Originally Posted by Rakeeb
I just wanted to say - for me personally, with sustain powers, snipes, nukes, and potentially more power pool abilities added to the mix, actually building a Blaster is going to be remarkably difficult
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Crashless Nukes WOOOOOTTT!!!
So my jumping across Steel Canyon, using just Combat Jumping and Sprint, without ever touching the ground game is nothing more than a curiosity!
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Then along came Ninja Run, and WOOOOOOOOOOOOOO!
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Here is what I think.
Currently Build Up then Nova almost always kills Lts. This new Nova will not kill Lts. after just Build Up. Of course you will have endurance so you can throw out Explosive Blast (although for Nrg this is problematic since you aren't likely to hit many enemies). I don't know. Old Nova. A small chance to deal 3 scale damage. A big chance to deal scale 4.5 damage. A small chance to deal scale 6 damage. I am not seeing scale 4 as the appropriate damage. |
You're assuming zero Defiance yes? My Blasters almost always have a Defiance bonus after the first spawn. With even 50% bonus what would the damage be?
"Comics, you're not a Mastermind...you're an Overlord!"
You're assuming zero Defiance yes? My Blasters almost always have a Defiance bonus after the first spawn. With even 50% bonus what would the damage be?
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And I can't stress enough that without an end crash, you will be able to follow up with another AoE that will likely finish the Lts anyway (even on settings where you face +con enemies).
It is my opinion this change is all for the better. The guaranteed damage is higher than the old. Yes, normally you would have done a very little bit more and there was a modest chance to do a lot more. But the recharge was also way longer. I never dreamed they would go this far and make, what to me is, the perfect change (for nukes).
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
50% damage bonus from Defiance is a *lot* of Defiance. Most sets average between 35-45% on a consistent basis. Certain Blasters (Electric comes to mind) can manipulate that somewhat with very long animation abilities but it's not something that I'd expect to see on a regular basis.
Now this is fun.
Here is the summary if you are looking for it http://boards.cityofheroes.com/showthread.php?t=292856 |
I'm gonna say it now despite having no evidence to support this- issue 24 is the best issue since issue 1.
Because they're finally focusing on fixing what exists rather than shoving out the newest shiny.
That said Bio Armor is the coolest set of all time and should be shoved out now.
They're really doing it, they're fixing all the things.
I'm gonna say it now despite having no evidence to support this- issue 24 is the best issue since issue 1. Because they're finally focusing on fixing what exists rather than shoving out the newest shiny. That said Bio Armor is the coolest set of all time and should be shoved out now. |
They say a lot of things. Watch for what they actually *do*.
I really hope you're right. I think you're wrong, but I hope you're right.
They say a lot of things. Watch for what they actually *do*. |
they're NOT going to fix EVERY single problem in city of heroes history in one issue. Anyone expecting that is unrealistic.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
You mean like they've been doing since Freedom? Every major issue has fixed bugs, included quality of life improvements, AND had new shinies. It's not an either/or deal, the Devs do both.
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Yes, I know they won't, and indeed can't, fix everything. I also know that inevitably some fixes won't work, and that some will cause more problems. But it seems to me that they really are trying to appease everyone. Not possible, but a valiant effort nonetheless.
Oh yeah...a bit before the Dev swap was when they started fixing things in the game like hardcore. I remember it clearly.
Focusing. They're putting the focus on fixing things. In Freedom the focus was the game becoming free, in i22 it was DA, in i23 it was Night Ward. This time it is fixing stuff.
Yes, I know they won't, and indeed can't, fix everything. I also know that inevitably some fixes won't work, and that some will cause more problems. But it seems to me that they really are trying to appease everyone. Not possible, but a valiant effort nonetheless. |
This change is going to turn my Elec/Psy into a little monster.
Zapp has an activation of 4.33 seconds. Assuming the changes go in as-is, as long as I'm running BU or Aim, I get a 1.33 activating, very powerful ST attack. If all of the complaining makes an impact and the devs make the insta-snipe ability more accessible, even better.
I might not take Zapp, but even then, being able to use Thunderous Blast all the more often means I get to have BL, SC, TB, Psy Scream, and a judgement power all usable in PBAoE range with Drain Psyche and WoC running. That's a fairly decent and purely "exotic" AoE chain. I might even go for Bonfire with the KB conversion proc for the added damage and control aspects.
As said above, this build also has access to Aim and BU.
I think Synapse also mentioned (but in no way confirmed or promised) the idea of making VS more useful. I may be mixing that up though.