Perma Global +22% ToHit how?
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is just so much hot air.
This will increase the effectiveness of Snipe on every Blaster who doesn't obstinately refuse to allow that to happen. Nearly all of the ways I've listed are actually better than Power Boost or Aim/BU bouncing because they don't have the severe cast time penalties, and those are already a direct improvement to most Blasters. |
I have to agree with Rodion and disagree with you based on info we know as of now. However, I'll wait til i24 and see what the final changes are going to be before I give my final judgement on the matter.
H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD
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Ah, yes, you're right. Cycling Aim, Build Up, and Power Boost (with Tactics + Kismet) would indeed allow a /nrg Blaster to have +22% tohit at all times. That's a whole lot of power activations, though, so although it's technically perma, it's not quite the same as just toggling on Tactics and slotting a Kismet as Corruptors/Defenders will do. At the least, though, it would be fair to say a /nrg blaster can have fast-snipe as often as they like.
Yeah... no, that's not true.
http://tomax.cohtitan.com/data/power...on.Power_Boost And not "Permanent" but "damn close" is http://tomax.cohtitan.com/data/power...adial_Epiphany |
http://tomax.cohtitan.com/data/power...on.Power_Boost
And not "Permanent" but "damn close" is
http://tomax.cohtitan.com/data/power...adial_Epiphany
At which point, you're essentially still having to click something instead of "set and forget" and may as well be using BU+Aim.
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