Another Advice Thread


Alpha_A

 

Posted

Hey everyone. Honestly, I can't believe that I've ventured back into this part of the forums, much less created a thread! I haven't PvP'd since the I13 changes were implemented, so I'm a little bit lost.

Having spent the last year or two playing the market, I've obviously noticed the incredible shortage of PvP IOs. Now, I'd like to help with that, and am looking at PvPing for drops. A few questions, first.

1) I've heard talk of a "nerf" to PvP Drop farms, is this true? Does it make PvPing for IOs useless?

2) What exactly are the "rules" for PvP IOs? I know that, when you kill in a PvP zone, you have a small chance of a drop. If you try to kill the same toon again, you will not be eligible for a drop. Does it work the same way in the Arena? How do support toons get IOs?

And, finally, I have 2 toons that look like they could work in PvP, a Rad/Sonic Defender (with a Pema-AM, TF build) and a BS/Regen Scrapper. Now, if neither of these options are viable, then I'd be willing to start up a FotM, like a Psi/EM. If anyone has a build for, or any advice on the best choice out of the 3 above, let me know.

Thanks in advance!

~Alpha



"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within
"

 

Posted

Quote:
Originally Posted by Alpha_A View Post
Hey everyone. Honestly, I can't believe that I've ventured back into this part of the forums, much less created a thread! I haven't PvP'd since the I13 changes were implemented, so I'm a little bit lost.

Having spent the last year or two playing the market, I've obviously noticed the incredible shortage of PvP IOs. Now, I'd like to help with that, and am looking at PvPing for drops. A few questions, first.

1) I've heard talk of a "nerf" to PvP Drop farms, is this true? Does it make PvPing for IOs useless?

2) What exactly are the "rules" for PvP IOs? I know that, when you kill in a PvP zone, you have a small chance of a drop. If you try to kill the same toon again, you will not be eligible for a drop. Does it work the same way in the Arena? How do support toons get IOs?

And, finally, I have 2 toons that look like they could work in PvP, a Rad/Sonic Defender (with a Pema-AM, TF build) and a BS/Regen Scrapper. Now, if neither of these options are viable, then I'd be willing to start up a FotM, like a Psi/EM. If anyone has a build for, or any advice on the best choice out of the 3 above, let me know.

Thanks in advance!

~Alpha
1) I haven't heard of any such nerf, i guess the detarget when rezzing was a small nerf but for the most part i don't really see how they could nerf it with out lowering the drop rate even more

2) PvP IOs have a 1/70 chance to drop on *rep worthy kills* (which you'll see in your global tab that rep is awarded) the thing about rep is it can only be awarded by the same player every 5 minutes. ex. if A kills B it would take 5 minutes before A could get rep for killing B again. However on teams everyone gets rep for killing one player so everyone has a chance for a drop every time rep is awarded (but even then the chance for drops are so far and few between)

3 Both of those toons are very viable. the BS/regen would probably be better because regen is extremely resilient and is a nice ease into pvp (and i mean since you already have it build...). if you get really hardcore, rolling a psi/em will probably be the way to go. The rad/sonic is an awsum disruption toon but currently defenders kinda get the shaft on getting an exit power (hiber or wasting a pool on phase) AND/OR getting perception/tohit from the APPs.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Thanks for the help, PC.

Just one more quick question. If I go for "farming" IOs in the Arena, will I still need to wait for the kill timer to reset before getting a chance for an IO? I ask this because, from what I've experienced in the past two days, zone PvP feels like being zerged by 10 angry AVs with fully-slotted Travel Powers, and I don't know how much of that I can do without losing my mind.

Also, do you happen to have a BS/Regen build lying around? Other than the fact that I need lots of -Kb IOs, Phase Shift, and Procs, I have no idea what I'm doing in a PvP build.



"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within
"

 

Posted

Quote:
Originally Posted by Alpha_A View Post
Thanks for the help, PC.

Just one more quick question. If I go for "farming" IOs in the Arena, will I still need to wait for the kill timer to reset before getting a chance for an IO? I ask this because, from what I've experienced in the past two days, zone PvP feels like being zerged by 10 angry AVs with fully-slotted Travel Powers, and I don't know how much of that I can do without losing my mind.

Also, do you happen to have a BS/Regen build lying around? Other than the fact that I need lots of -Kb IOs, Phase Shift, and Procs, I have no idea what I'm doing in a PvP build.
I don't have one but im sure if you make one and post it, you'll get some feedback on it. generally its a good idea to build for +hp around 50ish rech and all things aforementioned.

arena still has the timer on it but most people just find a place in zone that is hard to find and farm there(which would be harder or easier depending on where you're farming and population. )

the thing you have to remember is since the pvp system is so messed up, it takes some practice to get used to the mechanics and get a feel for what you're doing.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Thanks again for the response PC. I went into RV with my BS/Regen, and was immediately crushed by 10+ Villains a few steps outside of the Hero Base. Fun stuff.

So, just to clarify, is there really a reason to actually play for PvP drops? It seems like the farming method would produce about the same amount of Drops Chances/Min as zoning solo. Is the only viable way to team? If I'm understanding correctly, on a team of 8, it is possible to have a chance to drop every minute or so. If I'm on a zone team on Blueside, and one of the members kills a Villain that I've killed in the past 5 minutes, will our whole team (myself included) still have a drop chance?

Once again, thanks for your help. I'm really confused/turned off by this new and "Improved" PvP system.

~Alpha



"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within
"