Radiation Armor


Arcanaville

 

Posted

Quote:
Originally Posted by Madadh View Post
PS: Love that image Hyper.. What's it from?
That's the ending of the original Invasion of the Body Snatchers movie, and technically a spoiler if you've never seen the movie.


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Originally Posted by PRAF68_EU View Post
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Posted

Quote:
Originally Posted by Rangle M. Down View Post
you can all blame me
Adding this to my sig (if I can find room...)




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Posted

Quote:
Originally Posted by Arcanaville View Post
That's the ending of the original Invasion of the Body Snatchers movie, and technically a spoiler if you've never seen the movie.
Technically, it's of the remake. Here's the original.


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Originally Posted by Shubbie View Post
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Posted

Quote:
Originally Posted by DarkSideLeague View Post
Technically, it's of the remake. Here's the original.
Sorry, yes, I erred in stating that was the original. I should have remembered it was a remake in the first place, but got stuck on the fact that it was loosely remade again.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Sorry, yes, I erred in stating that was the original. I should have remembered it was a remake in the first place, but got stuck on the fact that it was loosely remade again.
And one time in between those two.

...And people wonder why Hollywood is failing.


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Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
That's the ending of the original Invasion of the Body Snatchers movie, and technically a spoiler if you've never seen the movie.
Ah yes!! I knew it looked familiar, just couldn't figure out where from. Thanks!


 

Posted

Quote:
Originally Posted by Arcanaville View Post
I think the set will be reasonable, but judged on more modern criteria for performance in the game than has operated in the past. By past criteria, Willpower is a bit overpowered. By modern criteria, its about center of the bullseye for defense sets. I believe that within that context, Radiation Armor will have reasonable performance within the general vicinity of that mark.

You make a valid point. Which brings up a question. If the newer sets performance baseline IS higher that it was, is it by enough to warrant the older sets getting a buff of some sort? Or have there been enough minor tweaks along the way that the older sets have already been buffed?

Edit: If this doesn't have a fairly simple answer, as I suspect it might not, and turns into a discussion all it's, to avoid a serious threadjack, I'll open a new thread, I promise...


 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
I always thought it was more "flailing" the "failing"...
Actually it's a little of both.

...
....
.....

Okay! You got me. It's a LOT of both...



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Posted

I'm just curious why a set that would thematically have a damage aura isn't getting one? I mean, it's radiation.


 

Posted

Quote:
Originally Posted by Forevermore View Post
I'm just curious why a set that would thematically have a damage aura isn't getting one? I mean, it's radiation.
Fair point - Beta Decay might have damage added, since it's going to be incredibly powerful at generating aggro.


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Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by Forevermore View Post
I'm just curious why a set that would thematically have a damage aura isn't getting one? I mean, it's radiation.
It does, but it's a very realistic (slow) damage over time aura. 2 hp/hour for every 10 secs you stay in the aura.... If the fight lasts longer than 10 minutes, it's guaranteed death sometime next week....


Edit: Joke aside. Rad means something different to each different person you ask. Or, to some people it means everything.. A set can't reasonably be expected to do everything, so something had to end up cut. I expect they choose to cut the damage aura, since damage aura powers are fairly well represented and choose instead a more novel power to make the set more interesting.


 

Posted

Quote:
Originally Posted by Forevermore View Post
I'm just curious why a set that would thematically have a damage aura isn't getting one? I mean, it's radiation.
It should also thematically buff all enemies within range to the resistance cap, the damage cap, and the health cap, and make them very, very angry.


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Posted

Quote:
Originally Posted by Madadh View Post
You make a valid point. Which brings up a question. If the newer sets performance baseline IS higher that it was, is it by enough to warrant the older sets getting a buff of some sort? Or have there been enough minor tweaks along the way that the older sets have already been buffed?

Edit: If this doesn't have a fairly simple answer, as I suspect it might not, and turns into a discussion all it's, to avoid a serious threadjack, I'll open a new thread, I promise...
The simple answer is yes, in theory, but just because there's a reason to do so, doesn't mean that reason makes that a high priority item to actually do relative to all other things the devs want to do. The farther behind older sets get in theory relative to newer sets, the higher that priority likely becomes. At some point, they'll probably look at them, but that point may be many newer sets into the future, and possibly years down the road. It depends on how much of a difference there actually is, and that's going to be informed by how well the newer sets perform, and how popular they are in terms of being played, relative to older sets. The longer the older sets can "hold their own" against the newer ones, the less likely the devs will prioritize revamps.


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Posted

Quote:
Originally Posted by Arcanaville View Post
It should also thematically buff all enemies within range to the resistance cap, the damage cap, and the health cap, and make them very, very angry.
But... we wouldn't like them when they're angry.

Quote:
Originally Posted by DarkSideLeague View Post
<snip>

- Meltdown — Self, +Res(All), +Recovery, +Dmg, Foe –To Hit


Thoughts?
I say this with all seriousness:

Add a self destruction crash to Meltdown. Thematically, it makes sense.

When a meltdown happens, things go boom.

Or, as an option, when you activate Meltdown, you get a special "temporary power" in the new temp power tray, that's a Self Destruction power. Personally, i would prefer is the Destruction did not root you when using and would accept less damage than the actual Self Destruction power as a compromise.

I would play this set to death if we got a t9 that let's us go boom. @_@


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Posted

Quote:
Originally Posted by Arcanaville View Post
The simple answer is yes, in theory, but just because there's a reason to do so, doesn't mean that reason makes that a high priority item to actually do relative to all other things the devs want to do. The farther behind older sets get in theory relative to newer sets, the higher that priority likely becomes. At some point, they'll probably look at them, but that point may be many newer sets into the future, and possibly years down the road. It depends on how much of a difference there actually is, and that's going to be informed by how well the newer sets perform, and how popular they are in terms of being played, relative to older sets. The longer the older sets can "hold their own" against the newer ones, the less likely the devs will prioritize revamps.

That all makes sense. I think in many cases, the performance difference between those lagging a little and those pushing a little is minor enough that a skillful build more than compensates. And if they all fall inside an acceptable range either side of average, then no biggie in my opinion. However, as average shift, eventually, some things are going to fall out the bottom end of the acceptable range. I don't think that's happened yet. Those that under-perform now have done so for a while, and not because of a slow drift upwards in the average.


 

Posted

Quote:
Originally Posted by SolarSentai View Post
I would play this set to death if we got a t9 that let's us go boom. @_@
I'm pretty sure most Resistance based sets come with a self-destruction button. At least that's how everyone describes it (I only use power surge on rare occasions, and my other melee toons all have defense T9s that just drop my end).


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Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by Forevermore View Post
I'm just curious why a set that would thematically have a damage aura isn't getting one? I mean, it's radiation.
I thought one of the ideas that was thrown out was to have the tier 9 power have a dmg aura while it was active. Thinking about it does any set have anything like that a dmg aura that's a click not a toggle?


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Posted

Quote:
Originally Posted by CyWolf View Post
Thinking about it does any set have anything like that a dmg aura that's a click not a toggle?
No, and probably for good reason. There are times I switch my damage aura off because I don't want the agro.


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Posted

Quote:
Originally Posted by DarkSideLeague View Post
I'm pretty sure most Resistance based sets come with a self-destruction button. At least that's how everyone describes it (I only use power surge on rare occasions, and my other melee toons all have defense T9s that just drop my end).
Yes but I mean Self Destruction with collateral damage and extreme prejudice


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Posted

Here is my speculation for the set:

Item 1: The devs are still scared of significant +res values
Item 2: The set offers both a recovery and recharge bonus
Item 3: The set must be balanced for tankers

The set offers a lot of different mitigation to stack, plus a lot of goodies that benefit the player. IMO, the devs will weight the regen and foe debuff higher then they should when considering balance, and the res values will be relatively low to compensate for the perceived awsome level of the foe debuff and player buff combined with the +HP and regen. Furthermore, anytime you take tanker HP and start adding regen and more +HP, it becomes a "scary" scenario to manage other mitigation values to avoid the overpowered label. I expect to see res numbers in the mid to low 30's for tankers(and that may be aiming high even), which translates to lower values for scrappers- low enough that the +res is just a side benefit to the regen/HP and self buff goodies. Low enough that comparing a baseline scrapper with all powers activated to a scrapper with the +res fully enhanced will show only marginal improvement in survivability.

In short, the +res values will not be the focus of the set, but a minor "layered mitigation" added to the other stuff.

In the end, it will play a lot like willpower, but will sacrifice the def for self buff goodies, making it overall less durable, but more flexible to build with when combined with certain offensive powersets. I look forward to analyzing its values and selecting an appropriate game breaking combination/build to make with it.


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Posted

i would much rather have radiation melee insted.


 

Posted

Sorta seconded. I'd prefer sets come out in themed or related pairs.. Like water and nature can be sorta said to be a theme.


I'd also like brief hiatus from 'forms of energy and/or classic Greek elements armours' for a while. I want more sturdy, aroury armours. And that said, I already get my wish. Bio Armour is a really neat and novel concept. And with luck, maybe powered armour next.