Two Questions I hope I can get answers to
Ok out of all the revelatory stuff coming out there are two (not terribly) critical questions that have bugged me for a while and I'd really love to get answers to them.
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How can you have the flying disc?
I need it for Capitaine Disco...
The only way in which I can think of is that it was just how it was given out. It was basically a mission reward (or a badge award... depends on how you did it), so it just got allocated to that *growing* collection.
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Other powers get allocated differently though - so a temp power seems more deliberate than accidental
How can you have the flying disc?
I need it for Capitaine Disco... |
It's on the marketplace - if somebody throws one to you, you get a one time use version
Thelonious Monk
Other powers get allocated differently though - so a temp power seems more deliberate than accidental
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There are your inherant powers (sprint, rest, ninja run... basically everything that *can* unlock when you start a new character. This also includes the costume power).
Then there are the accolades. Fair enough, combination of powers.
Then, and to be fair, I think "temporary powers" is the "catch everything else". category. Although they did have the incarnate powers have their own splits....
Looking through the list, I noticed that "Call to Power" is also listed under the temp section. Now, you have to remember that the villain and hero versions of Oroborus are *different* maps. And if i remember correctly, the oroborus travel power is *linked* to the map.
So if you change alignment you end up having to get another version of it (in this case going from hero to villain actually means that you are swapping powers out).
Could they have categorized it differently? Yes, but i believe that in their initial development of Oroborus, they just throw it into the Temp Power bin, using it as a catch all category (for the stuff that isn't inherent, nor what they viewed as an "accolade").
*shrugs* I think that you might have been reading too much into why it was categorized as such...
Ok out of all the revelatory stuff coming out there are two (not terribly) critical questions that have bugged me for a while and I'd really love to get answers to them.
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2. They did indeed say that the Flying Disk was a new tech test, and they had further plans for it. I don't know what they would have done with it, but I loved the idea of a Defender that worked by giving teammates (and themselves) new powers to use.
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My guess: they did not want to add its own category box and for some reason did not think it should be an Accolade nor inherent so they tossed it in the next best category: Temp.
I think even if they wanted they cant change the location after things are launched because things broke big time, at least not without creating a new power and revoking the old one from everyone's build.
I often wondered if it was simply a case of making it a temp power because that was the easiest. What backs that up in many ways is the fact that the whole Powers UI had devolved into a right mess over the years and was in dire dire need of a clean up and never got it - and there were several calls for it. So either the Devs didn't see it as a priority (unlikely) or it was a bigger job to fix than any potential benefit.
I'd love to get an official word though just... I dunno. It's something that's always bugged me.
As for the disk, I would have loved to be able to use a similar delivery system for MM upgrades and placing of thinks like land mines and poison traps. Target a patch of ground and throw them there.
Thelonious Monk
2. Big Red Ball.
(Kidding)
When it was being tested, they told us that the Flying Disc was a combination of two things: 1) a test on new tech for using a power to grant someone else a power, and 2) the pet side-project of somebody who is really into ultimate frisbee.
Nothing was announced for what that tech was testing specifically, but I always assumed it would be related to either more market items or later Incarnate powers.
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1) I can't say specifically for Ouro portal, but the term "Temp Power" rapidly grew beyond what it originally meant, and became a catch-all phrase for any power that we wanted to grant to players outside of Power Sets. For example, Ninja Run. There were plans to better organize these so they'd be easier to access.
2) It was a fun idea that I had after seeing what Black Scorpion did with the Holiday Gift Giving temp power (there it is again), and soon after, the Cupid Arrow. If you think about it, all three powers work the same way. That is, create a power that makes it look like you're hitting another player, and then have the player react as if they were hit.
A few folks (not me) around the studio were pretty hardcore about Ultimate Frisbee, including the director of development, who wanted some way to incorporate it into the game for a while. It dawned on me that we could reuse the gift giving tech to create a Flying Disc power. It was always meant as a fun item, nothing more. Which isn't to say that the tech itself was frivolous, far from it.
We did want to set it up so that the German Shepherd pet could interact with it, but stuff happened.
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2) It was a fun idea that I had after seeing what Black Scorpion did with the Holiday Gift Giving temp power (there it is again), and soon after, the Cupid Arrow. If you think about it, all three powers work the same way. That is, create a power that makes it look like you're hitting another player, and then have the player react as if they were hit.
We did want to set it up so that the German Shepherd pet could interact with it, but stuff happened. |
When the OPortal was first being developed, it was a true Temp Power -- something you needed to regain every now and again. Relatively early in the process, it was decided that was stupid and it should be permanent. During that transition, it should have been moved from Temp Power to Accolade...but I didn't think of it at the time.
So, mea culpa.
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1) I can't say specifically for Ouro portal, but the term "Temp Power" rapidly grew beyond what it originally meant, and became a catch-all phrase for any power that we wanted to grant to players outside of Power Sets. For example, Ninja Run. There were plans to better organize these so they'd be easier to access. 2) It was a fun idea that I had after seeing what Black Scorpion did with the Holiday Gift Giving temp power (there it is again), and soon after, the Cupid Arrow. If you think about it, all three powers work the same way. That is, create a power that makes it look like you're hitting another player, and then have the player react as if they were hit. A few folks (not me) around the studio were pretty hardcore about Ultimate Frisbee, including the director of development, who wanted some way to incorporate it into the game for a while. It dawned on me that we could reuse the gift giving tech to create a Flying Disc power. It was always meant as a fun item, nothing more. Which isn't to say that the tech itself was frivolous, far from it. We did want to set it up so that the German Shepherd pet could interact with it, but stuff happened. |
When the OPortal was first being developed, it was a true Temp Power -- something you needed to regain every now and again. Relatively early in the process, it was decided that was stupid and it should be permanent. During that transition, it should have been moved from Temp Power to Accolade...but I didn't think of it at the time.
So, mea culpa. |
I was concerned (hoping?) that somehow we'd get to the end of the whole "coming storm" thing and that Ouroboros would become redundant and the clue was that the power was a temp. My thinking was Mender Silos would say something like "Ok, you saved the universe and the future, so we're going back to the present to continue messing with your heads" and "whoosh" no more Ouro portal (but we'd probably have a universal TP system to places we wanted to go by then.) Either that or maybe Silos himself was a bad guy and we'd have to deal wtih him, and in the process, Ouroboros would be destroyed. You can imagine the glee I felt when Paragon let the teasers of the Destroyed Ouroboros images free - I was like "YESYESYESIKNEWIT" and then I was like "OHBOLLOCKSIWASSOWRONG"
Thanks for chiming in there chaps
Thelonious Monk
Ok out of all the revelatory stuff coming out there are two (not terribly) critical questions that have bugged me for a while and I'd really love to get answers to them.
- Why was the Ouroboros Portal a Temp Power? I know I've asked this before but it struck me that there's an implication that somehow, Ouroboros was going away some time. In one view, that makes perfect sense. Once the Coming Storm had been dealt with Silos had no need to keep the floating palace - but of course it would have removed a very convenient travel power, and a place to buy/sell cool stuff.
- Flying Disc: Was this a test of a new tech? What was the likely outcome going to be? New powers? It seemed to be a lot of work for a toy (but fun to use when queued for Trials) Where were the Devs hoping to go with that?
That's it.Thelonious Monk