overwhelming force proc


Another_Fan

 

Posted

Well, I am pretty sure this is going to hit the market with a very high cost and stay there. I would even say it would be in the purple cost range.

You could 5slot the one purple set with kb slot and slot it with the kd converter for total kd with a potentially high kd value.... especially if the power already does kd. EG: tornado + kb proc +kd converter.

In fact, mixing this with any kb set would make the kb set very valuable.


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Posted

Quote:
Originally Posted by OneFrigidWitch View Post
Well, I am pretty sure this is going to hit the market with a very high cost and stay there. I would even say it would be in the purple cost range.

You could 5slot the one purple set with kb slot and slot it with the kd converter for total kd with a potentially high kd value.... especially if the power already does kd. EG: tornado + kb proc +kd converter.

In fact, mixing this with any kb set would make the kb set very valuable.
Hmm what are you talking about?


 

Posted

There's a new IO set accessible with the Summer Event (check the Dev digest) called Overwhelming Force where the 6th IO is a chance to KB / convert KB to KD. Yes, if you slot it into a power that *already* does KB, it converts the KB to KD.

Frag Grenade fans everywhere (and Hand Clap, and most Nova blasts) rejoiced.

Trouble is, it's not global - have to slot it into each power you want to the KB -> KD.

And there will be a limited availability due to only avail in summer event.

So, assumption is high price on market.


 

Posted

Quote:
Originally Posted by Granite Agent View Post
There's a new IO set accessible with the Summer Event (check the Dev digest) called Overwhelming Force where the 6th IO is a chance to KB / convert KB to KD. Yes, if you slot it into a power that *already* does KB, it converts the KB to KD.

Frag Grenade fans everywhere (and Hand Clap, and most Nova blasts) rejoiced.

Trouble is, it's not global - have to slot it into each power you want to the KB -> KD.

And there will be a limited availability due to only avail in summer event.

So, assumption is high price on market.
Pretty sure it's going to be unique, a la ATO sets, so that will drive the price down a bit. You won't have En/En Blasters trying to buy a dozen of them.

This might make me try Kinetic Melee again. And yeah. I'll be buying quite a few of these, overall.


 

Posted

There's a screenshot of one of the pieces in the summer event preview thread, and that piece says it's unique. It's not the proc, but the piece shown does look like very much like an ATE set, where each piece is unique. If the Acc/Dam/End piece is unique, I'll be very surprised if the proc isn't.


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Posted

Quote:
Originally Posted by Granite Agent View Post
There's a new IO set accessible with the Summer Event (check the Dev digest) called Overwhelming Force where the 6th IO is a chance to KB / convert KB to KD. Yes, if you slot it into a power that *already* does KB, it converts the KB to KD.

Frag Grenade fans everywhere (and Hand Clap, and most Nova blasts) rejoiced.

Trouble is, it's not global - have to slot it into each power you want to the KB -> KD.

And there will be a limited availability due to only avail in summer event.

So, assumption is high price on market.
Sweet? Seems like this type of feature has been wanted for so long; it sucks that it has to take up a slot and is limited to only one power


 

Posted

If they made a non-unique version of this as a stand-alone enhancement and sold it in the paragon market exclusively I would likely spend more money than I'd want to admit.



 

Posted

Quote:
Originally Posted by Cheetatron View Post
Sweet? Seems like this type of feature has been wanted for so long; it sucks that it has to take up a slot and is limited to only one power
I'm sure it'll be popular but to be honest because of what you mentioned I'm probably not going to worry about it too much. It'll have a few cool applications like with Solar Flare or Bonfire but it's not going to suddenly solve everyone's "problems" with KB all by itself.

It's cool the Devs are giving us this new toy to play with but its limited supply is going to mean it'll be hyper-valuable for a month or two until they're all sold and we'll have to wait until next year to get more. No one's going to be able to make a regular business out of selling them year-round.

Quote:
Originally Posted by Zaloopa View Post
If they made a non-unique version of this as a stand-alone enhancement and sold it in the paragon market exclusively I would likely spend more money than I'd want to admit.
If they did that sure. But it's likely that's not going to happen anytime soon if ever. *shrugs*
Sometimes the Devs care more about game balance than just making money.


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Posted

Quote:
Originally Posted by Granite Agent View Post
Frag Grenade fans everywhere (and Hand Clap, and most Nova blasts) rejoiced.
It's a Universal Damage set... so it can only go in powers that accept Damage Enhancement... aka, not Hand Clap.



 

Posted

TBH, I think this is another miss for the devs and I don't know why they continue to miss so badly when they have enough information "not" to miss.

The devs know and have known for a fact that many people want a way to turn KB sets/powers into KD, we have dealt with this issue for years in the Kheld and Blaster forums and the devs have from time to time participated in those discussions.

This should have been a regular IO that anyone can buy to change KB to KD.

Oh well.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
TBH, I think this is another miss for the devs and I don't know why they continue to miss so badly when they have enough information "not" to miss.

The devs know and have known for a fact that many people want a way to turn KB sets/powers into KD, we have dealt with this issue for years in the Kheld and Blaster forums and the devs have from time to time participated in those discussions.

This should have been a regular IO that anyone can buy to change KB to KD.

Oh well.
Or even simply an option on each power. (Simply stated that is. I am not saying anything about implementation.)


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

I thought the only difference between Knockback and Knockdown was the magnitude of the power being cast.

IE Knockdown was KB Mag .67 or less, while Knockback was 1.0 or higher.

(I could be 1000% wrong on this but this is what I'm remembering)

If what I'm remember is true, how would slotting Knockback IOs into a power in addition to the KB->KD proc work? I thought they Knockback IOs increase the Magnitude of the KB (thus increasing the range of the target being flung).

So if that's the case, then slotting the KB IOs would be pointless if you're slotting the KB->KD IO.

If anyone could clarify, I'd greatly appreciate it as I'm genuinely curious.


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Posted

I'm guessing they have some new tech whereby either this special IO completely overrides any KB features the power already has (making slotted KB basically do nothing), sets a max KB magnitude ceiling for the power, or something to that effect.

No one is likely to be able to answer how it works for sure until it's closer to live, or probably even afterwards. Things like Mids and RedTomax's site eventually get the powers details on these things somehow, but without something like that, or a redname explaining it to us, all we can do for now is guess.


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Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
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Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Granite Agent View Post
There's a new IO set accessible with the Summer Event (check the Dev digest) called Overwhelming Force where the 6th IO is a chance to KB / convert KB to KD. Yes, if you slot it into a power that *already* does KB, it converts the KB to KD.
Gurl you crazy get outta here! *mind explodes* Time to look this up AGH!!!!



 

Posted

Tis a shame that id doesn't work wit Repel...I would slot it in Hurricane...but hurricane doesn't deal dmg anyway so it's moot point.



 

Posted

Quote:
Originally Posted by UberGuy View Post
I'm guessing they have some new tech whereby either this special IO completely overrides any KB features the power already has (making slotted KB basically do nothing), sets a max KB magnitude ceiling for the power, or something to that effect.

No one is likely to be able to answer how it works for sure until it's closer to live, or probably even afterwards. Things like Mids and RedTomax's site eventually get the powers details on these things somehow, but without something like that, or a redname explaining it to us, all we can do for now is guess.
Well normally I'd just look it up on City of Data. But since the public version of that site only shows live powers, and since I have absolutely no idea where that info comes from, and even if I did things that are in beta are subject to change at any time, the best I could do is to make a completely wild, uneducated, random guess...

So to make such a wild guess, I'd say it's probably an enhancement that is a -99% Strength Buff to Knockback.

With a lack of any other Knockback enhancement, and assuming that there isn't a minimum cap on KB strength (Recharge and Endurance Discount both have one to avoid possible divide by zero errors, but I don't believe KB does), it changes the equation to this:

(Base Power KB) * (1 - 0.99)

Which basically reduces all knockback to 1% of its original magnitude. So it would take around a mag 75 KB power to not be affected by this enhancement.

In other words, exactly the thing Castle said wouldn't work.

Quote:
Originally Posted by SolarSentai View Post
So if that's the case, then slotting the KB IOs would be pointless if you're slotting the KB->KD IO.

If anyone could clarify, I'd greatly appreciate it as I'm genuinely curious.
OTOH, If you slotted enough KB enhancers in the same power, you could counteract this one and make it do KB anyway -- enhancements are additive and not affected by strength buffs already in play. But that seems really pointless.


 

Posted

Heh, I considered that it might be something like that.

In such a case, one wouldn't want to slot any KB enhancement in the power. Hypothetically, of course.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Codewalker View Post

In other words, exactly the thing Castle said wouldn't work.


Shocked.

He also said something about putting months of effort into it.


 

Posted

Quote:
Originally Posted by Another_Fan View Post


Shocked.

He also said something about putting months of effort into it.
Maybe someone did?


-------
Hew in drag baby

 

Posted

Quote:
Originally Posted by Codewalker View Post
Well normally I'd just look it up on City of Data. But since the public version of that site only shows live powers, and since I have absolutely no idea where that info comes from, and even if I did things that are in beta are subject to change at any time, the best I could do is to make a completely wild, uneducated, random guess...
The data in both City of Data and Mids comes from me. But I can't discuss it on this forum, and I haven't even looked at beta yet. Too busy with RL work.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted



Too subtle?


 

Posted

Can this set be purpled with Catalysts?


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Posted

Quote:
Originally Posted by Da_Captain View Post
Can this set be purpled with Catalysts?
Nein.


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Quote:
Originally Posted by Shubbie View Post
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