Do the developers ever use suggested ideas from the forums?
Yes, they have. There's a fairly long list. And I'm sure a few are missing, or came in in ways we didn't expect that were sparked from other discussions.
And yes, I pushed for a good year and a half or so to get the Sonic graphics changed - though that wasn't just here, and wasn't just me, as the originals were making people physically ill.
Yes you may suffer from some confusion here. These developers do things properly.
http://www.twitch.tv/paragonstudios/b/324565384
Yes, they have. There's a fairly long list. And I'm sure a few are missing, or came in in ways we didn't expect that were sparked from other discussions.
And yes, I pushed for a good year and a half or so to get the Sonic graphics changed - though that wasn't just here, and wasn't just me, as the originals were making people physically ill. |
Implemented Suggestions
Archetypes
Animations
- Revisiting animations for Martial Arts, Katana, and Claws
- Modifying Sonic Resonance graphics to reduce headaches caused by the animations.
- Badges in general
- "Epic" level badges
- The name for the Trailblazer Badge
- Kill Skuls Badge
- Surging Badge
- Supergroup badges
- Badges unlocking contacts
- Geas of the Kind Ones
- Gender-specific badges (Man/Woman in Black)
- Biker-style leather jackets
- Fishnet Stockings
- Trench coats
- Bare legs for male characters
- Badges unlocking costume pieces
- Maple leaf chest symbol
- Pirate costume pieces
- Additional skirts
- Ninja costume items
- Spikes and chains costume pieces
- Lab Coats
- Multiple costume slots
- Tennis shoes
- Custom weapons
- All auras given combat-activated options
- Improvements to Paragon Dance Party (see: Pocket D)
- Triggered Giant Monster spawning
- Portals to the Rikti Crash Site and throughout the Shadow Shard
- Enemies fighting enemies
- Banished Pantheon in Bloody Bay and Sharkhead Isle
- Extra Malta Group and Carnival of Shadows spawn in Peregrine Island
- Moving PvP Zone Liaisons outside of the zone
- Hospital in Croatoa
- Inspiration vendors in Pocket D
- Ship to Striga from Independence Port
- Lighting the flag on City Hall in Atlas Park
- Store markers on the map
- Back Alley Brawler in Kings Row
- Coyote in Outbreak
- Tutorial made optional
- Police drones in Portal Corporation
- Enhancement Diversification
- Travel power suppression
- Inability to click mission objectives while phased or invisible
- Inability to click mission objectives while invisible being a bad idea
- Global chat
- Coalition chat
- Increased experience bonus based on team size
- Increased mission completion bonus based on difficulty
- Difficulty
- Removal of Power 10 enhancement schemes
- No debt until level 10
- Half debt in missions
- Changed to the way Hamidon Enhancements were awarded, so that everyone gets one
- Teleport and resurrection propmts
- Respecifications
- Free respecs
- Exemplar
- Team search flags
- Pets following up and down elevators
- Auto exemplar for Task Forces
- Pet window
- Increased inf trade cap
- Option to see your own name over your head
- /hide command
- Fading sound effects
- Auto logout
- Auto logout disabled on TFs or inside missions
- Various changes to the hit claculation
- Archvillains downgrading to Elite Bosses
- Flashback
- Fire missions
- Newspaper / Police Radio missions
- A second contact chain in Mercy Island
- Mission auto-completion on teams
- Story arcs contained entirely in one zone
- The Calvin Scott Task Force as something temporary to move the story forward
- Contacts giving out their number sooner
- Heroes and Villains teaming up for the Pocket D event missions
- Addition of various Elite Bosses in some TFs
- Combat allies in missions
- Additional protection objective missions
- Traps (eg: Ernesto Hess Task Force)
- Prisons
- Outdoor maps
- Inherent powers for all Archetypes
- Removing the self immobilize from Unyielding Stance and Rooted
- Many Kheldian powers were changed or tweaked
- Origin temporary powers
- Fold Space changed to Singularity
- Elude improvements
- Stackable Dark Armors and Ice Armors
- Changed Domination to a Jekyl-Hyde style power
- Changed Scourge from double damage at 20%, to increasing chance for double damage from 50%
- Removed -ToHit from Fly
- Added a short hover to Teleport
- Ability to attack while using Superior Invisibility
- Shortening Twilight Grasp's animation
- Resistance debuff added to Tar Patch
- Most knockback powers in melee sets changed to knockdown
- Voltaic Sentinel given mobility
- Blaster inherent name changed to Defiance
- Damage debuff added to Chilling Embrace
- Removing defense enhancements from Wet Ice
- Gauntlet
- Fury
- Changed the Rage crash from a Disorient to -100% Endurance
- Changed the Rage crash from -100% Endurance to 10s of being unable to attack
- Changed the Rage crash from 10s of being unable to attack to 10s of dealing no damage.
- Changed the Rage crash from -100% Endurance to 10s of being unable to attack
- Resurrect effect in Barrier Destiny.
- Archery
- Sonic Attack
- Electric Melee
- Electric Armor
- Changing the name of Sonic Buff to Sonic Resonance
- Plant Control
- Thugs
- Leadership
- Electric Mastery
- Buffs to Ice Armor
- Frostling and Rascal Gladiators
- Confuse protection and +Perception near bases in PvP zones
- Bloody Bay changed from Free-For-All to Hero vs. Villain
- Arena invites teleporting to a nearby Arena
- Mez suppression to prevent chain-mezzing
- Extra titles
- Adjustable permissions
- SG Colors
- Supergroup descriptions
- Enhancement storage
- Combined pricing for CoH+CoV
- Many emotes
- Crafting temporary powers
- Story arcs and website articles expanding the story background
- Need to type a character's name during deletion
- Damage resistance inpirations
Yeah, I see a few missing from the list, looking through it again.
- MM pet upgrades becoming AOE.
- Team buffs (shields) turned into AOE.
- Changes to Dimension Shift (now an AOE you can go in and engage the shifted enemies.)
- Do believe phased players in PVP can attack each other... or at least that got to beta at one point. (Haven't run into it... hmm, ever, that I can think of.)
- Zone teleporter (Teleport tier 5/Warshade power.)
- (some) enemies following through elevators.
- Removal of (most) simul-clicks from missions. (may be a few out there still... /bug them. Not the case for task/strike forces.)
- Calvin Scott TF (and old Posi, old Galaxy, etc.) being added to Ouroboros.
- Solo/small team Incarnate content. (Yes, the first reaction of the devs *was* "we didn't think you wanted it." It's in one of the video panels. They were actually surprised.)
... just off the top of my head.
at the time when brutes had ice fury worked quite differently, i wish they would give brutes ice armor back now since they changed how fury is generated
Yeah, I see a few missing from the list, looking through it again.
- MM pet upgrades becoming AOE. - Team buffs (shields) turned into AOE. - Changes to Dimension Shift (now an AOE you can go in and engage the shifted enemies.) - Do believe phased players in PVP can attack each other... or at least that got to beta at one point. (Haven't run into it... hmm, ever, that I can think of.) - Zone teleporter (Teleport tier 5/Warshade power.) - (some) enemies following through elevators. - Removal of (most) simul-clicks from missions. (may be a few out there still... /bug them. Not the case for task/strike forces.) - Calvin Scott TF (and old Posi, old Galaxy, etc.) being added to Ouroboros. - Solo/small team Incarnate content. (Yes, the first reaction of the devs *was* "we didn't think you wanted it." It's in one of the video panels. They were actually surprised.) ... just off the top of my head. |
Email filters (to block RMT spam)
Increased SG roster
Null the Gull evolved from requests to decline unwanted buffs
Sideswitching
Opening AT's to all factions
additional Enhancement trays came from requests to be allowed to pull more than 10 enhancements off of builds during respecs
Sending email attachments cross faction
Merging the server lists/giving EU and NA players access to each others servers
Animal skeletons
BeastMastery
Rocket Board
Flying Carpet
http://boards.cityofheroes.com/showp...&postcount=345
I suggested the plant aura long before it was added to the game. Tunnel Rat seemed to think it had been suggested before, so I don't know if I can say it was MY idea, but that one can go on the list too.
@Roderick
Add to the long list: Fixes for Ice Melee.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Engulfing Darkness and the placement of Moon Beam in Dark Assault were down to player input in Beta, if that counts.
Just a more general message to the OP: basically, the players can come up with ideas faster than the Devs could ever put them into the game. If the Devs were to ever go insane and sy to us that they'd put every suggestion the players came up with into the game as soon as they could, people would STILL feel like player ideas weren't going in, because the Devs might never get around to THEIR idea. They'd basically be so swamped with the first 100 or so ideas that they'd never get to the other 100,000,000 ideas that players were suggesting.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Or do the devs have the forum here to shut us up about our great ideas?
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But clearly they either can't (or won't) ever be able to do them all for all sorts of reasons. For those suggestions that'll either never happen or might not happen for a very long time this forum basically serves the "give the players an outlet to spit into the wind" purpose you imply.
People just have to be realistic about these things - the Devs could never give us -everything- everyone wants from this game even if they wanted to. As long as you don't assume that whatever's posted in this forum is automatically going to happen tomorrow then you'll be fine.
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Maybe I just missed it in that long list Forbin submitted but realistically .. GOING ROGUE. How long did we beg for a way to create an Anti-hero here on the forum before that addition finally arrived?
To the OP .. one of the things I personally found very refreshing and has kept me loyal to the game is the fact that they do listen to us. Better than half the things players take fro granted today are a direct result of us asking and the Dev team finding a way to make it work.
OMG WHAT A TOTALLY UNHEARD OF CONCEPT! .. LIKE THEY LISTEN TO THEIR CUSTOMERS AND DO WHAT THEY ASK!
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
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I'm still hoping for Carp Melee someday. Sigh.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Another thing to add to this list: customizable power pools in I24.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
So they do check out the suggestions. Sorry, but I haven't noticed any of the devs talking to me about my suggestions.
But I'll keep trying, thank you.
And stop replaying to this, It's not needed any more.
Of course the devs aren't going to talk to you about your suggestions. They're going to talk to each other about it and decide whether it's viable.
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Of course the devs aren't going to talk to you about your suggestions. They're going to talk to each other about it and decide whether it's viable.
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/this
However they have been known to make comments in the suggestion forum if there was smething they wanted to respond to. Like the following
http://boards.cityofheroes.com/showpost.php?p=4092773&postcount=63
http://boards.cityofheroes.com/showpost.php?p=2359501&postcount=76
Sorry Charlie. You don't have the authority to tell other people to stop posting comments in a thread. If people still want to voice their opinions an share relevent information they are free to do so.
It's not as if this is a 3 month old thread that's been necroed.
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Psstt...
Radiation Armor set...
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Rangle's right....this is fun.
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Still haven't given us Carp Armor/Carp Melee, despite me asking since I5. They must not listen to their customers at all!
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Of course the devs aren't going to talk to you about your suggestions. They're going to talk to each other about it and decide whether it's viable.
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keep in mind you are one player with 1 or 2 ideas. Now multiply that by thousands and thousands that stop by here and make requests. They'd need to hire an entire team just to respond if they tried contacting each one of us with every idea we have. Since I'd much rather they spend that money on developing new powers, story arcs, costume sets, ect I have no problem never personally being contacted about an Idea I post here
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
So they do check out the suggestions. Sorry, but I haven't noticed any of the devs talking to me about my suggestions.
But I'll keep trying, thank you. |
But if you want a personal response from a dev, you should PM your suggestion to the devs: preferably a dev that actually works on whatever area your suggestion refers to. They may respond, they may not always be able to respond, but your chances of actually getting a response are about a hundred times higher if you actually ask a dev politely for a response directly.
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If you want to spark discussion, post on the forums. The devs do read the forums, but their primary purpose is to allow players to discuss things with other players. Its not even a mandatory requirement that all developers have red names or forum accounts.
But if you want a personal response from a dev, you should PM your suggestion to the devs: preferably a dev that actually works on whatever area your suggestion refers to. They may respond, they may not always be able to respond, but your chances of actually getting a response are about a hundred times higher if you actually ask a dev politely for a response directly. |
Dev! Y U No Maek carp meelee!!1
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The title says it all.
It seems to me if some came up with a great suggestion for CoH, which there are tons of. Do the devs ever put them into the game or even try it and then figure it out?
Have any of you had your ideas used in any way for CoH?
Or do the devs have the forum here to shut us up about our great ideas?