Ode to endless summer
I really like the 4 player team mechanic because it makes the LFG tool actually useful. You can throw 4 players together pretty easily, but trying to randomly form bigger teams for events like a DfB or other trial just doesn't work well. if you're lucky, someone forms a nearly complete team to run the event you want, but leaves a spot or two open for someone from the queue to drop in...
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Quick, frantic pacing, fun and a great reward. I've never played one event so much. LFG tool made this event easier to participate in.
This - the filming possibilities for me are endless.
CRAP... I need to get a group who's willing to start one of these just so I can film in the lobby for a while. This would be so cool as the start of CoVIDEOHELL. Michelle aka Samuraiko/Dark_Respite |
But a film friendly group for the arena event might be desirable.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
I think a month is about the right amount of time. I hope they add more 'movies' for next summer. It was a fun distraction and one of the better events. They could even add more opponents in the gladiator event or have more options that randomly come up each time you run it.
I didn't think the casino heist was as good but ya...it was decent enough
The Summer Event has to end so I can stop farming for the KD proc.
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What the undead person said. I need to be saved from my own worst impulses.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
^^^^
What the undead person said. I need to be saved from my own worst impulses. |
I've really enjoyed this event. The 4 team dynamic really allows you to make an impact on events, far more so than other, far larger and inferior trials I could mention. Plus with the amount of AVs and EBs, it's been an absolute debuffer's paradise. I don't think my Defenders have ever had so much play.
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
I really like the 4 player team mechanic because it makes the LFG tool actually useful. You can throw 4 players together pretty easily, but trying to randomly form bigger teams for events like a DfB or other trial just doesn't work well. if you're lucky, someone forms a nearly complete team to run the event you want, but leaves a spot or two open for someone from the queue to drop in...
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Four was a nice number for the task at hand, too. It's a size where I think just about any team can complete it, but different team mixes can give a different feel to the event (though it probably helped that I played it on about ten different characters). With the resistance of some of the AVs, some of the longer times were actually when there were two Dual Blades, or two Broadswords and a Claws. One of the faster times was with two Emps (interestingly all three times I was one of the duplicates). Heck, one of the best runs was on my Ice/Time troller when due to a bug we ran it with only three.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
I've really enjoyed this event. The 4 team dynamic really allows you to make an impact on events, far more so than other, far larger and inferior trials I could mention. Plus with the amount of AVs and EBs, it's been an absolute debuffer's paradise. I don't think my Defenders have ever had so much play.
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Four was a nice number for the task at hand, too. It's a size where I think just about any team can complete it, but different team mixes can give a different feel to the event (though it probably helped that I played it on probably ten different characters).
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I didn't do very well on the rewards -- I don't have my tally sheet with me at the moment, but I got something like 5 procs out of 64 attempts. But I still had more fun with this event than any other.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I've had a great time with the Summer movies... No matter which character I ran it with or what the group looked like, it was good entertainment and those procs have been a Very Good Thing for my Peacebringers.
Our best time? A pre-formed group of four Masterminds (Demons/Thermal, Demons/Dark, Bots/Time and Ninja/Forcefield). They just tore everything in the place apart.
Our worst time? Finishing it duo with a Kin defender and a DB tank. (We started with four, but two DCed at the beginning of the second film. FCM and I decided to see if Rush and Palrah could finish it on their own. They did. But it took. freakin. forever. to kill Sylvia. o_0)
@Brightfires - @Talisander
That chick what plays the bird-things...
-Female Player-
I don't necessarily need this specific event to keep going, but I want something that had the things I loved about this event. Specifically:
- Very little wait time once queued. I liked the fact that it was four people, so you could just queue, maybe run a mission or two while you waited, and then go.
- Open to lots of levels. The thing I hate about DFB, otherwise a great "pick-up" event, is that once you get past about level 10 you never get to use any of the shiny new powers you get.
- Not too long. I don't really want to deal with the commitment required for a TF; trials are nice, quick, and brief.
- Good rewards. I don't need to powerlevel, but the fact that I could usually log in a level 20 character, run one or two BBs, and pick up a level was a nice way of getting some characters that I play infrequently into their SOs.
I don't necessarily need this specific event to keep going, but I want something that had the things I loved about this event. Specifically:
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@Texarkana
@Thexder
In the UK the summer event lasted longer then our summer O.O i mean we had the extremely rare moment in life where our summer lasted a WHOLE week (7 days!!) before the rain came again lol