Radiation Armor

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That's the ending of the original Invasion of the Body Snatchers movie, and technically a spoiler if you've never seen the movie.
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Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
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In one little corner of the universe, there's nothing more irritating than a misfile...
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Sorry, yes, I erred in stating that was the original. I should have remembered it was a remake in the first place, but got stuck on the fact that it was loosely remade again.
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...And people wonder why Hollywood is failing.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
I always thought it was more "flailing" the "failing"...
Throwing darts at the board to see if something sticks.....

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Originally Posted by PapaSlade
Rangle's right....this is fun.
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I think the set will be reasonable, but judged on more modern criteria for performance in the game than has operated in the past. By past criteria, Willpower is a bit overpowered. By modern criteria, its about center of the bullseye for defense sets. I believe that within that context, Radiation Armor will have reasonable performance within the general vicinity of that mark.
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You make a valid point. Which brings up a question. If the newer sets performance baseline IS higher that it was, is it by enough to warrant the older sets getting a buff of some sort? Or have there been enough minor tweaks along the way that the older sets have already been buffed?
Edit: If this doesn't have a fairly simple answer, as I suspect it might not, and turns into a discussion all it's, to avoid a serious threadjack, I'll open a new thread, I promise...
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Okay! You got me. It's a LOT of both...
I'm just curious why a set that would thematically have a damage aura isn't getting one? I mean, it's radiation.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
I'm just curious why a set that would thematically have a damage aura isn't getting one? I mean, it's radiation.
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Edit: Joke aside. Rad means something different to each different person you ask. Or, to some people it means everything.. A set can't reasonably be expected to do everything, so something had to end up cut. I expect they choose to cut the damage aura, since damage aura powers are fairly well represented and choose instead a more novel power to make the set more interesting.
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In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
You make a valid point. Which brings up a question. If the newer sets performance baseline IS higher that it was, is it by enough to warrant the older sets getting a buff of some sort? Or have there been enough minor tweaks along the way that the older sets have already been buffed?
Edit: If this doesn't have a fairly simple answer, as I suspect it might not, and turns into a discussion all it's, to avoid a serious threadjack, I'll open a new thread, I promise... |
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
It should also thematically buff all enemies within range to the resistance cap, the damage cap, and the health cap, and make them very, very angry.
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<snip>
- Meltdown — Self, +Res(All), +Recovery, +Dmg, Foe –To Hit Thoughts? |
Add a self destruction crash to Meltdown. Thematically, it makes sense.
When a meltdown happens, things go boom.
Or, as an option, when you activate Meltdown, you get a special "temporary power" in the new temp power tray, that's a Self Destruction power. Personally, i would prefer is the Destruction did not root you when using and would accept less damage than the actual Self Destruction power as a compromise.
I would play this set to death if we got a t9 that let's us go boom. @_@
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The simple answer is yes, in theory, but just because there's a reason to do so, doesn't mean that reason makes that a high priority item to actually do relative to all other things the devs want to do. The farther behind older sets get in theory relative to newer sets, the higher that priority likely becomes. At some point, they'll probably look at them, but that point may be many newer sets into the future, and possibly years down the road. It depends on how much of a difference there actually is, and that's going to be informed by how well the newer sets perform, and how popular they are in terms of being played, relative to older sets. The longer the older sets can "hold their own" against the newer ones, the less likely the devs will prioritize revamps.
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That all makes sense. I think in many cases, the performance difference between those lagging a little and those pushing a little is minor enough that a skillful build more than compensates. And if they all fall inside an acceptable range either side of average, then no biggie in my opinion. However, as average shift, eventually, some things are going to fall out the bottom end of the acceptable range. I don't think that's happened yet. Those that under-perform now have done so for a while, and not because of a slow drift upwards in the average.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Onibi---Fire/Fire/fire Blaster
I'm ready to burn it all.
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I'm pretty sure most Resistance based sets come with a self-destruction button. At least that's how everyone describes it (I only use power surge on rare occasions, and my other melee toons all have defense T9s that just drop my end).
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Here is my speculation for the set:
Item 1: The devs are still scared of significant +res values
Item 2: The set offers both a recovery and recharge bonus
Item 3: The set must be balanced for tankers
The set offers a lot of different mitigation to stack, plus a lot of goodies that benefit the player. IMO, the devs will weight the regen and foe debuff higher then they should when considering balance, and the res values will be relatively low to compensate for the perceived awsome level of the foe debuff and player buff combined with the +HP and regen. Furthermore, anytime you take tanker HP and start adding regen and more +HP, it becomes a "scary" scenario to manage other mitigation values to avoid the overpowered label. I expect to see res numbers in the mid to low 30's for tankers(and that may be aiming high even), which translates to lower values for scrappers- low enough that the +res is just a side benefit to the regen/HP and self buff goodies. Low enough that comparing a baseline scrapper with all powers activated to a scrapper with the +res fully enhanced will show only marginal improvement in survivability.
In short, the +res values will not be the focus of the set, but a minor "layered mitigation" added to the other stuff.
In the end, it will play a lot like willpower, but will sacrifice the def for self buff goodies, making it overall less durable, but more flexible to build with when combined with certain offensive powersets. I look forward to analyzing its values and selecting an appropriate game breaking combination/build to make with it.
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i would much rather have radiation melee insted.
Sorta seconded. I'd prefer sets come out in themed or related pairs.. Like water and nature can be sorta said to be a theme.
I'd also like brief hiatus from 'forms of energy and/or classic Greek elements armours' for a while. I want more sturdy, aroury armours. And that said, I already get my wish. Bio Armour is a really neat and novel concept. And with luck, maybe powered armour next.
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In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)