Crashless Nukes WOOOOOTTT!!!


Agent White

 

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Originally Posted by Rakeeb View Post
I just wanted to say - for me personally, with sustain powers, snipes, nukes, and potentially more power pool abilities added to the mix, actually building a Blaster is going to be remarkably difficult
I said this on the defender forums, but it's applicable here too. We've all been spoiled by sets that only have 4 good powers in them allowing us to take all the pool powers we want. Now we have to actually make decisions!


 

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Originally Posted by StratoNexus View Post
So my jumping across Steel Canyon, using just Combat Jumping and Sprint, without ever touching the ground game is nothing more than a curiosity!

Curses, I thought I'd get bonuses for it.
Yep, that's a curiosity. That being said, I'm curious enough to want to see it!


 

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Originally Posted by StratoNexus View Post
So my jumping across Steel Canyon, using just Combat Jumping and Sprint, without ever touching the ground game is nothing more than a curiosity!
Mope, my semi-RP concept stalker (kat/wp, normal guy with a sword) made a mini-game of getting around the Rogue Isles without touching the ground with sprint + CJ.

Then along came Ninja Run, and WOOOOOOOOOOOOOO!


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by StratoNexus View Post
Here is what I think.
Currently Build Up then Nova almost always kills Lts.
This new Nova will not kill Lts. after just Build Up. Of course you will have endurance so you can throw out Explosive Blast (although for Nrg this is problematic since you aren't likely to hit many enemies).

I don't know.
Old Nova. A small chance to deal 3 scale damage. A big chance to deal scale 4.5 damage. A small chance to deal scale 6 damage.
I am not seeing scale 4 as the appropriate damage.

You're assuming zero Defiance yes? My Blasters almost always have a Defiance bonus after the first spawn. With even 50% bonus what would the damage be?


"Comics, you're not a Mastermind...you're an Overlord!"

 

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Originally Posted by Comicsluvr View Post
You're assuming zero Defiance yes? My Blasters almost always have a Defiance bonus after the first spawn. With even 50% bonus what would the damage be?
With 50% from defiance, even cons will die. 50% is actually a pretty high amount to have from defiance. You need about ~40% more after slotting and Build Up to kill even con Lts. Most of my builds will be comfortably in that range with a very small amount of Defiance (some are there with no Defiance at all if you count Musculature).

And I can't stress enough that without an end crash, you will be able to follow up with another AoE that will likely finish the Lts anyway (even on settings where you face +con enemies).

It is my opinion this change is all for the better. The guaranteed damage is higher than the old. Yes, normally you would have done a very little bit more and there was a modest chance to do a lot more. But the recharge was also way longer. I never dreamed they would go this far and make, what to me is, the perfect change (for nukes).


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

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50% damage bonus from Defiance is a *lot* of Defiance. Most sets average between 35-45% on a consistent basis. Certain Blasters (Electric comes to mind) can manipulate that somewhat with very long animation abilities but it's not something that I'd expect to see on a regular basis.


 

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Originally Posted by StratoNexus View Post
So my jumping across Steel Canyon, using just Combat Jumping and Sprint, without ever touching the ground game is nothing more than a curiosity!

Curses, I thought I'd get bonuses for it.
You will be rewarded when the floor turns to lava.


 

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Originally Posted by Another_Fan View Post
Now this is fun.


Here is the summary if you are looking for it

http://boards.cityofheroes.com/showthread.php?t=292856
They're really doing it, they're fixing all the things.

I'm gonna say it now despite having no evidence to support this- issue 24 is the best issue since issue 1.

Because they're finally focusing on fixing what exists rather than shoving out the newest shiny.

That said Bio Armor is the coolest set of all time and should be shoved out now.


 

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Originally Posted by Mad Grim View Post
Because they're finally focusing on fixing what exists rather than shoving out the newest shiny.
You mean like they've been doing since Freedom? Every major issue has fixed bugs, included quality of life improvements, AND had new shinies. It's not an either/or deal, the Devs do both.


 

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Originally Posted by Mad Grim View Post
They're really doing it, they're fixing all the things.

I'm gonna say it now despite having no evidence to support this- issue 24 is the best issue since issue 1.

Because they're finally focusing on fixing what exists rather than shoving out the newest shiny.

That said Bio Armor is the coolest set of all time and should be shoved out now.
I really hope you're right. I think you're wrong, but I hope you're right.

They say a lot of things. Watch for what they actually *do*.


 

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Originally Posted by Rakeeb View Post
I really hope you're right. I think you're wrong, but I hope you're right.

They say a lot of things. Watch for what they actually *do*.
Finally coming out with releasing Power Customization will be enough for people.

they're NOT going to fix EVERY single problem in city of heroes history in one issue. Anyone expecting that is unrealistic.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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Originally Posted by Agent White View Post
You mean like they've been doing since Freedom? Every major issue has fixed bugs, included quality of life improvements, AND had new shinies. It's not an either/or deal, the Devs do both.
Focusing. They're putting the focus on fixing things. In Freedom the focus was the game becoming free, in i22 it was DA, in i23 it was Night Ward. This time it is fixing stuff.

Yes, I know they won't, and indeed can't, fix everything. I also know that inevitably some fixes won't work, and that some will cause more problems. But it seems to me that they really are trying to appease everyone. Not possible, but a valiant effort nonetheless.


 

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Oh yeah...a bit before the Dev swap was when they started fixing things in the game like hardcore. I remember it clearly.



 

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Originally Posted by Mad Grim View Post
Focusing. They're putting the focus on fixing things. In Freedom the focus was the game becoming free, in i22 it was DA, in i23 it was Night Ward. This time it is fixing stuff.

Yes, I know they won't, and indeed can't, fix everything. I also know that inevitably some fixes won't work, and that some will cause more problems. But it seems to me that they really are trying to appease everyone. Not possible, but a valiant effort nonetheless.
Er, I wouldn't say that before they toss up the preview. We don't actually know what the focus of I24 is. It's apparently a HUGE issue. We know what they've teased out, but the whole 'fix all' thing was just an offhand joke


 

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Originally Posted by Agent White View Post
Er, I wouldn't say that before they toss up the preview. We don't actually know what the focus of I24 is. It's apparently a HUGE issue. We know what they've teased out, but the whole 'fix all' thing was just an offhand joke
Fair enough, but I've decided to be optimistic this time.


 

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This change is going to turn my Elec/Psy into a little monster.

Zapp has an activation of 4.33 seconds. Assuming the changes go in as-is, as long as I'm running BU or Aim, I get a 1.33 activating, very powerful ST attack. If all of the complaining makes an impact and the devs make the insta-snipe ability more accessible, even better.

I might not take Zapp, but even then, being able to use Thunderous Blast all the more often means I get to have BL, SC, TB, Psy Scream, and a judgement power all usable in PBAoE range with Drain Psyche and WoC running. That's a fairly decent and purely "exotic" AoE chain. I might even go for Bonfire with the KB conversion proc for the added damage and control aspects.

As said above, this build also has access to Aim and BU.

I think Synapse also mentioned (but in no way confirmed or promised) the idea of making VS more useful. I may be mixing that up though.


 

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Originally Posted by Mad Grim View Post
Fair enough, but I've decided to be optimistic this time.
Yeah that's fair. I'm not saying that the fixes and QoL changes aren't happening or aren't going to be a focus. But if they're in there with like 2 zone revamps, the follow on to the Drowning in Blood Trial, like 3 new incarnate arcs or something, a new pair of red/blue taskforces, etc, the 'focus' may seem more 'new' than 'fix'.