How did Bio get nerfed?
I read this thread and skimmed the official thread and still can't see any clear statement that it was changed, or how it was changed if it indeed was. I might have missed it, the signal-to-noise ratio is pretty bad.
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The -regen was cut in half (to -100%), the -damage now only works in Defensive Adaptation, the strength of the +resistance and +defense in Evolving Armor while in Defensive Adaptation was reduced (I forget the amounts), DNA Siphon was reduced in effectiveness across the board, and penalties were applied (-7.5% resistance to Offensive for Brutes/Scrappers/Stalkers, -30% damage to Defensive) when not in Efficient (or no adaptation as it was originally - Efficient was added later and several things that were just "on" got attached to it). Those are off the top of my head, but it's not comprehensive and not specific on most of the values.
And it's still a good set, although I'd dispute the spreadsheet-only claims that some have made that it leaves everything else in the dust once you include pool powers.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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PM Reppu since she is on record for working to get the set nerfed into oblivion.
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This just may be my new sig. I've never been more excited for a set before and now I honestly dont care very much for it. It can go either way whether I purchase it or not.
...and penalties were applied (-7.5% resistance to Offensive for Brutes/Scrappers/Stalkers, -30% damage to Defensive) when not in Efficient or no adaptation.
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In regards to the "nerfing" that was done, it's good to keep perspective on the issue. While terms like "significantly reduced" were used, Defensive mode for a Tanker with ten mobs around it can still cap S/L Res, and soft cap F/C/E/N. For a brute, that's 67.5% S/L and 35% on the defense numbers (that's with Tough, Weave, CJ). So while some might say the powers were gutted they were only cut down to very impressive numbers, as opposed to uber-insane numbers.
Also, the regen in Efficient was recently reduced slightly and its recovery was also improved slightly. The overall effect in game was a minor reduction in survival numbers but a noticeable increase in endurance use. And I expect the -Res will be removed from Defensive mode as it negates a lot of the damage debuff penalty.
@Rylas
Kill 'em all. Let XP sort 'em out.
@Rylas
Kill 'em all. Let XP sort 'em out.
I guess it's all on how you define "beaten mercilessly into a bloody pile of bio mass."
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@Rylas
Kill 'em all. Let XP sort 'em out.
Don't let someone's chip on their shoulder and ability to exaggerate greatly deter you from a good set.
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Fingers crossed that radiation armor has sick debuffs.
My excitement stemmed from a melee toon that had decent debuffs. Allowing its damage output to be upped. Fire Aura is one of my favorite armors and I'm tired of making characters with it. Bio was going to be my new go to.
Fingers crossed that radiation armor has sick debuffs. |
@Rylas
Kill 'em all. Let XP sort 'em out.
Do tanks not have the -Res in Offensive mode? I hadn't noticed or bothered to double check that, but I thought they did.
<snip> And I expect the -Res will be removed from Defensive mode as it negates a lot of the damage debuff penalty. |
And you've been spearheading any sort of push for removing the -resistance, so saying you expect it is misleading - you want it would be a better wording. The -damage penalty provides a ~15.4% reduction in damage dealt compared to Efficient Adaptation, and Defensive Adaptation has already been reduced in effective twice since your video.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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PM Reppu since she is on record for working to get the set nerfed into oblivion.
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Really
That is what I get for looking forward to something
Pancake
Lisa.
So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try
***Dennis DeYoung
For what it's worth, Offensive mode still carries -Res in it and grants Toxic damage procs. I'd suggest test driving it on Beta and judge for yourself. Unless you play against a lot of AVs or GMs, I don't think you'll notice the reduction to the -regen.
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If you want another Fiery Aura you'll be disappointed. If you want a set that lets you decide on the fly (to a limited extent) whether you want to be a Tanker, Brute, or Stalker then you'll like Bio.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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And you've been spearheading any sort of push for removing the -resistance, so saying you expect it is misleading - you want it would be a better wording.
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Defensive mode approaches Granite-like levels of survival and it's not even getting a quarter of the debuffs. You don't expect that to be balanced? A reduction of 30% damage is a lite price to pay. We don't even have to worry about a recharge reduction.
And for what it's worth, Offensive Adaptation makes the set slightly worse than Fiery Aura for both damage and survivability unless you get good mileage out of the -regen against AVs and GMs. If you want another Fiery Aura you'll be disappointed. If you want a set that lets you decide on the fly (to a limited extent) whether you want to be a Tanker, Brute, or Stalker then you'll like Bio. |
But it's true, if you want FA 2.0, look elsewhere. Same if you're looking for Granite 2.0. This set is about great adaptability, and it's a very good strength.
@Rylas
Kill 'em all. Let XP sort 'em out.
Defensive mode approaches Granite-like levels of survival and it's not even getting a quarter of the debuffs. You don't expect that to be balanced? A reduction of 30% damage is a lite price to pay. We don't even have to worry about a recharge reduction.
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You have limited resistance to anything but S/L even in Defensive, your oh-so-vaunted defenses are torn apart easily by debuffs (the most common source of which is one of the damage types you have the least defense against), the absorb mechanic acts as a preemptive heal on a longer-than-normal heal recharge, DNA Siphon also has a longer-than-normal heal recharge timer and requires multiple targets around to really be effective, which is a problem that the tier 9 also suffers from.
For a short burst you can approach Granite, sure - but then so can Stalker Ice Armor using Icy Baston. In other sets and for longer bursts try counting the tier 9 performance of Invulnerability - the HP crash of which can be put off for just shy of 6 minutes with Burnout.
Like I said, you want it and you're ignoring benefits that other sets have to try to get it.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Like I said, you want it and you're ignoring benefits that other sets have to try to get it.
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Synapse wanted, from the start, for defensive adaptation to lose in the offensive side, and offensive to lose in the defensive side. The initial patch attemtped to do this by disabling traits of powers while in certain adaptations and little else. He toyed with -recharge and +recharge among other things, but that didnt work out as he desired.
At the end, -damage and resistable -res were picked as the ways to achieve the goal. Those penalties are not going away, they are required to fullfill Synapses goal for the set.
I'm not arguing about the existence of penalties, I'm arguing about someone's desire to add more to them. Especially based off of performance prior to two additional rounds of changes.
Even with the -resistance aura present there is a damage penalty compared to other sets when using Defensive Adaptation due to the -damage.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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It's a good set. It is not Granite Armor v2.0, and claiming otherwise is just as misleading as saying that it's garbage that's been nerfed to oblivion... probably moreso. |
I'm not arguing about the existence of penalties, I'm arguing about someone's desire to add more to them. Especially based off of performance prior to two additional rounds of changes.
Even with the -resistance aura present there is a damage penalty compared to other sets when using Defensive Adaptation due to the -damage. |
You seem to be under the impression that I'm nerf herding or something. But I'll stress that I suggested removing any -recharge penalties and I've also suggested making PA auto-hit.
[edit] Basically, the -res in Defensive is like turning around and adding -tohit debuffs for Offensive mode. You're negating the penalty. You're putting in something that is antithesis to its purpose. It makes no sense to be there. Better to balance it now than after plenty of people have noticed that Defensive mode is getting off easy.
@Rylas
Kill 'em all. Let XP sort 'em out.
I'm not arguing about the existence of penalties, I'm arguing about someone's desire to add more to them. Especially based off of performance prior to two additional rounds of changes.
Even with the -resistance aura present there is a damage penalty compared to other sets when using Defensive Adaptation due to the -damage. |
The amount of survival given to Defensive mode is not offset enough while -Res is still present. I've run around in Defensive through plenty of mobs, and I'm hardly noticing any reduction in kill speed on my Brute.
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[edit] Basically, the -res in Defensive is like turning around and adding -tohit debuffs for Offensive mode. You're negating the penalty. You're putting in something that is antithesis to its purpose. It makes no sense to be there. Better to balance it now than after plenty of people have noticed that Defensive mode is getting off easy.
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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Yes. After claiming that it was approaching Granite with less than a quarter of the penalties. And with an edit in the post that may have included the line about Granite 2.0, or I may have missed it prior to clicking to quote it or I would have called out the doublespeak then.
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First sentence is an opinion - one I obviously don't happen to share - and the highlighted portion of the second sentence is likely why you feel that way. +/- damage on a Brute is watered down heavily. The set exists for more than one AT, so don't balance it for just one. |
I see where you're trying to go with it, but that's a bad analogy - the -resistance is there in all forms, not just Offensive. The -damage is the penalty for Defensive and provides enough of one that it's penalty is similar in magnitude to the boost in damage you get for Offensive Adaptation and still reduces you below baseline assuming you took another set. That's why I'm okay with leaving the -resistance alone... even with it you're still at less damage than, say, Willpower or Invulnerability. |
Now, if you're going to say that the penalty in damage in Defensive is similar in magnitude to the boost for Offensive, then that would mean the penalty in Offensive needs to be similar to the boost in survival Defensive has.
I don't particularly care to follow that line of reasoning, because that would require a bigger survival penalty for Offensive was in order. Instead, I think the penalty should compare to the boost inside the same adaptation. So Defensive gets a pretty big survival boost. -30% damage, without a -res to offset it, is a fair price.
And I'd say it's ok if you're at less damage than WP, because I think Defensive is capable of being more survivable than WP. I know you'll say that's opinion, but the side-by-side comparison video Arcana posted suggests otherwise. It's at least more useful than just saying something based off opinion alone.
[edit] Also, don't insinuate someone edited a post just to negate something you said. It only comes across as an attempt to slander.
@Rylas
Kill 'em all. Let XP sort 'em out.
"Approaching" implies falling short of, it is not the same as "being". No doublespeak was used.
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In any case, it's obvious that we disagree on the -resistance; you seem to feel that any and all offensive boosts should be removed from defensive mode and I don't.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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WHAT???? Reppu got it nerfed into oblivion???? My better half had a stroke last month. Thankfully he is a lot better now, and, now that I am no longer horribly worried about him, I have just now started getting excited about Bio....and now you say Reppu ruined it????
Really That is what I get for looking forward to something Pancake Lisa. |
While there have been balance adjustments/nerfs within the set, some that I did not like at all, I would not say the set itself has been nerfed into oblivion. It is ok.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
The clause of "with less than a quarter of the penalties" most certainly implied that you felt it was a far better trade, and as such a replacement. That's what led to the comment about doublespeak - the impression you provided through your use of wording was that you were far better off than any other set while using Bio in Defensive.
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To put it another way, "Defensive approaches Granite-level survival while it doesn't approach Granite's penalties at the same rate of balance."
Side note: I'm not continuing this in hopes of changing your opinion about the balance of the adaptation. I'm addressing the issue that you're accusing me of something that's not true and hope to clear up the confusion there.
@Rylas
Kill 'em all. Let XP sort 'em out.
Then perhaps you can define what you mean. Because it implies something not accurate to the build on Beta. Or did you actually play the build on Beta now?
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Anyway I stopped testing them right after getting pwnd in Night Ward after some changes. TBH, I cannot for the life of me remember exactly which changes I hated the most and felt made the set not as fun as it was before but that is not important IMHO.
The set is still ok, but just not something I would play.
In the end what I think matters not, what the majority of people that are going to pay for the set think is and they seem to like it as is, just like Beam and Beast Mastery.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
While I have not followed the evolution of Bio Armor and have insufficient understanding to opine on the changes either way, I will note that it's important that new powersets fall roughly into the continuum of existing powersets and do not completely eclipse them, since the goal is to add variety to the powersets available (and a powerset clearly better than some of the older sets will decrease variety by becoming the only obvious choice.)
I hope they do a good job of hitting that elusive window.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I read this thread and skimmed the official thread and still can't see any clear statement that it was changed, or how it was changed if it indeed was. I might have missed it, the signal-to-noise ratio is pretty bad.
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog