Originally Posted by Golden Girl
![]() *Dances around bush, refuses to acknowledge flaw in logic.*
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Originally Posted by Golden Girl
![]() *Dances around bush, refuses to acknowledge flaw in logic.*
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The 1-50 timeline mostly follows a level = time passong system - the SSAs follow their own version of levels = time, but it's detatched from the 1-50 system - and the Incarnate storyline follows its own timeline, with the progress of time being measured more by content updates than level shifts.
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Ah, there we go. But here's the problem with that assessment... Incarnates are post-50 content, so they happen AFTER you've done everything else. So, they still strictly follow the leveling timeline, as is displayed in the continuation of storylines from basic content in Dark Astoria.
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That's not quite correct - because of the Alpha slot requirement, the Apex and Tin Mage Incarnate TF could quite easily end up being played after DA and the non-Alpha required Trials - Belladonna's arc, which takes palce just hours before the fall of the loyalists dictatorship, can also be played before the loyalists even invade Primal Earth.
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Apex and Tin Mage can be played without the Alpha unlocked; you're just debuffed 4 levels without it (or unslotted).
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Dark Astoria and Belladonna Vetrano both require the Alpha unlocked to appear on your contacts list. |
Both can be played without Alpha unlocked. |
I have five level 50s as you can see in my signature. Three have their Alpha slots, two do not. Guess which three BV and the DA intro arc popped up on under the Contacts tab. |
Then I call that a bug from Beta, because it doesn't work like that now.
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Yeah, that was a bug... on Beta, no less. It doesn't work like that anymore.
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On the topic of the Pretorian trials, though... I think, nitpicking of the exact order aside, that GG is correct (yeah, I know, I know), and that their "timeline" is based on their release date, not your level shifts.
In fact, that's why I've always thought "we'll just remove Statesman entirely!" was a strange idea given the way the game handles time. Now that you can defeat Tyrant and take down Pretoria, it hasn't affected the early game. Cole is still running Pretoria from level 1 to level 50, until you complete the Magisterium, and even then you can go back and see the "earlier" parts and Tyrant is still right there.
But for Statesman, the SSA overrides everything else about the character. An arc you can't even complete until your character is at least level 40 somehow means that Statesman died back when your character was level 1 (with the entire SSA story taking place the instant you leave the tutorial, before you even run a single mission).
And that's just weird.
Apex and Tin Mage can be played without the Alpha unlocked; you're just debuffed 4 levels without it (or unslotted).
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On the topic of the Pretorian trials, though... I think, nitpicking of the exact order aside, that GG is correct (yeah, I know, I know), and that their "timeline" is based on their release date, not your level shifts.
In fact, that's why I've always thought "we'll just remove Statesman entirely!" was a strange idea given the way the game handles time. Now that you can defeat Tyrant and take down Pretoria, it hasn't affected the early game. Cole is still running Pretoria from level 1 to level 50, until you complete the Magisterium, and even then you can go back and see the "earlier" parts and Tyrant is still right there. But for Statesman, the SSA overrides everything else about the character. An arc you can't even complete until your character is at least level 40 somehow means that Statesman died back when your character was level 1 (with the entire SSA story taking place the instant you leave the tutorial, before you even run a single mission). And that's just weird. |
This is what post-war destruction looks like:
The country where this game is set did this. And we're friends today with the people we did it to. What happened to Praetoria isn't even in the same hemisphere.
I'm not quite sure what you're getting at with those - you seem to have given 3 examples that were dealt with by heroes and are no longer a problem - that's the way the game works.
Like Roy Cooling's arc, where we take down some rogue PPD, or the various Tip missions where we arrest vigilantes - whenever we learn about criminal activity by people in positions of power, we deal with it - which is what's been happening in the Praetorian war - the loyalists have now been dealt with, and can't harm the people anymore. |
the atrocities happening in the Rogue Isles are ten times worse than whatever's happening in Praetoria
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Why aren't we attacking Praetorian Hamidon instead? If Cole and his goons still want to oppress Praetoria *after* that happens, then sure, off with their heads! |
Second, j'accuse! When blatant corruption happens in Primal Earth, you're perfectly happy to chalk it up to anomalies in a free society, and yet when it happens in Praetoria, you call it systemic behavior in a fascist society and brand all Loyalists as evil! |
Responsibility (and to a lesser extent, Power) Loyalists are also trying to do the right thing. Theys detect corruption and authority abuse, they deal with it. |
Third, it's an answer to Fista and Venture's childish insinuation that I wasn't able to back up my words with facts. There are only two biological responses to a perceived threat, fight or flight. I chose the former, sorry for being human... |
Funny, I seem to recall accounts of basic 50s being invited into Apex/Tin Mage teams but being subjected to the -4 level debuff.
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