The "Why"
Again...I am working at Cryptic as we speak, and I have not heard the slightest peep about this. To be honest, little is said about CoH these days other than to marvel over some new piece of tech and comment 'Didn't we have this in the CoH engine like 8 years ago?'
It would be very unfair to go on some sort of anti-Cryptic or anti-Champions Online campaign based on unsubstantiated rumors. NCSoft chose to end this game we all love, shutter Paragon Studios, and release their dedicated team of talented people into the wild. I have no idea why, but as far as I know it has nothing to do with Cryptic/Perfect World. |
you see? Dupin rares has taken us all to the Americans.
Thanks for invoking the dragon. This, my friends, is how we've always reacted. Shock, then anger, then tears, then our natural snarkyness kicks in.
We're not dead yet.
optimism isn't my strong suit but I've been known to dabble from time to time.
There's still time for somebody to save the day. I cannot believe that there isn't sombody in the gaming industry that isn't looking at this situation and thinking... "you know, I wonder what it would take for us to pick up that highly successful franchise and make it run."
We're not dead yet. And in comics, nobody stays dead forever....
Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.
My friends and I were contemplating this at dinner tonight. We theorized that perhaps NCSoft is having unexpected cash flow problems just when the CoH license was due for renewal. So the corporate suits decided to shut down Paragon ASAP and channel the money into another project (say, GW2).
It's entirely speculative, but of the theories we've got it seems like the best fit. -D |
Everyone assumes that its ludicrous to shut down a profitable or even break-even business endeavor, but the practical reality is that its not always that simple, and even when it is business decisions are rarely made by singular authoritative figures. They are often ultimately shaped by a large number of people all with their own agendas.
This happens at every scale of a business. I can't tell you how many times a small CoH game change happened that the players blamed on a particular dev, when it turned out to be more the case that eight voted this way and seven voted that way, and the eights won. Some *body* made this decision at NCSoft, but I guarantee there were lots of voices in that guy's ear, and this wasn't entirely as sudden a thing as it appears. It was probably a tipping point thing.
Its easy to want to find singular causes for large events, but often there isn't one. The finances changed. The voices changed. The wind direction changed. And suddenly it seemed obvious today that Paragon Studios should be shuttered when it seemed obvious yesterday that it shouldn't be. That's how these things often happen.
Don't assume everyone at NCSoft wanted us closed down today. Don't assume everyone at NCSoft wanted us to succeed yesterday.
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I wonder if the shutting of Paragon Studios had something to do with the unnamed project that some of the developers etc. had moved over too. NcSoft may have decided they were going to stop putting funds into the project, and instead of just shutting it down, shut down all of PS. (I.E. throwing the baby out with the bath water.) Shear speculation on my part.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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I really don't think the licensing rumor holds water. There is some pretty basic math here. NCSoft posted a loss of 6 million. There were 80 people at Paragon. Assuming an average salary of 75k (yeah, that might be low for where they are in CA, I dunno), that comes out to... yeah... 6 million.
Is it sudden? Yep. Does it suck? Absolutely, especially for those 80 employees. But I don't think it is due to underhanded financial maneuvers related to a license. But this is a foreign company... one that has already shut down games (Auto Assault, Tabula Rasa) pretty quickly when the financials dictated it.
I am going to miss this game a lot, but I am going to miss the Justice community more.
If Cryptic is smart, they will snatch up as much of this newly available and experienced talent as they can afford.
I wonder if the shutting of Paragon Studios had something to do with the unnamed project that some of the developers etc. had moved over too. NcSoft may have decided they were going to stop putting funds into the project, and instead of just shutting it down, shut down all of PS. (I.E. throwing the baby out with the bath water.) Shear speculation on my part.
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What I find puzzling is the way that they are kicking everyone out the door.
When Auto Assault shut down, they kept the studio in charge until the last day.
When Tabula Rasa shut down, they didn't just keep the devs running it, they had a big end of the world event that fit the theme of the game perfectly and made for a truly legendary ending.
With City of Heroes, they shuttered the studio and are, apparently, putting the game on bare maintenance until a pre-ordained shutoff date. At this moment, at least, it looks like we won't even get Issue 24, let alone any kind of an end of the world final battle.
It feels like someone deliberately went out of their way to kill the game, not just shut it down for performance reasons.
It would be very unfair to go on some sort of anti-Cryptic or anti-Champions Online campaign based on unsubstantiated rumors. NCSoft chose to end this game we all love, shutter Paragon Studios, and release their dedicated team of talented people into the wild. I have no idea why, but as far as I know it has nothing to do with Cryptic/Perfect World.
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However, I fully realize that finding whatever was responsible changes nothing in the end, and yet, knowing why would definitely provide some closure to what one might associate with the sudden announcement of terminal illness in a longtime friend.
I have an alternate theory. There were people within the NCSoft corporate structure that liked CoH, and some that didn't. For a long time we were protected by the ones that liked it, even though we only made a small amount of money for them. With the added stress of NCSoft's current financial numbers, those people couldn't protect the game anymore from the ones that wanted to shutter the game, whether it made money or not, as a distraction from their other products more critical to their bottom line.
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What I find puzzling is the way that they are kicking everyone out the door.
When Auto Assault shut down, they kept the studio in charge until the last day. When Tabula Rasa shut down, they didn't just keep the devs running it, they had a big end of the world event that fit the theme of the game perfectly and made for a truly legendary ending. With City of Heroes, they shuttered the studio and are, apparently, putting the game on bare maintenance until a pre-ordained shutoff date. At this moment, at least, it looks like we won't even get Issue 24, let alone any kind of an end of the world final battle. It feels like someone deliberately went out of their way to kill the game, not just shut it down for performance reasons. |
EDIT:
Well now, THIS is interesting...
http://www.bloomberg.com/news/2012-0...st-holder.html
But this theory stands to question precisely what the heck would Nexon have to gain from shuttering CoX? They don't have a product in the same genre of MMO.
EDIT 2:
And it just gets better. Apparently, someone at NCSoft would rather ax an American studio for short-term gains to recoup for bad projects overseas in Korea.
http://massively.joystiq.com/2012/08...6m-loss-in-q2/
Arcanaville might be right - this is likely not an informed decision but rather the work of someone in management who is doing this based on personal preferences. I'm sure the Nexon deal is involved in this somehow with the financial blunder motive (though their participation in the actual decision of CoX's shutdown is unlikely) as shutting down CoX will recoup some losses very quickly but at a loss of long-term capitol. If the ideology followed by the banks involved in the financial crisis and recession are any indicator, corporate executives don't look twice at long-term gains due to their shortsighted personal goals.
In that case, you can bet I won't be giving NCSoft one more cent, ever.
The licence for the Game Engine was also likely a factor. Instead of spending money to make money, NCSoft decided to let that ship sink as soon as it came time to renew. This scenario was very likely premeditated with all the above topics playing some role.
Raid Leader of Task Force Vendetta "Steel 70", who defeated the first nine Drop Ships in the Second Rikti War.
70 Heroes, 9 Drop Ships, 7 Minutes. The Aliens never knew what hit them.
Now soloing: GM-Class enemy Adamaster, with a Tanker!
Again...I am working at Cryptic as we speak, and I have not heard the slightest peep about this. To be honest, little is said about CoH these days other than to marvel over some new piece of tech and comment 'Didn't we have this in the CoH engine like 8 years ago?'
It would be very unfair to go on some sort of anti-Cryptic or anti-Champions Online campaign based on unsubstantiated rumors. NCSoft chose to end this game we all love, shutter Paragon Studios, and release their dedicated team of talented people into the wild. I have no idea why, but as far as I know it has nothing to do with Cryptic/Perfect World. |
If it was revealed that Perfect World did make the renewal impossible, there would be an anti-Cryptic/Perfect World/Champions Online campaign. I know that would not be good for you, but is lying about it being good to us?
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I feel it would be best if NCSoft just came out and posted WHY they are shutting game down.
That would end all speculations....
I may be misinformed, but I only work here...I'll ask Jack about it next time I see him.
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Also... Never got myself to hate (that much) Jack. So, I guess, a salute to all your cryptic ex-devs... And if all comes to a flunk, maybe there would be a nice new home for our beleved Paragon Studios people...
So, NCSoft, come out of the dark and just tell us WHY...
"Looks can be deceiving" - Statesman (in Memoriam)
You know what... I've seen two theories bouncing around in the forums: NCSoft license of the game engine is ending and they aren't/can't renew, or that CoH has started losing money for them.
What I haven't seen it the possibly law suits for copyright infringement could be the cause.
Who hasn't been guilty of stealing the look of a copyrighted character? I know I have a few, but changed the names enough that it shouldn't matter. They were tributes to the comicbook characters, not attempts to recreate them.
But in my just under 2 years of playing, I've seen several Hulks - each with the Hulk name included in the name, one She-Hulk with just a number after it to make it different, several Captain America clones - the only name of which I recall was something like "Rogers Agent of Sheild", a few Batmans, a couple of Supermans, etc.
At the end of the day, it doesn't really matter WHY the game is being unplugged... that was bound to happen eventually anyway.
But that doesn't mean we don't deserve to be told.
Yes, the CoH player community is mad and looking for a villian. You say you do not know, but point the finger at NC, when no real answers about the license are being revealed.
If it was revealed that Perfect World did make the renewal impossible, there would be an anti-Cryptic/Perfect World/Champions Online campaign. I know that would not be good for you, but is lying about it being good to us? |
I have the good fortune to be gaming buddies with Matt Miller and had the opportunity to ask him last night (Sat) if there was anything to the theory Sylph Knight laid out in the OP. His response was a resounding NO! He indicated NCSoft has what they need to keep Paragon Studios & CoH running if that's what they want. Unfortunately, they made a business decision to shutter the studio and eventually shut down the game. Time will tell how well that works out for them.
Now I don't know you, so likewise you don't know me, and so there isn't any particular reason for you to believe a thing I've just said. It is however, the truth as I know it, and so I cannot stand by when you impugn the integrity of a former developer of the game who was so good to us when he was at Paragon Studios.
Again...I am working at Cryptic as we speak, and I have not heard the slightest peep about this. To be honest, little is said about CoH these days other than to marvel over some new piece of tech and comment 'Didn't we have this in the CoH engine like 8 years ago?'
It would be very unfair to go on some sort of anti-Cryptic or anti-Champions Online campaign based on unsubstantiated rumors. NCSoft chose to end this game we all love, shutter Paragon Studios, and release their dedicated team of talented people into the wild. I have no idea why, but as far as I know it has nothing to do with Cryptic/Perfect World. |
A game is not supposed to be some kind of... place where people enjoy themselves!
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In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
I have an alternate theory. There were people within the NCSoft corporate structure that liked CoH, and some that didn't. For a long time we were protected by the ones that liked it, even though we only made a small amount of money for them. With the added stress of NCSoft's current financial numbers, those people couldn't protect the game anymore from the ones that wanted to shutter the game, whether it made money or not, as a distraction from their other products more critical to their bottom line. There is now one less game vying for server resources, bandwidth, admin time, support and maintenance time, and one less game competing with their other games. Even selling the game to a third party might keep a game alive that was diverting players from their other games.
Everyone assumes that its ludicrous to shut down a profitable or even break-even business endeavor, but the practical reality is that its not always that simple, and even when it is business decisions are rarely made by singular authoritative figures. They are often ultimately shaped by a large number of people all with their own agendas. This happens at every scale of a business. I can't tell you how many times a small CoH game change happened that the players blamed on a particular dev, when it turned out to be more the case that eight voted this way and seven voted that way, and the eights won. Some *body* made this decision at NCSoft, but I guarantee there were lots of voices in that guy's ear, and this wasn't entirely as sudden a thing as it appears. It was probably a tipping point thing. |
Or sometimes, the people above just don't get along with the head of a business line below them, and favor a different one.
So the broad theory you outline makes sense to me.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Before you question a man's integrity, you should have pretty good evidence to back up your claims. I don't see anything of the sort.
I have the good fortune to be gaming buddies with Matt Miller and had the opportunity to ask him last night (Sat) if there was anything to the theory Sylph Knight laid out in the OP. His response was a resounding NO! He indicated NCSoft has what they need to keep Paragon Studios & CoH running if that's what they want. Unfortunately, they made a business decision to shutter the studio and eventually shut down the game. Time will tell how well that works out for them. Now I don't know you, so likewise you don't know me, and so there isn't any particular reason for you to believe a thing I've just said. It is however, the truth as I know it, and so I cannot stand by when you impugn the integrity of a former developer of the game who was so good to us when he was at Paragon Studios. |
There is a bunch of hate towards NCSoft, without any explanations on the shutdown. I've done what I can to discover things, to make an informed opinion before blaming someone. So, yes I questioned BaB's post, cause he stated he does not know what is happening and that we shouldn't protest Cryptic/Perfect World, but at the same time indirectly calls on a protest of NCSoft. That was unfair, cause he has no evidence. Flame me, Flame him too.
I also questioned Jack in person awhile back about CoH (ED, Level Cap, Tanks). He left me thinking he didn't care much of what we thought. Maybe he didn't like my questions, but I'll still keep my signed nerf bat. Where is Jack now? How does he really feel about us? And who has the rights to the game engine?
Other than NCSoft and Perfect World, there's the Nexon share buy and Bluehole stealing Lineage 3 codes to make TERA. I'm sure there's more going on, but NCSoft is taking hits, internally and externally. Despite being a healthly looking company, I wouldn't be surprised if NCSoft was bought out in the next couple of years. The recent loss on financials appear to be short-term costs (lots of severance), that will fade and profits should rebound.
Since I don't know you, but you appear to know the people on the inside -.- I will trust what you say and stop posting things in the nature that Cryptic/Perfect World had anything to do with the demise of CoH after this one. However, should you be pulling my cape, I will trash Cryptic/PW (posts, conventions, game reviews, e-mails, letters, general conversations, etc.) any chance I get. If you are right, same goes with NCSoft.
What I find puzzling is the way that they are kicking everyone out the door.
When Auto Assault shut down, they kept the studio in charge until the last day. When Tabula Rasa shut down, they didn't just keep the devs running it, they had a big end of the world event that fit the theme of the game perfectly and made for a truly legendary ending. With City of Heroes, they shuttered the studio and are, apparently, putting the game on bare maintenance until a pre-ordained shutoff date. At this moment, at least, it looks like we won't even get Issue 24, let alone any kind of an end of the world final battle. It feels like someone deliberately went out of their way to kill the game, not just shut it down for performance reasons. |
Formerly "Back Alley Brawler"
Not necessarily.
A lifetime ago, I was an acquisitions librarian for a major state university library, and although I wasn't directly involved in any way, shape, or form in our university library's licensing contracts, my boss--who was--showed our department what went into them. Most of her job involved negotiating and rewriting renewal contracts.
The dirty little secret of academic libraries is that their budgets are squeezed by two factors: serials costs, and licensing costs (particularly major search engines and serials databases, like EBSCOHost). These are licensed annually, and the private companies involved (EBSCO, Elsevier, etc). are cut-throat. If your college or university library can't pay, too bad. At the time, site-licenses were a particular nightmare, and still are for some smaller colleges and universities: "Well, we can sell you a discount license, which will allow you to have the internet database, but only two users can use it at the same time." The college I teach at now lost the Opposing Viewpoints database license (which was one of these discount two-user-only site licenses) about three years ago, in part due to budget cuts and in part because OV jacked their annual price up substantially. Furthermore, the amounts these licenses rise far exceeds the rate of inflation. When I was in acquisitions, the average serials and database licensing rose 12% annually. We were always on the lookout for journals we could cancel. Again, when I was in ACQ, regional university and college libraries were starting to band together (basically unionizing) to try force the publishers to lower their rates ("If you charge x, none of us will buy your database, then") or to sidestep the process entirely (which gave birth to JSTOR).
In any event, my point is that I know, with absolute certainty, that license renewal contracts with open-ended renewal options not only occur, but are standard in academic publishing and in academic database/IP/search engine softwares. I certainly wouldn't presume to say that's true across the entire private sector, but I'd hazard a guess that it is not unheard of (and, in my opinion, probably standard, as it is within the academic sector).
[Edit: Regarding the overall premise of the OP, it makes a lot more sense to me than "the CEO is crazy/irrational". I don't like explanations that require entities to be behaving irrational in order to work. Ultimately, they don't fit Occam's Razor. I know that business doesn't always--or even often--operate rationally, but I also don't like premising explanations on the insanity of the actors involved.]
In that case, the amount would be negotiable in the contract because both sides do not know what the value of the content will be in five years. But in this case, I personally would not have signed the contract without a right to renew at a specified cost. The value of the original game engine cannot rise, separate from inflation.
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Before you question a man's integrity, you should have pretty good evidence to back up your claims. I don't see anything of the sort.
I have the good fortune to be gaming buddies with Matt Miller and had the opportunity to ask him last night (Sat) if there was anything to the theory Sylph Knight laid out in the OP. His response was a resounding NO! He indicated NCSoft has what they need to keep Paragon Studios & CoH running if that's what they want. Unfortunately, they made a business decision to shutter the studio and eventually shut down the game. Time will tell how well that works out for them. |
Bear in mind that NCSoft is a Publisher and not a Developer (insofar as CoX is concerned), and Publishers are like a strange combination of bank and pusher. That's not to say they're all bad, but the term Executive Meddling generally refers to changes forced by a Publisher which are intended to provide what the Publisher sees as a feature that it can market regardless of the significance to the rest of the game. I myself have always wondered exactly how much of CoX was changed from Alpha to Beta after NCSoft entered the picture all those years ago.
That said, Publishers are a necessary evil and almost always look towards the almighty dollar before any sense of integrity, and even then many of their decisions don't help their long-term revenue because there are people within the company whose bonuses are based on short-term benefits that can and will cost the company down the road.
More to the point on that subject, I want to correct something that was poorly communicated earlier: I believed that if anyone was responsible for the renewal cost of the Engine in my original theory, it would have most likely have been the Cryptic's current Publisher - Perfect World Entertainment - and not the Cryptic Studios itself (though during the time the contact was made 5 years ago they represented themselves as the Publisher). I was not trying to demonize either Developer party (Paragon or Cryptic). Again, given Positron's feedback I think it's a safe bet that Perfect World Entertainment is off the hook in regards to this knee-jerk shift with NCSoft.
Regardless, all the petitioning in the world will not save CoX within NCSoft at this stage. The best we can hope for or petition to is another Publisher and hope they contact NCSoft to purchase and inherit the assets and account data. I do not see this scenario as likely, however. Even if someone did make this attempt, Korea's business world, like much of Asia, has a very different attitude than what we're used to in America. If they are anything like companies in Japan, I would gamble to say they're more... inflexible.
Thank you everyone again for contributing to this discussion. I hope I haven't ruffled anyone's feathers too badly. It wasn't my intention to spend the final days of CoX making enemies out of colleagues. The topic is one that means much to myself and at least a good fraction of the community, so I hoped that generating this discussion might help shed more light on the situation and bring at least some closure to this frustrating scenario.
Raid Leader of Task Force Vendetta "Steel 70", who defeated the first nine Drop Ships in the Second Rikti War.
70 Heroes, 9 Drop Ships, 7 Minutes. The Aliens never knew what hit them.
Now soloing: GM-Class enemy Adamaster, with a Tanker!
Cross-post:
Ironically, Champions Online celebrated its 3rd year anniversary today and we had a quick company-wide meeting that where last Friday's bombshell about City of Heroes/Paragon came up.
During Q&A time with Jack, I pont-blank asked him if there was any truth to the rumors about expired licensing agreement with Cryptic's COH engine. He was taken aback about this, unaware of such rumors going around. His response was that NCSoft has the license to use the CoH engine "in perpituity" for both "City of Heroes/City of Villains" as well as a 2nd game.
I asked him if there was going to be any official response to this rumor concerning Cryptic/PWE and it's not something we plan on doing. We obviously can't be aware of or comment on every rumor floating around on the internet he wasn't sure of what they could say about this particular scenario if they wanted to.
So whatever reasons NCSoft had for shuttering Paragon, it had absolutely nothing to do with the IP, which they own, or the engine, which they had a license to use indefinitely.
That's about all I can do to quell this rumor. Take it as you will.
Again, thoughts go out to all my friends, former co-workers, and recent friendly rivals who've been released into the wild. I hope to see many of them here in the halls of Cryptic very soon. :P
Formerly "Back Alley Brawler"
Cross-post:
Ironically, Champions Online celebrated its 3rd year anniversary today and we had a quick company-wide meeting that where last Friday's bombshell about City of Heroes/Paragon came up. During Q&A time with Jack, I pont-blank asked him if there was any truth to the rumors about expired licensing agreement with Cryptic's COH engine. He was taken aback about this, unaware of such rumors going around. His response was that NCSoft has the license to use the CoH engine "in perpituity" for both "City of Heroes/City of Villains" as well as a 2nd game. I asked him if there was going to be any official response to this rumor concerning Cryptic/PWE and it's not something we plan on doing. We obviously can't be aware of or comment on every rumor floating around on the internet he wasn't sure of what they could say about this particular scenario if they wanted to. So whatever reasons NCSoft had for shuttering Paragon, it had absolutely nothing to do with the IP, which they own, or the engine, which they had a license to use indefinitely. That's about all I can do to quell this rumor. Take it as you will. Again, thoughts go out to all my friends, former co-workers, and recent friendly rivals who've been released into the wild. I hope to see many of them here in the halls of Cryptic very soon. :P |
Now may I ask you, old friend: Did you ask him on our behalf if he would be willing to re-adopt his old baby?
Yes, I'm desperate, if a begger had a banner "will convince some one to buy CoH for booze" I'd buy him a giant crate of Bacardi on the spot.
Not to put too fine a point on it, but how is an intellectual property license that lasts in perpetuity different from an outright sale of that intellectual property? As I posted above, I've got more than a passing familiarity with how licensing works in an academic setting, and I can't say I've ever run across such a beast.
40062: The World's Worst PUG
84008: Jenkins's Guide to Super-Villainy
230187: The Hero of Kings Row
No H8 - 08.04.10
@Circuit Boy - Moderator - Pride global chat channel
It would be very unfair to go on some sort of anti-Cryptic or anti-Champions Online campaign based on unsubstantiated rumors. NCSoft chose to end this game we all love, shutter Paragon Studios, and release their dedicated team of talented people into the wild. I have no idea why, but as far as I know it has nothing to do with Cryptic/Perfect World.
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