Airborne_Ninja

Legend
  • Posts

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  1. This mission was pretty easy.
  2. Buckshot/Ignite/Flamethrower are (arguably) the only problem children of the set, everything else is aesthetics.

    Also pre-I13 Sniper AR's would wreck the **** out of MMs.
  3. The Voodoo Kid




    Boots and a long skirt is so appealing for some reason.
  4. Posting ninja.
    Why so much gold?
    I dont think the ultra sleek metallic pattern really suits it either.
  5. Quote:
    Originally Posted by Samuel_Tow View Post
    Do you have a bigger pic of this? Those gloves look very interesting, but they smudge between the pixels.
    Boosh
  6. I dont think you can make a decent one without non-flappy tech wings.
  7. Quote:
    Originally Posted by Techbot Alpha View Post
    Or, when I hit 'Follow' for them to ACTUALLY stop and follow me...NOT keep on hitting the mob I dont want them to hit >_<
    This depends more on their stance then on movement commands.
  8. Pre-i13 I used my ar/em/mun to 2-3 shot MMs from snipe range.

    Quote:
    Originally Posted by Windenergy21 View Post
    Well on my AR/ice:

    Got pos blast, and frankenslotted FT in the cones, so they get some range. With skill I never have problems hitting all the enemies with the powers. if you're using boost range, you're going to be fighting yourself to use the melee powers for ST damage which would be the other issue.

    My AR/ice still gets build up, has no problems with the aoe/range and hitting the mobs, so what's so much better when you look at it like that? My Ar/ice pretty much has an attack chain of burst and slug, so no need for another attack, and if that were the case, ice does get ST attacks, not as strong as EM's, but sufficient, not that i'd suggest that playstyle with AR anyways. Then Ice gets ice patch and shiver which are HUGE mitigation tools that work perfectly for the playstyle of AR.

    I'm REALLY faling to see where /EM is better with AR. I'll admit boost range may make it "easier" but not "better"
    See above where FA and M30 hit at snipe range and snipes reach out to max targeting range.
    There is no mitigation quite like murdering your enemy from beyond his retaliation range.
    Then you get into a cave in CQB like situations and have all these wonderful melee attacks with stuns that stack with a power in your primary and get boosted by a power in your secondary and let you permastun EBs, barring purple triangles.
  9. Airborne_Ninja

    Pwnz

    Its dead theOcho.
  10. Airborne_Ninja

    An Arch Nemesis

    Quote:
    Originally Posted by Radubadu View Post
    costume, powers, origin, personality
    Yes sorta, not really, maybe, not really.

    Id rather not be surprised by a nemesis encounter.
    Being surprised means hes acting like a retard or saying something stupid and over the top and completely unfitting to his character.
  11. Quote:
    Originally Posted by AresSupreme View Post
    If you are close enough to be droned you deserve it.
    not emptyquotin
  12. Airborne_Ninja

    An Arch Nemesis

    Quote:
    Originally Posted by Anti_Proton View Post
    The Nemesis system sucks in CO because of poor implementation and not because it's a bad idea. AE lets my character "pretend" to have an arch-enemy, not really have one.
    Hence why I said the system in CO is terrible and not the idea of a nemesis system in general. However it is unlikely that the developers would put more resources towards a system that is basically "AE but in zones" when more pressing issues are at hand.
  13. Airborne_Ninja

    Pwnz

    Pwnz is dead.
  14. Airborne_Ninja

    Lt. Sefu Tendaji

    He is a Ballista, therefore I loathe him.
  15. I vehemently disagree with your assessment of the situation good sir.
  16. Quote:
    Originally Posted by Ice_Ember View Post
    Dominate from Mind Control is not a typed attack. All psi blasts from the blast sets are typed attacks.
    Wait, whats this?

    http://www.redtomax.com/data/powers/...ntrol.Dominate

    Say, Dominate has no positional component?

    Thusly the psi "hole" still exists since psi controls are non-positional, albeit to a lesser extent then a resist set.
  17. Quote:
    Originally Posted by Psiphon View Post
    They have positional defense which includes the majority of psi.
    Thusly the psi "hole" still exists since psi controls are non-positional, albeit to a lesser extent then a resist set.

    Quote:
    Originally Posted by Psiphon View Post
    Neither my /SR Scrapper or Shield/ Tank have any issues with Psi damage.

    Neither does my fire tank.
  18. Shield tanks dont have psi defense or resist.
  19. Airborne_Ninja

    An Arch Nemesis

    The nemesis system in CO is terrible and AE blows it out of the ******* water.
  20. AR/EM is pretty much the best combo.
  21. Quote:
    Originally Posted by Samuel_Tow View Post
    Almost no game I've seen represents them as a weapon useful for hitting multiple target, so much as a weapon useful for hitting a single target HARD.
    Pretty much every MMO that has shotguns in it uses them as AoE weapons. The only exception I can think of is Planetside.