Is there going to be any non-battle Incarnate powers?
I wouldn't mind an incarnate power that turned me into a ghost shark and allowed me to fly through terrain at 120 miles per hour.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
The best anyone has come up with is a teleport. In a game that keeps adding new ways to get around.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
A travel power that did not go away when you EXd and could slot travel IOs could be cool. Since it stayed with you at all levels, you could respec out of the normal travel power. It would be non-battle (or you could make them immune to suppression and then they would be in-battle as well), but still be a power increase.
You could do some cool things with the tiered system as well. Each tier could add another slot, so eventually you could put up to 4 IOs into the power (or tier 2 and 3 could add two slots, and tier 4 one slot, to total 6). You could increase the amount of control and friction as you slide up the trees (imagine Fly with the control of Hover). You could add some short duration Fly speed after an Incarnate TP. You could add Jump Height to an incarnate SS or run speed to an Incarnate Super Jump. Obviously, speed could increase as you moved up the trees. You could add stealth and/or -threat to some of the trees. +perception could be a nice travel power add (moving so fast, you need to be more aware). |
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Pretty sure we'll never get an incarnate power that will do any kind of adding slots to our power sets. They tried just doing that with the normal leveling, broke everything.
So, fun concept. but if they could give us an incarnate slot that added a power we could get extra slots to, they could probably just give us extra slots to begin with. So atm, prolly not happening.
Honestly given the options we have in game now, an 'incarnate travel power' just doesn't seem worthwhile.
Considering that judgment is easily the second weakest slot, that's not saying a lot to me. I don't expect to get what I want, but more Hybrid isn't it. This isn't mechanical to me. Hybrid is worthless because of how it works. I don't like it. You can say, "You're wrong." But the power is useless TO ME. I don't like it and really don't want more of it. I will keep saying as such in hopes the devs don't repeat this nonsense, although I suspect they will.
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The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Ion Judgement has a chance for hold in the right tree, doesn't it? So we already have a hold, just a lame one that has chance on it.
It's true that Judgement is weak, it's only really good for killing off large mobs, but in most cases, my TW tanker loses DPS if he stops to use it.
I've never found Destiny to be that useful, actually. Even if you do get it to the T4, which takes forever so I almost never do it, the 'perma' benefits it gives are minimal.
I've never found Destiny to be that useful, actually. Even if you do get it to the T4, which takes forever so I almost never do it, the 'perma' benefits it gives are minimal.
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No. Mostly because the devs aren't stupid . Veterans have 5 sprint powers and allowing them to slot Winter's Gift or Blessing of the Zephyr would be a bad idea balance-wise.
Problems with the terrain on that. But we already have something fairly close via the mission teleporter/team transport and the tier 5 in Teleport.
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And this power doesnt even have to be in the current incarnate tree of 10 we have going. There can be a side tree to the left for other stuff. Bringing in a whole new part of the game, where your arch type to lvl 50 is just a stepping stone to your rise into becoming an energy being, one with everything.
Possibly another power could be to have the ability to temporarily change your security level to grab lower level contacts.
Etherreal mode /noclip
Maybe an enemy charm ability, to where you can just grab some enemies from the map your on to become temporary henchmen. Like a Hybrid type mastermind power.
I think that it depends a lot on which Destiny you pick. The tail benefits for Barrier and Ageless are pretty weak but Clarion provides 6 points of mez protection right to the end and Radial Rebirth provides a very respectable 200% regeneration.
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That's my only T4 Destiny for now. An extended godmode after your godmode ends is super useful for healing up and getting your toggles working after the crash.
A double rez every 2 minutes is more appealing to me than a permanent Destiny.
Considering that judgment is easily the second weakest slot, that's not saying a lot to me. I don't expect to get what I want, but more Hybrid isn't it. This isn't mechanical to me. Hybrid is worthless because of how it works. I don't like it. You can say, "You're wrong." But the power is useless TO ME. I don't like it and really don't want more of it. I will keep saying as such in hopes the devs don't repeat this nonsense, although I suspect they will.
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I don't like how it's sort of a click, and sort of a toggle, though I realize there's a bit of precedent. I don't generally like powers that are sometimes there, sometimes not, other than maybe one or two core things. So I really dislike it. At the same time, when it's up, depending on what you take, and what your build is, it can be completely OP. Not Destiny OP, but still pretty OP. I just don't like the sucky-mechanic, half the time OP, half the time worthless nature of it. I'd prefer half the buff full time. Heck, I'd prefer 1/4 the buff full time, 1/10 the buff full time. I just don't like Hybrid. It's not a numbers thing. I'm not even being rational about my rationale since we could say that Destiny is sometimes OP, sometimes sucky, and Destiny seems OK mechanically to me. But I just don't like Hybrid.
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You really believe that don't you? Wiping out one spawn every 90 seconds is nice, but nowhere near the benefit Interface or Destiny bring.
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Hybrid is, numerically, pretty awesome, at least at t4 (it does have the problem of being very backloaded; t1 Hybrid powers do almost nothing, and it's the only slot where a t3 is not almost as good as a t4). Melee Core Embodiment provides regeneration comparable to Rebirth, and a big chunk of resistance, and complete mez protection. Assault is Build Up, except with twenty times normal duration. Control turns all your attacks into boss-level CC. Support is... okay, Support isn't actually very exciting, except on large leagues I guess. Hybrid isn't useless or bad in any meaningful way, mechanically.
But, as Werner says, the "sometimes on, sometimes off" thing appears to be disliked by a fair number of players, totally independent of what the power does when it's on.
I think the Confuse hybrid is good all the time for it's passive proc resistance. Not sure how percentages work though as we usually use magnitude.
With AoE the active proc chance probably causes lots of chaos to mobs, depending on what it means by 'most damaging attacks'.
Yeah, I pretty much agree with Werner and Hopeling. Hybrid is numerically quite powerful but the mechanics mean that it is interesting.
It is better to avoid a mez in the first place than resist it. Even if you have enough resistance that t mez lasts a mere second, you'll still lose all your offensive toggles.
A travel power that did not go away when you EXd and could slot travel IOs could be cool. Since it stayed with you at all levels, you could respec out of the normal travel power. It would be non-battle (or you could make them immune to suppression and then they would be in-battle as well), but still be a power increase.
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
You're not the only one. I hate Hybrid. I consider it both OP and fail.
I don't like how it's sort of a click, and sort of a toggle, though I realize there's a bit of precedent. I don't generally like powers that are sometimes there, sometimes not, other than maybe one or two core things. So I really dislike it. At the same time, when it's up, depending on what you take, and what your build is, it can be completely OP. Not Destiny OP, but still pretty OP. I just don't like the sucky-mechanic, half the time OP, half the time worthless nature of it. I'd prefer half the buff full time. Heck, I'd prefer 1/4 the buff full time, 1/10 the buff full time. I just don't like Hybrid. It's not a numbers thing. I'm not even being rational about my rationale since we could say that Destiny is sometimes OP, sometimes sucky, and Destiny seems OK mechanically to me. But I just don't like Hybrid. |
I don't disagree with that. You explained my issue pretty well. I recognize that at T4 some of the Hybrids are powerful, but the mechanics are just terrible.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I do not understand the question.