyone needs a heal. Emps are, IMO, one of the easiest support toons to play. You don't have many buffs to worry about (Fort and you're done,) use your auras when up, heal when necessary. Your ideas would make it an even more mindless task. On top of that, the changes that you're asking for would require a whole new system apart from the leveling/APP one that we have now.

    Sorry, but it's a no.

    ~Alpha
  10. Alpha_A

    Change up !!!

    Is this a troll?

    No offense, buddy, but I don't see the Devs adding powers to an existing powerset that would, in your own words, encourage AFK usage (Botting).

    As to the AoE buff powers, that's not going to happen either. Many other sets have powers that would be more convenient as an AoE (FF, Therm, Cold Shields all come to mind.)

    Yes, it is very annoying and monotonous to have to click Fortitude, Clear Mind, etc. over and over, but that's how buffing sets play. In fact, many sets are worse than Emp in that department. The only solution I see: Just pay attention to teammates and their status. That's how the set was intended to play.

    ~Alpha
  11. Alpha_A

    DM/SR Questions

    Quote:
    Originally Posted by Lord_Saigon View Post
    1. Is Midnight grasp worth taking?...I have it at 32 and its okay but as a lvl 32 power it doesnt move me.
    Yes! And very much so! It's a great attack that fits into the top-tier chains.

    Quote:
    2. Whats a good attack chain if I do take MG out?
    I would definitely keep MG, so I'll just answer with a standard chain:
    Siphon Life -> Smite -> MG -> Smite
    Keep in mind, there are many different attack chains, and this is the chain on my IO'd Scrapper, so YMMV in terms of recharge. Are you talking about a leveling attack chain? Because, to be honest, that's just "hit whatever attack pops up first."

    Quote:
    3. Is getting AID self still needed to pvp or solo an AV?
    PVP?
    I'm not a PvPer, but I'm pretty sure that Aid Self is not used.

    For AV soloing, it might be nice, but is not in any way necessary. This is especially true now that SL is part of your chain, providing a nice mini-heal.

    Quote:
    4. Is soul drain as good as build up, better or worse
    Tough question. Do I prefer it to Build Up? Yes. It does damage and buffs you at the same time, what's not to like? BU is a great power, though.

    Quote:
    5. How does this build deal out damage at end game IO'd out and in PVP?
    Once again, I'm no PvP expert, but I don't think that it'll be so great. In general, /SR isn't a PvP set.

    For general gameplay, is provides great ST damage and can go toe to toe with an AV, solo or in a team.

    ~Alpha
  12. Quote:
    Originally Posted by Demon Keeper View Post
    To be honest, I mostly went for the Fire/Cold/Energy/Neg. Energy Defense because I already had a decent amount to begin with (Heightened Senses + Weave was about 23%, I think). I'll see what I can do about rolling up a S/L soft-capped build. In the pursuit of the S/L soft-cap, how important would it be to maintain the E/N/F/C soft-cap? My guess (hope?) would be, "Not very."
    While that's a good idea (build with what you've got,) for exotic defense types, I would just keep what you have, and not build upon it. 23% Defense is not too shabby, considering that pure F/C/E/NE is rare, and adding in Willpower's great Regen, you shouldn't have any problems.

    And when going for the S/L softcap, F/C/E/NE is not important at all. Unless you really want it, I don't see a reason for it. Most damage will be mitigated by a combination of your softcap'd S/L defense, passive Regen, and Knockdowns from War Mace.

    So, TL;DR, don't worry about exotics on this particular toon.

    As for the build, yeah, that will cost a boatload of Inf., but I don't see any problems with it. Looks great. I'm not sure what your budget is, but I'll throw a build together.

    Here it is:

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    It's virtually the same as yours, but I squeezed in Hasten, adding ~60% Recharge overall. I dropped Resurgence, as I don't see you dying with this build. I also swapped in Jawbreaker. I use it in my attack chain, but YMMV, so switch powers as you please!

    Good Luck!

    ~Alpha
  13. I understand what you're doing, Naikelea, but to be frank, I completely disagree with what you're trying to build.

    For one, running all of those Leadership powers puts a heavy drain on your Endurance (to the tune of ~.50 End/Second.) Another thing, as Fury alluded to, Brute Leadership provides an incredibly small buff for the price you pay in power-picks, slots, and Endurance (Look at the bottom of: http://wiki.cohtitan.com/wiki/Leadership) And once again, echoing Fury, this is all assuming that your teammates stay in range for your buffs.

    Also, your build has neither Build Up nor Hasten (obviously choosing the Leadership pool over it), two powers that simply can't be overlooked for added damage which, in my opinion, is a Brute's number one job. Active Defense is easy to keep Perma'd, and there's really no excuse not to build for that, instead hoping to buy even more expensive IOs to make this build semi-useful. A Brute can't effectively deal damage, tank, or in your case buff if they are Held in place.

    Another thing. I was really surprised when you mentioned picking up powers to "pull" mobs. As a Brute, your job is to get up in that mobs face and go Smashy-Smashy. I know that everyone plays the game differently, but you should still try to play to your strengths. If you're planning on teaming, you can count on another AT to be able to pull and buff, and more effectively than you. Every AT has their place, and it seems that you are stepping into Corrupter/MM territory. You seem to be throwing inf. at this build, hoping that something useful will come out of it, but you are really gimping yourself with your power-picks (once again, IMO.) But, to each their own, I guess!

    Just my 2 inf.!

    ~Alpha
  14. For what you're trying to accomplish, the build does not look bad at all. You're not sacrificing all that much in the way of enhancements to get to the softcap, so that's good. One thing that's a big no-no is slotting the Numi unique into RTTC. Please, put it into a passive power.

    The only thing that I question is your goal of softcapping to F/C/E/NE. It's not worth spending inf. on the sets when you're not going to encounter many enemies with pure F/C/E/NE. Just in case you didn't know, an enemy's chance to hit with a power using two types of damage is rolled against the higher defense of the two. I.e. if a Rikti Conscript hits you with "Rikti Sword" (Melee, Energy/Lethal), it will be rolled against your Energy defense. If you had built for the S/L softcap, it would be rolled against your Lethal defense, making there no need for Energy.

    Now, you only have 50ish Resistance to S/L, which is not all that great. True, it's helpful, but with 70%+ of the mobs in the game having some form of S/L damage, it's not enough. I would strongly consider going for S/L Defense, as I just don't see the exotic defense bonuses that useful.

    As a WM/WP, your Regen coupled with the damage mitigation of WM/ should be enough to go toe to toe against the rare enemies with pure F/C/E/NE damage.

    If you would like to see a sample build, just lemme know!

    ~Alpha
  15. Quote:
    Originally Posted by Psychoti View Post
    I was looking at rolling up a new Sonic/Cold Corr (I have a Cold/Sonic Defender that's been my favorite character for a very long time now) and looking at Frostworks. Hero-side I didn't take Frostworks for very long on my Defender because my regular crew that I ran with was typically near the hp cap anyway and I think the most anyone got out of it was ~400HP. That's not trivial but I didn't team with that guy much anyway.

    Now I'm looking at the numbers for +Regen on Brutes and how they're affected by a raised HP cap. I'm wondering if any of you with high regen gain all that much health regenerated per second when hit with Frostworks.

    Anyone with firsthand experience that can give me a clue on how effective it is at boosting hitpoints per second as well as the +HP boost?
    Well, as Deus said, I'm pretty sure that any toon would enjoy a +HP buff. While leveling, I can't think of any toon that would be at the HP cap long enough for Frostworks to not be beneficial.

    At the higher levels, once people begin to IO out their toons, Frostworks is still a good buff to have. Even then, very few toons are at the HP cap, and just a few hundred HP can be the difference between surviving a tough fight and a team wipe. Obviously, the more HP, the more damage a toon can take before before eating the pavement.

    As for the additional HP Regenerated, I wouldn't say that I notice it. I notice being able to take more hits on a /WP toon, but not the Regen itself (Personally). I would argue that the HP cushion provided by Frostworks is more helpful than an additional 10-15 HP/Sec, but YMMV. In fact, it really doesn't matter whether it's that helpful to your Regen or not, 'cuz either way, you're going to be more survivable.

    Looking at mids, a +HP buff of ~400 will put a Brute with a fully-saturated RTTC at 100HP/sec, as opposed to the 88.3ish given without. It's definitely helpful, but even a non-regen toon would be helped by the Health bonus of Frostworks.

    Pick up Frostworks, buff any toon in your team, start smashing!

    ~Alpha
  16. Quote:
    Originally Posted by Ethical View Post
    as of now i have gloom and DN, DN is six slotted.
    Unless this post was saying that you've made your decision, I would go with Soul Tent. Although DN is nice on normal spawns, the time it takes to put the toggle up every mob would really bother me.

    I've never used Soul Tentacles, so I can't comment on how useful they would be, although a narrow, ranged cone is never too great on a melee toon. If you're using it solely for a set mule, though, I would go for it. An extra 3% defense will provide a noticeable boost to your survivability, and it's not dependent on a pesky toggle that is easy to forget during a fight.

    ~Alpha
  17. Thanks for the help, PC.

    Just one more quick question. If I go for "farming" IOs in the Arena, will I still need to wait for the kill timer to reset before getting a chance for an IO? I ask this because, from what I've experienced in the past two days, zone PvP feels like being zerged by 10 angry AVs with fully-slotted Travel Powers, and I don't know how much of that I can do without losing my mind.

    Also, do you happen to have a BS/Regen build lying around? Other than the fact that I need lots of -Kb IOs, Phase Shift, and Procs, I have no idea what I'm doing in a PvP build.
  18. Quote:
    Originally Posted by Gobbledygook View Post
    Thanks for the help in deciding all. I decided to go with /INV.

    So, when IO'ing an Inv, is it best to build for positional def, or typed?
    Definitely go for typed defense. You want to build upon what you've got, and what you've got is some nice defense and resistance to Non-Psionic damage.

    Start with getting S/L Defense bonuses, as that will give you the best general protection. Then go F/C/E/NE, and possibly Psi (although I've never run into any problems with the Psi-hole.) All while maintaining enough recharge for Perma-DP, if possible.

    Good Luck!

    ~Alpha
  19. Hey everyone. Honestly, I can't believe that I've ventured back into this part of the forums, much less created a thread! I haven't PvP'd since the I13 changes were implemented, so I'm a little bit lost.

    Having spent the last year or two playing the market, I've obviously noticed the incredible shortage of PvP IOs. Now, I'd like to help with that, and am looking at PvPing for drops. A few questions, first.

    1) I've heard talk of a "nerf" to PvP Drop farms, is this true? Does it make PvPing for IOs useless?

    2) What exactly are the "rules" for PvP IOs? I know that, when you kill in a PvP zone, you have a small chance of a drop. If you try to kill the same toon again, you will not be eligible for a drop. Does it work the same way in the Arena? How do support toons get IOs?

    And, finally, I have 2 toons that look like they could work in PvP, a Rad/Sonic Defender (with a Pema-AM, TF build) and a BS/Regen Scrapper. Now, if neither of these options are viable, then I'd be willing to start up a FotM, like a Psi/EM. If anyone has a build for, or any advice on the best choice out of the 3 above, let me know.

    Thanks in advance!

    ~Alpha
  20. Echoing what Mac said, it would be helpful to know your endgame plans (budget, use of toon.)

    I would go WM/Inv, myself. In fact, that's what my Tanker is. /Inv is very sturdy when IO'd properly, and it isn't all that expensive to do. It would probably cost the same amount, possibly more, to IO /Elec but, again, it depends on what you're after.

    For leveling, my /Elec was very squishy. I leveled him before the Elec changes, so I didn't get to use Energize until level 40. Given that, I can't comment on the ease-of-leveling for /Elec, but I do know that WM/ will give you some added damage mitigation.

    An /Invuln brute won't hit the softcap until IO'd, so your survivability while leveling won't be nearly what it will be at 50. Once again, WM/ will add some damage mitigation. Between /Ele and /Invuln, I would give it to /Invuln for both leveling and performance at 50, though.

    As for your brother, I would recommend Elec/WP. It was my first /WP toon when I11 hit, and I loved leveling it.

    Good luck!

    ~Alpha
  21. Alpha_A

    Ice/? Dominator

    After looking at the /Earth powerset again, Ice/Earth is looking like a really good pairing.

    Because of both concept (Stone set to Crystals and recolored = Ice) and the synergy, I think I'll be going with that.

    Thanks again for the great advice!

    ~Alpha
  22. Alpha_A

    Farming Brute

    Quote:
    Originally Posted by evil_tim View Post
    Why /mu and not /soul?

    With soul tentacles, you get an immobilize power that still lets footstomp do it's knockdown, so isn't that better than electric fences?
    I prefer /Soul on my SS/WP, as I don't like the -kb from Elec. Fences, and Gloom is great if I run with Bosses. I would never pick up Soul Tentacles, a narrow cone attack is not the best choice on a Melee farming toon.

    Generally, though, Elec. Fences + Ball Lightning > Dark Oblit. + Gloom.

    Quote:
    What do people usually slot for on those ss/wp budget farmers?
    If you''re farming Lib, I would not recommend slotting for Defense. Recharge would be the top priority, followed by getting as many +HP bonuses as you can.

    ~Alpha
  23. Alpha_A

    Farming Brute

    If you have some inf to invest: SS/Fire

    If you are looking for a farmer on a budget: SS/WP

    I prefer SS/WP, personally.

    ~Alpha
  24. Alpha_A

    SS/WP Help

    Quote:
    Originally Posted by Kordell View Post
    Took your build Alpha, changed a few things around(Took Strength of Will and did not take Summon Striker) And I love it. I kill much faster now! I just need to save up to buy the Rag set for Ball Lightning(Put Positron in there as a place-holder for now) and I think I'll be completely set.


    Thanks again.
    Glad I could help.

    Happy hunting!

    ~Alpha
  25. Quote:
    Originally Posted by Flats View Post
    Of course energy resist is ridiculous but as a slight correction to Alpha A's post, Elec is really not that hot against neg armor. Even though it has two powers offering neg energy resist, it still ends up being your lowest resist aside from the toxic hole.
    Whoops, thanks for catching that! Don't know what I was thinking.

    ~Alpha