Suggestion: Make Grey Mobs Give Inf/Exp
I like the idea of inspirations or a badge or some such for stopping muggings. Preferably, something that isn't attractive to farm, but that makes it feel like not a total waste of time to stop and help.
Maybe they could base the badges on how many times a character's triggered the "thank you" animation from NPC (like, if they can add a hidden variable to the player's stats that just goes up by one every time that happens). I still help people being attacked just to help, and wouldn't want a more substantial reward, but a series of badges praising the hero for still caring about the people would be nice.
"Now, I'm not saying this guy at Microsoft sees gamers as a bunch of rats in a Skinner box. I'm just saying that he illustrates his theory of game design using pictures of rats in a Skinner box."
I dunno I don't see why it shouldn't be player level based. As a civilian, I'd be more inspired by a big time hero basically ***** slapping a spawn into oblivion than some upstart who has trouble with them.
I wouldn't argue for a guaranteed lg skittle for every defeat, but maybe have it give a chance for a large one to drop at 50. 30 to 49 could have the medium skittles open up. I dont think using someone with more influence than time for an example should be used as an argument against. In the end though, who cares? The prices would drop(not that anyone is required to pay that much), and making billions off of large inspiration sales sounds more tedious than it is worth to me. To play devils advocate though, one could argue that the game is already too easy, and farming grey spawns for inspirations is completely unnecessary. I would probably agree. |
It's not so much that they could be farmed, but more the reward being out of proportion to whats being done. A 50 getting a large insp for ganking Hellions in Atlas is like getting a thousand dollar reward for catching a 6 year old shop lifting penny candy.
No. The badges for some of them are enough for ganking greys.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
Yeah, no. I know it seems like it can't be exploited if it's just 1 inf, but I'm sure someone would find a way.
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Start an Ouro TF with a high level character who has a damage aura.
Go stand in the neighborhood in Atlas where groups of Hellions spawn every 30 seconds and farm all day long while you're off doing other stuff. An Electric Manipulation Blaster would be ideal for this, because their Lightning Field is so huge of a radius.
So, no, not going to happen.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Like I said, in my mind influence from mobs isn't a gold drop, just the game saying "hey, thanks."
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Inf = Money. It really is that simple. I'm sure one or two of the threads are still hiding out somewhere.
As to the actual suggestion? Eh. *shrug* Not fussed, either way.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I can think of one right now.
Start an Ouro TF with a high level character who has a damage aura. Go stand in the neighborhood in Atlas where groups of Hellions spawn every 30 seconds and farm all day long while you're off doing other stuff. An Electric Manipulation Blaster would be ideal for this, because their Lightning Field is so huge of a radius. So, no, not going to happen. |
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Heck of an "exploit". On a good day you might get a couple of thousand influence per hour. In a day or two you could afford a high level SO.
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Pretty sure they consider any AFK farming activity at all to be an exploit.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Is it really that big of a different between green/blue mobs and grey? I don't see what's there to exploit
Possibly. But couldn't the scenario you describe feasibly be setup against green enemies for greater profit?
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The specific scenario I was talking about was the neighborhood in Atlas Park where the Hellions spawn super frequently.
I've tried it myself as an experiment (teaming with a lowbie free account with xp turned off), and ran into an issue that prevents it. The LTs will run outside your damage aura and shoot you from range. The next group of Hellions won't spawn until the first group is all defeated.
The only way you can afk farm those groups is if they are weak enough in comparison to you that your damage aura kills the LTs before they can run out of it. It is currently not possible to do that in that area and get rewards from it.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
This can be Exploited and people won't do any real content any more and just do Sweep cleaning all day.
No thx I will pass on this, we been fine since this game came out, no reason to change how things are set up now. If you want Influence Hunt DA Mobs for your Incarnates or whatever mobs you may face at your lvl range. |
You mean they'd spend 24 hours getting the same amount of inf as they would killing a single group of level 50 enemies?
Wait til the boys down at the malt shop hear about this, it's liable to break the market!
You mean they'd spend 24 hours getting the same amount of inf as they would killing a single group of level 50 enemies?
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I'm against it because:
1) It's exploitable (laughable as that exploitation is)
2) Is getting 1 influence for your trouble REALLY going to be incentive for someone to stop and help a citizen that they'd normally speed right on past? If you want to help citizens by killing the level 1 Hellion harassing them, are you REALLY going to be so petty as to demand compensation for it?
I can just see Superman stopping a mugging and turning toward the victim: "Okay, he's gone. That'll be $5 please."
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Can't kill a single group of level 50 enemies while you're at work or sleeping, or watching a movie, or any number of other real life things that keep you away from your computer.
I'm against it because: 1) It's exploitable (laughable as that exploitation is) 2) Is getting 1 influence for your trouble REALLY going to be incentive for someone to stop and help a citizen that they'd normally speed right on past? If you want to help citizens by killing the level 1 Hellion harassing them, are you REALLY going to be so petty as to demand compensation for it? I can just see Superman stopping a mugging and turning toward the victim: "Okay, he's gone. That'll be $5 please." |
Standing at the respawning hellions for the time it takes to watch a movie would net you less than killing a single level 50 minion.
And leaving the computer on overnight to amass a grand total of MAYBE 5000 influence would be a waste of real-life money due to energy costs.
... which makes it money. It's also referred to (especially when we almost had *three* kinds and no way of transferring one to the other) as currency.
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It isn't money but it is a means of negotiating for goods and services. If a hero continually does good things, in a way that actually tests his mettle, he is afforded a certain amount of influence to get what he needs from the good citizens of Paragon City ("No need to pay for that, Superman. We saw you save those people from that falling building, and that means a lot to us.") If he goes around, looking for handouts based on a limited amount of effort, eventually he'll come up dry ("We're all real grateful for what you've done, but I can't afford to just let you stay in the President's Suite every night for a month for free."). There are role playing ways to explain nearly all of the transactions that take place, even if you're jaded enough to prefer to only look at the mechanical nature of each.
Regardless, there is no real benefit to be gained by offering 1 influence for each grey-con mob defeated, as defeating even-con mobs far outstrips that drop rate. So it's both non-exploitable and non-worthwhile for the Devs to do. There are already plenty of Defeats badges that can be achieved by defeating grey mobs, and adding a badge that basically says, "I've spent a hell of a lot of time swatting mosquitoes with howitzers!," is probably just as easy to add as it is pointless.
@NC Thunderbird, @Last Kid Picked
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Aren't there actually two levels of grey? Perhaps it would make sense to get 1 inf and/or 1 prestige for grey conning foes that are, oh... say, at most ten levels below yours?
Or how about 2 inf for foes that are six and seven levels below you, and 1 inf for foes between eight and ten levels below you? I think you actually do get inf for defeating foes that are five levels below you, right? Or correct me if I'm wrong.
Aren't there actually two levels of grey? Perhaps it would make sense to get 1 inf and/or 1 prestige for grey conning foes that are, oh... say, at most ten levels below yours?
Or how about 2 inf for foes that are six and seven levels below you, and 1 inf for foes between eight and ten levels below you? I think you actually do get inf for defeating foes that are five levels below you, right? Or correct me if I'm wrong. |
TW/Elec Optimization
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Don't be a hero because someone gives you an M&M or a pat on the head.
Do it because it's the right thing to do.
Or just to grandstand and show off how completely outclassed this punk is by your PHENOMENAL COSMIC POWER.
(Or ignore it, because you've got bigger things on your plate now and another starting-out hero will surely be along to save this person... or for the coldly practical, meta reason that due to the way spawns work in this game, you literally can't clean up the streets, ever.)
My characters at Virtueverse
Faces of the City
(Or ignore it, because you've got bigger things on your plate now and another starting-out hero will surely be along to save this person... or for the coldly practical, meta reason that due to the way spawns work in this game, you literally can't clean up the streets, ever.)
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"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Yes, but do you play it while watching movies at the theater?
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The sleep-playing would likely have lasted a longer time if not for the auto-logout. I'm assuming the Ouro TF-esque setup interferes with that somehow. And I'd say that therein would lie the true source of this potential "exploit".
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
If not, then it must have been a bug when my lvl 43 DP blaster was putting out another fire (thank you, Cryo Rounds ) and I had to take down some Hellions, I got 2 during one building fire.
I didn't check to see it they dropped from the fire or from the hellions but I defeated a lot more hellions than fires for 2 to have dropped.
I wouldn't mind converters dropping from greys if they don't already.