Mastermind ambush farmer?
People still do ambush farms?
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
the cool kids have apparently moved on to something called "cave farms", if /broadcast is to be believed.
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Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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I'm pretty sure talking about people "farming" your "cave" isn't an appropriate subject matter for these forums.
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On topic, I would suggest trying /Traps. My Thugs/Traps was capable of surviving "well" in the few ambush AE missions I ran him through. I suppose with more dedication, the combination could probably do respectably.
CoH has been unique in the sea of cloned MMOs.There are years of possibilities still
in such a well designed, well supported and well loved game.Shutting it down now doesn't
make sense on any level except, perhaps, on some spreadsheet�s bottom line. I do not
consider this an act of a company that has the interests of its customers at heart.This
calls into question why I would want to be part of any further ventures involving NCSoft.
A nice thing about Thugs/ and Demons/ (maybe also necro, haven't bothered to check) is they can slot all the pet aura procs, including the recharge intensive pet procs. This means all your pets would have an additional 25% defense to all, and 30% resistance to all (with the non-catalyzed 2nd MM ATO proc, probably at least 35% res to all with the catalyzed version).
With a secondary like /Traps, that means all your pets would be softcapped to everything, even if they have zero innate defense (Bots/ have the bubbles they cast). I'd lean more towards Demons/ in that case, since they grant res shields, which wouldn't be wasted against the majority of enemies (ones that don't have +tohit or -defense).
Of course, once you have enough survivability that you're not struggling to survive, any additional survivability is likely coming at the expense of increased performance.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
|
I'm just wondering if a mastermind farmer would be good, and how good?
I think it's a good idea to test out. They do have bodyguard and all the other benefits with very high defenses and resistances for the pets. It's like bringing a team of scrappers in while you're a tanker.
Masterminds can do some awesome things, but the kind of farming you're talking about where you're surrounded by a bazillion guys would mean you're getting shot by an aggro cap's worth of guys, and so are each of your minions. And since you and your pets are generally not as tough individually as, say, the Brutes that like being in such situations, it probably won't go very well.
Basically, unlike most situations, having pets in a farm does not divide the same incoming damage across more targets, it just increases the total incoming damage.
Now, in different kinds of farms with less ridiculous swarms of foes, you might do well. I wouldn't expect to dethrone SS/Fire, but I've heard of MMs doing pretty well.
A nice thing about Thugs/ and Demons/ (maybe also necro, haven't bothered to check) is they can slot all the pet aura procs, including the recharge intensive pet procs. This means all your pets would have an additional 25% defense to all, and 30% resistance to all (with the non-catalyzed 2nd MM ATO proc, probably at least 35% res to all with the catalyzed version).
With a secondary like /Traps, that means all your pets would be softcapped to everything, even if they have zero innate defense (Bots/ have the bubbles they cast). I'd lean more towards Demons/ in that case, since they grant res shields, which wouldn't be wasted against the majority of enemies (ones that don't have +tohit or -defense). Of course, once you have enough survivability that you're not struggling to survive, any additional survivability is likely coming at the expense of increased performance. |
And MMs don't have ATO procs!
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
|
the cool kids have apparently moved on to something called "cave farms", if /broadcast is to be believed.
|
If MMs were better farmers than /fire brutes, AE in AP on Freedom server would be full of them. The only time MMs were the best AE farmers was when the level 1 MM bug existed where you could be a level 1 MM but your pets were level 48. The mission was full of level 5 GMs and people were going from level 1 to 50 in an hour or two. I think the day before the patch to fix this I saw 6 RWZ. Yes, there were that many players trying use the exploit.
H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD
Globals give a set bonus. Unless you call all set bonuses procs too?
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Well, that's what I get for not bothering to look closely at the ParagonWiki page
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
|
I'm just wondering if a mastermind farmer would be good, and how good?
I think it's a good idea to test out. They do have bodyguard and all the other benefits with very high defenses and resistances for the pets. It's like bringing a team of scrappers in while you're a tanker. |
A Demon Prince has 963 HP at level 50.
A Scrapper with no accolades or bonuses have 1338 at level 50.
A Mastermind has 803.
A Tank would have 1874.
That is a massive difference IMO. Even if you are at the soft cap, you will eventually get hit. A tank or scrapper can easily shrug off 100, 200 even up to 500 damage with out much threat. A mastermind cannot so easily take a few hits like that (I am not forgetting about bodyguard mode). You would have to constantly heal pets to keep them from dying, to keep yourself from getting overwhelmed. Also, pets are pretty frail. They do not have the one hit KO coding that players have. You have to work to keep aggro off of pets and on you. Masterminds can get mezzed :/
I am not saying masterminds themselves are frail or dumb. They are amazing and can do some pretty cool stuff. But to compare them to a tank is to forget about what a tank can do and exaggerate what a mastermind can do. A tank is supposed to take damage, dealing damage as a secondary. A mastermind is supposed to deal damage with a supporting role as it's secondary.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
This just bothered me.... one thing so many people forget is HP.
A Demon Prince has 963 HP at level 50. A Scrapper with no accolades or bonuses have 1338 at level 50. A Mastermind has 803. A Tank would have 1874. That is a massive difference IMO. Even if you are at the soft cap, you will eventually get hit. A tank or scrapper can easily shrug off 100, 200 even up to 500 damage with out much threat. A mastermind cannot so easily take a few hits like that (I am not forgetting about bodyguard mode). You would have to constantly heal pets to keep them from dying, to keep yourself from getting overwhelmed. Also, pets are pretty frail. They do not have the one hit KO coding that players have. You have to work to keep aggro off of pets and on you. Masterminds can get mezzed :/ |
Kitsune already mentioned slotting the pets up to greatly increase there DEF and RES, slot appropriately for the MM as well and you will get an extremey survivable Tankermind.
Keeping aggro on the MM rather than the pets can be greatly simplified by taking Provoke.
Without set bonuses AoEs can mess things up but against single target dealing AVs or below they are still very capable.
Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant
This just bothered me.... one thing so many people forget is HP.
A Demon Prince has 963 HP at level 50. A Scrapper with no accolades or bonuses have 1338 at level 50. A Mastermind has 803. A Tank would have 1874. That is a massive difference IMO. Even if you are at the soft cap, you will eventually get hit. A tank or scrapper can easily shrug off 100, 200 even up to 500 damage with out much threat. A mastermind cannot so easily take a few hits like that (I am not forgetting about bodyguard mode). You would have to constantly heal pets to keep them from dying, to keep yourself from getting overwhelmed. Also, pets are pretty frail. They do not have the one hit KO coding that players have. You have to work to keep aggro off of pets and on you. Masterminds can get mezzed :/ I am not saying masterminds themselves are frail or dumb. They are amazing and can do some pretty cool stuff. But to compare them to a tank is to forget about what a tank can do and exaggerate what a mastermind can do. A tank is supposed to take damage, dealing damage as a secondary. A mastermind is supposed to deal damage with a supporting role as it's secondary. |
Oh yeah I can shrug of Alpha Strikes from any AV/GM not named Positron, even with Posi he just kills my pets and I resummon, the end result is the same... Positron face plants.
I may not farm as fast a SS/Fire/Mu Brute, but I can do just fine. The only draw back is that I can tend to cuase lag on crappy pcs once I have all my pets out and I burnout for Double GW.
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Gangland
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I wonder how good a mastermind would be for ambush farms or what it would take?
Edit: Maybe a mastermind would be better with a non-ambush farm. I would like opinions and ideas to be discussed. Let's see fi we can dethrone the /fire brute. |
Outdoor farms like the city map for Battle Maiden can be done, but at no where near the speed of a Brute or Fire/kin.
Trying to use a MM "ANY" MM to "dethrone" a/fire Brute is like using a dull butter knife vs a sharp steak knife to cut through a tough steak and expecting the butter knife to win.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
I wonder how good a mastermind would be for ambush farms or what it would take?
1) The mastermind himself is protected through bodyguard mode, which would have the pets burning down anything that hits the mastermind, for quite a lot on the damage that does actually hit, something like 75%.
2) Some of the pets do get rather high resistance, like Demons, to certain damage types.
Would it be possible to do as very well with a mastermind on ambush farms, maybe even with a lower-end build than other characters?
How good do you think it would be?
What sets would you think are best for doing such?
Edit:
Maybe a mastermind would be better with a non-ambush farm. I would like opinions and ideas to be discussed.
Let's see fi we can dethrone the /fire brute.