So the Kheldian Forums have been quiet about this, but...


AIB

 

Posted

I have read that Kheldians will not be receiving this change...for now...


 

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Originally Posted by Smiling_Joe View Post
Sigh... Okay, False alarm. Nothing to see here.


Thanks for the link. It was very presidential of you.
This is the kind of PR the campaign needs. Viva La Abe!

Seriously though, until we get toggle suppression, our crashing nukes are perfectly usable on tri form builds. I think Khelds are the only AT who can make builds that use crashing nukes with no consequence to speak of.


 

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Originally Posted by TwoHeadedBoy View Post
This is the kind of PR the campaign needs. Viva La Abe!

Seriously though, until we get toggle suppression, our crashing nukes are perfectly usable on tri form builds. I think Khelds are the only AT who can make builds that use crashing nukes with no consequence to speak of.
Indeed. War's Herald has great fun turning from an ethereal werelobster into a (comparatively) squishy human only to explode all over the unsuspecting enemies, then pop a blue and rain eldritch death from above.


 

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Quote:
Originally Posted by TwoHeadedBoy View Post
This is the kind of PR the campaign needs. Viva La Abe!

Seriously though, until we get toggle suppression, our crashing nukes are perfectly usable on tri form builds. I think Khelds are the only AT who can make builds that use crashing nukes with no consequence to speak of.
TBH, THB (Too lazy to type FTW!) I was more excited about the reduced recharge that would have gone along with the removal of the crash.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

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Quote:
Originally Posted by Smiling_Joe View Post
TBH, THB (Too lazy to type FTW!) I was more excited about the reduced recharge that would have gone along with the removal of the crash.
Ohh right, I honestly didn't even think of that. You so clever, Joe. I'm sure they're going to give us the nuke change eventually though, hopefully at the same time as toggle suppression so I only have to respec my Warshade once. >.>


 

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I'm reasonably certain that the reason why Kheldians are being "left out" of things like the Nuke Changes and Powers Customization and so on is so that Kheldians can receive a Holistic rather than Piecemeal update to their powers, mechanics and underlying structure. Kheldians would be a "big project" to overhaul, not just because of the synergies their forms currently offer but because of the synergies their forms are supposed to offer but never quite managed to accomplish with the developmental structures available back in Issue 0-3.

And while Warshades suffer far less from the "problem" of poorly designed powers synergies (in large part because it feels like they were developed "after" Peacebringers and could thus benefit from the "lessons learned" in making Peacebringers) ... the simple fact of the matter is that Peacebringers and Warshades are legitimately envisioned as a "tandem" of powers and powersets, such that changes in one are "expected" to be extended to the other (and vice-versa). This means that if Peacebringers have the design of their powers evolved/updated/upgraded to give them the sorts of synergistic inter(re)actions that Warshades have long enjoyed from *their* powers, there is an expectation that some of the "benefits" of those changes granted to Peacebringers would be extended to Warshades as well. Because of this relationship between Peacebringers and Warshades, you can't really "tinker" all that effectively with *just* Peacebringers without expecting to do something similar with Warshades ... and that in and of itself "widens" the Circle Of Balance that needs to be observed (and maintained!) in order to NOT "break the game" in ways that are "fatal" to Player FUN, even if they aren't fatal errors in the programming sense.

That's a delicate balance to achieve, and a tricky dance to have to step through ... so in a lot of ways, I'm not surprised AT ALL that Kheldians have been "put off" until later for a lot of the changes that we're seeing right now with other, more "regular" powersets and powers. I for one would rather see Synapse and Arbiter Hawk (and Black Scorpion?) be given the larger chunk of resources (ie. time, tools and tech manuals) they would need for a COMPLETE Overhaul of Kheldians ... rather than just "piggy back" on piecemeal changes being made for other powersets elsewhere in the game, without "respecting" the full repercussions of what those changes might do to the (extremely) complex web of game balance that Kheldians, in all their forms, represent.


It's the end. But the moment has been prepared for ...

 

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I don't think they have to do much to extend the nuke buff to kheldians, and I see no problem with doing that now. In my mind, I don't think kheldians will ever get the major overhaul you are talking about. One, because they don't need it, and two, because it would be more trouble than its worth. It'd make people angry (me included) to have their favorite AT redesigned. Mostly I see them just getting a few tweaks (more for PBs than for warshades) and Toggle Suppression.


 

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Originally Posted by Mad Grim View Post
I don't think they have to do much to extend the nuke buff to kheldians, and I see no problem with doing that now. In my mind, I don't think kheldians will ever get the major overhaul you are talking about. One, because they don't need it, and two, because it would be more trouble than its worth. It'd make people angry (me included) to have their favorite AT redesigned. Mostly I see them just getting a few tweaks (more for PBs than for warshades) and Toggle Suppression.
The devs have already said as much so yeah...


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Originally Posted by Dechs Kaison View Post
Wait a second, our nukes have a crash? Silly me, I never really noticed.

Seriously, though, I am looking forward to the nuke buff finding its way to my warshade.
I really want them to give it the wb nuke recharge time of 120 seconds, cause human shades really could use a little more AoE damage.


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

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Originally Posted by Microcosm View Post
I really want them to give it the wb nuke recharge time of 120 seconds, cause human shades really could use a little more AoE damage.
Kinda disagree here. after the -KB proc, detonation with unchain and OD makes for pretty well balanced AOE among WS builds considering all the control and stable survivability human form builds keep in exchange for tri form's level of AOE. I'd personally rather see Kheld nukes moved to Nova form and made crashless with a reasonable cooldown since it's supposed to be the Blaster form anyways, and especially on the PB side more incentive for using forms would be nice.


 

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I'll agree that Khelds need a holistic overhaul. I also think that the devs don't have the stones to do it.

Enjoy playing your underpowered squids, you'll always be weaker than brutes and scrappers.


 

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Originally Posted by TwoHeadedBoy View Post
Kinda disagree here.
Knew you would

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Originally Posted by Rakeeb View Post
Enjoy playing your underpowered squids, you'll always be weaker than brutes and scrappers.
Umm, 'kay.


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

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I have a really hard time understanding how one could play a Kheldian (warshade even moreso) and say they'll always be weaker.


Paragon Studios, thanks for all you've done. You've made this a great game, and a great community. I see this as six years well-spent. NCSoft, I'm seriously disappointed in you. This is not how you get or keep customers.

 

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Originally Posted by Mad Grim View Post
...1. In my mind, I don't think kheldians will ever get the major overhaul you are talking about. 2. One, because they don't need it, and 3. two, because it would be more trouble than its worth. 4. It'd make people angry (me included) to have their favorite AT redesigned. 5. Mostly I see them just getting a few tweaks (more for PBs than for warshades) and Toggle Suppression.
1. I believe you are correct.

2. Right. They don't need a "major overhaul," however implementing a few select, oft expressed, and well thought out desires should be beneficial for all who utilize Kheldians.

3. The suggestions that I judge to be the best for our kind would not be difficult to implement.

4. You are correct. Were my beloved PBs and WSs to be redesigned I would...resign.

5. I say unto you, "One day, Mad Grim, you shall be neither mad nor grim over the position of our race. However, to us, you shall always be Mad Grim."

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Originally Posted by Dechs Kaison View Post
Wait a second, our nukes have a crash? Silly me, I never really noticed.
Ah, yes, one of the advantages of not being enslaved to toggles...

And to preempt the outcry...

Note: This does not mean that there are not advantages to the use of toggles.

Remember, whenever you choose for something you choose against something else.

Quote:
Originally Posted by Microcosm View Post
I really want them to give it the wb nuke recharge time of 120 seconds, cause human shades really could use a little more AoE damage.
Couldn't we all just use "a little more AoE damage?"

Nukes make me happy...

Oh, and I do have this briefcase that is ever by my side...

Football anyone?

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Originally Posted by Rakeeb View Post
I'll agree that Khelds need a holistic overhaul...
Enjoy playing your underpowered squids, you'll always be weaker than brutes and scrappers.
Rakeeb, your remark does not reflect a holistic level of thought.

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Originally Posted by Anilo View Post
I have a really hard time understanding how one could play a Kheldian (warshade even moreso) and say they'll always be weaker.
You must not play Scrappers or Brutes then?


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by Rakeeb View Post
Enjoy playing your underpowered squids, you'll always be weaker than brutes and scrappers.
This is true, but it's true of Blasters as well. I don't know that Kheldians need to be as mighty as the Scrappers and Brutes. I would just be happy if they brought as much to the table as the SoA.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Quote:
Originally Posted by Rakeeb View Post
I'll agree that Khelds need a holistic overhaul. I also think that the devs don't have the stones to do it.

Enjoy playing your underpowered squids, you'll always be weaker than brutes and scrappers.
I refuse to believe that anything that can't turn into an ethereal werelobster and an eldritch fluffy squid could ever be superior to those that can.


 

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Quote:
Originally Posted by Rakeeb View Post
I'll agree that Khelds need a holistic overhaul. I also think that the devs don't have the stones to do it.

Enjoy playing your underpowered squids, you'll always be weaker than brutes and scrappers.
Reminds me of the kid that breaks the toy he saw the other kid playing with because he can't get it to work like the other kid could.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Originally Posted by Darth_Khasei View Post
Reminds me of the kid that breaks the toy he saw the other kid playing with because he can't get it to work like the other kid could.
*nod*

Sounds about right to me.