What should all trial leaders know?


Arcanaville

 

Posted

I think it bears saying, that regardless of opinions, whether one trial is intuitive or not, all are in agreement that a trial leader, at least for a fairly new trial should be aware of that trials established tactics for successful completion.

My hat's off to those folks who are willing to endure a new leader's attempt at a trial. I've always had a hard time standing by and watching things being done differently than what I'm used to. But, if I were leader, I wouldn't want to have someone sending me tells, "Dude, have them pull Nightstar to that north wall, it will be easier to handle the adds, etc" ( I like the courts. Particularly that dark nw corner, looks like a bloodstain.)

In short, your league, your rules - provided they are explained clearly ahead of time.

For me, though, the notion of failure on a trial is just..that's not fun for me at all. That leaves such a bitter taste in my mouth, wasting 20 to 60 minutes of 23 other people's lives for no gain? That's just unacceptable.

Maybe, in the case of pursuing a specific badge, if the whole league is aware of and okay with the consequences. I'm simply not going to take a league into a trial unless I'm fairly sure we can succeed.

Powergamer. What a term. I never thought I'd be considered a powergamer. But, I guess I am. I'm certainly far more passionate about winning a trial than the folks I team with.

I think, to a point, all of us are correct. Should there really have to be pre-requisite reading to do a trial successfully? No, I don't think so. That is, I don't think there should have to be, but the way things are now, they should and they will need to - unless someone who already has gives that player a good review. ( I had read nothing about magisterium -but running though the trial 5 times with a skilled leader was enough for me to pick up all the tactics, aside from badge runs)
I think a gamer should probably spend about 5 minutes scanning announcements, patch notes and their server forum section to have a better sense of what's going on. When a new trial goes live, I'd be inclined to think that players should be taking a peek at the patch notes, just to see if their toons got nerfed or buffed. I hate reading patch notes, but I've learned to do it, because not doing so has cost me time when I didn't.

I think following on trials is also a good thing for any leader - you never know what you'll learn. As soon as another free transfer hits, I plan on moving a 50 to another server to see if that server does things differently, and why. (or maybe level one up - just hate trying to get plugged in on a new server)
One thing that is abundantly clear - only in the older trials can you get away with no communication. Even folks on baf need to know who should be doing what -though on a strong league it's not as urgent to know.

Thanks to all for you replies.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

Quote:
Originally Posted by Ukaserex View Post
I think following on trials is also a good thing for any leader - you never know what you'll learn.
I agree. Besides, you get to take a break from cat-herding.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
I wasn't on about the team size. I was saying that just because the team needs to be larger doesn't show a new person that the trial is going to be significantly different from the rest of the game and require a whole new level of organisation.
Seriously... Tell that to a Hami Raid leader... They'll laugh you out of the game. This statement shows that you clearly don't understand how a Hami raid works (either before or after Issue 9).

Quote:
Originally Posted by PrincessDarkstar View Post
The way trials provide rewards also encourage people to get annoyed at the guy who isn't sure what to do, if you mess up earning a badge you lose rewards for the whole trial, if you mess up in a TF not much happens and you certainly don't deprive other people.
More to the point, you clearly don't know how Incarnate trials work either. There are only a few points where missing a badge will lose the rewards for a whole trial, and that is only if the leader doesn't know enough to adjust tactics before the fail point. Then again, that is where experience leading a trial shines: an experienced trial leader can adjust their tactics (provided players follow the tactics change).

In this respect, trials are more dynamic than other content.

Quote:
Originally Posted by PrincessDarkstar View Post
Maybe, but was that ever designed to be repeated over and over as the only means of progression past a certain point? I have done 1 hami raid and will never do one again unless they revamp it, but even as the tank I never felt that I could cause the raid to fail and annoy 49 other people.
Because now Hami Raid leaders know how to deal with what happens when someone does mess up.

You don't know the first thing about what you are ranting against. Just for the record, it took Triumph 9 months to find a way to run a completely inclusive Hami Raid after issue 9. Before that Triumph was running nightly Hami raids (I was doing them almost nightly during Issues 6 to 9, not being the overall leader, but a lot of time being the drop group leader).

How did the pre-Issue 9 Hami Raid work?
  • A hami drop team consisting of Illusionists and a couple support (group fly, speed buffs) dropped decoys on the core of Hami.
  • A taunt team consisting of a tank and 7 healers to keep the tank alive.
  • Everyone else on mitos, with at least 1 force field toon for mez protection.
  • Once the mitos were defeated, everyone gathered around the core and, while targeting through pets, attacked Hami. At certain points various accolade buffs were called for, because if Hami wasn't defeated in a certain amount of time, 1 mito for every player nearby spawned. This was called a mito-bloom.
Sounds pretty similar to Incarnate Trials, huh? By the way, it allowed around 150 (or more) players to participate. And it generally took around 2 hours to do.

Post Issue 9 Hami Raids had several changes:
  • 50 player limit.
  • Mito changes.
  • 3 mini-blooms of mitos.
  • Having to defeat a number of Monsters to spawn Hami and to collect the inspirations.
  • No need for a drop team (besides Hami being able to kill decoys).
Quote:
Originally Posted by PrincessDarkstar View Post
None of those require anything other than a basic understanding of how to play the game (Not jumping onto 10 AV's at the end of the LRSF is fairly self evident)
STF: That is why I still see some of these fail with PUGs
ITF: That is why I still see some of these fail with PUGs
KHTF: Well after the developers have gutted the rewards and nerfed the trial, this isn't being run very much.
LRSF: Still has a good chance of failure if you don't have a good group.
Mother Ship Raid: Wildly different experiences, depending on league composition.
Hamidon Raid - both the pre i9 and post i9: See the Hami Raid info above.
Abandoned Sewer Trial: You haven't done those either, huh? Not talking about DFB, but the high level trial. You most certainly need different tactics to get past the last battle. With the shields/respawning rikti.

Not mentioned by I Burnt The Toast:
Cuda Strike Force: You need specific ATs, and you need special tactics for the battle with Riechsman thanks to the temp powers. Or you can play the delaying game and wait out the ambushes (about 45 minutes each) to "avoid" death.

Quote:
Originally Posted by PrincessDarkstar View Post
it doesn't have to be repeated over and over as the only way to progress.
Actually, until Issue 9, it was. The only way, outside of smuggling SHOs from LRSF to get HOs blueside was doing a Hami Raid. They were just as needed for progress as IO Sets ever were.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Seriously... Tell that to a Hami Raid leader... They'll laugh you out of the game. This statement shows that you clearly don't understand how a Hami raid works (either before or after Issue 9).
First I don't care about Hami raids, they seemed nothing more than a failed experiment to me until incarnates came around and brought the idea back. And on top of that the rewards did not prevent you from progressing though the game.

Quote:
Originally Posted by Snow Globe View Post
More to the point, you clearly don't know how Incarnate trials work either. There are only a few points where missing a badge will lose the rewards for a whole trial, and that is only if the leader doesn't know enough to adjust tactics before the fail point. Then again, that is where experience leading a trial shines: an experienced trial leader can adjust their tactics (provided players follow the tactics change).

In this respect, trials are more dynamic than other content.
Except in other content the team might wipe but then get to have another go. Trials actually allow you to fail different sections because of time limits, some of which require a leader to direct people properly in order to accomplish. That is not something people have to deal with in the rest of the game.

And it doesn't matter how many times you can fail badges, the fact is it happens and is poor design. They were introduced as a bonus, but it is now more like a penalty when they are failed.

Quote:
Originally Posted by Snow Globe View Post
STF: That is why I still see some of these fail with PUGs
ITF: That is why I still see some of these fail with PUGs
KHTF: Well after the developers have gutted the rewards and nerfed the trial, this isn't being run very much.
LRSF: Still has a good chance of failure if you don't have a good group.
Mother Ship Raid: Wildly different experiences, depending on league composition.
Hamidon Raid - both the pre i9 and post i9: See the Hami Raid info above.
Abandoned Sewer Trial: You haven't done those either, huh? Not talking about DFB, but the high level trial. You most certainly need different tactics to get past the last battle. With the shields/respawning rikti.

Not mentioned by I Burnt The Toast:
Cuda Strike Force: You need specific ATs, and you need special tactics for the battle with Riechsman thanks to the temp powers. Or you can play the delaying game and wait out the ambushes (about 45 minutes each) to "avoid" death.
All those are hard because the enemies are difficult, but they all generally follow the standard rules and require no additional knowledge other than AV's hurt. As for failing most of those TF's that is probably through poor team composition (Which is the same for the entire game and not special to the TF's) than lack of knowledge.

Some might have tricks to speed them up, but you can't fail just because the ambushes appear in the 'Cuda TF. And if one person forgets to use their temp power or clicks too many glowies it isn't a problem.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
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Originally Posted by Aggelakis View Post
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Posted

Quote:
Originally Posted by PrincessDarkstar View Post
First I don't care about Hami raids, they seemed nothing more than a failed experiment to me until incarnates came around and brought the idea back. And on top of that the rewards did not prevent you from progressing though the game.
The rewards (HOs) were character progress at the time.

Quote:
Originally Posted by PrincessDarkstar View Post
Except in other content the team might wipe but then get to have another go. Trials actually allow you to fail different sections because of time limits, some of which require a leader to direct people properly in order to accomplish. That is not something people have to deal with in the rest of the game.
There are numerous timed missions throughout the game, and allow you to fail them. So that isn't anything new.

Abandoned Sewer Trial: Timed (I've actually seen it fail due to time running out), and unusual mechanics(hydra shields).

Caverns of Transcendence: Timed, 8-click test.

Incarnate trial mechanics are also slowly being ported to the rest of the game. It is a two way street.

Quote:
Originally Posted by PrincessDarkstar View Post
And it doesn't matter how many times you can fail badges, the fact is it happens and is poor design. They were introduced as a bonus, but it is now more like a penalty when they are failed.
Take a look at the Efficiency Expert Badge:
http://wiki.cohtitan.com/wiki/Efficiency_Expert_Badge

5 timed missions have to be completed and you only get one chance to get the badge (the missions are NOT in flashback). It was introduced in Issue 7. At least with Incarnate Trials, if you miss the badge on one run, you can always try get it later.

You can fail any number of badges, take any of the "Master of" badges for:
  • STF
  • RSF
  • Khan
  • Cuda
  • ITF
  • Apex
  • Tin Mage

Or Apex, trial respecs, or the list goes on. So you can't use that as an excuse.

Quote:
Originally Posted by PrincessDarkstar View Post
All those are hard because the enemies are difficult, but they all generally follow the standard rules and require no additional knowledge other than AV's hurt. As for failing most of those TF's that is probably through poor team composition (Which is the same for the entire game and not special to the TF's) than lack of knowledge.
The Abandoned Sewer Trial (AST), MS Raid, Hami Raids, and the 'Cuda SF have special rules attached to them. The AST you need to know not to try to get both guns (not explained), you need to know to bring down the shield generators at the same time (not explained), and what each gun is used for is as clearly explained as the Incarnate Trials. Actually the Incarnate Trials are better explained than the AST, as the help window has tips for each section.

Quote:
Originally Posted by PrincessDarkstar View Post
And if one person forgets to use their temp power or clicks too many glowies it isn't a problem.
A specific power in the 'Cuda SF disagrees with you:
Quote:
Masterminds and Defenders
Power of Black Scorpion Special
Using the power absorbed from Black Scorpion, you can strip Reichsman's dimensional phasing, eliminating his ability to become immune to your teams effects.
Edit:
And this:
Quote:
Originally Posted by PrincessDarkstar View Post
Very few MO teams don't contain defenders.

I think they did it because they thought it would be a good idea at the time, but forgot to have a fallback of adding crates or something whever anyone can pick up a temp power to cover the missing ones.

Until seeing this thread and being reminded about this stupid mechanic I was looking forward to trying to solo this TF. But I will have to settle for the Khan version instead, which is so much less fun
It seems that you agree that if one person "forgets to use their temp power" that it is a problem.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
There are numerous timed missions throughout the game, and allow you to fail them. So that isn't anything new.
While this is true in a strictly literal sense, I see the above statement as fairly disingenuous. The timed missions in the regular 1-50 game might as well not be timed at all. 60-90 minutes is about 5-10x more time than is needed by any experienced player, i.e., a player who is experienced with the basic CoX game mechanics but has never done that particular mission before. That is utterly unlike iTrial time restrictions which are extremely severe for leagues doing initial runs because there is no time to regroup and try any other tactics when first ideas inevitably fail. To my mind, timed iTrials and timed regular missions are not even remotely comparable despite both of them involving a countdown timer.


NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
Some might have tricks to speed them up, but you can't fail just because the ambushes appear in the 'Cuda TF. And if one person forgets to use their temp power or clicks too many glowies it isn't a problem.
Rather hilariously, the very next post down in my list is this one.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by Wing_Leader View Post
While this is true in a strictly literal sense, I see the above statement as fairly disingenuous. The timed missions in the regular 1-50 game might as well not be timed at all. 60-90 minutes is about 5-10x more time than is needed by any experienced player, i.e., a player who is experienced with the basic CoX game mechanics but has never done that particular mission before. That is utterly unlike iTrial time restrictions which are extremely severe for leagues doing initial runs because there is no time to regroup and try any other tactics when first ideas inevitably fail. To my mind, timed iTrials and timed regular missions are not even remotely comparable despite both of them involving a countdown timer.
Tina Macintyre had a mission, still available in flashback that is 10 minutes:
http://wiki.cohtitan.com/wiki/Tina_M...in_lab_-_10:00

Quote:
Editor's Note:
You have literally ten minutes after exiting the first mission to find the location of the second mission, enter, and then find and click on four glowies. For the best chance of success, do not fight the enemies, have some method of distracting them/hold them/stun them away from the glowie so you can click it, and invite some friends and split up across the map.
Already stated Pither's missions:
http://wiki.cohtitan.com/wiki/Efficiency_Expert_Badge
Steal formula from Crey: 15 Minutes
Kick Longbow out of base: 30 Minutes
Get Info About Malta Group: 30 Minutes
Kidnap Diocletian: 30 Minutes
Beat some sense into Fortunata Iverson (both parts - untimed and timed.): 30 Minutes after you find the information. This is a defeat all, no less.

You were saying?




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
I wasn't around pre-inventions so didn't realise that. But HO's were never set as a requirement in order to partake in any other content that I know of, so you were never really required to repeat it and those that chose not too were never left out.
For someone who does not know much about the history of CoH ...you seem to think you know a lot.

And FYI: Itrials and Incarnate content are not required parts of this game. Nothing in this game is REQUIRED. Heck some people have played for years and still do not have level 50 toons.

If you do not want to do incarnate content...that is your choice; kind of like participating in hami raids. But just like hami raids...if you want the POWER that comes with something...you either do it or you don't. And FYI HOs were a godsend back in the day (and I still use a few here and there on some of my builds).

Back before Issue 9 and inventions... slots were MUCH tighter because you had SOs/HOs at level 50. So if you wanted to slot powers to make them balanced it was tricky. My empathy defender LOVED HOs (Golgis - Heal/End).. Slot three of those and a recharge in a heal and you were set... otherwise you had to use 5-6 slots to get the same results (3 heals, 1-2 end redux, and 1 recharge). So while HOs were not required...they sure made you feel a lot more powerful (kinda like incarnate powers hmmm).

And FYI.. stating that certain things do not require leadership and knowledge outside of incarnate content is simply degrading to those who have actually done them and led them. Have you ever done the Abandoned Sewer trial?? No?? Then you have NO clue what you are referring to. Ever led a hami raid?? No?? Hmmmmm.....

Best not to speak out about things you have no idea about...it tends to discredit your argument when you are speaking from your posterior


Quote:
Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

Posted

Quote:
Originally Posted by I Burnt The Toast View Post
And FYI: Itrials and Incarnate content are not required parts of this game. Nothing in this game is REQUIRED.
You know what you can do with that type of arguement.

Quote:
Originally Posted by Snow Globe View Post
The rewards (HOs) were character progress at the time.
But not having them never stopped you from taking part in any other content. Now if you don't have incarnate powers you are locked out of the newer content, so you are forced to either accept never reaching the max level (Levelling being the main reason a lot of people play MMO's in the first place) or to run these trials. They are in that sense not optional.

Quote:
Originally Posted by I Burnt The Toast View Post
If you do not want to do incarnate content...that is your choice; kind of like participating in hami raids. But just like hami raids...if you want the POWER that comes with something...you either do it or you don't. And FYI HOs were a godsend back in the day (and I still use a few here and there on some of my builds).
But just like IO's if you didn't have HO's you could still do everything in the game. That is the difference you are missing. But you are missing a lot of things so that is ok.

Quote:
Originally Posted by I Burnt The Toast View Post
And FYI.. stating that certain things do not require leadership and knowledge outside of incarnate content is simply degrading to those who have actually done them and led them. Have you ever done the Abandoned Sewer trial?? No?? Then you have NO clue what you are referring to. Ever led a hami raid?? No?? Hmmmmm.....
I mentioned main tanking a hami raid, so I didn't organise it but wasn't exactly sat there leeching. And nice way to claim you know what I have done in game.

Quote:
Originally Posted by I Burnt The Toast View Post
Best not to speak out about things you have no idea about...it tends to discredit your argument when you are speaking from your posterior
Take your own advise son.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
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Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Tina Macintyre had a mission, still available in flashback that is 10 minutes:
http://wiki.cohtitan.com/wiki/Tina_M...in_lab_-_10:00
That progresses you even if you fail ...

Quote:
Originally Posted by Snow Globe View Post
Already stated Pither's missions:
http://wiki.cohtitan.com/wiki/Efficiency_Expert_Badge
Steal formula from Crey: 15 Minutes
Kick Longbow out of base: 30 Minutes
Get Info About Malta Group: 30 Minutes
Kidnap Diocletian: 30 Minutes
Beat some sense into Fortunata Iverson (both parts - untimed and timed.): 30 Minutes after you find the information. This is a defeat all, no less.

You were saying?
Badge missions with a specific goal of doing the same thing everyone knows how to do in a fast time. I know you are replying to a specific point made about lack of timed missions, but these missions still follow the same tried and tested formula, all the timer does is make you hurry up, there are no new tactics needed.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by Grouchybeast View Post
Rather hilariously, the very next post down in my list is this one.
Where is it specifically stated that not having a temp power makes it harder but not impossible. Which proves my point because you still win with regular tactics assuming you have a decent team (IE: The first time I ran this I don't think half the team even realised we had temp powers since they didn't appear in the trays for everyone) and we still won.

I have never said nothing can be failed, just that lack of prior knowledge won't cause an inexperienced person to always fail. In the case of the other thread the first time I MO anything I make sure I have a team capable of buffing, debuffing and destroying anything just in case there are things like that we miss (Buffing, debuffing and destroying being the standard tactic for the rest of the game).


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
But not having them never stopped you from taking part in any other content. Now if you don't have incarnate powers you are locked out of the newer content, so you are forced to either accept never reaching the max level (Levelling being the main reason a lot of people play MMO's in the first place) or to run these trials. They are in that sense not optional.
Exactly what content is "locked out"?
  • The level 1-50 missions? Nope.
  • The Incarnate DA missions (arcs or repeatables)? Nope.
  • Task/Strike Forces? Nope.
  • Non-Incarnate Trials? Nope.
  • Incarnate Trials before Magisterium (provided you get enough people)? Nope.
  • Magisterium (provided you get enough people)? Nope, you can unlock Lore & Destiny via the DA missions (arcs or repeatables).
So what, exactly, is a person locked out of? Level 50 is the max level, the Incarnate powers are smoke & mirrors.

Quote:
Originally Posted by PrincessDarkstar View Post
But just like IO's if you didn't have HO's you could still do everything in the game. That is the difference you are missing. But you are missing a lot of things so that is ok.
Again, what content can't you do? You still need a team for level 1-50 TFs/SFs/Trials (and several missions as well). I would suggest that you either tell us what people are locked out of or give up the faulty argument.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Perhaps the lore and destiny unlock requirement for Magisterium? Even so, it should be +3 minimum instead of a simple unlock. (but that's just my opinion)


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

Quote:
Originally Posted by Snow Globe View Post
You were saying?
In the 8 years I've been playing the game I don't think I've done any of those missions, or if I have, I maybe ran into one or two of them once in my entire CoX career, but I don't even remember them. They are so inconsequential in terms of representing the style of gameplay in the 1-50 game, or the manner in which you approach the 1-50 game, that they do little to nothing to make your point, IMO (assuming that your point is meant to be a counter-argument to mine that the standard 1-50 game does not prepare players for the Figure Out How To Beat The Mission By Failing A Dozen Times style of "challenge" presented by the iTrials, with the severe time constraints being a major contributing factor to that).

You are comparing the oranges of the timed iTrials to a few tangerines amidst the mountain of apples that is the regular 1-50 game. If that is meant to stand in refutation of what "I was saying," methinks you need to try again.


NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
You know what you can do with that type of arguement.

No what can I do with it?

But not having them never stopped you from taking part in any other content. Now if you don't have incarnate powers you are locked out of the newer content, so you are forced to either accept never reaching the max level (Levelling being the main reason a lot of people play MMO's in the first place) or to run these trials. They are in that sense not optional.

Uhmm there is no "level" gained from the Hybrid powers.....

But just like IO's if you didn't have HO's you could still do everything in the game. That is the difference you are missing. But you are missing a lot of things so that is ok.

I am apparently missing your "logic."

I mentioned main tanking a hami raid, so I didn't organise it but wasn't exactly sat there leeching. And nice way to claim you know what I have done in game.

Participating and leading are two VERY distinct things. Just because you tanked a Hami does not mean you have a clue how to organize and/or lead one.

Take your own advise son.
Not your son....

You have still failed to PROVE your initial claim that leadership and a knowledge of a tf/trial was not needed prior to incarnate content. Yet many others have told you exactly why it was needed and is not a new thing.. your rebuttal "Well i don't care about that." You cannot make a broad generalized claim (however ill-informed) about something and then refuse to see the truth by refuting "well that doesn't matter to me." Your initial claim was false...as you have been told time and time again. Incarnate content is not some new evil that requires forced teaming/leadership/knowledge. Even the Hybrid slot will have a solo path Soon™.

Maybe you should have said something a little less generalized like "I do not like that Destiny/Lore slots have to be unlocked to participate in the Magesterium Trial." That would have been a common complaint....refuted by explaining that level shifts are needed to fight at a beneficial level to your teammates...so you are not leeching.

Your assertion that any PUG prior to incarnate content could complete any task in this game without a prior knowledge or good leadership...is false..plain and simple. Your claim does nothing but slight those who have spent hours learning how to complete certain tasks; Hami etc....


Quote:
Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

Posted

Quote:
Originally Posted by Wing_Leader View Post
In the 8 years I've been playing the game I don't think I've done any of those missions, or if I have, I maybe ran into one or two of them once in my entire CoX career, but I don't even remember them. They are so inconsequential in terms of representing the style of gameplay in the 1-50 game, or the manner in which you approach the 1-50 game, that they do little to nothing to make your point, IMO (assuming that your point is meant to be a counter-argument to mine that the standard 1-50 game does not prepare players for the Figure Out How To Beat The Mission By Failing A Dozen Times style of "challenge" presented by the iTrials, with the severe time constraints being a major contributing factor to that).

You are comparing the oranges of the timed iTrials to a few tangerines amidst the mountain of apples that is the regular 1-50 game. If that is meant to stand in refutation of what "I was saying," methinks you need to try again.
And yet some of us like failing; to a degree. This game shouldn't be:
Enter Mission
Mash Buttons
Win

I personally love that the harder content in this game requires leadership and organization. And I have only ever failed an itrial once because of time and that was when MoM first came out and we weren't getting Shalice held quick enough. This game is already a piece of cake form levels 1-50... I enjoy what little challenge the trials do bring. Heck..admittedly the biggest CHALLENGE to an itrial is getting the ADD people to focus for more than 60 seconds.


Quote:
Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

Posted

Some very good tips, I have not led any Itrials myself. I am the kind of person that researches and observes and participates until i am comfortable enough to lead one.

Not sure about the whole herding cats thing.. the Trials I have been on with two characters to +3 ( granted only BAF, LAM , TPN, Keyes so i I am not claiming any expertise) have gone pretty well.. OK except for those folks that have a huge fit and pee themselves when a prisoner escapes but oh well...

I do want to Comment on some things...

You are taught about leading groups from a early " age" in CoH rather you realize it or not even simple things like DFB and DIB or the signature task forces..on and on through out the levels. Ever run a DFB for badges with a poor leader? you almost never get the first badge.. but take a leader that uses communication with the team and amazingly you get the badge! Unless you are that person that feels DFB is the devil and never does the Task Forces for accolades...

The other thing is.. I feel there should be Tips made on how to behave during Itrials. That is how you as a team member should act.


 

Posted

Quote:
Originally Posted by Wing_Leader View Post
assuming that your point is meant to be a counter-argument to mine
Nope, not about -you-, or PrincessDarkstar either.

Quote:
Originally Posted by Wing_Leader View Post
that the standard 1-50 game does not prepare players for the Figure Out How To Beat The Mission By Failing A Dozen Times style of "challenge" presented by the iTrials, with the severe time constraints being a major contributing factor to that
I was pointing out that you can find aspects of Incarnate Trials throughout the game, nothing more. You wanted to take it farther.

You are the one assuming what you said here. I believe I was clear that there are timed missions in the 1-50 game. I never assume experience (unlike your assertion that "The timed missions in the regular 1-50 game might as well not be timed at all. 60-90 minutes is about 5-10x more time than is needed by any experienced player, i.e., a player who is experienced with the basic CoX game mechanics but has never done that particular mission before.").

Also if you fail a timed 1-50 mission once, you generally don't get a second chance at it and just because you've bypassed them many times, doesn't mean that everyone has.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Hi Guys,

this happened for real last night and made me spit coffee at screen and think of this thread

Names and Servers have been omitted for confidentiality.


So was just chilling in Atlas and see in the new LFG channel:

"What TF's can I run as a lvl 48 without exemping?"

About 3 replies referring Asker to the Wiki lists and one that says:

"If you hit the LFG tab and select TF's tab and then mouse hover over the ones listed you get all that info pop up. They start at the highest lvl and then reduce in lvl as they get lower in listing. You can do the first three at lvl 45"

After a minute or two the Asker posts:

"Tyvm where do I find the LFG tab please?"

Couple of posts with directions. We then hear nothing for about 10 minutes followed by:

"So at 48 I can do a lvl 45 Statesman?"

Couple of posts saying yes.

Few more minutes silence then:

"But I have to be a VIP to run that!"

Couple of posts explaining that the VIP mention is only to be able to claim the VIP reward choice from the completion table.

Another few minutes silence then:

"Okay what City is Statesman in so I can go start one?"

Silence.........ongoing. (Well apart from a few futile shouts for members needed for Statesman TF!)


So in ending, this addresses both parts of the OP's thread.

Leaders at least have an inkling about your mission and Members, just know when to walk away or in this case flee at full speed


So many cats - So few recipes!

Age is of no importance,
unless you are a cheese!

 

Posted

It all boils down to being able to communicate properly in my opinion.
- You may not run trials like everyone else is, but that doesn't mean you are doing it wrong. However, if you are not telling everyone what you expect the league to be doing, then it's your damn fault if they are running around like headless chicken.

- If this is your first time as a leader, saying so will lessen the chance of being yelled at by half a league of grumpy people who didn't bother starting the league in the first place.


@Viper Kinji
Currently working on:
Turtle Snapper - SD/MA/Ice Tanker

 

Posted

Quote:
Originally Posted by I Burnt The Toast View Post
And yet some of us like failing...
Okay, well I don't think you represent the majority of CoX players who are, by and large, total carebears. I, for one, don't play the CoX end game for a "challenge," I play to see my character kick villain *** (the game is basically just a big interactive superhero cartoon to me). The regular 1-50 missions are so easy that there is no Hero Fails And Must Dust Himself Off And Try Again type drama to be found (except in the few story arcs where certain missions are rigged to fail no matter what you do). The iTrials are not the place, IMO, to suddenly try and insert that sort of narrative motif into the game. If the game is going to introduce challenging play, then it should make it part of the game from the beginning and keep it challenging all the way through. But besides all that, the sharp jump in failure rates in the iTrials are not indicative of well-designed tactical challenges, but are indicative of difficulty-through-obscurity, which is a cheap and intellectually lazy form of game design.

Quote:
Originally Posted by Snow Globe View Post
I was pointing out that you can find aspects of Incarnate Trials throughout the game, nothing more. You wanted to take it farther.
Well, yes, because pointing that out (and nothing more) didn't do anything to further any position in this debate. I mean, finding one or two aspects of the iTrials in a significantly simplified and/or watered-down form in the 1-50 game is hardly worth pointing out, is it?


NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller

 

Posted

So....the arguement here is that not being able to complete Incarnate Trials locks you out of doing more Incarnate stuff (which isn't at all accurate, except for Hybrid at the moment, which is not required for any content). I don't see the problem. The people who don't enjoy this content don't have to do it. The only thing they are missing out on is being able to do more content that they don't enjoy.

There are plenty of people who do enjoy incarnate trials and the challenges that go into them (myself included). I will never get the concept of complaining about one facet of a multi-facet game like City of Heroes that might not appeal to a particular player.

I don't like repetitive Taskforces (Citadel and Synapse come to mind), so most of the time, I won't do them. And when I do decide to do them, I know what I am getting in to, and if it starts to annoy me, I have no one to blame but myself. That doesn't mean I will complain that those things exist, their existence does not affect my life or enjoyment of the game at all.


 

Posted

I should also say that in my four years of playing CoH, including 4 months of doing a lot of Incarnate Trials (often clumsily), I have encountered very few players who were jerks if my actions led to a mission fail. I can get distracted and confused (and sometimes my system lags). In 99% of situations, the worst I have gotten was some good natured teasing about it.

In fact, a few weeks ago, I did an Underground that went sour in last enemy (just couldn't seem to coordinate right to damage AV), and even though we were all frustrated, there wasn't any blame thrown around or nastiness. I didn't need to block anyone sending me nasty tells or log off to avoid ranting. And this was after a 45 minute mission. We all went about our business, and I would be glad to team with any of those players again.

To me, that is how CoH is most of the time, and why it is the only MMO I can play with any regularity.