An Arch Nemesis


Airborne_Ninja

 

Posted

So, ive never played champions online, and probly never will, i love coh too much

Occasionally tho, ive picked up the box to look, and one thing i really do like about it is the ability to create and name your Arch Nemesis, and have them appear randomly throughout the game. At least thats how i interpret how it works (like i said ive never played it) How cool would it be to have an addition to the costume creator where you created your arch nemesis' appearance and then interacted with them throughout the storyline of coh? nearly EVERY comic hero has one, and i feel its an important aspect.

How would it work? i propose these ideas

1. Introduction to your nemesis

Comic arch nemesis' seem to always have something in common to the hero, and vice versa. So, give every player who wants to a mission in the early levels (10-15?) that is origin specific. this mission would give a brief story of how the two met, Mutant, for example - Hero-x is sent on a mission to raid an troll base. the trolls have stolen some powerful item that gives them the ability to er...um...see into the future, how bout that. you fight thru the mobs, only to discover your arch nemesis preparing to steal the item for himself. And it would work the same for villains. a lot of "you'll never catch me" and "you pathetic weakling hero" ensues, ending in the arch nemesis maybe teleporting out (like the rikti in the new cape mission) or going to jail, only to break out again for further encounters

2. Slow escalation of plotline

you wouldnt see your nemesis for once but every 3 or so levels. And each time he or she appeared, they would be stronger. Slightly less so than you, so you can have a fighting chance. We don't want you facing an AV every few levels in the lower levels. Slowly, your nemesis would get stronger and stronger until, at 50 they were at AV status, and you would need a team to take them down. Every time you faced your nemesis, also, he or she would be trying to accomplish their own ends, like further their empire, increase their power, stuff like that. until that final fight, where you put them away/defeat them permanently/suck them into an alternate universe...i dunno. you get the point

3. a point system

perhaps there needs to be a point system implemented so that you can control how much your nemesis grows in power, example: "Hero-x! Nemesis-x has been spotted trying to raid a crey lab in possession of powerful items that will expand his abilities exponentially" >>this mission will grant your nemesis 10 points to his overall power unless you defeat him<< if you let it go, he get more powerful. make this a timed mish with a shorter duration, perhaps 30 mins.

4. Things needed to make this work

- the nemesis designer needs to mimic the hero/villain designer. You need to be able to choose what archtype and powerset your nemesis will be (or perhaps limit it to 2 or three possiblilities from each category to increase the surprise value)

- there probably needs to be a way for this to be optional, as not everyone will see it as totally and undeniably epic

- and as always, there needs to be a want for it from all of you i have a lot of things that i think would be cool in the game, but most of them will stay in my head, haha

5. Potential problems

- legal stuff. I think at least one of the coh creators left to go work on champions, so i dont know if there are any contractual things standing in the way of this, as i think its a pretty big part of champions

- writing time. were looking at probably 50 different missions that would need to be written, considering all the origin specific stuff, and the missions throughout the time you are leveling up

- Code. can the existing engine easily accomodate you bumping into your nemesis that frequently? im pretty sure it can, but i dont know much about that stuff.

And im sure there are others

Please, tell me what you think of this.


I dont have a siggy.....sad huh

 

Posted

Not really all that useful when you consider that the AE exists.

That said, I wouldn't be opposed to being able to flag certain villain/hero characters for showing up at random in my other character's missions (and this has been a suggestion that's been around for a...long time and is one of those "if we could do it over" features that carried over to Champions). One particularly strong example would be a way to keep bank missions from getting boring once they stop spawning AV-level critters at 45+. Yeah, certain sets are horrifyingly lethal when given to the AI with AV multipliers but hey, I like it challenging (and you can control what spawns anyway so...).


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Posted

Might be fun for a later issue, most likely not 17. They need to focus on GR for now.


 

Posted

Quote:
Originally Posted by LostHalo View Post
Not really all that useful when you consider that the AE exists.
^This, for me.

You can do everything you asked for in your post, OP.


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Posted

Quote:
Originally Posted by DumpleBerry View Post
^This, for me.

You can do everything you asked for in your post, OP.
I mean no direspect, but you really cant

in AE, you cannot PERSONALLY:

- decide what your nemesis will look like, what archetype, what powerset they will have. The arc creator does this for you

- interact with your nemesis throughout your hero/villains's career

- decide, through your actions, how strong your nemesis will become, since the missions are set in stone and there are no options for an alternate arc if you fail a mission in AE (that i know of, correct me if im wrong )

I had in mind something more grand than you can create in an AE mission. think batman/joker or fantastic 4/dr doom, spiderman/venom, superman/lex luther. Im suggesting someone that your character is personally involved with. Maybe they have some sort of vendetta against them for past crimes, or for screwing up there plans (as those pesky heroes always do)

I just think, its SUCH a big part of superhero lore, that it seems like a big thing to leave out of the game. and, with all due respect, AE just doesn't cut it as a medium for that sort of thing


I dont have a siggy.....sad huh

 

Posted

Yes, lets bring in our nemeisises! I want to the chase me around like a crazy man that wants a hot girl.... But I want them to kill me lol.


 

Posted

what would happen if you're on a team and this guy/gal shows up? Would it be the leader's? Or all the team's? Either would be cool I guess.
Heck even in Pokemon you get a rival...


 

Posted

Quote:
Originally Posted by Power_NA View Post
Yes, lets bring in our nemeisises! I want to the chase me around like a crazy man that wants a hot girl.... But I want them to kill me lol.
If I can't have her/him, NO ONE CAN!!! XD


 

Posted

I think we should get them at level 10, maybe 15, : D


 

Posted

Quote:
Originally Posted by Pyroguy View Post
I mean no direspect, but you really cant

in AE, you cannot PERSONALLY:

- decide what your nemesis will look like, what archetype, what powerset they will have. The arc creator does this for you

- interact with your nemesis throughout your hero/villains's career

- decide, through your actions, how strong your nemesis will become, since the missions are set in stone and there are no options for an alternate arc if you fail a mission in AE (that i know of, correct me if im wrong )

I had in mind something more grand than you can create in an AE mission. think batman/joker or fantastic 4/dr doom, spiderman/venom, superman/lex luther. Im suggesting someone that your character is personally involved with. Maybe they have some sort of vendetta against them for past crimes, or for screwing up there plans (as those pesky heroes always do)

I just think, its SUCH a big part of superhero lore, that it seems like a big thing to leave out of the game. and, with all due respect, AE just doesn't cut it as a medium for that sort of thing
ok im no good with the whole posting pics to the forums so i'm just gonna say...

FACE/PALM.....

everything can be done in the AE pretty much. so it cuts it.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
ok im no good with the whole posting pics to the forums so i'm just gonna say...

FACE/PALM.....

everything can be done in the AE pretty much. so it cuts it.
Can your nemeisis attack you when you are leveling up.
Can he attack you while dancing wonder Atlas?
I bet there are other things you can't do.
Beside you only get 3 missions to make so you can have a nemeisis with all 80 heroes and 20 villians unless you spent like $500 lol and you can have many missions with them without you making them.

Also I want the to attack me in Mayhem/safegaurd mission : D


 

Posted

Quote:
Originally Posted by Power_NA View Post
Can your nemeisis attack you when you are leveling up.
Can he attack you while dancing wonder Atlas?
I bet there are other things you can't do.
Beside you only get 3 missions to make so you can have a nemeisis with all 80 heroes and 20 villians unless you spent like $500 lol and you can have many missions with them without you making them.

Also I want the to attack me in Mayhem/safegaurd mission : D
do us all a favor and go back to sleep please.

yes all this can be done in the AE except for lving up. and you don't need to have all the heroes and villians in a mish. the whole idea of the AE is to make your missions the way you want(with some exceptions) and to be able to make your nemesis for those missions. i see nothing wrong with what we have in place for this other then our options for creating missions needs to be updated a bit.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
do us all a favor and go back to sleep please.

yes all this can be done in the AE except for lving up. and you don't need to have all the heroes and villians in a mish. the whole idea of the AE is to make your missions the way you want(with some exceptions) and to be able to make your nemesis for those missions. i see nothing wrong with what we have in place for this other then our options for creating missions needs to be updated a bit.
It is to early to go to sleep hehehe.

And I don't want to have to make a mission. Like Champions Online every 6 hours your minions attack drop a clue, it gives random missions : D Though I do hope they attack more often, and have lots more missions. I like every hero/villian you make to have a nemeisis hunting you down. They could ambursh you when you less expect it. It will be so cool. MA seem to have only farmers now.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
ok im no good with the whole posting pics to the forums so i'm just gonna say...

FACE/PALM.....

everything can be done in the AE pretty much. so it cuts it.
ok, after re reading what i posted, yeah, that was deserved

i suppose you can do most of those things, besides your actions having a direct impact on your nemesis.

But what im suggesting is an actual entity that interacts with you throughout the game. AE is simply you creating a video game for you to go and play. On a personal level, it ends there. This idea is beyond the scope of what AE can EVER offer. I admit, i was wrong in my previous post, it is possible to create a "nemesis" in AE, but it is severely limited


I dont have a siggy.....sad huh

 

Posted

Quote:
Originally Posted by Power_NA View Post
It is to early to go to sleep hehehe.

And I don't want to have to make a mission. Like Champions Online every 6 hours your minions attack drop a clue, it gives random missions : D Though I do hope they attack more often, and have lots more missions. I like every hero/villian you make to have a nemeisis hunting you down. They could ambursh you when you less expect it. It will be so cool. MA seem to have only farmers now.
and also, i dont want a champions-esque system. IMO this game is superior, and if this idea were ever looked at seriously, i am quite positive the end result would be nothing like champions


I dont have a siggy.....sad huh

 

Posted

While you can design one in AE, for me AE is as it's presented in-game; a virtual experience that my character undergoes.

I would love a nemesis system where you design your nemesis exactly like you design your own character (power colouring included. Yum), but with the addition of a 'personality' tab, or something along those lines. Something that lets you pick between a few presets like 'Evil Genius', 'Mad Scientist', 'Vigilante', and this option decides what dialogue they use. (Or maybe you could type in their dialogue manually, if it could be abuse-proof). They'd then appear in missions (even if it's only radios and safeguards). It's something I've hoped for for some time, but I can see that it would probably be a little too much work for something that isn't that big a thing.


 

Posted

there you go, this is the type of thing im thinking


I dont have a siggy.....sad huh

 

Posted

If something like this came about, I'd want more control over it than proposed in this topic. I don't want my origin to determine how I met my nemesis or what his motivation is, I want to determine it. I want to control what he says, why he strikes, so on and so forth. I also want to decide if it's a single entity or a group. Or both.

After seeing what the AE can do, I'd want to see that kind of flexibility in any sort of nemesis system. If it didn't let me customize my foe(s) exactly as I wanted them to be, then it wouldn't be worth dealing with for me and would look half-done compared to everything else we're allowed to customize.


 

Posted

The nemesis/arch-rival system has been previously suggested many times, before CO was even a concept (in fact I'm pretty sure Jack took the idea from these boards and ordered it implemented when he went to run that game). I'm 100% certain the devs have considered this idea, and would probably love to implement it into the game in a way that would blow the other game's system clear out of the water. That said, basically everyone at Paragon Studios is likely working on GR right now, and I'll thank them graciously to keep it that way until its release and inevitable multiple bug fixes post-release all come to pass.

It's a very nice concept, but the priority is still getting the new expansion polished to a mirror finish and ready to ship on time. My personal prediction: "Issue 20: It's a Nemesis Plot".


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Posted

Quote:
Originally Posted by TwilightPhoenix View Post
If something like this came about, I'd want more control over it than proposed in this topic. I don't want my origin to determine how I met my nemesis or what his motivation is, I want to determine it. I want to control what he says, why he strikes, so on and so forth. I also want to decide if it's a single entity or a group. Or both.

After seeing what the AE can do, I'd want to see that kind of flexibility in any sort of nemesis system. If it didn't let me customize my foe(s) exactly as I wanted them to be, then it wouldn't be worth dealing with for me and would look half-done compared to everything else we're allowed to customize.
agreed. totally.

And also, dont get me wrong, i really wanna see GR shine when it launches as well (i think all the devs are too busy working on it to read much of the forums atm anyways )


I dont have a siggy.....sad huh

 

Posted

The nemesis system in CO is terrible and AE blows it out of the ******* water.


 

Posted

Quote:
Originally Posted by StormSurvivor View Post
While you can design one in AE, for me AE is as it's presented in-game; a virtual experience that my character undergoes.

I would love a nemesis system where you design your nemesis exactly like you design your own character (power colouring included. Yum), but with the addition of a 'personality' tab, or something along those lines. Something that lets you pick between a few presets like 'Evil Genius', 'Mad Scientist', 'Vigilante', and this option decides what dialogue they use. (Or maybe you could type in their dialogue manually, if it could be abuse-proof). They'd then appear in missions (even if it's only radios and safeguards). It's something I've hoped for for some time, but I can see that it would probably be a little too much work for something that isn't that big a thing.
^ this.

This is one feature that tempts me to try CO as it adds something that I feel is severely missing from CoX. Randomness. When you do a mission... you pretty much know what you're in for and aside from that you know that being a superhero you're very unlikely to get killed. A random moment where you end up fighting a nemesis who has a legitimate shot of killing you would be fun. Let's say he does, then maybe they can set up a reveng arc that let's you hunt him down.

As has been stated I'm sure devs are not going to stop working on GR for this but it's something IMO that should definitely be looked at when they're finished.


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Hell Runner 35 Fire/Fire brute

 

Posted

Quote:
Originally Posted by Airborne_Ninja View Post
The nemesis system in CO is terrible and AE blows it out of the ******* water.

The Nemesis system sucks in CO because of poor implementation and not because it's a bad idea. AE lets my character "pretend" to have an arch-enemy, not really have one.


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Posted

Quote:
Originally Posted by Anti_Proton View Post
The Nemesis system sucks in CO because of poor implementation and not because it's a bad idea. AE lets my character "pretend" to have an arch-enemy, not really have one.
I'm not sure how it works in CO but assuming it does suck then I have to completely agree with the above. Poor implementation does not make it a bad idea.


Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute

 

Posted

The one thing I've noticed about these forums, is that no matter how good an idea is, if it was already done in CO but not in COH, a LOT of people will say it sucks.