Attention Blasters!
So does that mean we can finally implement my idea of Defiance 3.0: replacing the damage buffs with a meter, and then give all Blaster powers a Double Hit mechanic that is based upon this meter. That is, all Blasters powers would have an extra damage effect whose magnitude is a function of their normal damage and the percent of the meter.
Then we can just make it so that BU and Aim would fill the meter by x amount, and make the Improved Snipe work based upon this meter (of course, that wouldn't work for other ATs). |
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You can Hit 23.4% with 3, even level Hit Buff SOs. The problem of course will be finding enough slots. I'm not sure that it will be worth it with tier 3 powers getting their range increased. Without reduced animation times on quite a few powers our issue will still be having too many attacks and not enough utility.
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I already skip Build Up because the uptime is worthless outside of massive recharge builds, and being able to use a power I wouldn't normally use once in that stupidly long gap is no reason to take it and dedicate what would likely have to be 6 slots to it.
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Ugh. The last thing I need is to stop accepting Mystic Fortune because the Fool has -Tohit. Or worry about the crash on Mutation. Not to mention the plethora of ToHit debuffs carried around by CoT and what not.
The more I think about it, the more I feel that basing it off of ToHit is a bad idea. People are going to try so hard to get perma 22% ToHit, that it's going to be like the old Domination's damage buff: the players are going to treat any situation where their ToHit is reduced as a nerf, and the constant improved snipe as the standard level of performance. |
I can't imagine this happening, the buff is simply not that big a deal. It will keep my health up when I'm taking minor bits of damage.
On a blaster, that's the very least of my concerns.
OK, given that the snipe change is a buff to all blast sets, not specific to blasters, I think it may be worth opening the scope a bit. Specifically about Assault Rifle in other archetypes.
Most AR defender and corruptor combos have absolutely no access to a to-hit buff (pools don't count as Tactics still will need IOs to work and not everyone is VIP,) not to mention that a AR/Devices may get a sweet sweet late life, but in the early lives may not be able to leverage it at all either.
There is also, Dominators. The following sets have no native ToHit buffs but have snipes:
- Dark Assault
- Energy Assault
- Fiery Assault
- Psionic Assault
I think I am wishing Snipe attacks got a more stalker Assassin's Strike treatment indeed, this meaning that should you use the snipe with less than +22% tohit, and under 80ft of range, then the power should act like a regular blast with acceptable damage, but based on it's cast time instead of recharge.
Bu is once every 90s? (Or is it 120?)
I already skip Build Up because the uptime is worthless outside of massive recharge builds, and being able to use a power I wouldn't normally use once in that stupidly long gap is no reason to take it and dedicate what would likely have to be 6 slots to it. |
Remember, rhetoric kills kittens with a lawnmower.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Yes. Once every 45 seconds with very modest slotting [3 total slots]. And it lasts ten of those 45 seconds.
Remember, rhetoric kills kittens with a lawnmower. |
And in those 10 seconds you will probably cast 1 snipe, maybe 2 if it is well slotted.
At high levels it starts to look better, but these changes should work all the way up the ladder.
Even then a 10s recharging insta-snipe would still not be making blasters overpowered, so we aren't even talking about powers of game changing ability.
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Eh, the snipes working situationally and having the situations becoming more frequent as you level up works fine for me. That is a standard of the game, room for growth. I consider it a feature that it works with Aim out of the box (all but one blaster set with snipes has Aim) and then as you level it can be made to work more often through quite a variety of methods. I also like that teaming is one of those methods, by the way.
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That this is the only real damage increase is not only laughable, but it doesn't address the issue that blasters are hard to level. And as a player I feel punished by not being able to use it often more than rewarded for being able to use it at all.
British by act of union, English by grace of God, Northern by pure good fortune!
I could get behind that if they had done something else to help improve blasters damage performance |
They ARE doing something to help improve blasters damage performance.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
British by act of union, English by grace of God, Northern by pure good fortune!
Eh, the snipes working situationally and having the situations becoming more frequent as you level up works fine for me. That is a standard of the game, room for growth. I consider it a feature that it works with Aim out of the box (all but one blaster set with snipes has Aim) and then as you level it can be made to work more often through quite a variety of methods. I also like that teaming is one of those methods, by the way.
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Imagine if the melee high dpa powers only worked when you had recharge above 70% ? What you don't like the trade off ? well all you have to do is take hasten and it isn't that hard to perma.
There is the problem for me. Nobody tells a scrapper, oh your attack chain is situational, not even for the combo sets like dual pistols.
Imagine if the melee high dpa powers only worked when you had recharge above 70% ? What you don't like the trade off ? well all you have to do is take hasten and it isn't that hard to perma. |
None of those potentially drop off every foe you defeat.
Also, I actually like the mechanic of basically improving your damage directly and not through just +dmg. It actually gives more purpose to ToHit buffs besides indirect damage increase like Rech buffs give.
Ugh. The last thing I need is to stop accepting Mystic Fortune because the Fool has -Tohit. Or worry about the crash on Mutation. Not to mention the plethora of ToHit debuffs carried around by CoT and what not.
The more I think about it, the more I feel that basing it off of ToHit is a bad idea. People are going to try so hard to get perma 22% ToHit, that it's going to be like the old Domination's damage buff: the players are going to treat any situation where their ToHit is reduced as a nerf, and the constant improved snipe as the standard level of performance. |
Fighting CoT, Carnies, Banished Pantheon, Tsoo...
Also replying to Arcanaville: I admit that I normally don't agree with Arbiter Hawk's methods because I felt that his changes to Khelds and Gravity wasn't enough...(did he directly help with poison? that was mostly Synapse right?) so I did attack him a bit which was a little unfair...still I think that some adjustments need to be made to his To Hit idea...I eagerly await I24 beta.
There is the problem for me. Nobody tells a scrapper, oh your attack chain is situational, not even for the combo sets like dual pistols.
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But I grant your DPA argument. Blast sets still have a bunch of stinkers (looks at Shout and Howl, Power Burst, Cosmic Burst, Abyssal Gaze and Life Drain, and Short Circuit) many of which are important to have in a build because there are no other choices or they have other desirable effects.
It would be like if Clobber was lame instead of amazing (you know, how it used to be).
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Ok, I suggested this in the other thread, but seems to have gone unnoticed so far. But how about this to help blasters, at all levels, get a bit more out of the insta-snipe, as well as a buff to all powers...
Add a +ToHit buff to the +Damage buff to the defiance buff each power, samll enough so as to not get the insta-snipe on it's own maybe, but enough to get there with a modest buffed Tactics and/or TD. Give a larger buff to the set without Aim, to allow them to get the buff more, and sets without a snipe still gain the stacks of +ToHit for all their other powers/
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
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Bu is once every 90s? (Or is it 120?)
I already skip Build Up because the uptime is worthless outside of massive recharge builds.... |
"This buff stinks because it doesn't fit my idiosyncratic playstyle like a glove!" complains the player, before it even enters beta.
*eyeroll*
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Ok, I suggested this in the other thread, but seems to have gone unnoticed so far. But how about this to help blasters, at all levels, get a bit more out of the insta-snipe, as well as a buff to all powers...
Add a +ToHit buff to the +Damage buff to the defiance buff each power, samll enough so as to not get the insta-snipe on it's own maybe, but enough to get there with a modest buffed Tactics and/or TD. Give a larger buff to the set without Aim, to allow them to get the buff more, and sets without a snipe still gain the stacks of +ToHit for all their other powers/ |
British by act of union, English by grace of God, Northern by pure good fortune!
what absolute nonsense.
"This buff stinks because it doesn't fit my idiosyncratic playstyle like a glove!" complains the player, before it even enters beta. *eyeroll* |
Edit: To clarify: BU and Aim are on long recharges, so therefore you only get good use out of this buff when those powers are up. It is the same as buffing snipes, but putting them on 120s recharges. That would not go down well.
British by act of union, English by grace of God, Northern by pure good fortune!
Well, I know I sometimes use Divine Avalanche and sometimes I don't. I sometimes throw in Touch of Fear other times I don't. Sometimes on my /Stone tanker I use Fault a lot, other times I don't need to. I think you are in error. Melee attack sets have situational powers too
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As things stand with snipes their situation is all the time and when you can use them is when the stars align.
Way to pick one sentence that I mentioned as an anecdote and miss the point.
Edit: To clarify: BU and Aim are on long recharges, so therefore you only get good use out of this buff when those powers are up. It is the same as buffing snipes, but putting them on 120s recharges. That would not go down well. |
If you're a Devices blaster, great! Enjoy! Your Secondary largely sucks anyway so this is your big perk.
If you're not, you're relying on Aim or Build Up + Tactics for it. Or popping some Big Yellows. Either way, yeah.
The three other ATs have to do the same thing (And the moment you bring up Kismet +6% and Tactics is the moment I point out 170% Global Recharge on Blasters is not that expensive, and allows you to pop Build Up, Snipe Freely for 10 seconds, pop Aim, Snipe Freely for 10 seconds, wait 5 seconds, hit Build Up, rinse repeat. Pop a yellow to kill that dead period entirely GG).
So... the design point is there.
Bu is once every 90s? (Or is it 120?)
I already skip Build Up because the uptime is worthless outside of massive recharge builds, and being able to use a power I wouldn't normally use once in that stupidly long gap is no reason to take it and dedicate what would likely have to be 6 slots to it. |
Some people like A_F like to stack them. I personally find it's better to alternate them. If you alternate them you technically have a damage buff 41% of the time, that's without heavy recharge build or even taking hasten.
Skipping these powers is, imo, insane unless you are a tanker or dominator who's build is build around tanking/croud control.
Then we can just make it so that BU and Aim would fill the meter by x amount, and make the Improved Snipe work based upon this meter (of course, that wouldn't work for other ATs).
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