Plant/NA Troller
Here's what I was thinkng of going with. Already have the Purple Confuse set and the rest should come relatively cheaply.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Nature Affinity
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(5), SWotController-Rchg/Dmg%(5), HO:Perox(7)
Level 1: Corrosive Enzymes -- HO:Nucle(A)
Level 2: Regrowth -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Wild Growth -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13), Dct'dW-Rchg(15)
Level 6: Roots -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(15), Ragnrk-Dmg/EndRdx(17), Ragnrk-Knock%(17), Ragnrk-Dmg/Rchg(19)
Level 8: Seeds of Confusion -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(19), CoPers-Acc/Rchg(21), CoPers-Conf/EndRdx(21), CoPers-Conf%(23), Range-I(23)
Level 10: Spore Cloud -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(25), DarkWD-ToHitDeb(25), DarkWD-ToHitDeb/Rchg(27)
Level 12: Hover -- LkGmblr-Rchg+(A), Frbd-Stlth(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Entangle -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(31), Thundr-Dmg/Rchg(33)
Level 18: Vines -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-EndRdx/Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(31)
Level 20: Wild Bastion -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(34), Dct'dW-Rchg(34)
Level 22: Fly -- Zephyr-ResKB(A)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34)
Level 26: Carrion Creepers -- HO:Nucle(A), HO:Nucle(36), Posi-Dam%(36), JavVoll-Dam%(36), ImpSwft-Dam%(37), Posi-Dmg/Rchg(37)
Level 28: Rebirth -- Heal-I(A)
Level 30: Lifegiving Spores -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc/Rchg(50)
Level 32: Fly Trap -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-Dmg/EndRdx(40), ExRmnt-EndRdx/Dmg/Rchg(40)
Level 35: Ice Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(40), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(42)
Level 38: Overgrowth -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-ToHit/Rchg(43), AdjTgt-Rchg(50), AdjTgt-EndRdx/Rchg(50)
Level 41: Frost Breath -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(43), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Dmg/EndRdx(48)
Level 44: Ice Storm -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(45), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg(45), Posi-Dmg/Rchg(46)
Level 47: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Spirit Tree -- Heal-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39), P'Shift-EndMod/Acc(39)
Level 50: Spiritual Radial Paragon
Level 50: Clarion Partial Core Invocation
Level 50: Ion Core Final Judgement
Level 50: Support Core Embodiment
Level 50: Reactive Radial Flawless Interface
Level 50: Storm Elemental Partial Core Improved Ally
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When there is no room left in Hell, the Dead shall walk the earth.
can we have a datachunk please?
[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
Dat Chunk Per Request.
I make no claims as to the effectivness of the build below. It works with my playstyle. Your results may vary.
http://www.cohplanner.com/mids/downl...F2FA1F7975F6FB
When there is no room left in Hell, the Dead shall walk the earth.
This is the direction I'm taking mine until I can fit in purples & incarnates... I went for recharge instead of def; overgrowth is ~5seconds off perma. 16seconds between SoC casts. Life Giving Spores are ~5sec between dropping and adding a new one so effectively every battle I can have a spot to stand and regen my blue bar.
I'm sure there are holes in it that better builders than I can fix; but at this point it is what it is.
Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Nature Affinity
Power Pool: Concealment
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(7), G'Wdw-Dam%(39), Lock-%Hold(39)
Level 1: Corrosive Enzymes -- RechRdx-I(A), Acc-I(15)
Level 2: Roots -- OvForce-Acc/Dmg(A), OvForce-Dam/KB(3), OvForce-Acc/Dmg/End(5), OvForce-Acc/Dmg/End/Rech(7), OvForce-End/Rech(13), OvForce-Dmg/End/Rech(39)
Level 4: Wild Growth -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(21), ImpArm-ResDam/Rchg(48), ImpArm-EndRdx/Rchg(50), ImpArm-ResDam/EndRdx/Rchg(50), ImpArm-ResDam(50)
Level 6: Regrowth -- Heal-I(A)
Level 8: Seeds of Confusion -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(9), SWotController-Rchg/Dmg%(9), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), Acc-I(13)
Level 10: Stealth -- LkGmblr-Rchg+(A)
Level 12: Entangle -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(17), Entrpc-Dmg/Rchg(19), Entrpc-Heal%(23), Entrpc-Dmg/EndRdx/Rchg(37), TotHntr-EndRdx/Immob(37)
Level 14: Hover -- LkGmblr-Rchg+(A)
Level 16: Lifegiving Spores -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(21), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(46)
Level 18: Vines -- HO:Endo(A)
Level 20: Wild Bastion -- HO:Golgi(A)
Level 22: Invisibility -- LkGmblr-Rchg+(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Carrion Creepers -- Posi-Dam%(A), Posi-Acc/Dmg(27), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), HO:Endo(29), Posi-Acc/Dmg/EndRdx(31)
Level 28: Spore Cloud -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(31), DarkWD-ToHitDeb/EndRdx(31), DarkWD-Slow%(34), EndRdx-I(37)
Level 30: Rebirth -- HO:Golgi(A)
Level 32: Fly Trap -- C'Arms-+Def(Pets)(A), C'Arms-Acc/Rchg(33), C'Arms-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(33), ExRmnt-+Res(Pets)(34), ExRmnt-Acc/Dmg(34)
Level 35: Entangling Aura -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/Rchg(36)
Level 38: Overgrowth -- RechRdx(A), AdjTgt-ToHit(40), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-Rchg(42)
Level 41: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg(42), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(45)
Level 44: Rise of the Phoenix -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-%Dam(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
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So far my PC/NA isn't even 30 yet but I've already decided to drop Spirit Tree (Lifegiving Spores makes it redundant) and Wild Growth (nothing really wrong with this one, I just don't like it). I fooled around with Mids to see what kind of Def and recharge I could get if money was no object. Perhaps some people might be interested.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Green Venus: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Entangle -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(3), Apoc-Dmg/EndRdx(5), Apoc-Dam%(5)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Strangler -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(7), UbrkCons-Acc/Hold/Rchg(7), UbrkCons-Acc/Rchg(9), UbrkCons-Dam%(9), Apoc-Dmg(11)
Level 4: Roots -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(11), Ragnrk-Acc/Rchg(13), Ragnrk-Dmg/EndRdx(13), Ragnrk-Knock%(15)
Level 6: Regrowth -- Dct'dW-Heal/EndRdx/Rchg(A), Numna-Heal/EndRdx/Rchg(15)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(19), CoPers-Conf/EndRdx(19), CoPers-Conf%(21)
Level 10: Spore Cloud -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-ToHitDeb/EndRdx(23), DarkWD-Slow%(23)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 14: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(27)
Level 16: Lifegiving Spores -- Heal-I(A), Heal-I(27), EndMod-I(29), EndMod-I(29)
Level 18: Vines -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SWotController-EndRdx/Rchg(31), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SWotController-Rchg/Dmg%(33)
Level 20: Wild Bastion -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(33)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/EndRdx/Rchg(34), KntkC'bat-Knock%(34)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(36), GA-ResDam(36), GA-End/Res(36), GA-3defTpProc(37)
Level 26: Carrion Creepers -- Ragnrk-Acc/Dmg/Rchg(A), JavVoll-Acc/Dmg/End/Rech(37)
Level 28: Rebirth -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(37)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 32: Fly Trap -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(39), SvgnRt-Acc/Dmg(40), SvgnRt-Acc/Dmg/EndRdx(40)
Level 35: Entangling Aura -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(40), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), UbrkCons-EndRdx/Hold(42), Lock-%Hold(43)
Level 38: Overgrowth -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(46), LkGmblr-Rchg+(46)
Level 44: Poisonous Ray -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(48)
Level 47: Summon Tarantula -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50), S'bndAl-Acc/Dmg/Rchg(50)
Level 49: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
Level 1: Brawl -- C'ngImp-Acc/Dmg(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Spiritual Radial Paragon
Level 50: Ion Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Cimeroran Core Superior Ally
Level 50: Clarion Partial Core Invocation
Level 50: Control Core Embodiment
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No Sig
Slightly off-topic, but has anyone given any thought to incorporating AB from the sorcery pool into their build once the set goes live? I'm considering putting my Plants/NA project on the back-burner until this goes out in order to incorporate the blast into a low-level attack chain.
Devs would post more if they could say "hi!" without people whining because they wanted them to say "hello".
-Nethergoat
That may not be a bad call. I would like to see it in a mids build, but I get where you are going.
BTW, is it me or is NA REALLY REALLY strong in healing, like empathy strong?
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Above and beyond empathy as far as i can tell :S
[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
IO'd/Incarnate Tier 4 (Hybrid Support, Clarion+Radial)
Emp vs NA: NA has dedicated (with endurance/health slotted) Re-gen in one spot during harsh battle that may giving it edge in combative healing/endurance.
However, if against stronger opponents who easily squish opponents then Emp is best for on move/go healing and not restrictive to stand-still healing.
Incarnate Trial? I saying Emp for healing, Mission wise with Elite Boss/Arch Villain or Grouping Multiple targets in one area; NA for one-area heals/buffs always toggled.
Hoping this help.
Soon�
I don't want to sound like I'm carping, but since Sorcery isn't out yet, I haven't memorized all the acronyms yet. AB=?
|
edit: Wrote knock back when I meant knock down.
Devs would post more if they could say "hi!" without people whining because they wanted them to say "hello".
-Nethergoat
Here is my try, even with never playing a plant or a nature. Tons of recharge, and lots of healing since its more for teams then solo.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Controller
Primary Power Set: Plant Control
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Strangler -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(43)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Entangle -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(39)
Level 4: Wild Growth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(43)
Level 6: Roots -- Posi-Dam%(A), TotHntr-Dam%(7), SWotController-Rchg/Dmg%(7), Posi-Acc/Dmg(19), EndRdx-I(34)
Level 8: Seeds of Confusion -- CoPers-Conf%(A), CoPers-Conf(9), CoPers-Conf/Rchg(21), CoPers-Acc/Conf/Rchg(34), CoPers-Acc/Rchg(42)
Level 10: Regrowth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(46)
Level 12: Super Speed -- Zephyr-ResKB(A)
Level 14: Spore Cloud -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(15), DarkWD-Rchg/EndRdx(15), DarkWD-ToHitDeb(40)
Level 16: Lifegiving Spores -- HO:Golgi(A), HO:Golgi(17)
Level 18: Spirit Tree -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(50), Dct'dW-Heal/EndRdx/Rchg(50), Dct'dW-Heal(50)
Level 20: Wild Bastion -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal(48)
Level 22: Vines -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SWotController-EndRdx/Rchg(23), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(42)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(40)
Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(29), Posi-Dmg/Rchg(40)
Level 28: Spore Burst -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(29), FtnHyp-Acc/Sleep/Rchg(37), FtnHyp-Acc/Rchg(37), FtnHyp-Plct%(43)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46)
Level 32: Fly Trap -- C'Arms-EndRdx/Dmg/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33)
Level 35: Entangling Aura -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36)
Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(39), EndRdx-I(39)
Level 41: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42)
Level 44: Indomitable Will -- RechRdx-I(A), RechRdx-I(45), LkGmblr-Rchg+(45)
Level 47: Mind Over Body -- HO:Ribo(A), HO:Ribo(48), HO:Ribo(48)
Level 49: Rebirth -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(9), EndMod-I(46)
Level 50: Vigor Core Paragon
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/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen
Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper
My Plant/NA, The Walking Burm just hit 23..I wish someone would do/post a SO/basic IO build lol..Maybe I'll give it a shot and post a trial build here.
-Pogoman, Master of Kick-Fu
-Co-Leader and recruiting officer of the Virtue Honor Guard
- lvl 50 ma/sr scrapper
-Ace O' Diamonds lvl 50 fire/rad controller
and waaaay to many other alts to mention right now
Afaik that build has no more that 6 or 7% def to anything
For Spore Cloud those procs are fairly useless. They occur so infrequently and in such small amounts that unless you have other sources of end. drain or -recharge neither is worth using. I would probably suggest 4-slotting with Dark Watcher's Despair to reduce the endurance cost and increase the -to hit.