AE and Incarnate Rewards?
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NCSOFT may take away our servers and beloved dev team, but they can't break our spirit and community. with all your power, NCSOFT, your victory will be bitter-sweet. I, personally will be there to laugh at you when you face-plant into the ground.
Sure...
Put it on a 20 hour timer though... Otherwise you will simply have people farming AE for threads etc. Say a max of 4 threads per day |
That's 1 uncommon component.
Maybe 5,000 tickets for 2 shards or 10 threads and you can claim each reward twice per day.
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I think 4 shards or 20 threads per day would be more fair.
That's 1 uncommon component. Maybe 5,000 tickets for 2 shards or 10 threads and you can claim each reward twice per day. |
AE is not nor has it ever been advertised as anything "post 50." As such I think if it is ever allowed it's impact on the incarnate reward scale should be severely limited. There are many ways to gain incarnate stuff ...even for the solo player. If you make the rewards too appealing you will devalue DA.
I'd simply like to be able to flag arcs as "Incarnate Level". Perhaps these might give out special ticket rewards, or simply be more challenge for more tickets. /twocents.
But I'd have to agree with IBTT's reward scheme. much less possible reward than DA, but enough to make it worth some time.
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If Masterminds didn't suck, they'd be the most powerful AT in the game.
No.
If it's too low a ticket cost; people will farm the crud out of it.
If it's too high a ticket cost; people will farm the crud out of it.
And by that; they will create a map of their perfect enemy, something weak to element-type-X and beat them to death. Then it'll either be to gain the number of tickets needed to create however much iSalvage they want.
And a timer won't help. Just gives them more time to farm on other alts.
You can already get Incarnate Shards doing Dev's Choice under Normal Reward conditions as long as you have the Alpha Unlocked badge. Anything else will only lead to further abuse of the system.
Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
you can already farm threads by the repeatable mission in DA, that's 10 threads first mission. Make it around the same o rslower pace in AE or add a cap and it will work.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
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I have never understood why AE arcs awarded influence/infamy/information. For all that it's a de facto currency, inf was pitched as a sort of 'reputation' statistic
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Yeah. That died a long overdue death. It's money.
... and that was dropped long, long ago. The most recently it sounded anything close to official was when we were originally going to have three markets (red/blue/praetorian,) "gun runners" going between them, and your "information" from Praetoria going into some vaguely-defined limbo so you'd show up in Paragon or the Isles flat broke and unable to do anything...
Yeah. That died a long overdue death. It's money. |
When's the last time YOU went to an arcade where all the games were free, and every time you defeated an in-game enemy, the machine slipped a quarter into your pocket?
@Roderick
If you're taking that stance, then there's even more reason for AE to NOT award Inf.
When's the last time YOU went to an arcade where all the games were free, and every time you defeated an in-game enemy, the machine slipped a quarter into your pocket? |
Although there are a number of disconnects with the concept of infamy as money redsid -- how long would criminals continue knocking over banks if they could get more loot by mugging the police officers protecting it than from the vault? Yet in most mayhem (and the old 'bank robbery' missions), you generally earn considerably more infamy from defeating mobs than you do from completing the bank robbery (mission reward).
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
Can Shards and/or Threads be added to the items that can be awarded for Ticket redemption; X Tickets = 1 Shard or 1 Thread (assuming the player is qualified to accept them)?
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