Who has accurate information about the Tyrant Fight?


Aggelakis

 

Posted

So here's my data on the Light of the Well level shifts from a run tonight. I took a bunch of screencaps (basically one a second), and looked at them later.

One complete cycle of Light of the Well, I never got any sort of a level shift at all.

I had an odd theory that perhaps you only got the level shifts if you took all 6 lights down within 10 seconds of their spawning. Several rounds where we didn't make that arbitrary 10 second window, and I got no shifts. But then:

18:38 to go in the trial: 6 lights spawn
14sec later, at 18:24, we're down to 1 light left. No level shift (showing 3)
19sec later, at 18:05, we still have 1 light left, and my level suddenly pops from 3 to 8
4sec later, at 18:01, we finally get that last light down (0:02 sec to next cycle). level shift still 8
17:57, we have 6 lights (new cycle), and level shift goes up to 9
17:55 (or possibly 17:56), level shift drops to 3


IF the level shifts are happening to only 16 lucky targets within some range, then it makes NO SENSE AT ALL that I would suddenly jump from a level shift of 3 to a level shift of 8 after nearly *20* seconds, unless everyone is similarly delayed, OR the shifts are being applied very very randomly.

I think it more likely that they're supposed to apply league-wide, but for some reason are occasionally delayed randomly or not applied at all.

It seems obvious to me that the level shift mechanism is broken in some fashion.

Edited to add: I forgot, I dropped my lore pets once when I was +8 or +9. Clicking on them later showed them changing level between 49+3 and 49+8/9 (I forget which). I couldn't tell what was making them flip back and forth; they were both in melee range of Tyrant (Cimerorans), and died shortly thereafter.


 

Posted

Quote:
Originally Posted by UberGuy View Post
We know how much he has, but it varies based on the size of the league.

Edit: He uses the same scaling (and base) that all iTrial AVs do.
That not what i meant, I was talking about how his Regen Behave when ppl Die or when/stay in the Hosp, and how much Regen He gain or lose with the favor of the well. Wouldn't that show us how the mechanic of this Trial work.

and there is something I'm missing because/ Even with the league alive and Lv shift he won't go donw of 25% health. WHat are we missing?


I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac

 

Posted

Quote:
Originally Posted by Yorukira View Post
and there is something I'm missing because/ Even with the league alive and Lv shift he won't go donw of 25% health. WHat are we missing?
His regen goes up higher the lower his HP are. If your league has too much lethal/smashing damage, or has to back off too much when he fires his lightning, or enough folks aren't +3, or enough don't have Lore or the pets die or are used too soon, or (more likely) some combination of all those things, your league may not be able to push him over the edge, because the closer you get him, the harder he pushes back.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
I was actually wondering about that too. Anecdotally, it seems like the damage does increase the longer you're in the lightning, but that could have been things like level shifts fluctuating. And at 10% per second on top of 25% from the direct and first summons powers, that's not a lot of time to stand around and ponder the damage you're taking. I could probably dig it out of logs, though.
I've never noticed it increasing myself. It does ticks of 184 damage consistently to my scrapper.


 

Posted

Quote:
Originally Posted by MisterD View Post
Onto the last fight. Out of all the attempts I have made, I can NOT pinpoint a spot, or the spot, were the league goes from failing to winning. I can't see a difference in what is going on. 2 runs were with a MO badge group on Freedumb, and failed, when to me, they seemed MORE organised and debuffy than the ones that finished. Then just now, a league of 17, with hardly any support..and we get him down to 12%. With seemingly more deaths than those failed badge runs (note, not the really hard way badge).

Farming here I come.
From my experience of failed attempts there are several reasons:

The longer the fight goes on for the harder it gets (not only cos of the Tyrant mechanisms) because the league gets frustrated and you start getting people typing how ridiculous it is and moaning that they are never doing it again, instead of dealing damage. The players who are having difficulty moving at the right time get even more frustrated and its a downward spiral.

Tactics in the later stages of the fight seem to go out of the window and i've then seen leaders franctically typing in an attempt to pull the league back together.

Every single time one player types in that last fight its lost DPS and you cant afford to lose DPS particularly in the later stages.


@kisana

 

Posted

Regarding downward spiral:

On more than one occasion, when I have had the misfortune of dying, I have found myself dying again as soon as I get back to the battle for a couple of reasons:

1) Failure to retoggle everything. I think I've gotten a little spoiled logging in and having my characters all toggled up.
2) Lacking whatever buffs I had before I died.
3) Missing out on any level shifts that were gained while I was in the hospital
4) Being too far away to get the "air cackles" message and running face first into the flow lightning.

Anyone of those can be deadly and you can easily have several or all four happen at the same time. For me it's a natural reaction to want to get back into the fight as soon as possible. But I think I will now rush to the edge of the bowl, do a toggle check, look at the timer and hit pillars if up, and either use range attacks or wait for a flow lightning to go off before running in to punch Tyrant's ankles.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

OK, I found a pretty concise report of what's going on with the level shifts.

Quote:
Originally Posted by Kragothe View Post
Further Information about the possible level shift bug:

I took a league of 16 on a Mag yesterday and summoned NO PETS at all (No lores, decoys, any pets), we dropped Tyrant fast. I think we took out the lights 3 times before he was defeated. The 16 was 5 controllers, 1 blaster, 4 scrappers, 3 brutes, 2 tanks, and 1 stalker.

On the trial before that I saw my Spectral Terror at +9 but I was not, to me that's a bug. Pets are getting hit with the level shifts and "stealing" it from us.
So it does seem that the AoE +level effect's limit is 16, and pets count against it. It seems likely that the entity that casts it is in the center of the bowl, but we don't know for sure. Typically, such effects count up targets from radially closest until the target max is filled. Since we don't know exactly where the center of that sphere is at or how far they are from it relative to leaguemates and pets, whether you get the buff is going to feel pretty random.

Even if the devs want the effect to cap at 16 players, having it affect pets count against that limit is nonsensical, in my opinion.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Even if the devs want the effect to cap at 16 players, having it affect pets count against that limit is nonsensical, in my opinion.
That is putting it kindly.


- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server

 

Posted

Quote:
Originally Posted by Bionic_Flea View Post
before running in to punch Tyrant's ankles.
I LOL'd.

"Everything's bigger in CoH"


 

Posted

Quote:
Originally Posted by UberGuy View Post
It seems likely that the entity that casts it is in the center of the bowl, but we don't know for sure.
Demorecord suggests:

(-4859, 46, 19751)

That's east and a bit south of the center of the circle of lights of the well. It almost forms a right triangle with the easternmost and southeastern light.

For reference, Tyrant starts out on the southwest edge of the circle (if I remember how the coordinate system works).

I'm not sure how that works out with the geometry of the crater -- it's a little hectic in that phase to be playing around with /loc.


 

Posted

Cool. I wondered if it would show up in a demo file, but wasn't sure if invisible entities would. I guess it makes sense that it would, since visible effects might emanate from it later.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

The official word: http://boards.cityofheroes.com/showt...63#post4260963


Magisterium Mechanics
Hello all,

I hope you're enjoying the Magisterium! I wanted to pop in to clarify some mechanics of the final fight:

1.) Your deaths have no effect on Tyrant at all. He has no mechanics that trigger on player death

2.) There is currently a bug where only 16 players/pets will receive the level shift from destroying Light of the Well. We’ll be fixing this in an upcoming patch as quickly as possible – I checked the fix in as soon as the issue was discovered.

3.) Tyrant does not have a self heal. He does have a self-buff power which consumes his Olympian Guards, killing them, and providing him with bonus ToHit and Smashing Damage for each guard consumed in this way. This has a visual effect which looks a bit like a heal, but is meant instead to connote “Powering up off dark energy”.

4.) There is no direct negative effect to “Being in the hospital”. I have seen several people postulate that Tyrant heals or grows in power when people are in the hospital, but the only effect hosping has on him is that you’re dead and not DPSing, and therefore his regeneration is healing him better.

I hope this information helps you, and good luck in your endeavours to bring Tyrant down!

-Arbiter Hawk


Leader of Legion of Valor/Fallen Legion (Victory server)
http://legionofvalor.guildportal.com / http://fallenlegion.guildportal.com

StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here

 

Posted

Quote:
Originally Posted by Arbiter Hawk View Post
Hello all,

I hope you're enjoying the Magisterium! I wanted to pop in to clarify some mechanics of the final fight:

1.) Your deaths have no effect on Tyrant at all. He has no mechanics that trigger on player death

2.) There is currently a bug where only 16 players/pets will receive the level shift from destroying Light of the Well. We’ll be fixing this in an upcoming patch as quickly as possible – I checked the fix in as soon as the issue was discovered.

3.) Tyrant does not have a self heal. He does have a self-buff power which consumes his Olympian Guards, killing them, and providing him with bonus ToHit and Smashing Damage for each guard consumed in this way. This has a visual effect which looks a bit like a heal, but is meant instead to connote “Powering up off dark energy”.

4.) There is no direct negative effect to “Being in the hospital”. I have seen several people postulate that Tyrant heals or grows in power when people are in the hospital, but the only effect hosping has on him is that you’re dead and not DPSing, and therefore his regeneration is healing him better.

I hope this information helps you, and good luck in your endeavours to bring Tyrant down!

-Arbiter Hawk
Here's the word.

EDIT: Scooped by lack of refresh of the page.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by Texas Justice View Post
Here's the word.
I hear the bird is the word.

(the bird being a Hawk, of course)


 

Posted

Apologies in advance for the cross-post, but I wanted to put this out here.

Until they fix the Notice of the Well buff, I think I recommend two things for those who want to complete the trial.

  • Shoot for 16 people max.
  • Ask people to avoid summoning pets, even Lore.
I just went on two trials where we didn't do pets. The first was around 20 people. A couple of people popped Lore, but we took Tyrant down with only one or two out, despite having several people who had never done the trial. It took around 8-9 minutes.

The next one we did was 16 people. We melted his face. He shrank as the lights came out for the third time, including the first time right before the fight actually starts. So that was like four minutes and change.

I'd say if you try this approach and you still can't seem to take him down, go for Lore, but do it after a fresh set of lights have been shut down. That will hopefully focus the shifts on the players.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Oh great....MasterMinds are going to be banned from the Mag trials until this bug is fixed.


 

Posted

We completed the Magisterium trial last night on a team of 18, 2 of which were MMs. The leader asked everyone to dismiss ALL pets during the final battle with Tyrant. Although that does neuter MM (and controller) damage output greatly, until the bug is fixed it's better to have players getting the level shifts than pets.

Now that we now what the problem is, I completed 2 Magis back to back last night after a long string of failures the past week. I'm guessing that when the fix goes live most balanced PuG teams will be able to complete this by taking out the lights and avoiding the crackling air.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Quote:
Originally Posted by CyberGlitch View Post
Oh great....MasterMinds are going to be banned from the Mag trials until this bug is fixed.
Only by serious dunderheads.

As Flea describes, they may be asked to dismiss their pets in the Tyrant fight (only), which I fully admit seriously limits what they bring to the table. However, that's just a work-around that will hopefully have a (very) limited lifespan.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I have no issues inviting MMs to my Mag trials. I also give instructions in the very beginning before we que that ALL pets will be dismissed for the Tyrant fight. Sure this takes away some from the MM, but as others have said...it is for the greater good.

Realistically it is only for a very small part of the trial that a MM/troller/dom cannot use their pets.

I expect to see this bug fixed within the next two weeks and all will be good in the land of heroes (well not all..but it will be more good LOL)


Quote:
Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

Posted

Meh, most of my server seems to be waiting on the fix. After that's in, MMs and whatever will be no problem.