Help me make a goddess
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
After reading your posts, and toying with the character creator a bit I have a suggestion to put forth.
Kinetic Melee/Super Reflexes
Both powersets seem to match with your concept. Motion is possibly the most universal force in existence, one could argue that it is the ONLY force, as all forms of energy involve something moving. As such your Entity would be intimately aware of how it affected the physical world she want's to operate in.
Also, being omniscient, she would be aware of all attacks before they landed, making it easy enough to simply move out of the way. The few times she gets hit could easily be explained as part of her uncaring nature, she just didn't feel like moving that time.
As far as costumes go, I think the Bioluminescent skin makes for an intersting under-layer. With creative coloring you can give the impression that her power, even imprisoned, is too great to be fully contained by a mortal, physical shell.
In what universe do you live in where any orphan who becomes financially successful qualifies as a Mary Sue?
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If you want an example of a realistic "orphan who became rich" who certainly has issues and doesn't qualify as a Mary Sue, read Steve Jobs' biography. It's practically an instruction manual on how to be the biggest ****** ever.
If you create a story where your character can have two traits that would normally have both ups and downs, and you take all the plusses and ignore all of the downsides, you're skipping over a lot of content that makes your character interesting, thus creating a Mary Sue. Just ask yourself a key question: Does this make my character interesting, or does it just 'handwave away' things?
you could have it all
My empire of dirt
I will let you down
I will make you <3
I didn't read the whole thread, but this is one instance where if we could make Titan Weapons Stalkers that would be my first recommendation. Of the available ATs you listed, Stalker strikes me because Hide is so much like an intangibility or ghost's power, with Assassin's Strike having somewhat spooky or metaphysical implications. And Placate has a weird, mind control-ish vibe to it no matter what character uses it.
No worries man. Emotion is hard to convey and hard to read sometimes, in text. I wasn't put out, and I do the same thing when soliciting help. I was just trying to be funny / joke-y. Its all good, for sure.
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What? So it never turns you invisible? Never tried. I wanted it to keep me invisible all the time...now that you mentioned it, I never actually fiddled with his power customization...I might be able to keep invisibility on.
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Maybe you should just stick with Kim for now and patiently wait for news on the upcoming sets. One of those might be something that fits the character better. In the meantime, you can keep thinking about this new character!
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Funny thing is I wanted to play a villain but not a Stalker and not Dual Blades and not high-level and it turns out I plain don't have one of those. I've been playing heroes for something like six months and they all seem to be high-level, so I want to get as far away from that as I can.
Also, unless you know of a powerset that's coming soon which might fit better - and I don't know if you could speak about it if you did - then I really don't see a reason to wait. I mean, sure, Darkness Control Masterminds might come out next week and I'd use them, or they may never come at all, and I'd be waiting for nothing. I'd rather make Praxis now, and if a better set comes out, I'll reroll. Not much else I can do.
If you want to go with Electric Melee/Willpower/Soul Mastery (which sounds like a wicked combination) you can go either Scrapper or Stalker ... although I'd point out that Willpower won't "work" quite as well on a Stalker as it does on a Scrapper, due to the lower HP impacting Regeneration yield. Still, with EM/WP/Soul as a Stalker, you'd be able to open with Spring Attack, Lightning Rod and then use Assassin Strike from Hidden (which is just plain RUDE as an opening move chain). Taking Storm Elementals as your Lore Pet would then just play into all of that.
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A Stalker, at least the way I play Stalkers, is an unseen, devious killer who exploits people's weaknesses and strikes them down from out of nowhere. I'm not saying that's not worthy of being a god - far from it, I might even use that for this purpose - but it just doesn't seem applicable to Praxis, the extant-reality being who sees life in the same light as she sees a rock or the force of gravity and in the same way we see harsh language. The thing with Praxis is that her power comes not from the strength or health of her avatar, but from the state of suppression on her prison. She doesn't lose power for having her avatar dispersed, so there's no real reason to hide.
The reason I originally wanted to go with a Brute is that this is the closest to a "tank" without having to use the actual Tanker AT, which I just don't like the mechanics of. Praxis' avatar is a lot like Mot's Sentinel (that's not a spoiler), in the sense that defeating that avatar doesn't really hinder Praxis outside of what time it takes for it to reform. Said avatar is no different from a Phantasm, as it were, and that's what the character I'm going to make will represent. There's a certain "in your face" nature to a god this unconcerned with the state of her avatar. Stalkers just seem to be more serious about their self-preservation and more liable to taking opportunities.
And this is another thing. Praxis does not exploit opportunities and take advantage of situations. She does not care about the best way to go about doing things, or even a good way to do things. Instead, she will simply plough whatever course she had planned on regardless of circumstances. I realise that in the Oban clip I posted, Kanaletto is shown as cunning, devious and plotting, but Kanaletto was a mortal, just a very powerful one. This "thing" that is Praxis just doesn't see the universe on the same level as Kanaletto does or as we do. What she is limited by is isn't really within the control of any of her enemies, thus she has no reason for subterfuge.
Now... As you can see, this isn't exactly a very strong argument, and I'm not at all opposed to hearing a counter-argument. That's just what I came up with having thought about this. Stalker and Brute are still on the table, though, and Stalker if I find a personally inspiring argument for it.
Not really, but Willpower really requires a strong invention build to fully unlock its power, and it often takes a lot of slots to get there.
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That said, I was mostly looking at this from the perspective of what protections it offers. I know Willpower offers protection from all damage types, but I don't know about any debuffs. I'm honestly OK with roleplaying great power without actually having the game's best build Writing stories and making costumes is easy. Making great builds... Not so much, and I'm kind of lazy about it.
"Mary Sue" isn't supposed to be a term that's thrown around to describe any female superhero or villain that is equally powerful as a male. Your description reminds me a little of the Phoenix, but even that depends heavily on the writers.
If the power level is what you're thinking makes her Mary Sue-ish, then just leave the question unanswered and say "nobody knows how powerful this 'goddess' really is." |
However, I know the pitfalls of ultimate power and how bad of a story it makes most of the time, so I've become quite adept at writing beings of great power, but finding creative ways to hamstring them and not let them just go wild and end the story with a single raised eyebrow. To wit: The imprisoned god story. I find this to be a very cheeky solution since it allows me to claim this creature has as much power as I want because it doesn't matter - she's trapped, her power is throttled and any additional level of epicness I can give Praxis is tacked on to the tail end of her power that she's not going to be using anyway. It's kind of like eating my cake and having it, too - I have a character who's of a decent power level to not break a story, and I still get to pretend she's all-powerful. Everybody wins
Both powersets seem to match with your concept. Motion is possibly the most universal force in existence, one could argue that it is the ONLY force, as all forms of energy involve something moving. As such your Entity would be intimately aware of how it affected the physical world she want's to operate in.
Also, being omniscient, she would be aware of all attacks before they landed, making it easy enough to simply move out of the way. The few times she gets hit could easily be explained as part of her uncaring nature, she just didn't feel like moving that time. |
I didn't read the whole thread, but this is one instance where if we could make Titan Weapons Stalkers that would be my first recommendation. Of the available ATs you listed, Stalker strikes me because Hide is so much like an intangibility or ghost's power, with Assassin's Strike having somewhat spooky or metaphysical implications. And Placate has a weird, mind control-ish vibe to it no matter what character uses it.
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I should point out that in my story of creation, one of the key dilemmas was what to do about life in the universe, with some of the Creators arguing all of creation should be undone and remade so life couldn't exist and some arguing that this is no longer "their" creation and life should be allowed to have it. As Praxis exists above even these Creators, to her the argument is as meaningless as the entirety of reality. It's just a fool's toy of no practical value and of very little intellectual interest. Controlling people's minds requires a very specific, targeted, almost surgical precision, not to mention the care to be this precise. And this is a creature to which our whole reality is a toy in a toy box. Think the aliens at the end of Men in Black playing marbles with galaxies. That sort of thing.
Why I don't want to focus on mind control or tricks in general is Praxis essentially a bully in a sandbox of sand castles. What she doesn't like, she kicks over without needing to be clever about it. That's what I like about the concept - all of the things most of my other characters HAVE to do to achieve a goal, she doesn't have to do them, because to her, the rules don't apply.
Well, that's if she were completely free, of course, but even when she isn't, Praxis still has pretty much the same modus operandi.
Again, that's not a very strong argument, least of all against Stalkers, but I'm trying to give as much context as I can.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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What are your feelings about KM?
It feels a bit like EM or Elec, in that (especially if colored correctly) it can be interpreted as channeling energy, it also has a bunch of "melee ranged" attacks. (Burst, Focused Burst) seems like it would look pretty cool if you want a good to fight. It's also barehanded.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Kinetic Melee has far too much arm-waving, I'm afraid. You're right, the concept is not bad, but the visuals just don't match up to what I want. Granted, Electric Melee also has a more "physical" appearance to it, including Thunder Strike which is a jump up. However, it's still a slower, more conservative kind of motion, and it looks like there's less physical exertion to it.
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"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
My thoughts was actually the opposite, while KM involves arm-waving it feels less like you're actually *hitting* people, and more like you're projecting energy.
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This is actually a problem I had when designing my demon-possessed psychic little girl - I didn't have a set which was mostly static, which could depict things happening around her without her actually doing manual labour to cause them. Yeah, even Psychic Blast (she was and is a Psi/Psi Blaster) still had lots of the character grabbing her head, thrusting her arm and otherwise posing.
Honestly, Dark Melee could be considered "hands off" if Dark Maul weren't such a good attack, and after that it's pretty much Electric Melee only. When it comes to the primary, I think this one has the best argument for it, though I'd have to pick an AT and look through the full list of primaries to make sure.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Just because she is omnicient, you dont have to be super reflexes. Her personality could also allow her to know the hit is coming, but she pushes through anyway. Willpower seems to fit well. And if she is like a natural disaster, give her some Mu AoE damage.
I have an energy melee / willpower / mu brute at level 50, and he is pretty fun and quite tough.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Just because she is omnicient, you dont have to be super reflexes. Her personality could also allow her to know the hit is coming, but she pushes through anyway. Willpower seems to fit well. And if she is like a natural disaster, give her some Mu AoE damage.
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I have an energy melee / willpower / mu brute at level 50, and he is pretty fun and quite tough.
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Electric aside, I really like your argument for Willpower.
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I still don't have a character to play with, but I'm thinking I could busy myself creating Praxis' companion gods and their accompanying stories. I already have a few ideas, actually, and some of what I rejected for Praxis, I think I'll use for them. I'm thinking Titan/Regen Brute, Demons/Time Mastermind, probably some kind of Stalker and some kind of Scrapper. I'll try to go as far and as wide in terms of concepts, too. That ought to keep me busy for today
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I'd go with Necro/Storm/Soul personally, and theme the pets [respec out of the lowerst zombies at a higher level] as corpses of this realm who worshiped and devoted their souls to me and i 'blessed' them with eternal ressurections and ghastly powers, and as a female you could have deceptively tricked them with your wiles. you can make the key powers wicked powerful with the right procs, and color the storm powers to look dark and fantastic.
now im gonna go play my guy of this mix now, actually. gah its so good.
:EDIT: if you really need help building an uber MM, Guyperfect and Plainguy have both posted great builds on the forums.
Sorry, Sam, I want to contribute here, but I keep misreading the subject as "help make me a gooddess" and then lose my train of thought.
Remember I talked about Praxis having absorbed a few literal gods and using their essences as essentially lieutenants? Well, I started working on them, and I'll be listing them here as time permits. I know it's not entirely to-topic, but it's relevant just the same. First up is:
Loctar, the Ruthur god of conflict and competition
Unlike most of Praxis' servant gods, Loctar was born a mortal into a race who called themselves the Ruthut. A fierce, undefeated warrior, Loctar rose well past his peers, earning a place in the legends of his world at an unprecedented young age. This was never enough for the young warrior. He always sought new challenges and new ways to prove his might. He turned to training, science, magic, technology and practically anything which could increase his power, eventually becoming arguably the most powerful mortal creature of his world, surpassing even the eldritch beasts of legend.
But even this was not enough for Loctar. Always looking for new challenges, he involved himself into the matters of the gods, eventually proving himself instrumental in a divine war of amazing ferocity, becoming the first mortal to ever do so on that world. In gratitude, the victorious pantheon offered Loctar the status of a god, which he eagerly accepted. A mistake, it turns out, as Loctar simply turned his ambitions towards the gods themselves, destroying them all through very brutal means and installing himself as the sole deity on his homeworld.
Now immortal and fuelled by the worship of an entire world, Loctar searched the stars for other gods whom he could challenge and destroy, laying waste and, occasionally, even conquering many more worlds until it seemed his power was absolute. It was this status of his which caught Praxis' omnipresent attention. Straining at the bars of her prison until all of creation shook in her wake, she manifested an Avatar on Loctar's own homeworld and the seat of his power, with which she proceeded to rend his very essence apart until the creature known as "Loctar" no longer existed. From the ashes of his world, Praxis resurrected an unnatural creature, a replica of Loctar with his mind and soul still intact, but whose spirit was merely an aspect of her greater being, fed by her power and compelled to do as its mistress willed.
Though humiliated at first, Loctar grew to see his new-found power as an ascension. Praxis made him stronger than he had ever been, and for a god with no greater aspiration than to fight, this was a small price to pay. By far the most directly powerful of Praxis' lieutenants, Loctar revels in his willing service, always eager for combat, more worthy foes and more wanton violence and destruction, to the point where he has become practically impossible to kill so long as conflict surrounds him. Loctar's power grows as battle wages, making this god's victory in conventional warfare almost guaranteed, an aspect of his ascension which has made his full potential essentially unlimited.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
I wanted to add another god to the collection, but I'm kind of spent. Instead, I have a question:
Which powers from Soul Mastery are actually worth having? I hear Gloom praised the most often, and I agree, but both Dark Obliteration and Soul Tentacles don't look that interesting. Sure, Soul Tentacles is a pretty nifty immobilize, but it doesn't look like it's worth slotting for damage, and Dark Obliteration is... What, exactly? Knockback with a smidgen of damage? I guess Darkest Night is a good candidate, and it shouldn't need that many slots, but out of the five power, it looks like I want two, maybe three at most (since I don't want the Widow summon).
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Dark Obliteration doesn't deal knockback. It isn't incredibly damaging, but it hits a fair number of targets. Could help between Lightning Rods if you go with electric melee. Soul Tentacles might be useful if you hate runners. Personally, I'd go with Darkest Night, Gloom, and Dark Obliteration, in that order.
TW/Elec Optimization
Dark Obliteration doesn't deal knockback. It isn't incredibly damaging, but it hits a fair number of targets. Could help between Lightning Rods if you go with electric melee. Soul Tentacles might be useful if you hate runners. Personally, I'd go with Darkest Night, Gloom, and Dark Obliteration, in that order.
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Here's something else I just found, though: Brutes don't get access to Soul Storm but Scrappers DO. That's actually a VERY strong argument for going with a Scrapper over a Brute
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Do I really need another AoE, though? I'm trying to save slots since Electric/Willpower is quite slot-heavy, even if I skip Lightning Clap (and why the hell wouldn't I?), so if I can skip Dark Obliteration entirely, I probably will. I'm sure it's a decent attack, but that'll make a few too many.
Here's something else I just found, though: Brutes don't get access to Soul Storm but Scrappers DO. That's actually a VERY strong argument for going with a Scrapper over a Brute |
TW/Elec Optimization
Pardon the (hopefully humorous) interruption, but...
The thread title has made me imagine Samuel is asking for help with something along these lines...
I actually was going to mention that I have a Dark/Dark Brute and the element of being an entity that corrupts all things around it is one that I actually feel through the gameplay of those powersets.
It is a different sort of Brute experience (and may be better on Tanks and/or Scrappers, due to the Fury Bar), but the feel of it really sold my character concept through the game play that I experienced... and I love it when the playstyle of powersets actually accomplish that (my elec/elec blaster and mind/psi dom also both accomplish that extremely well).
The death shroud and cloak of fear and tentacles and absorption and syphon powers all really make my playtime on that character (a creature from a dimension of shadows... some may think of it as a demon of shadows - he's just a powerful Nexxu that has gained access to this dimension) play out very well to my imaginings of how the character behaves and effects foes.
Whether or not it'd prove goldy feeling, in terms of power, I can't say. I'd imagine it could just as much a any other powerset, but I am not a numbers guy.
I thought Shadow Maul may seem out of place, but it doesn't really. With the character's looks, the shadows and visuals, it just comes off as vicious. And Midnight Grasp works quite well.
Anyway, I also love a dark, corrupting female force... I imagine somewhat of the Ice Queen, but darker and about shadows and death instead of winter.
and round up everyone that knows more than they do"-Dylan
I have another of the four complete. Again, apologies if this seems beside the topic of the thread.
Nee'Laa, Hexus goddess of deceit and betrayal
The only one of Praxis' lieutenants to seek out her mistress' service willingly, Nee'Laa was not created as a goddess of deceit and betrayal at all. Originally, she was a simple fertility deity with a small following and relatively minor powers, whose only claim to fame within the Hexus pantheon of gods was her beauty. As the nature of Hexus gods is far closer to that of physical being than most other deities, they are still very much driven by carnal desires, a fact that Nee'Laa was eager to exploit. Unsatisfied with her position of minor power, the goddess seduced her peers, using them to gain favours and position within the pantheon. However, while she gained status within the pantheon of Hexus gods, Nee'Laa neglected her followers' prayers. Eventually, the mortals abandoned the unresponsive goddess, and her power only diminished further.
Outraged, Nee'Laa turned to darker powers. She charmed the Hexus god of death into surrendering his power in the name of eternal love, only to turn around and use his own powers to absorb his essence into her own. The powers of death and decay strengthened the goddess considerably, but at the same time began to eat away at her physical form, for these powers were unnatural to her spirit. They twisted what was once a beautiful woman into a grotesque monster, but still Nee'Laa persevered. Where her stolen beauty now failed, shadowy illusions could take its place. She clouded the thoughts of her fellow gods, stole their minds and tricked them into falling in love with her. She goaded them on into divine battle, led them into destroying each other, and with every god that died, Nee'Laa's power grew. She fed on the death of her own kind until her power was such that she could feed on the still living.
The gods of Hexus never discovered the source of the poison which destroyed their pantheon and plunged their world into darkness. One by one they fell to the silver-tongued monster's devious charms, feeding her power with their own lives. When the gods died, Nee'Laa turned her hunger to the mortals, who expired all too quickly. No longer simply vain for power, she turned her very real hunger to other worlds and other gods. She instigated countless wars of mortals and gods alike, she cause unimaginable disasters and threw the universe into complete chaos for aeons. Eventually, Nee'Laa's ruse was discovered when her plots grew too brazen to be hidden. A coalition of all creatures, mortal and divine, lay siege to the seat of her power. Though Nee'Laa had gorged herself on the death of the world for untold generations, she still lacked the power to stand alone against everyone else.
To this end, Nee'Laa did what she knew best, which was to reach out farther and seek help elsewhere. This brought her to boundaries of Tirin Praxis' eternal prison as the monster still slumbered, trapped since the beginning of time. Nee'Laa asked for a mere shadow of the power that Praxis held. In return, she made impossible promises of freedom and irrelevant promises of servitude. She offered deals, spun tales of great deeds, but in the end, Praxis' answer was far simpler. The eldritch monster reached through the bars of her prison and rent Nee'Laa's very essence asunder, remaking her into her own power, to serve as a her agent in the world. There would be no deals and no promises, for Praxis does not make bargains. She takes what she wants and discards what she does not need.
In the eternity since this, Praxis has seen fit to manifest Nee'Laa on numerous occasions, and the goddess has served her mistress with great enthusiasm. All Nee'Laa ever wanted was the power denied to her by right of birth. She had lied, manipulated and cheat her way into status, but none of it could even begin to compare to the raw, incomprehensible power she possessed as even a fraction of the whole that is Tirin Praxis. Nee'Laa now serves with unquestionable loyalty, turning friends against each other and draining their lives as they fight, all for the sake of pleasing her mistress and receiving that little bit more.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I wanted to post Nee'Laa's bio before I responded to this:
I actually was going to mention that I have a Dark/Dark Brute and the element of being an entity that corrupts all things around it is one that I actually feel through the gameplay of those powersets.
It is a different sort of Brute experience (and may be better on Tanks and/or Scrappers, due to the Fury Bar), but the feel of it really sold my character concept through the game play that I experienced... and I love it when the playstyle of powersets actually accomplish that (my elec/elec blaster and mind/psi dom also both accomplish that extremely well). |
I realised earlier today that it makes no sense for me to keep throwing away the good ideas you guys keep giving me, when I can actually just use all of them, or at least most of them. From the looks of things, here's what I'll make:
Tiring Praxis: Electric/Will/Soul Scrapper
Loctar: Titan/Regen Brute
Nee'Laa: Dark/Dark Stalker
???: Demons/Time Mastermind
That's one "outer goddess" decided, two "conventional gods" decided, one "conventional god" with powersets decided but still no costume or story, and one more "conventional god" up in the air. Not counting Praxis since I want her to be above this, I've so far explored the themes of physical violence, death and destruction with Loctar, treachery, lies, soul-draining and corruption with Nee'Laa and... I'm drawing a blank. I'm sure there are more negative aspects out there, at least enough for two more gods, but I think I may be able to use all of at least the more popular suggestions here
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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If I may revive this for a moment. I'm done with making new "lesser gods" for Praxis for the moment and I'm back to the main subject of the thread, which is Praxis herself. I have a couple of points I want to address.
First of all, Praxis has finally been made! I figured since you guys helped me out so much, I should at least show you the fruits of your labours This is Tirin Praxis:
I went with an Electric Melee / Willpower Scrapper, who will eventually take on the Soul Mastery Patron pool. I picked Scrapper over Brute mostly because Scrappers get Soul Storm while Brutes do not. The rest is just gravy. All of her electrical attacks are black/black, and they really look like "dark thunder" as MvC's Blackheart was fond of saying. All Willpower attacks are tinted teal/white, soon to be teal/teal since the white alters the effects' hue somewhat.
The actual aura on the costume is courtesy of Nuclear Toast, who pointed out that it looked like energy seeping out of the cracks. It's a basic Glowing Aura. I may or may not keep the Willpower auras, we'll see how that goes. Viking also reminded me that this is probably the most "expensive" costume I've ever made, because of what I used.
Boots, legs, chest, gloves, face - Fire and Ice, T9 VIP
Back detail - Celestial, T9 VIP, soon to be taken out
Shoulders - Circle of Thorns, purchased
Chest - Imperial Dynasty, purchased
Mask and headgear - Carnival of Light, purchased
About the only thing that's free on that costume is the Glam hair from 2004. That kind of puts into perspective just how much the game has changed, as well as just how different a new player's experience can be. Makes me feel kind of bad, actually...
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Beyond this, I have a couple of actual questions. This isn't just about patting myself on the back When it comes to build, I'm looking to take the following powers:
Electric Melee: Everything sans Lightning Clap (I hate the power)
Willpower: Everything
Flight: Hover
Teleportation: Teleport, Teleport Foe, Zone Teleport
Soul Mastery: Moonbeam, Shadow Meld, Soul Storm
No slotting ideas just yet, but aside from Zone Teleport, does any of this seem unnecessary? Should I maybe drop Shadow Meld or something? I kind of want to take Fly in addition to Hover, just for in-mission mobility and to save a few slots here and there, but I can't decide what else I could skip, since it doesn't seem like I can skip much of anything.
Also, with Electric Melee drawing endurance to me AND Stamina AND Quick Recovery, just how much should I worry about endurance here? Or healing, for that matter?
*edit*
And something else: Supposing I never manage to take Fly, what can I do to Hover to make it fast enough to move inside missions without needing an actual travel power? See, most of the characters I go the Teleport/Hover route with can usually walk so they can use Sprint and Ninja Run. Praxis can't. She's an extant-reality being. Her avatar doesn't walk, let alone run. Well, it may occasionally strut, but that's me being me. I certainly can't use Ninja Run on a creature like this. So I either need Fly or I need to do something to Hover to mimic Fly over short distances.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Unslotted Hover is about as fast as the base run speed about now. Put a FlySpeed enhancement in it, and it's faster then Sprint. I use that for positioning on my FF Defender, and Trick Archer. It's good enough for combat use. Use teleport when you need to get somewhere fast, like catching a runner or going to the next group. But Hover is quicker than it used to be.
I forgot how much FlySpeed it can take before capping, but I think it's less than three SOs. Just grab one of the IO sets and slot that. Should be enough. Freebird gets you Stealth, the other that I can't remember the name of does not.
Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"
Do you see now why I say she's a Mary Sue? *snip*
1. Not named after you (this is an assumption)
2. No indication of blatantly taking the best parts of polar opposite character traits while ignoring their weaknesses. (such as "rich orphan" or "respected jerk")
3. You're integrating game mechanics into her backstory when you say she "Can't be stopped ever," and since every other character in the game effectively does the same thing, it can be argued that we're all more "Mary sue" than your character concept here is, because you actually have a reason for it. That, however, is due primarily to the [necessary] Plot Invincibility (tm) of all of our characters (in their own little worlds).
"Mary Sue" isn't supposed to be a term that's thrown around to describe any female superhero or villain that is equally powerful as a male. Your description reminds me a little of the Phoenix, but even that depends heavily on the writers.
If the power level is what you're thinking makes her Mary Sue-ish, then just leave the question unanswered and say "nobody knows how powerful this 'goddess' really is."
edit - also, it's probably a side effect of watching too many cheesy cartoons, but electricity has always been a symbol of godlike power, so perhaps a colored electric armor would work? I personally have always wanted to use it and can never quite find a concept where it would really work. perhaps this concept can do it though. Willpower is also a great "godhood" powerset.
you could have it all
My empire of dirt
I will let you down
I will make you <3