Staff Fighting: Great Set, or the Greatest Set?


Arcanaville

 

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Originally Posted by EvilGeko View Post
Or just play it on Stalkers and get the best of both worlds.
I am not into weapons sets for stalkers. I love my Staff/WP scrapper though.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Originally Posted by Darth_Khasei View Post
I am not into weapons sets for stalkers. I love my Staff/WP scrapper though.
Same here with the same combo.


Under construction

 

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Originally Posted by Kazz View Post
I would if I could, but my OCD necessitates me A) either having a taunt aura or B) having the devs fix the buggy fleeing AI.
Tsk. I don't have OCD; I have CDO. It's just like OCD, except the letters are in alphabetical order. As they should be.


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

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I ran the Laura Lochart series of missions (the series with Leon in it). In the penultimate mission where the commander sends a half dozen waves of men at you I stepped out of line of sight as each wave approached and when they came around the door and were all nicely gathered I popped Guarded Spin and Eye of the Storm. Bam, most of them dead. One time I apparrently crit with Eye of the Storm because that is all it took for them to all fall over. I have never had it so easy on that mission. Most times it ends up being a fighting retreat. And the boss at the end? For Staff Fighting having middle of the pack damage, he went down easily enough.

Heck, in the antepenultimate (yes, its a word, so is preantepenultimate) where you have to clear the town square on a timer it was easy moving from group to group popping AEs and finishing up with single strikes. Finished with 40s to spare whereas usally I'm just barely able to finish.

I know, not end game stuff there. But at least some consideration of the worth of the powerset should lie with how it handles as you level up with it, and hands down it trumped every other powerset/AT I've run that mission arc with.


Under construction

 

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Originally Posted by Erratic View Post
I know, not end game stuff there.
How can you say that you know?

You've not yet reached endgame and already you doubt it's ability to keep up, even though you don't yet have endgame experiences(with Staff) to base your opinion on. Until we get a larger sample of actual endgame opinions from different builds it's unknown as to how well Staff will do, and I'm betting it will exceed the expectations of the naysaying skeptics.


 

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Originally Posted by Fugacity View Post
How can you say that you know?

You've not yet reached endgame and already you doubt it's ability to keep up, even though you don't yet have endgame experiences(with Staff) to base your opinion on. Until we get a larger sample of actual endgame opinions from different builds it's unknown as to how well Staff will do, and I'm betting it will exceed the expectations of the naysaying skeptics.
Wow, I never thought I'd say this in CoH, but....Endgame is not the only part of CoH that matters.

For the record, the set does just fine in places like ITFs, LGTFs, etc etc. Or is that not "endgame" enough for people?


Characters!:
Pinny - Scrapper
Shadewing - Defender
@Pinny

 

Posted

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Originally Posted by Fugacity View Post
How can you say that you know?
Because the mission was level 24?

Quote:
You've not yet reached endgame and already you doubt it's ability to keep up, even though you don't yet have endgame experiences(with Staff) to base your opinion on.
I made absolutely NO comment about how the powerset performs at end game.

Perhaps you should go back and reread?


Under construction

 

Posted

Quote:
Originally Posted by Fugacity View Post
How can you say that you know?

You've not yet reached endgame and already you doubt it's ability to keep up, even though you don't yet have endgame experiences(with Staff) to base your opinion on. Until we get a larger sample of actual endgame opinions from different builds it's unknown as to how well Staff will do, and I'm betting it will exceed the expectations of the naysaying skeptics.
I can say this is true. My build is posted already. It is the same one I tested the DA content with in beta. Bottom line it is a beast. While it may not have crazy st damage, it is like a weed eater with Adamantium blades with a vorpal enchantment when clearing minions and LTs.

My play experience is not matching up with the low numbers and negative experiences of others. My Staff/EA scrapper is tearing through everything in it's path. On live, where I have not even IOed it yet.


Types of Swords
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Staff does NOT have endgame problems. I'm not sure what is really going on here, but it seems like people are making stuff up as we go along here in an effort to get the devs to make staff OP. That is poor form and is not going to work.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
Staff does NOT have endgame problems. I'm not sure what is really going on here, but it seems like people are making stuff up as we go along here in an effort to get the devs to make staff OP. That is poor form and is not going to work.
I am not normally a conspiracy theory person, but dang if it doesn't look like you are right. In fact in beta there were several instances where I was worried that it was too good, and commented on it.

I think the problem is there were a lot of bumps, and pylon tests, and very little actual play.


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Posted

Quote:
Originally Posted by Erratic View Post
Because the mission was level 24?



I made absolutely NO comment about how the powerset performs at end game.

Perhaps you should go back and reread?
Whoops. Morning without coffee and brain not working too good for englishing.


 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
Staff does NOT have endgame problems. I'm not sure what is really going on here, but it seems like people are making stuff up as we go along here in an effort to get the devs to make staff OP. That is poor form and is not going to work.
I wondered if this might be the case with Staff Fighting. Level 50, and haven't ran into any problems yet.

Haven't done serious incarnate mission/trial testing yet, but that's just because I haven't decided on which Alpha to go with.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
I wondered if this might be the case with Staff Fighting. Level 50, and haven't ran into any problems yet.

Haven't done serious incarnate mission/trial testing yet, but that's just because I haven't decided on which Alpha to go with.
Agility for me. It pushes End rec, rech, and def to right where I want them.

From my experience in the end game most problems arise for melee ATs (Tanks are the exception) because of their secondary and not their primary. In the case of Staff, if you went with a Def secondary it actually helps with end game issues. Trust me, if claws or spines can get it done in the end game, then Staff sure as heck can.


Types of Swords
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Posted

Quote:
Originally Posted by Zyphoid View Post
Agility for me. It pushes End rec, rech, and def to right where I want them.

From my experience in the end game most problems arise for melee ATs (Tanks are the exception) because of their secondary and not their primary. In the case of Staff, if you went with a Def secondary it actually helps with end game issues. Trust me, if claws or spines can get it done in the end game, then Staff sure as heck can.
Agility is what I'm leaning towards buuuut Musculature is so tempting!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Agility is what I'm leaning towards buuuut Musculature is so tempting!
Hybrid is the main reason that is not tempting me. I know no matter what the final changes are, Assault will not look much different.


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Posted

Quote:
Originally Posted by Zyphoid View Post
Hybrid is the main reason that is not tempting me. I know no matter what the final changes are, Assault will not look much different.
To me, Hybrid is just another fun toy. I don't base what I want in my choosen characetrs on them. For me, it's about what can they do before incarnates (admittedly sometimes I throw in Alpha use) with Incarnate abilities being cool extras!

I might throw in Interface use with that Alpha since both can be used non stop.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
To me, Hybrid is just another fun toy. I don't base what I want in my choosen characetrs on them. For me, it's about what can they do before incarnates (admittedly sometimes I throw in Alpha use) with Incarnate abilities being cool extras!

I might throw in Interface use with that Alpha since both can be used non stop.
I will hit 50 tomorrow at some point. Only half a level to go. Once I get my 2 purple sets in I will be done. I am considering Seeing what it can do in DO w/i even the alpha. I will see if you are on when I do.


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Posted

Quote:
Originally Posted by Fugacity View Post
Early Tuesday morning I spent my accumulated points to buy Staff Fighting then proceeded to make a Staff/SR Scrapper, and have found that I'm enjoying the combination more than any I've played in a long time. While I'm not wild about the sound effects, the animations and performance are great.

At level 23 I'm impressed with the set so far. With Form of the Soul I've been able to run Focused Fighting and Focused Senses while fighting non-stop with zero endurance problems, something most of my other /SR Scrappers have had to deal with from levels 1-20.

On a Positron TF, the versatility of Staff Mastery was nice: Soul for extra recovery vs. Clockwork, Mind for extra recharge vs. Vahzilok, Body for extra damage to kill the Circle Ruin Mages ASAP. I like having a power that I don't have to worry about slotting, as it frees up slots for when I eventually IO the build.

Overall I'm just having a lot of fun with Staff Fighting, and thought I'd say as much.
It's a nice set, good damage, great animations, and good AoE. It isn't an outlier set nor is it an under performing set.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Zyphoid View Post
Agility for me. It pushes End rec, rech, and def to right where I want them.

From my experience in the end game most problems arise for melee ATs (Tanks are the exception) because of their secondary and not their primary. In the case of Staff, if you went with a Def secondary it actually helps with end game issues. Trust me, if claws or spines can get it done in the end game, then Staff sure as heck can.
Uh oh makes it sound like claw is gimped?


Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.

 

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I like it. Many concepts, too, which is important for me because doing damage and looking good are the two halves of the coin I look for. My Staff/INV has one cosume which is Neo from Matrix Reloaded fighting all the Smiths - trenchcoat, black staff, green FX etc. The other is a hodge-podge of CoT stuff for Darth Maul (red staff with black wrap) and red FX. Good times - the secondary effects synergize well with INV, IMO.


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server

 

Posted

Quote:
Originally Posted by Santorican View Post
It's a nice set, good damage, great animations, and good AoE. It isn't an outlier set nor is it an under performing set.
I agree with this.

One thing I am finding as an advantage to the set that can't really be quantified is that my "Parry/Divine Avalanche" ability is an AoE cone like Shadow Maul. The cone is also more generous than Shadow Maul. Coming from Dark Melee to a set where the basic cone attack is easier to line up and gives a big defense bonus is awesome. Being able to follow that up with a PBAoE attack and a second cone is really nice. For Katana hitting Divine Avalanche is a small DPS hit and feels like it. For Staff hitting my defense skill and seeing lots of orange numbers fly up over 4-5 enemies doesn't feel like I am pausing my attack output for defense.


Though I am not saying Dark Melee needs a buff; it has its own nice advantages as well.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

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Today I got my staff/elec scrapper to 50 and got all my purples slotted. So begins the long road to incarnatehood! In any case, having done that I feel a little more qualified to say without reservation that it is one of my favorite sets for any AT. What I think some people who dislike it have been missing is that it doesn't have just one or two special tricks to be considered in isolation, it has a whole raft of them that can be taken advantage of in a variety of ways. It's the first application of the stance switching system where you'd actually want to ever switch from "the best one," too.

Rather than being down on its single target performance it would be useful to note that it basically scales its damage capacity to however many targets happen to be present. Even against one target it's quite nice but a whole aggro cap's worth of bosses isn't too much of a speed bump. The fact that you can be potentially proccing fury of the gladiator onto five more targets every two seconds while also continuing to hit all of the targets affected by the debuff with most of your attacks isn't something other sets can compete with. I don't even have interface yet but that's going to be huge for staff.

After my recent flings with street justice and titan weapons I was starting to wonder if maybe I just didn't like melee that much anymore. Leave it to staff to set me straight. That wasn't suggestive at all.