Retaking the Rogue Isles


.Viridian.

 

Posted

Chime me in for someone who thinks this is all a really great idea. Making Lord Recluse an actual, credible threat rather than some unfortunate Cobra Commander wanna-be? Hell yes. I've just got one question...

How exactly are the Rogue Arachnos powerful or numerous enough to force Recluse to redistribute his forces so drastically? From what it seems in-game the Rogues are really only able to survive because Recluse just hasn't decided to crush them. Sure they have Warburg's missiles and they've messed with Arachnos a few times on their own initiative, but having the resources to successfully assault Grandville is a whole other story.


Statesman said let there be heroes, and there were heroes.

Lord Recluse said let there be villains, and there were villains.

NCsoft said let there be nothing, and there was nothing.

 

Posted

Really amazing work, Sam.

Also love the idea of Recluse spreading out his web over other dimensions.


 

Posted

Thank you This was really the only way I could think of for Recluse to expand his power base without raising the "too much explanation necessary" questions of international politics. I've just found that when a plot point starts raising too many questions with too lengthy explanations, it's probably best to pull out and trade plots. Alternate dimensions have the benefit of letting the man expand without having to contest with real-world interference. That doesn't mean alternate dimensions can't be interfered with, but when such a plot does arise, it's because we chose to tell it, rather than because we ran into a plot dead end and conflict was the only way out of the situation.

The funny thing is that the Nemesis has been doing this since the game came out, but it's simply never been explored to any great length. At almost no point is it ever asked where our villains are getting the funds needed to keep such Byzantine, sprawling evil organisations going. For something like the Devouring Earth, that's a stupid question - they have no use for money and all the resources they need are commonly-available dirt, rocks and vegetation. That's why their spread is so dangerous - it can't be stopped by depriving them of resources. But for something like, say, the Council, it should come up exactly how they can fund what must be hundreds if not thousands of bases under the city, employ maybe tens of thousands if not hundreds of thousands of men, supply them all, feed them all, train them all, manage them all and so forth. "Front companies" get mentioned occasionally, but those never do any real business and so earn no income.

I know that that's kind of an unfair question to ask of an archvillain, since City of Tax Evasion wouldn't be nearly as exciting and a lot of the time you can say they just steal the money. But when it comes to Arachnos, that's a very visible, very large organisation at the head of an entire independent nation. That's an organisation which has MASSIVE upkeep costs even just running on idle, and to me, alternate dimensions are the easiest explanation for this. Yes, they're just one step removed from "a wizard did it" since there's no theoretical limit to the amount an organisation can sprawl across the multiverse and so no real context of how powerful it is, but that CAN be mitigated with a relatively low opportunity cost of secondary explanation. Indeed, part of the "problem" of having a world with context where certain plot points demand certain reactions from certain factions is also a benefit - it gives you a world that's easier to understand or predict. But I still feel the cost of uncertainty in letting Recluse loose on the Multiverse to spar with Nemesis for control of dead-world colonies is worth it

Again, Lord Recluse deserves to be the premier villain in City of Heroes, and he deserves to be a threat greater than any of the others. Perhaps not immediately, I expect the Battalion to catch everyone off guard. But I still want to see Recluse be the biggest threat when all is said and done, and eventually become a threat bigger than them, too. While the heroes fight to save the world, Recluse is racking his brain to find some way to benefit from it all. That's how I'd write him into any "for the greater good" conflict. After all, why not let the fools throw themselves at the danger and buy him enough time to find some way of not just defeating it, but stealing its power, as well? In fact, why not let the Nemesis figure that out and then just beat him to the punch? THAT is the kind of villain I want Recluse to be.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

In order for the villains to be a threat they have to win. What parts of Paragon City do you want to give up? Which heroes should they kill? Xanatos gambits are bull s***. It's just a way for the writers to make you think the villain is winning even when they're still losing just like always.


Something witty and profound

 

Posted

Quote:
Originally Posted by Fista View Post
In order for the villains to be a threat they have to win. What parts of Paragon City do you want to give up? Which heroes should they kill? Xanatos gambits are bull s***. It's just a way for the writers to make you think the villain is winning even when they're still losing just like always.
Only when done poorly. When done well, and you can see the payoff for the villain, it shows that the villain is a bigger threat than he seems to be at first. The most logical and effective plan is not always the one that brings you linearly closer to your goal with each step. Some of the best plans, like complex mathematics, require many steps, some of which may seem backwards at first, in order to reach the desired result.


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If Masterminds didn't suck, they'd be the most powerful AT in the game.

 

Posted

I like what I'm reading in this thread. The idea of prior and ongoing events stretching Arachnos to the point it starts to collapse under its own disfunctionality is an appealing one. The ideas here could work well for the card-carrying Villains who think they can do one better than Recluse, or even the lovable Rogues who think maybe the @$$hattery should be dialed back a bit.
What I really like is the idea that Lord Recluse would have a plan in place for just such a scenario, to allow himself and his organization breathing space even when (to the rest of the world) it seems Arachnos is imploding. I find it ludicrous to think that Lord Recluse can have his grandest schemes foiled by the very villain he needs to achieve his ultimate end, observe his own organization mired in backstabbing and opportunistic betrayals and never once think, "maybe I should have a plan B".
A shake-up like this is just the thing to breathe new life into reside. While this would be pushing it in terms of feasibility, it would also be a good excuse to give older redside groups a facelift (like the Family). The boys club could use a few "Machine Gun Mollys" in their ranks.


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Posted

If these ideas get implemented, I might actually have to read the contacts' dialogue again. Lately I've been shifting more towards Heroside, even though I started Villainside, but this'd make me move back for sure.

Bravo, Sam!

Also, as an idea, if Recluse is going to work on controlling existing Incarnates and making them into an army, he might want to do some of his initial experiments in an alternate dimension so that if something goes wrong, he doesn't have to worry too much about clean-up, which could be a substantial drain on his limited resources. All he'd have to do is close the portal to whichever empty dimension he'd used and move on to the next attempt.


 

Posted

It stands to reason that if he is opening portals at random to alternate dimensions, he is going to eventually find one overun by, say, The Battalion. Or a bigger threat.

It also stands to reason that of the infinite parallel dimensions, there is another one where someone like Recluse is looking to colonize alternate dimensions.


 

Posted

Quote:
Originally Posted by Fista View Post
In order for the villains to be a threat they have to win. What parts of Paragon City do you want to give up? Which heroes should they kill? Xanatos gambits are bull s***. It's just a way for the writers to make you think the villain is winning even when they're still losing just like always.
Every aspect of a story is just a way to make the audience think something is happening that isn't actually happening, because the story is ultimately not real. It's all a question of how it's done. You don't have to change the status quo in order to put over a villain strongly. The Nemesis (of today) never changed the status quo of the game yet he's been put over as one of the most serious villains of the game.

Also, I'm pretty sure "********" is one word.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

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Originally Posted by Flafty View Post
What I really like is the idea that Lord Recluse would have a plan in place for just such a scenario, to allow himself and his organization breathing space even when (to the rest of the world) it seems Arachnos is imploding. I find it ludicrous to think that Lord Recluse can have his grandest schemes foiled by the very villain he needs to achieve his ultimate end, observe his own organization mired in backstabbing and opportunistic betrayals and never once think, "maybe I should have a plan B".
That's how my thinking was going, yes, but a bit less of a "Plan B" and more of a "OK, this isn't going right. Let's stop and figure out what I'm doing wrong." I like villains with plans within plans, but the problem is that after a point, those start becoming hard to take seriously. It is, therefore, a bit easier to swallow a villain coming up with a new and glorious plan if we actually accept that he came up with it as his previous one was falling apart. This reduces the feeling that a writer is simply backfilling plans that the villain is supposed to have been working on for years as he thinks of them. I've always tried my darnest to hide the man behind the curtain, so having the bad state of Arachnos happen first, then act as a wake-up call to spur Recluse into really working his brain again seems believable.

Quote:
Originally Posted by Mad Grim View Post
It stands to reason that if he is opening portals at random to alternate dimensions, he is going to eventually find one overun by, say, The Battalion. Or a bigger threat.

It also stands to reason that of the infinite parallel dimensions, there is another one where someone like Recluse is looking to colonize alternate dimensions.
Both of those have already been done in the game, and they've been done pretty well. Both, incidentally, come courtesy of Nemesis Rex, that alternate version of our own Nemesis who conquered his own world, then proceeded to conquer many alternate dimensions. When our own Nemesis encounters him, his first thought is "I wonder if I can't get the heroes off my back and fighting him?" And it works. We've gone to dangerous worlds and sealed them off before, as well, and the Nemesis Rex dimension is one of those.

Regardless, though, you're right that it's a risk. But it's also the kind of risk that a villain really has to take in order to shoot for greatness. Being a villain isn't all deus ex machina and villain sue. It's hard work and dedication, it involves danger and failure and it's something you earn. That's what makes good villains great and interesting villains worth reading about. If anything, making Recluse's job harder ought to make his eventual success all the more impressive.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

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Originally Posted by Samuel_Tow View Post

Both of those have already been done in the game, and they've been done pretty well. Both, incidentally, come courtesy of Nemesis Rex, that alternate version of our own Nemesis who conquered his own world, then proceeded to conquer many alternate dimensions. When our own Nemesis encounters him, his first thought is "I wonder if I can't get the heroes off my back and fighting him?" And it works. We've gone to dangerous worlds and sealed them off before, as well, and the Nemesis Rex dimension is one of those.

Regardless, though, you're right that it's a risk. But it's also the kind of risk that a villain really has to take in order to shoot for greatness. Being a villain isn't all deus ex machina and villain sue. It's hard work and dedication, it involves danger and failure and it's something you earn. That's what makes good villains great and interesting villains worth reading about. If anything, making Recluse's job harder ought to make his eventual success all the more impressive.
Well, if it comes to a stand off of multi-dimensional conqueror vs multi-dimensional conqueror, I think I'd put my money on Recluse.


 

Posted

So... I've always wanted to see Striga become a co-op zone... well, not co-op so much as co-exist, where heroes and villains both have things to do there, are actively working against one another's goals, but aren't embroiled in PvP and scaring off the PvE crowd who only show up in PvP zones for badges, shivans, and nukes. Any interest in applying your imagination to a Striga revamp? It may not be one of "The Rogue Isles" but it's still in a similar region iirc. Always seemed a shame redside couldn't go there.


Dear NCsoft, if you go through with this shutdown you've guaranteed you'll not see another dime from me on any project you put out, ever.


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Posted

I like this thread. Lots of potential here.

And to the poster who suggested that, without Arachnos to keep them at bay, the US would just roll in and knock over the warlords one by one... I don't want to start an RL political flamewar here, but if anything, foreign policy for the last few decades suggests that despotic rulers can do anything they like to their subjects until and unless they actually present a clear and present danger to the US, or have something the US wants. That's when the bombing starts and the tanks roll in. Take away the threat and/or ability of Recluse to make strikes (nuclear or otherwise) against the mainland, and I submit that most of the US political establishment - minus a few bleeding hearts and/or politicians trying to win votes and money from same - would be quite content to let the people of the Etoiles suffer and rot in squalor. Yes, even on our own doorstep. Hooray for realpolitik.


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Posted

Quote:
Originally Posted by Mad Grim View Post
Well, if it comes to a stand off of multi-dimensional conqueror vs multi-dimensional conqueror, I think I'd put my money on Recluse.
Unless the opponent is the well's champion. Best. Personal story. EVER!!!

Quote:
Originally Posted by Megajoule View Post
I like this thread. Lots of potential here.

And to the poster who suggested that, without Arachnos to keep them at bay, the US would just roll in and knock over the warlords one by one... I don't want to start an RL political flamewar here, but if anything, foreign policy for the last few decades suggests that despotic rulers can do anything they like to their subjects until and unless they actually present a clear and present danger to the US, or have something the US wants. That's when the bombing starts and the tanks roll in. Take away the threat and/or ability of Recluse to make strikes (nuclear or otherwise) against the mainland, and I submit that most of the US political establishment - minus a few bleeding hearts and/or politicians trying to win votes and money from same - would be quite content to let the people of the Etoiles suffer and rot in squalor. Yes, even on our own doorstep. Hooray for realpolitik.
*cough*Uganda*cough*.


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If Masterminds didn't suck, they'd be the most powerful AT in the game.

 

Posted

I like this so far. Some things i would add, in no particular order:

- Rogue Arachnos are lead by Blitz. He went "missing" after SSA1 - Malta "rescued" him and made a deal. They give some of their tech to provide Warburg forces an edge, which explains how they could push to GV. In return Malta keep their lab/factory in Warburg and can use it to do anything that would normally be too hard to hide - giant robots, crazy experiments, maybe Battle Maidens training camp?

- Villains on Mercy aren't Destined Ones. They are simply villainous individuals that the isolated Arachnos forces on Mercy recruit to fight Longbow. And raid(s) on Galaxy were just to grab everything and everyone not nailed down. It is only in Grandville that the Destined One plot starts.

- Move VEAT arcs to Ouro. No big loss. Give them new 1-10 arcs that are basically "foot soldiers going rogue to make it big". By the time they get to 40, they have enough personal power that Arachnos chooses to cooperate. Change to level 50 arc to a Mayhem in Atlas with some grey conning Hero NPCs to beat up and the main objective of toppling Atlas' statue as proof of being bad-***.

- Sirens Call - with Statesman gone Recluse (and therefore Arachnos) are less interested in Paragon City specifically. So they pull back from fighting and maintain their base as an open door that any villain may use - basically to grief the hero population. Change Arachnos in hotspots and repeatables to random villain groups, Longbow stay as is.

- Atlas - instead of invading to conquer, Arachnos are in Atlas to try to "thin out" the hero population. Just a text change, really.

- Bloody Bay, Faultline - no change. The PCM and knowledge of the Coming Storm are valuable enough to keep fighting for.

- In addition to the inter dimensional stuff already noted, Arachnos are also recruiting Praetorians. Specifically, former Loyalists with too much blood on their hands. New mobs - Arachnos with IDF rocket/gun backpacks. In the future issues, some new contacts with arcs.

- Remove Viridian from Praetoria->Rogue Isles portal mission. Or have him make an offer the player character refuses (or tentatively accepts?).

- STF (MLTF?) - as was suggested, Web is already functioning at a low power. But Ms Liberty sends heroes to attack anyway because that is how she rolls. And it is the hero attack(s) that make Recluse turn Web up to 11.


I do not suffer from altitis, I enjoy every character of it.

 

Posted

Quote:
Originally Posted by Charcoal_EU View Post
- Rogue Arachnos are lead by Blitz. He went "missing" after SSA1 - Malta "rescued" him and made a deal. They give some of their tech to provide Warburg forces an edge, which explains how they could push to GV. In return Malta keep their lab/factory in Warburg and can use it to do anything that would normally be too hard to hide - giant robots, crazy experiments, maybe Battle Maidens training camp?
Honestly, I never found Jason Blitz to be a good face for Warburg. He has a cool name, I admit, but his character motivation and personality just ring hollow with me. Really, why DID Blitz go to war with Arachnos? Because he's a warmongering jerk who's dying of cancer and fears he might not be able to crush Paragon City before he keels over. That's Saturday morning cartoon villainy right there, and it just doesn't make for a good villain, as far as I'm concerned. I mean, maybe there's more depth to his character shown somewhere, but the only place I know him to show up is SSA1.3. I've run this from both sides and the Marshal has no more character than what's in his description, which is this:

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Marshal Jason Blitz believed Lord Recluse wasn’t acting fast enough in his bid to take over the world. He found it tragic that the Web had developed so many incredible weapons and none of them were being used on the hated heroes!

When Blitz learned he was dying of cancer, he decided to speed things up a bit so that he could live to see the defeat of Paragon City. He murdered Governor Melody Harkness and took over the city with a cadre of troops loyal to him. Soon after, he demolished the false façade on the Warburg Rocket at the centre of his city and started firing warheads armed with various toxins on Paragon City.

Lord Recluse promised the UN he would rectify the situation, but his troops have so far been stalemated by their rivals. (Or so Recluse claims.)
I'll be the first to admit I picked Fortunata Gossomer because she was pretty much the only other named character to do with Warburg. However, even so, she still displays more depth of character than Blitz ever did. She's a loyal follower with a genuine belief in her leader, starting out essentially offering an olive branch to the Rogue Isles and actually trusting the villains. When all is said and done and Blitz is lost, she seems genuinely heartbroken and disappointed, leading to a character who's a tad more organic - a character who believes in something constructive. She doesn't have that much personality, but with her original appearance, Fortunata Gossomer CAN be moulded into an interesting lead villain.

And yes, I did make up her first name, because as far as I'm aware, Gossomer is NEVER given a first name. Even Seer Pia Marino, whose first name comes up ONCE where Wretch refers to her by first name as a brother would ("Tell Pia sorry. Can't go back. Won't go back" if memory serves), yet Gossomer doesn't have a first name even in her own description... Unless her parents actually named her "Fortunanta?"

Now, granted, Blitz can probably be moulded into a convincing villain, as well, but that would involve considerably more work. Not only are you dealing with building up a good concept, you're also having to dismantle a bad concept and hot-swap character traits, which can become a right mess fast. That said, I can give it a shot, just for fun:

Having lost everything - his nation, his dreams, his health, his dignity - Jason Blitz has hit rock bottom. Dying of cancer in a spartan hospital bed in a God-forsaken Argentinean village, hiding from authorities, he begins to wonder what the point of his whole life was. What will he leave behind for future generations? He didn't destroy Paragon City or Arachnos and his missiles are being dismantled even now, his men have abandoned him and soon his name will be resigned to old textbooks that school children gloss over. Was this it? Well, that's depressing...

Then Jason finds new resolve. No, this WASN'T it! He may be dying, but he's not dead yet. He's not finished, and he won't give up without a fight. Even if he has little time left, that's still time enough to leave his mark on the world. And this time, it won't be the mark of a crater in the ground. No, Jason Blitz will be remembered as the man brought Warburg to glory, the man who took a forgotten, bombed-out island and turned it into a global super power. Rather than throwing away his remaining time in petty squabbles with everyone else, Blitz will build a powerful, independent nation which can stand strong and tall on its own two feet. There isn't time enough to defeat Recluse or Paragon City, but this doesn't matter. Once Warburg is strong enough to fight, his successors will have the power to carry his revenge for him.

Having seen the unravelling of the Rogue Isles, Blitz swears that he will not be another Recluse. He will not throw his domain away in his petty personal vendetta, in the hopes that he dies before his nation falls apart. His footprint in history will be the creation of a strong and powerful nation.

---

Does that work?

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Originally Posted by Charcoal_EU View Post
- Remove Viridian from Praetoria->Rogue Isles portal mission. Or have him make an offer the player character refuses (or tentatively accepts?).
I always thought having Viridian meet evil Praetorians as a representative of Arachnos was a mistake. This isn't just because we're allying yet another independent agent with Arachnos, but rather because we're once again painting all villains as being themselves Arachnos allies. This whole notion that the only way to work in the Isles is if Arachnos allows it is just problematic to my eyes. The whole point of going to the Rogue Isles - as stated in the final Neutropolis mission - is to build up your own power base and take care of yourself, which is instantly ruined by siding with Arachnos as soon as you cross over.

Why DO players need to be greeted, anyway? To tell us that local contacts know about is? That can be done thought Paper missions. Brokers themselves seem to be pretty blasé about who they work with, and they're already the gate to getting new contacts in zones you're just visiting, or were at one point. Besides, with the Find Contact feature, "introductions" seem to have been relegated to a deprecated status. Why else? To put us in the Destined One lists? I'm with you on that one - have the Destined One storyline start at 40 in Grandville when we speak with Arbiter Rein. Really, look at CoV's content - the "Destined One" thing is mentioned a few times by Kalinda, and then never again until the 40s when it becomes relevant again. There might be a few errant references to it in NPC chatter, but then everyone in First Ward calls me "Power Division" anyway, and we just write that off as them not knowing what they're talking about.

In fact, why not just copy the Warden introduction to Paragon City? Do you know what who greets Wardens? Nobody. That's right, as a Warden, you travel to a warehouse that's completely empty, then walk out of this and zone into Talos Island. No explanations given, no explanations needed. Why not just go with that for the Rogue Isles, too?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.