given that Water Blast was created to stop NCSoft from going bankrupt


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Posted

Quote:
Originally Posted by TerraDraconis View Post
His vast powers of imagination.
What? You mean that all of the BS that Dug has tro-err, posted has no basis in reality?!




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Posted

I'm guessing the people who were making fun of others for this "crazy idea" are either going to remain silent. FYI, for those who don't know, here are the numbers.

CoH $10 million net profits per year.

Guild Wars 2 and Blade & Soul, producing a $6m loss in the second quarter of this year.

So, we know who's to blame for a profitable game getting the axe. They're losing money on other games, and rather than WAIT to make it up, they'll axe CoH, save a little money, and in the process, LOSE a huge chunk of their US player base forever. Fine. Mark my words. NCSfot will change their minds, or sell CoH to someone else, or go under completely in the next 5 years. All 5 of which will be spent trying to somehow recapture those players they callously tossed aside, while still dealing with other games (Aion anyone?)hemorrhaging funds. In the end, they'll spead alot of time on "Wish we didn't, while looking for new jobs.


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Posted

Quote:
Originally Posted by Buzz_Killer View Post
I'm guessing the people who were making fun of others for this "crazy idea" are either going to remain silent. FYI, for those who don't know, here are the numbers.

CoH $10 million net profits per year.

Guild Wars 2 and Blade & Soul, producing a $6m loss in the second quarter of this year.

So, we know who's to blame for a profitable game getting the axe. They're losing money on other games, and rather than WAIT to make it up, they'll axe CoH, save a little money, and in the process, LOSE a huge chunk of their US player base forever. Fine. Mark my words. NCSfot will change their minds, or sell CoH to someone else, or go under completely in the next 5 years. All 5 of which will be spent trying to somehow recapture those players they callously tossed aside, while still dealing with other games (Aion anyone?)hemorrhaging funds. In the end, they'll spead alot of time on "Wish we didn't, while looking for new jobs.
To my knowledge, we have no firm idea about CoH's net profits. We have estimates of CoH's gross revenue. To say that CoH was netting $10 million per year is wild-eyed optimism.

There's reason to believe that CoH was profitable. That is, we can guess based on financial reports and NCSoft's own statements that CoH took in more money than NCSoft spent to keep Paragon operating. But that's about it. Even if CoH was profitable, it surely wasn't profitable enough for NCSoft's purposes.

And that's a real shame. And the Paragon developers got a raw deal. And there's an outside shot that if we make enough noise, someone will pick up the game and keep it going -- but drastically over-stating CoH's profit margin doesn't help our case any.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

I think the marketing of GW2 was to stop NCSoft from going bankrupt, but that...backfired.


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Posted

Quote:
Originally Posted by Buzz_Killer View Post
I'm guessing the people who were making fun of others for this "crazy idea" are either going to remain silent. FYI, for those who don't know, here are the numbers.

CoH $10 million net profits per year.

Guild Wars 2 and Blade & Soul, producing a $6m loss in the second quarter of this year.

So, we know who's to blame for a profitable game getting the axe. They're losing money on other games, and rather than WAIT to make it up, they'll axe CoH, save a little money, and in the process, LOSE a huge chunk of their US player base forever. Fine. Mark my words. NCSfot will change their minds, or sell CoH to someone else, or go under completely in the next 5 years. All 5 of which will be spent trying to somehow recapture those players they callously tossed aside, while still dealing with other games (Aion anyone?)hemorrhaging funds. In the end, they'll spead alot of time on "Wish we didn't, while looking for new jobs.


 

Posted

Quote:
Originally Posted by Buzz_Killer View Post
I'm guessing the people who were making fun of others for this "crazy idea" are either going to remain silent. FYI, for those who don't know, here are the numbers.

CoH $10 million net profits per year.

Guild Wars 2 and Blade & Soul, producing a $6m loss in the second quarter of this year.

So, we know who's to blame for a profitable game getting the axe. They're losing money on other games, and rather than WAIT to make it up, they'll axe CoH, save a little money, and in the process, LOSE a huge chunk of their US player base forever. Fine. Mark my words. NCSfot will change their minds, or sell CoH to someone else, or go under completely in the next 5 years. All 5 of which will be spent trying to somehow recapture those players they callously tossed aside, while still dealing with other games (Aion anyone?)hemorrhaging funds. In the end, they'll spead alot of time on "Wish we didn't, while looking for new jobs.
Well CoH revenues, top line, not net, before expenses, was a little less than $11 million dollars in 2011. And as for Blade and Soul, NCSoft doesn't list it's revenue individually yet.

As for GW2, well with one million pre-orders helps offset the five year development cycle, not to mention since the original GW2 announcement at the end of March 2007 they've been earning money on every box sale of GW and its expansions for the last five years, 7.1 million box sales since GW came out, helping to defray the development expenses.


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Posted

I had forgotten about this thread.

It was a dumb title for an xkcd joke. I had no idea that there were any problems with NCsoft.


 

Posted

Quote:
Originally Posted by cursedsorcerer View Post
I think the marketing of GW2 was to stop NCSoft from going bankrupt, but that...backfired.
I'm not sure. Their stock took a hit in the first half of July but it's been climbing pretty steadily back up since then.