Storm set and damage


asgard_NA

 

Posted

So even though storm was made into a support set. Does any but me think that some of the powers could use a tad more damage. I think gale, freezing rain, tornado, and lightning storm could use some damage output.


 

Posted

Gale, not so much, maybe a chance to stun would be nice.

Freezing rain is the most powerful defender debuff. Throw in the Achille's heel proc and it's clearly devastating.

Tornado is pretty strong considering it doesn't miss.

Lightning Storm, I agree, getting hit by gigawatt of energy should do more dmg. I think random chance to rez teammates AND foes would be an interesting tip of the hat to Frankenstein's monster :P


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Posted

Lightning Storm used to be a BEAST before the pet change...the thing that amazes me is that the Devs refused to do anything about it.



 

Posted

Quote:
Originally Posted by Tater Todd View Post
Lightning Storm used to be a BEAST before the pet change...the thing that amazes me is that the Devs refused to do anything about it.
Old school lightning storm, couldn't you pop a big red and boost the storm's damage that way or am I misremembering?


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HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
Old school lightning storm, couldn't you pop a big red and boost the storm's damage that way or am I misremembering?
I think so? It would also fire faster is you use hasten before you cast it.



 

Posted

Quote:
Originally Posted by Tater Todd View Post
I think so? It would also fire faster is you use hasten before you cast it.
And the force feedback kb proc would increase the lightning storm's strikes.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
And the force feedback kb proc would increase the lightning storm's strikes.

I didn't know that. I was a proc Noob back then...no wonder I would see Broadcasts of Fire/Storms braggin; about being able to have three Lightning Storms out at the same time!



 

Posted

Yeah, lightning storm was probably the single power hardest hit by the pet recharge change. It might warrant some sort of tweak; the rest of the set is pretty good (apart from the freezing rain poofing bug), but LS isn't nearly as nice as it used to be. Fundamentally all the pet does is spam the equivalent of a tier 1 blast - sure, the knock and small AoE effect are nice, but they're mostly minor benefits (you can try to leverage the AoE by herdicaning, but that's still slow compared to just blasting them).

If I were to tweak lightning storm, I would probably add a tiered-radius effect similar to what shield charge/lightning rod/etc do - have about 2/3rds of the current damage, the guaranteed mag 1 knock and the afraid stay at the current 5 foot radius, and give the other 1/3rd of the damage, a moderate chance to knock*down*, and the endurance drain/-recovery a 15 foot radius. Net effect is no change for targets already within the 5 feet radius, but a bit of splash damage, drain, and chance for knockdown for targets outside that.


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Posted

Quote:
Originally Posted by Muon_Neutrino View Post
Yeah, lightning storm was probably the single power hardest hit by the pet recharge change. It might warrant some sort of tweak; the rest of the set is pretty good (apart from the freezing rain poofing bug), but LS isn't nearly as nice as it used to be. Fundamentally all the pet does is spam the equivalent of a tier 1 blast - sure, the knock and small AoE effect are nice, but they're mostly minor benefits (you can try to leverage the AoE by herdicaning, but that's still slow compared to just blasting them).

If I were to tweak lightning storm, I would probably add a tiered-radius effect similar to what shield charge/lightning rod/etc do - have about 2/3rds of the current damage, the guaranteed mag 1 knock and the afraid stay at the current 5 foot radius, and give the other 1/3rd of the damage, a moderate chance to knock*down*, and the endurance drain/-recovery a 15 foot radius. Net effect is no change for targets already within the 5 feet radius, but a bit of splash damage, drain, and chance for knockdown for targets outside that.
Sounds like a lot...but it's reasonable it is a little bit of work to get the bolt to hit more than one foe.



 

Posted

I do wish they hadn't nerfed Lightning Storm. The faster recharge on the bolts was great for area denial.

If they buff Freezing Rain, then Phantom Army, Fulcrum Shift and the rad toggles might come around asking for handouts too.


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Posted

I really, really miss the old Lightning Storm. It had an epic feel the new one just doesn't equal.

What I wish it had was a 15ft PBAoE damage power that used Thunderclap's animation and sound. I looove the Thunderclap sound effect, I think it is my favorite in the game.


 

Posted

The only tip I can give to give Lightening storm more oomph is to use enhancement catalysts or boosters. I have most of my IO set in LS boosted up +5.


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Posted

Quote:
Originally Posted by Tater Todd View Post
I didn't know that. I was a proc Noob back then...no wonder I would see Broadcasts of Fire/Storms braggin; about being able to have three Lightning Storms out at the same time!
It can [still] be done but (for me) it took some LotG procs, IO sets (Hold and Recharge Pet), Hasten, FF Proc in Gale, Force of Nature. I think that Ageless ended up being overkill but I can't remember.


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Posted

Quote:
Originally Posted by Morgan78 View Post
So even though storm was made into a support set. Does any but me think that some of the powers could use a tad more damage. I think gale, freezing rain, tornado, and lightning storm could use some damage output.
Freezing Rain is a good boost for your other stuff (then you slot the AH proc in). Tornado is solid (DoT crashless nuke); stack them up and make sure the critters are locked down. Interface is the new damage Proc (even Gale likes it).

Not too thrilled about my Nimbus (reminds me of a stationary Voltaic Sentinel) but stack-and-lock; you should be good. Or just use it as a KB bodyguard.


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Posted

Everything can use more anything.... but storm is fine as is. But, add damage to it. I have a lvl 50+3 earth/storm troller. Earth has low damage and storm has great damage (for a debuff set). This makes the guy a DPS machine. If you wanted to add "damage" to any debuff power set, I'd say add Res Debuff to it (storm has really good Res Debuff). Res Debuff = more damage.



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Posted

Quote:
Originally Posted by Zybron1 View Post
I think it would be cool if Lightning Storm did a chain effect, even if it was only a small amount of damage to additional targets and maybe only a couple of extra targets. That would give it a bit of a damage boost and help to hit more targets at the same time.
Now that would be a cool idea for an ATO proc.


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Posted

Well that's going into another direction. You can't compare Storm with any of those sets BUT I see what you are saying. I think in General though the Devs should of addressed the pet fix issue with everyone back then not just Stormies.