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Posts
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Joined
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Buckshot/Ignite/Flamethrower are (arguably) the only problem children of the set, everything else is aesthetics.
Also pre-I13 Sniper AR's would wreck the **** out of MMs. -
The Voodoo Kid
Boots and a long skirt is so appealing for some reason. -
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Posting ninja.
Why so much gold?
I dont think the ultra sleek metallic pattern really suits it either. -
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I dont think you can make a decent one without non-flappy tech wings.
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Pre-i13 I used my ar/em/mun to 2-3 shot MMs from snipe range.
Quote:See above where FA and M30 hit at snipe range and snipes reach out to max targeting range.Well on my AR/ice:
Got pos blast, and frankenslotted FT in the cones, so they get some range. With skill I never have problems hitting all the enemies with the powers. if you're using boost range, you're going to be fighting yourself to use the melee powers for ST damage which would be the other issue.
My AR/ice still gets build up, has no problems with the aoe/range and hitting the mobs, so what's so much better when you look at it like that? My Ar/ice pretty much has an attack chain of burst and slug, so no need for another attack, and if that were the case, ice does get ST attacks, not as strong as EM's, but sufficient, not that i'd suggest that playstyle with AR anyways. Then Ice gets ice patch and shiver which are HUGE mitigation tools that work perfectly for the playstyle of AR.
I'm REALLY faling to see where /EM is better with AR. I'll admit boost range may make it "easier" but not "better"
There is no mitigation quite like murdering your enemy from beyond his retaliation range.
Then you get into a cave in CQB like situations and have all these wonderful melee attacks with stuns that stack with a power in your primary and get boosted by a power in your secondary and let you permastun EBs, barring purple triangles. -
Yes sorta, not really, maybe, not really.
Id rather not be surprised by a nemesis encounter.
Being surprised means hes acting like a retard or saying something stupid and over the top and completely unfitting to his character. -
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Hence why I said the system in CO is terrible and not the idea of a nemesis system in general. However it is unlikely that the developers would put more resources towards a system that is basically "AE but in zones" when more pressing issues are at hand.
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It wasnt confusing, just terrible.
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I vehemently disagree with your assessment of the situation good sir.
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Quote:Wait, whats this?Dominate from Mind Control is not a typed attack. All psi blasts from the blast sets are typed attacks.
http://www.redtomax.com/data/powers/...ntrol.Dominate
Say, Dominate has no positional component?
Thusly the psi "hole" still exists since psi controls are non-positional, albeit to a lesser extent then a resist set. -
Quote:Thusly the psi "hole" still exists since psi controls are non-positional, albeit to a lesser extent then a resist set.They have positional defense which includes the majority of psi.
Quote:Neither my /SR Scrapper or Shield/ Tank have any issues with Psi damage.
Neither does my fire tank. -
Shield tanks dont have psi defense or resist.
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The nemesis system in CO is terrible and AE blows it out of the ******* water.
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AR/EM is pretty much the best combo.
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Pretty much every MMO that has shotguns in it uses them as AoE weapons. The only exception I can think of is Planetside.