AE and Incarnate Rewards?


asgard_NA

 

Posted

Can Shards and/or Threads be added to the items that can be awarded for Ticket redemption; X Tickets = 1 Shard or 1 Thread (assuming the player is qualified to accept them)?


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Posted

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Posted

Sure...

Put it on a 20 hour timer though...

Otherwise you will simply have people farming AE for threads etc.

Say a max of 4 threads per day


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Originally Posted by Paladiamors View Post
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Posted

Quote:
Originally Posted by I Burnt The Toast View Post
Sure...

Put it on a 20 hour timer though...

Otherwise you will simply have people farming AE for threads etc.

Say a max of 4 threads per day
I think 4 shards or 20 threads per day would be more fair.

That's 1 uncommon component.

Maybe 5,000 tickets for 2 shards or 10 threads and you can claim each reward twice per day.


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Posted

Quote:
Originally Posted by I Burnt The Toast View Post
Sure...

Put it on a 20 hour timer though...

Otherwise you will simply have people farming AE for threads etc.

Say a max of 4 threads per day
At first, I was prepared to rage, then this made sense.


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Posted

Quote:
Originally Posted by SolarSentai View Post
I think 4 shards or 20 threads per day would be more fair.

That's 1 uncommon component.

Maybe 5,000 tickets for 2 shards or 10 threads and you can claim each reward twice per day.
Still think that is too much....
AE is not nor has it ever been advertised as anything "post 50." As such I think if it is ever allowed it's impact on the incarnate reward scale should be severely limited. There are many ways to gain incarnate stuff ...even for the solo player. If you make the rewards too appealing you will devalue DA.


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Originally Posted by Paladiamors View Post
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Posted

I'd simply like to be able to flag arcs as "Incarnate Level". Perhaps these might give out special ticket rewards, or simply be more challenge for more tickets. /twocents.

But I'd have to agree with IBTT's reward scheme. much less possible reward than DA, but enough to make it worth some time.


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Posted

No.

If it's too low a ticket cost; people will farm the crud out of it.
If it's too high a ticket cost; people will farm the crud out of it.

And by that; they will create a map of their perfect enemy, something weak to element-type-X and beat them to death. Then it'll either be to gain the number of tickets needed to create however much iSalvage they want.

And a timer won't help. Just gives them more time to farm on other alts.


You can already get Incarnate Shards doing Dev's Choice under Normal Reward conditions as long as you have the Alpha Unlocked badge. Anything else will only lead to further abuse of the system.


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Posted

you can already farm threads by the repeatable mission in DA, that's 10 threads first mission. Make it around the same o rslower pace in AE or add a cap and it will work.


 

Posted

Quote:
Originally Posted by Dz131 View Post
you can already farm threads by the repeatable mission in DA, that's 10 threads first mission. Make it around the same o rslower pace in AE or add a cap and it will work.
But you forgot that AE is "dirty" and not "legit".


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Posted

Quote:
Originally Posted by Darth_Khasei View Post
But you forgot that AE is "dirty" and not "legit".


2 Legit 2 Quit!


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Originally Posted by Paladiamors View Post
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Posted

Quote:
Originally Posted by Darth_Khasei View Post
But you forgot that AE is "dirty" and not "legit".
I have never understood why AE arcs awarded influence/infamy/information. For all that it's a de facto currency, inf was pitched as a sort of 'reputation' statistic -- as you did things that earned you inf, you could use part of that reputation to get people to do things for you -- supply you with inspirations or enhancements, work with you on a new costume, etc., whether they did it out of respect, fear, or perceived advantage. I can see why you would earn XP in AE missions -- you're practicing using your powers and getting better with them -- but doing AE missions is the electronic equivalent of crawling into your navel; nothing you do inside such a mission has any relevance to the 'real world', and "But I defeated Nemesis Rex over a hundred times in the AE" doesn't mean squat to T.C. Mits, who's never seen, heard, or read of you doing so much as protecting a woman from the Hellions trying to steal her purse in AP. You're getting XP and tickets; getting inf on top of that is, to my mind, double-dipping. If this requires that ticket rewards be adjusted upwards, *shrug*.


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Posted

Quote:
Originally Posted by srmalloy View Post
I have never understood why AE arcs awarded influence/infamy/information. For all that it's a de facto currency, inf was pitched as a sort of 'reputation' statistic
... and that was dropped long, long ago. The most recently it sounded anything close to official was when we were originally going to have three markets (red/blue/praetorian,) "gun runners" going between them, and your "information" from Praetoria going into some vaguely-defined limbo so you'd show up in Paragon or the Isles flat broke and unable to do anything...

Yeah. That died a long overdue death. It's money.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
... and that was dropped long, long ago. The most recently it sounded anything close to official was when we were originally going to have three markets (red/blue/praetorian,) "gun runners" going between them, and your "information" from Praetoria going into some vaguely-defined limbo so you'd show up in Paragon or the Isles flat broke and unable to do anything...

Yeah. That died a long overdue death. It's money.
If you're taking that stance, then there's even more reason for AE to NOT award Inf.

When's the last time YOU went to an arcade where all the games were free, and every time you defeated an in-game enemy, the machine slipped a quarter into your pocket?


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
If you're taking that stance, then there's even more reason for AE to NOT award Inf.

When's the last time YOU went to an arcade where all the games were free, and every time you defeated an in-game enemy, the machine slipped a quarter into your pocket?
Or, if it's reward money from capturing villains, loot you've taken from those unable to hang onto it, or information that you can sell/trade for what you need, you still need to be defeating real opponents to collect it; there's nothing that an electronic ghost might have on them that would be useful out in the real world.

Although there are a number of disconnects with the concept of infamy as money redsid -- how long would criminals continue knocking over banks if they could get more loot by mugging the police officers protecting it than from the vault? Yet in most mayhem (and the old 'bank robbery' missions), you generally earn considerably more infamy from defeating mobs than you do from completing the bank robbery (mission reward).


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers