Perma Global +22% ToHit how?
I don' think there's a way with /Fire. I looked this over with my Fire/En and considered the T4 Lore pet options as the best way for me to get into InstaSnipe mode since I have Blazing Bolt in my build already, as a nod to the character's I0-2 history, and also have a Kismet. It may be the best option for you too.
The Carny Seneschal buff pet casts Forge with a +20% ToHit, 60s duration and 62.3s cycle time and can be kept out 5 min out of every 10 with Radial Superior.
The Arachnos Fortunata has a +5% toggle. You'll need slotted Tactics and a Kismet on top of it to reach 22%.
The Seer Seeker's Fortitude has +5% as well, with a 30s dur and 31.3s cycle.
I have an additional option if I want to do a more significant rework, thanks to Power Boost's ability to buff Tactics by 5.5%. With slotted Tactics, a Kismet and Power Boost I can reach a 100% up time if I get my cycle time on Aim/BU to 23.8s or less. But with /Fire I think the best you're going to do is by using a Kismet, the Carny Seneschal Radial Superior and juggling Aim/BU when the pet is off the map.
Hopefully I missed a trick somewhere, but I suspect the devs gave this quite a bit of thought before deciding on 22%.
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Further work:
If I six slot Tactics with IO ToHits, I can get up to 11.9% GLobal ToHit.
If I add in the Kismet +ToHit IO, I can add +6% ToHit.
Now I am at 17.9%. I need another 4.1% of GLobal ToHit. Does ANYONE have any ideas how to get it (assuming I am soloing and have no buddies with Tactics)?
Thanks!
Ironically, Defenders and Corruptors (assuming that all snipes get this treatment) have it much easier - they have higher base Tactics:
-Defender two slotted Tactics: 18.71%
-Corruptor four slotted Tactics: 16.23%
Both are within one slotted Kismet of always on Insta-Snipe.
The Dominator is in the same boat as the Blaster.
Is the fact that Defenders and Corruptors can have always on InstaSnipe but the Blaster can't an issue? I would mention this to a dev, but as a currently free player, the boards won't let me - but I highly recommend that anyone who thinks this IS an issue mention it to a friendly dev - like Arbiter Awesome - er, I mean Arbiter Hawk.
For Great Justice!
This has been explored pretty thoroughly in previous threads; Blasters cannot get 22% permanently under their own power, except with /Devices (via Targeting Drone). Aim and Build Up can get you there for 10 seconds at a time pretty frequently, though. Zombie Man has a guide that covers the various other tohit buffs available, but very few are perma-able.
And yes, this will DEFINITELY get brought up once the issue 24 changes enter beta.
Further work:
If I six slot Tactics with IO ToHits, I can get up to 11.9% GLobal ToHit. If I add in the Kismet +ToHit IO, I can add +6% ToHit. Now I am at 17.9%. I need another 4.1% of GLobal ToHit. Does ANYONE have any ideas how to get it (assuming I am soloing and have no buddies with Tactics)? Thanks! Ironically, Defenders and Corruptors (assuming that all snipes get this treatment) have it much easier - they have higher base Tactics: -Defender two slotted Tactics: 18.71% -Corruptor four slotted Tactics: 16.23% Both are within one slotted Kismet of always on Insta-Snipe. The Dominator is in the same boat as the Blaster. Is the fact that Defenders and Corruptors can have always on InstaSnipe but the Blaster can't an issue? I would mention this to a dev, but as a currently free player, the boards won't let me - but I highly recommend that anyone who thinks this IS an issue mention it to a friendly dev - like Arbiter Awesome - er, I mean Arbiter Hawk. |
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I don' think there's a way with /Fire. I looked this over with my Fire/En and considered the T4 Lore pet options as the best way for me to get into InstaSnipe mode since I have Blazing Bolt in my build already, as a nod to the character's I0-2 history, and also have a Kismet. It may be the best option for you too.
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1) I generally play from 1 to 50 and then stop. *Somtimes* I go further, but the Incarnate game doesn't wow me, especially since at the time of my unsubbing, there was no good way to solo incarnate anywhere near as effectively as grouping.
2) That doesn't make it perma. I usually have INSANE recharge in my builds, with Aim up every 15 sec or so - it would be easier and more reliable to use Aim/Snipe then depend on Pets.
I have an additional option if I want to do a more significant rework, thanks to Power Boost's ability to buff Tactics by 5.5%. With slotted Tactics, a Kismet and Power Boost I can reach a 100% up time if I get my cycle time on Aim/BU to 23.8s or less. But with /Fire I think the best you're going to do is by using a Kismet, the Carny Seneschal Radial Superior and juggling Aim/BU when the pet is off the map. Hopefully I missed a trick somewhere, but I suspect the devs gave this quite a bit of thought before deciding on 22%. |
1) Best 1st power to use when mezzed: Power Thrust get's enemies out of mele range - the only mezz-usable blaster secondary to do that
2) BuildUp unlocks faster
3) I tend to skip all other melee attacks, meaning I can skip most of this set and get other utility stuff - like maybe the new placate. Or Sorcery.
Now add to this:
4) With PowerBoost coming into the picture every 15 sec or so (with my crazy recharge) all I gotta do is tap PB then my snipe - or Aim and my Snipe. That gives me 2 paths to InstaSnipe every 15 sec. Blazing Bolt has a Recharge of 12s, I can get that down to 4. That means quite possibly 2 Snipes every 15 sec, plus Blaze, plus Nuke. This *may* make EnergyManip the *must have* 2ndary for those who want to rock their snipes. GREAT call.
5) Also, with the new blaster secondary Survivability changes, Power Boost will be useful for that too.
By the way, speaking of PowerBoost, let's not forget that in the Epic/APP pools we have Power Build Up for Defenders and Corruptors. They both have other ways to get to 22%, but it is worth noting that PBU alone (no Tactics) with 1 ToHit IO brings a defender to 22.4% - on the other hand, PBU has a large recharge of 60 seconds even with my crazy recharge. Ditto on the Corruptor.
Good thoughts.
Back to the original point - if I want my InstaSnip as often as possible on my Blaster in the 1-50 range, then I should probably:
-Tactics, 3 slotted for toHit
-Kismet IO
This plus the above gives me an always-on ToHit Global buff of 17.1% - so when teaming, just one person with a global tohit bonus of 4.1% or better gets me there - a spider, anyone with tactics, etc.
In addition I should choose EnergyManip and 2ndary, PowerBoost. Now I can even when solo trigger InstaSnipe in three ways:
-click Aim first
-or click PowerBoost first
...and I can do *both* of the above every 15 sec or so (given my crazy recharge.)
AND let's not forget inspiration use!
Because 3 small yellows last for 60 seconds - which means pounding the InstaSnipe (at my recharge) every THREE seconds for a whole minute.
OR, use one of the new Team Inspirations which last for FIVE whole minutes - or one of the new Duals which also lasts 5 minutes (Precise, Acc/Dam 28.12%)
I swear, Blasters with snipes might just want to keep a whole bunch of Precise Insps on hand all the time now!
So maybe blaster can't get to perma InstaSnipe on their own - although Defenders and Corruptors can.
But they still have some very, very interesting options.
PS: If someone want to repost or link to this over on the BLasters Forum, I wouldn't mind - I would have put it there myself but for the fact that as a free subscriber I am not permitted to. Of course, once I24 comes out, I may not remain unsubbed for long!
Now, where the frack can I buy a LIFETIME sub to City??
For Great Justice!
Just an FYI the Dominator is actually not in the same boat as Blasters. The Dom can take Mindlink from the the Psi APP and slott it for too-hit to stack with tactics and a kismet to achieve 22% to-hit
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Now my REAL worry is that all these changes will be watered down to the point of being a lot more 'meh'.
So maybe I should hold ALL my excitement back until after this makes it through beta testing and hits live when I24 pops.
C'mon CoH - you know that if you kill these things with nerfs you can save me from having to resub - what do you say?
For Great Justice!
This has been explored pretty thoroughly in previous threads; Blasters cannot get 22% permanently under their own power, except with /Devices (via Targeting Drone). Aim and Build Up can get you there for 10 seconds at a time pretty frequently, though. Zombie Man has a guide that covers the various other tohit buffs available, but very few are perma-able.
And yes, this will DEFINITELY get brought up once the issue 24 changes enter beta. |
Offense Amplifier (Paragon Market): +10% ToHit (+15 Dam/+15% Recharge, for 1, 4, or 8 hours)
EDIT: Doing my math, you can get the 8 hour one for $3.33 - which seems like a great bargain to me! Course, I make $85/hr, so YMMV.
THAT seems handy for InstaSniping!
For Great Justice!
What Else Gives +ToHit?
Edit: oops, missed that it was already linked.
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Calculating around the Offense Amplifier, one obviously only needs 12% Global ToHit to hit the magic 22% that grants InstaSnipe.
That can be done easily with 1-Slotted Tactics and a Kismet, although you can't do it with Tactics alone, even six slotted.
So then, that would appear to be another solution (at least until they change it): a one slotted Tactics, Kismet, and Offense Amp, at a cost of 42 cents per hour (for the OffAmp.)
Plus the OffAmp gives you damage and recharge, so win-win-win.
For Great Justice!
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Actually, I tend to solo and not farm (much), mostly doing paper mishes. I also tend to act strategically, even if that means pausing 10-20 sec between spawns to wait for a recharge. So I take a more relaxed pace.
I used to rush to 50 like it was a finish line, but for most of the game now I just enjoy the ride - IF of course, I am being effective and not dying a lot.
Course it helps that I have crazy Vet powers and a bottomless supply of Inf - both due to having been in the game since beta many years ago. I only just recently unsubbed.
Hmm - perhaps I should pre-emptively resub. I24 can't be more than what, 2, 3 months off, if that? If they wind up not doing what they have talked about (80' ST attacks, InstaSnipe, crashless-nukes) I can always unsub again. That way I can "level up" my vet stuff (and my points) a little more in advance.
Worse case scenario - they gut these proposed changes, I unsub, and go back to my lifetime sub in The Secret World - an *amazing* game itself!
EDIT: Zombie Man - much props to you for your ToHit post, and WONDERFUL find in OffAmp!
For Great Justice!
If it is possible to get your to hit up to the level for instant snipe and keep it there permanently, why didn't the devs just change sniper attacks by reducing the cast time and removing the interrupt instead?
If it is possible to get your to hit up to the level for instant snipe and keep it there permanently, why didn't the devs just change sniper attacks by reducing the cast time and removing the interrupt instead?
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Alternatively we can push the ToHit requirement VERY high so Corruptors/Defenders can't easily do it, and force everyone to stack Tactics or munch Yellows.
I personally like this idea.
Otherwise, we can make it a Perma Reduction and nerf the daylights out of the snipes. Which will happen if people push for that change.
Corruptors and Defenders can hit 22+% with a little investment, depending on their powersets. If they're using sets that come with +tohit (like Time), it may not require anything beyond their current builds.
Dominators can hit 22.1% with Tactics, Kismet, and Mind Link. It's a heavy investment, though, as /Psi has much lower defense/resistance than the other Epic pools and weaker AoE's than Ice and Fire.
Blasters can only hit 22% permanently with /Devices. They do have the most access to Aim/Build Up though, so with low optimization they actually come out ahead. In teams, you will almost always have permanent insta-snipe just because everyone who has a snipe will be running Tactics. The only place where they benefit less than other AT's is solo (which is, sadly, where they already struggle).
Because it wasn't meant to be a practical perma thing, which is one of the "Forgotten Facts" people here tend to ignore.
Alternatively we can push the ToHit requirement VERY high so Corruptors/Defenders can't easily do it, and force everyone to stack Tactics or munch Yellows. I personally like this idea. Otherwise, we can make it a Perma Reduction and nerf the daylights out of the snipes. Which will happen if people push for that change. |
Let's just chill out - I don't see a perma insta-snipe with the right level of investment to get it there being a problem. I hope the devs agree.
For Great Justice!
Honestly if you don't have the 22% To Hit buff then snipe works exactly the same as it does today. So what if you can snap snipe, it's not like range ATs have fury so you need a continuous attack chain to keep it building.
Personally I use snipe as an opening attack to pull a mob.
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Honestly if you don't have the 22% To Hit buff then snipe works exactly the same as it does today. So what if you can snap snipe, it's not like range ATs have fury so you need a continuous attack chain to keep it building.
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It sends AR/Devices from the bottom of the heap to the top of it in terms of single target DPS, outshining even Fire Blast. That's because Sniper Rifle still gets the bonus damage from Targeting Drone.
It's actually a good way to boost the sets that need it, especially since the top performer (Fire) benefits the least from a fast snipe.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
-A defender could (theoretically) achieve perma Soul Drain at +300% recharge (perma-hasten is +275%), reaching 22% with an appropriate mix of slotting and targets hit
-Targetting Drone from Devices, slotted to +15.4% ToHit (less than a single SO) with Kismet: Accuracy
-Have a friend use Fortitute on you, with a single SO of To-Hit slotted (or, combine with Kismet: Accuracy to not need the enhancement)
-Defenders could combine Focused Accuracy (Mace Mastery PPP) with Tactics and Kismet - without enhancements, this would yield 22.75% To-hit
-Even without Focused Accuracy, Tactics with 2 To-Hit SOs and Kismet: Accuracy on a defender would yield 23.5% To-hit
-A superteam of blasters running tactics could manage with 2 blasters (4 To-Hit SOs worth in Tactics) or more
With respect to your Fire Blaster, you could make a habit of juggling aim and build-up separately rather than activating them together on every chance - that would open more opportunities for insta-snipe (and, with 350% recharge in both, you could practically always have one or the other running - but that level of recharge remains well beyond the consistent reach of a solo blaster build)
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Huh.
This has been explored pretty thoroughly in previous threads; Blasters cannot get 22% permanently under their own power, except with /Devices (via Targeting Drone).
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http://tomax.cohtitan.com/data/power...on.Power_Boost
And not "Permanent" but "damn close" is
http://tomax.cohtitan.com/data/power...adial_Epiphany
-Have a friend use Fortitute on you, with a single SO of To-Hit slotted (or, combine with Kismet: Accuracy to not need the enhancement)
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If you're going to go that route, don't forget VEATS can double up on Tactics. It's base +10% each on my Fort. I assume it's similar for Soldiers.
VEATS are not common blue side at low levels but they're around. I don't think doubled up Tactics is common either, but I did take one power (the Tactical Training version) on my Fort. It's handy while leveling in mid levels, +ToHit is nice while you're still slotting your powers.
Yeah... no, that's not true.
http://tomax.cohtitan.com/data/power...on.Power_Boost And not "Permanent" but "damn close" is http://tomax.cohtitan.com/data/power...adial_Epiphany |
First, to use Power Boost you have to be a level 28 /Energy Manipulation blaster: it won't work for other secondaries. Then you have to have very high levels of recharge to make Power Boost almost perma, which requires many expensive IOs and possibly build limitations to achieve that much recharge. Then you have to click Power Boost every 15 seconds or Hasten every couple minutes, because you can only have one of them on auto. Power Boost takes almost 8 end every 15 seconds, unless you slot for end reduction or take another incarnate power to reduce that, or some other click power which will take more time and more end.
All of these things make it tremendously inconvenient to use Power Boost, or impossible if you don't have /Energy Manipulation.
As far as Clarion goes, you can't get it until level 50, and you lose it when exemped to most lower level content. It has a two-minute unenhanceable recharge and the buff lasts only 90 seconds: Three-quarters of the time is not "damn close" because you don't have insta snipe for 30 seconds every minute and a half. And, again, the clicky nature of Clarion makes it far less convenient than /Devices' and defenders' always-on to-hit buffs.
I don't have an ax to grind here: personally, I've got two or three times more corruptors and defenders than I have blasters. But the simple truth is, insta snipe provides very little benefit to non-/Devices blasters. Powers that depend on the presence of other players and outside buffs cannot be relied upon. If you can't depend on it, you're usually better off slotting a power that you can use (unless you happen to need IO bonuses from a set that can slot into a snipe).
Thus, the people who say this change is not a buff to blasters in general are correct. It is a buff to /Devices, which sorely needed it, and to snipes in general, because of all the defenders and corruptors who can now use insta snipe.
Once we get the new PPM procs ported over to existing and not just store bought procs, where will it be better to slot a Gaussian Chance for Build Up, tactics or BU? I assume it would be "wasted" in aim since that already gets you to the magic number. And I am further guessing it will be better in BU since you then can control when it will go off a little better, perhaps even 95% of the time.
For that matter, how often will folks get to the magic number assuming they take tactics, slot a kismet, slot the Gaussian, and slot as many of the other BU or +tohit proc IOs?
While not technically "perma" I think that in most practical situations a player can either create a build that will hit the magic number fairly frequently and consistently while in battle solo or when teaming.
In other words, who cares if a /devices can insta snipe some warrior outside the Talos Wentworth so long as most blasters can insta-snipe a grand percentage of the time while actually engaged in combat?
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Then you have to have very high levels of recharge to make Power Boost almost perma, which requires many expensive IOs and possibly build limitations to achieve that much recharge.
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Then you have to click Power Boost every 15 seconds or Hasten every couple minutes |
Clarion... has a two-minute unenhanceable recharge and the buff lasts only 90 seconds |
Three-quarters of the time is not "damn close" |
I don't have an ax to grind here: |
But the simple truth is, insta snipe provides very little benefit to non-/Devices blasters. |
We don't even know what kind of powers are going to be added to the other power pools, including the leaked Sorcery or Force of Will (and probably three others for the other Origins), which will be going in at the same time. We don't know what new Enhancements will be released, and even the ATE2s aren't finalized.
Hell. You can even use IR goggles (+5.something% ToHit) with a well-slotted Tactics (+Kismet, ofc) to do it.
So this whole
Powers that depend on the presence of other players and outside buffs cannot be relied upon. If you can't depend on it, you're usually better off slotting a power that you can use (unless you happen to need IO bonuses from a set that can slot into a snipe). |
This will increase the effectiveness of Snipe on every Blaster who doesn't obstinately refuse to allow that to happen. Nearly all of the ways I've listed are actually better than Power Boost or Aim/BU bouncing because they don't have the severe cast time penalties, and those are already a direct improvement to most Blasters.
I want to see if the Snipe changes are merely interesting, or VERY interesting. (For those who don't know, in I24 whenever you have a 22% or greater ToHit buff on your blaster you can fire your snipe instantly, with not cast time and no interruptability.)
I know a few ways to get that 22%, such as:
-pop 3 small yellow inspirations
-use BuildUp
EDIT: A third way is Leadership/Tactics, even on a blaster, slotted with 3 ToHit IOs gives you an 11.09% ToHit buff - so if two people in the group have that or better, the blaster can InstaSnipe to his hearts content.
I was wondering if there is anyway to get that 22% global ToHit buff be *perma* on a Fire/Fire blaster? I know there's an IO that in Kismet that gives you +6%, but you can only slot one. I don't know of any IO sets that enhance global ToHit, only Accuracy which is apparently diferent.
Is there a way to have a fire/fire blaster have always on +22% Global ToHit, and therefor always on Insta-Snipe? Money's no object, even if I need rare sets to do it.
Any ideas? Or this this forever imited to be a non-perma ability no matter what?
Thanks.
For Great Justice!