More enhancement slots.
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Wouldn't work - Very Rare IOs REQUIRE you to be level 50 - not 49 but enough exp to go level up at the trainer, you must level up at the trainer FIRST. If new slots are added to 50, it means you aren't qualified to have Very Rare IOs and thus would lose them.
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Zyphoid said, essentially:
"We currently get 3 slots when we hit 50. We should get 6 slots instead. It makes hitting 50 pretty cool."
In order to get the three extra slots, you'd probably have to respec into them; ala legacy Pool Fitness requires you to respec into Inherent Fitness.
What the HECK does that have to do with slotting purples?
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On the subject of getting more slots. I suspect the devs are trying to figure out whether its possible with reasonable effort to untangle the way slots and powers unlock in the game, but suppose its not possible. I wonder if an interesting counter-proposal is that at level 25, 27, and 29, you were given the ability to designate one slot, any slot in any power, as a special "double slot." Anything slotted into that slot would have twice the enhancement strength effect, ignoring things like procs and other special effects. In effect, the power would have the *strength* of two slots for the price of one. The trade off is that on the one hand, you don't have to slot two separate enhancements: you get twice the strength with one. But on the other hand, you don't get the flexibility of having two real slots.
But because this doesn't change actual slotting, it doesn't mess up the level unlocking code. It overlays a special behavior on top of the slots and powers unlocks that shouldn't disrupt it. It would just be behind the scenes calculations on the calculated effects of what's in that slot.
Three double-strength slots instead of three extra slots. Interesting enough to be worth exploring? What if I threw in a kicker that any set IO slotted into those superslots would be worth two enhancements for set bonus calculation purposes? Worth exploring then?
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Three double-strength slots instead of three extra slots. Interesting enough to be worth exploring? What if I threw in a kicker that any set IO slotted into those superslots would be worth two enhancements for set bonus calculation purposes? Worth exploring then?
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It's a fascinating idea, though, and has intriguing possibilities for build variation. I'm just not sure if limiting them to powers you've obtained by your late 20s is necessarily a good idea. I don't know that it's a bad one, mind you, but that deserves careful consideration.
At 25, 27, and 29, you would be limited to a very specific subset of your career powers for allocating these super slots. At best, this excludes your primary tier 9, your secondary tier 8 and tier 9, and your epics.
It's a fascinating idea, though, and has intriguing possibilities for build variation. I'm just not sure if limiting them to powers you've obtained by your late 20s is necessarily a good idea. I don't know that it's a bad one, mind you, but that deserves careful consideration. |
What if you got one at 15, one at 25, and one at 35 but you didn't need to use them then? Suppose they were awarded like special salvage, and worked like enhancement boosters worked, only they affected the slot and not the enhancement in the slot. And suppose they could be reallocated upon a respec. Would that then be good enough to replace having three extra slots?
I should probably state that I think no power should be allowed to have more than one of these.
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Using then in earlier powers does potentially free slots for use in later powers. But it does suggest an alternative.
What if you got one at 15, one at 25, and one at 35 but you didn't need to use them then? Suppose they were awarded like special salvage, and worked like enhancement boosters worked, only they affected the slot and not the enhancement in the slot. And suppose they could be reallocated upon a respec. Would that then be good enough to replace having three extra slots? |
There goes my thoughts on putting two sets of 4 into Deflection in Shield Defense.
On the subject of getting more slots. I suspect the devs are trying to figure out whether its possible with reasonable effort to untangle the way slots and powers unlock in the game, but suppose its not possible. I wonder if an interesting counter-proposal is that at level 25, 27, and 29, you were given the ability to designate one slot, any slot in any power, as a special "double slot." Anything slotted into that slot would have twice the enhancement strength effect, ignoring things like procs and other special effects. In effect, the power would have the *strength* of two slots for the price of one. The trade off is that on the one hand, you don't have to slot two separate enhancements: you get twice the strength with one. But on the other hand, you don't get the flexibility of having two real slots.
But because this doesn't change actual slotting, it doesn't mess up the level unlocking code. It overlays a special behavior on top of the slots and powers unlocks that shouldn't disrupt it. It would just be behind the scenes calculations on the calculated effects of what's in that slot. Three double-strength slots instead of three extra slots. Interesting enough to be worth exploring? What if I threw in a kicker that any set IO slotted into those superslots would be worth two enhancements for set bonus calculation purposes? Worth exploring then? |






At 25, 27, and 29, you would be limited to a very specific subset of your career powers for allocating these super slots. At best, this excludes your primary tier 9, your secondary tier 8 and tier 9, and your epics.
It's a fascinating idea, though, and has intriguing possibilities for build variation. I'm just not sure if limiting them to powers you've obtained by your late 20s is necessarily a good idea. I don't know that it's a bad one, mind you, but that deserves careful consideration. |
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Wouldn't work - Very Rare IOs REQUIRE you to be level 50 - not 49 but enough exp to go level up at the trainer, you must level up at the trainer FIRST. If new slots are added to 50, it means you aren't qualified to have Very Rare IOs and thus would lose them.
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Wouldn't work - Very Rare IOs REQUIRE you to be level 50 - not 49 but enough exp to go level up at the trainer, you must level up at the trainer FIRST. If new slots are added to 50, it means you aren't qualified to have Very Rare IOs and thus would lose them.
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What does this even mean????
Zyphoid said, essentially: "We currently get 3 slots when we hit 50. We should get 6 slots instead. It makes hitting 50 pretty cool." In order to get the three extra slots, you'd probably have to respec into them; ala legacy Pool Fitness requires you to respec into Inherent Fitness. What the HECK does that have to do with slotting purples? |

How would adding the 3 new slots to level 50 NOt cause the same problems that adding the slots to 25-29 caused?


How would adding the 3 new slots to level 50 NOt cause the same problems that adding the slots to 25-29 caused?
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For existing 50s, just have the option of trainers disable and require the respec to get the new slots.

Well, from what I've read in this thread, people were going to the trainer (instead of the respec contact—which is a bad idea all on its own anyway) to get their new slots and were losing their purples, so the confusion is over how would a 49 - 50 would cause the loss of purples when you need to be 50 in the first place to get and slot said purples.
For existing 50s, just have the option of trainers disable and require the respec to get the new slots. |
And as to how the additional slots would cause loss of purples: I'm fairly sure nothing concrete has been said by a dev, but the most likely guess is that the number of enhancement slots and character level are so connected that increasing the total number of slots caused the game to internally see such characters as something other than level 50, thus rendering the level-50-only enhancers as null. Again, this is just a guess.
And before anybody says it: No, characters are NOT above 50 if they have level shifts.
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One of the problems mentioned was that retrofitting these slots caused problems in terms of what powers they could and couldn't be put on. I'm not saying putting them in at level 50 won't cause problems, but what I AM saying is level 50 slots can be placed on every power you own that can be slotted.
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The level wasn't the issue. The problem was it broke just about everything...
Something to do with the way powers where stored in the database. Kedians had form powers disaprearing or automagically changing into other powers, lions lying with lambs, and other apocalptic stuff.
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The deletion of purple recipes on level 50 characters was just one of the few effects we players actually saw. According to several developers, attempting to implement the new enhancement slots also broke other things under the hood.
And as to how the additional slots would cause loss of purples: I'm fairly sure nothing concrete has been said by a dev, but the most likely guess is that the number of enhancement slots and character level are so connected that increasing the total number of slots caused the game to internally see such characters as something other than level 50, thus rendering the level-50-only enhancers as null. Again, this is just a guess. And before anybody says it: No, characters are NOT above 50 if they have level shifts. |
It was just an issue of grabbing them at the trainer. I respeced to get my 3 extra slots during that beta, and I didn't lose a single IO. Which reminds me that it didn't always happen, it just could happen.
There was also a bug where it could stop you from leveling at all if you were over 30 and didn't have the slots.
In the end it was felt that it was ing poor quality to force every character over lvl 30 to do a respec before they could move forward in the game. So, another method was being looked for to give us those extra three slots.
Adding them to lvl 50 is just one suggestion. Another would be to give +1 slot for every incarnate power that gives a level shift. We may lose the level shift outside of incarnate content, but those slots would still be useful.
Synapse was very clear that he wanted us to have those extra slots. I would not be surprised if he finds a way to get them to us at some point.
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