Question for Willpower/Regen-oriented Brutes
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I was looking at rolling up a new Sonic/Cold Corr (I have a Cold/Sonic Defender that's been my favorite character for a very long time now) and looking at Frostworks. Hero-side I didn't take Frostworks for very long on my Defender because my regular crew that I ran with was typically near the hp cap anyway and I think the most anyone got out of it was ~400HP. That's not trivial but I didn't team with that guy much anyway.
Now I'm looking at the numbers for +Regen on Brutes and how they're affected by a raised HP cap. I'm wondering if any of you with high regen gain all that much health regenerated per second when hit with Frostworks. Anyone with firsthand experience that can give me a clue on how effective it is at boosting hitpoints per second as well as the +HP boost? |
The HP boost will be beneficial for any Brute except a perma-dull pain Invuln - but it's also a bit situational. Some brutes might need it (pre-IOs) some Brutes might not (full on IO builds).
That being said, it will be a very welcome buff if you plan on doing lots of SFs, especially the LRSF.
As for the regen, you might do some testing in mids using accolades to add HP to base and checking for how much regen that grants and then doing an estimate for frostworks (since you can't add 400 HP from accolades).
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Well, as Deus said, I'm pretty sure that any toon would enjoy a +HP buff. While leveling, I can't think of any toon that would be at the HP cap long enough for Frostworks to not be beneficial.
I was looking at rolling up a new Sonic/Cold Corr (I have a Cold/Sonic Defender that's been my favorite character for a very long time now) and looking at Frostworks. Hero-side I didn't take Frostworks for very long on my Defender because my regular crew that I ran with was typically near the hp cap anyway and I think the most anyone got out of it was ~400HP. That's not trivial but I didn't team with that guy much anyway.
Now I'm looking at the numbers for +Regen on Brutes and how they're affected by a raised HP cap. I'm wondering if any of you with high regen gain all that much health regenerated per second when hit with Frostworks. Anyone with firsthand experience that can give me a clue on how effective it is at boosting hitpoints per second as well as the +HP boost? |
At the higher levels, once people begin to IO out their toons, Frostworks is still a good buff to have. Even then, very few toons are at the HP cap, and just a few hundred HP can be the difference between surviving a tough fight and a team wipe. Obviously, the more HP, the more damage a toon can take before before eating the pavement.
As for the additional HP Regenerated, I wouldn't say that I notice it. I notice being able to take more hits on a /WP toon, but not the Regen itself (Personally). I would argue that the HP cushion provided by Frostworks is more helpful than an additional 10-15 HP/Sec, but YMMV. In fact, it really doesn't matter whether it's that helpful to your Regen or not, 'cuz either way, you're going to be more survivable.
Looking at mids, a +HP buff of ~400 will put a Brute with a fully-saturated RTTC at 100HP/sec, as opposed to the 88.3ish given without. It's definitely helpful, but even a non-regen toon would be helped by the Health bonus of Frostworks.
Pick up Frostworks, buff any toon in your team, start smashing!
~Alpha
"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within"
My SS/WP brute runs at around 2500 hp. He is not fully slotted, but just about. Adding an extra 400+ HP would do a great deal for the out-of-combat(read: few foes for RttC), but while in a full mob it would have less benefit.
That is not to say the benefit would not be great. It would provide at least an additional 5-10 hp/sec, and don't neglect the benefit of the HP itself. /WP is notorious for lacking the ability to hold Alpha strike, but with added HP (factoring it the resistance multiplier), it would be much easier.
tl;dr: yes +max HP is a great buff for brutes, especially regen based.
I was looking at rolling up a new Sonic/Cold Corr (I have a Cold/Sonic Defender that's been my favorite character for a very long time now) and looking at Frostworks. Hero-side I didn't take Frostworks for very long on my Defender because my regular crew that I ran with was typically near the hp cap anyway and I think the most anyone got out of it was ~400HP. That's not trivial but I didn't team with that guy much anyway.
Now I'm looking at the numbers for +Regen on Brutes and how they're affected by a raised HP cap. I'm wondering if any of you with high regen gain all that much health regenerated per second when hit with Frostworks.
Anyone with firsthand experience that can give me a clue on how effective it is at boosting hitpoints per second as well as the +HP boost?