Ultimate Blaster?


Another_Fan

 

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Originally Posted by TwoHeadedBoy View Post
I'm not sure if I can buy a viable build that hits perma DP softcapping 4 types and a position. 32.5% absolutely but hitting the 45% mark for everything and having DP perma you must be gimping enough things to a point where it probably wouldn't play optimally.
http://boards.cityofheroes.com/showt...38#post4139538

I never said it wasn't overall optimal or that there weren't sacrifices made, just that it was possible, and that a blaster _can_ have as much survivability as a melee at. Obviously you could also make a more balanced build with higher +rchg and just S/L softcap or just ranged, or S/L/R.


 

Posted

I'm trying out an Elec/Fire/Elec; Fire provides the damage, Elec//Elec provides the survivability:

(Auras + Aim + BU + TB (jump in) Burn) + (Burnout; if needed)
(Aim + BU + TB + Burnout; Aim + BU + TB)
(EMP + Burnout + EMP)
(Short Circuit + Burnout + Short Circuit)
(EMP + Short Circuit)

plus being able to run Charged + Surge

TB is pretty much a 'crashless' nuke that can sap an entire spawn. Being able to drop it twice at full strength is a big plus over sets that crash the player after using it only once.

EMPulse is also a 'crashless' mezz nuke that can be dropped back to back (or with TB); shutting down an entire spawn.

I'm going Ionic when I hit Incarnate for: Ionic + TB

..............................................

May have to use /Force as a second build; /Soul for the third (gives me an AoE immob for toe-bombing with Burn and some Minion protection with OG)


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Posted

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Originally Posted by DreadShinobi View Post
http://boards.cityofheroes.com/showt...38#post4139538

I never said it wasn't overall optimal or that there weren't sacrifices made, just that it was possible, and that a blaster _can_ have as much survivability as a melee at. Obviously you could also make a more balanced build with higher +rchg and just S/L softcap or just ranged, or S/L/R.
Don't see global recharge or any indication of perma Drain psyche or damage resistance. I agree with your point, see this build. I just don't think this build you're mentioning has those defense totals stacked with perma drain psyche and a resistance shield. It just doesn't seem possible to make a viable build meeting all those requirements- The most reasonable thing I could do with perma DP and a resist toggle was 32.5% defense to all positions (which is actually better coverage overall anyways with just a small purple.) Building those numbers to 45% would require sacrificing recharge that would cost me perma DP.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
Don't see global recharge or any indication of perma Drain psyche or damage resistance. I agree with your point, see the build I posted a few posts up. I just don't think this build you're mentioning has those defense totals stacked with perma drain psyche and a resistance shield. It just doesn't seem possible to make a viable build meeting all those requirements- The most reasonable thing I could do with perma DP and a resist toggle was 32.5% defense to all positions (which is actually better coverage overall anyways with just a small purple.) Building those numbers to 45% would require sacrificing recharge that would cost me perma DP.
If you looked at the power tray you would clearly see Fire Shield toggled on.

Also, it's not perma drain psyche, obviously though, he doesn't have issues with survivability.
And his build can solo GMs, which as I quote from you saying before, is all the dps you need

And as I've said before, even if Drain psyche is down, your health isn't going to instantly vaporize, especially if you have other layered mitigation like he has.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
If you looked at the power tray you would clearly see Fire Shield toggled on.

Also, it's not perma drain psyche, obviously though, he doesn't have issues with survivability.
And his build can solo GMs, which as I quote from you saying before, is all the dps you need.

And as I've said before, even if Drain psyche is down, your health isn't going to instantly vaporize, especially if you have other layered mitigation like he has.
That's fair enough, I prefer to keep it perma on my builds but as you already know Archery needs it more than fire does for ST and I like the added mob survivability all the time.

Misunderstanding- I thought you said earlier in this thread that it was a perma DP build.


 

Posted

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Originally Posted by TwoHeadedBoy View Post
Misunderstanding- I thought you said earlier in this thread that it was a perma DP build.
No, he doesn't run Hasten due to personal preference, so it's not perma drain psyche. But if someone was trying to mirror his build in some way it could certainly be added to their build.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
No, he doesn't run Hasten due to personal preference, so it's not perma drain psyche. But if someone was trying to mirror his build in some way it could certainly be added to their build.
I'm not sure if I agree with that.


 

Posted

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Originally Posted by TwoHeadedBoy View Post
I'm not sure if I agree with that.
Has nothing to do with agreeing or not, he doesn't like the power. He didn't "sacrifice" hasten to get those numbers though, he could have just as easily gotten those numbers and had hasten in his build as well.


 

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Originally Posted by DreadShinobi View Post
Has nothing to do with agreeing or not, he doesn't like the power. He didn't "sacrifice" hasten to get those numbers though, he could have just as easily gotten those numbers and had hasten in his build as well.
I mean I don't agree that those defense/resistance totals could be replicated on a functional perma DP build.


 

Posted

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Originally Posted by TwoHeadedBoy View Post
I mean I don't agree that those defense/resistance totals could be replicated on a functional perma DP build.
I didn't say that either 0.o I said he could have had those defense/resistance totals replicated with hasten added.

I'm not sure how much global recharge he has outside of hasten, so I'm not sure how close he would be to perma DP with hasten added to his build.

ATOs, if they follow trend, are going to continually make that easier though. Because ATOs combine ultimate recharge bonuses with ultimate defense bonuses.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
I didn't say that either 0.o
Quote:
Originally Posted by DreadShinobi View Post
No, he doesn't run Hasten due to personal preference, so it's not perma drain psyche. But if someone was trying to mirror his build in some way it could certainly be added to their build.
You didn't mean to say that, but it's easy to interpret it as such because the pronoun "it" isn't clear. It could mean 'hasten', 'perma drain psyche', or just 'drain psyche'. I thought you meant perma drain psyche at first too.


 

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Originally Posted by Another_Fan View Post
Base recharge = 120
Duration = 30

120/30 = 4 = 1+ recharge
Recharge = 300% that is quite a bit of recharge

Actually, to get a truly perma Drain Psyche you'd need +318% recharge. Don't forget the activation time.


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Posted

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Originally Posted by Another_Fan View Post
Fire is unarguably the best single target primary for blasters. The problem is its still poor compared to what the ATs that are actually good at single target damage can do. Its like making a school bus for off road racing.
My understanding is that Ice/ is the best ST damage and Fire is largely AoE...

my Ice/En does certainly kick proverbial and both sets do seem to have both ST and AoE attacks.



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Originally Posted by Scarlet Shocker View Post
My understanding is that Ice/ is the best ST damage and Fire is largely AoE...

my Ice/En does certainly kick proverbial and both sets do seem to have both ST and AoE attacks.
Blaze is still better than BiB, which means Fire is better than Ice for ST. Ice is more ST focused than Fire, but that doesn't mean it's better. For /elec, /em, and /dm you're only going to use your t3 blast in a top ST chain.

for fire/elec and fire/EM as an example, that is:
Blaze>CB/EP>Havoc/BS>Blaze>CB/EP>SG(fireball for /em)>[Aim/Bu]>repeat.

If you took the same attack chain and replaced Blaze for BiB, it would not only be doing less damage, but it would also require more recharge.


 

Posted

Yea Fire is king of St as far as I am aware- The only anomaly in that department is Beam Rifle. I'd be interested in seeing how a Fire/MM perma DP did against a Beam/MM perma DP on a solo Giant Monster no cheating (pets/temps/insps) run. I don't even own BR so this is a test I couldn't perform myself.


 

Posted

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Originally Posted by TwoHeadedBoy View Post
Yea Fire is king of St as far as I am aware- The only anomaly in that department is Beam Rifle. I'd be interested in seeing how a Fire/MM perma DP did against a Beam/MM perma DP on a solo Giant Monster no cheating (pets/temps/insps) run. I don't even own BR so this isn't a test I couldn't perform myself.

ok what's cool about BR? I've tried it to about lvl 20 but that's it. It seemed to be a pretty underperfoming set then



"You got to dig it to dig it, you dig?"
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Posted

Quote:
Originally Posted by Scarlet Shocker View Post
ok what's cool about BR? I've tried it to about lvl 20 but that's it. It seemed to be a pretty underperfoming set then
It does -regen.

btw edited my last post for grammarfail (quoted^)


 

Posted

Quote:
Originally Posted by Scarlet Shocker View Post
ok what's cool about BR? I've tried it to about lvl 20 but that's it. It seemed to be a pretty underperfoming set then
For Blasters, not much. This is the one time when our increased damage actually hinders performance. Since you end up dropping your disentegrate target, in the attempt to spread, more often than not.

Beam is best of Corruptors.


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Posted

Quote:
Originally Posted by MaestroMavius View Post
For Blasters, not much. This is the one time when our increased damage actually hinders performance. Since you end up dropping your disentegrate target, in the attempt to spread, more often than not.

Beam is best of Corruptors.
For ST? I don't agree. ST meaning AV's/EB's/other situations where how much ST you do actually matters. That's the context your quoted post was responding to.


 

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I've very limited experience of BR, but how would a BR/MM perform?



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Posted

This thread summoned me!

I have to say, I can't play anything else since tweaking out my Fire/MM blaster. It's just too much fun.

The thread Shinobi linked has a screenshot from an older version of my build. The current one has higher defenses (softcapped to smash/lethal/energy/negative without Barrier), but I usually still use Barrier to get a safe amount of buffer defense, except when I know I'll be against really heavy mezzing mobs.

I've been able to solo every GM I've tried fighting with it, ran all the DA arcs solo on +4x8, and can down a pylon pretty quick.

My build currently has 75% global recharge. It's plenty for me. I could get quite a bit more for a loss of a little defense, but prefer the defense. Drain Psyche isn't perma, but it's only about five seconds away from it.
That could of course be fixed with Hasten. I don't take Hasten on my builds, because I can't stand the glowing hands. It's just personal preference. If they give us the ability to color it someday, then I'll start using it.

When you go all out for defense, Fire/MM is a real tankmage. It's the most fun melee character I've tried yet. My only gripe is that the lack of a taunt aura means that enemies will start running from you after they try to attack you and can't hit.


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Posted

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Originally Posted by Feather_Of_Sun View Post
When you go all out for defense, Fire/MM is a real tankmage. It's the most fun melee character I've tried yet. My only gripe is that the lack of a taunt aura means that enemies will start running from you after they try to attack you and can't hit.
I've been trying (and failing) to work provoke into my build for this reason. If you go Mu Mastery, the taoe immobilize does help out a lot in this respect, but it can still be annoying.


 

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I haven't seen Rad/MM in here yet. I run Achilles Heel -res procs in 3 or 4 of my primary ST powers, and in trials I cap out at 1600 damage with cosmic burst, and over 1000 for the other 2 (Xray beam and something else I can't remember the name of). Outside of trials and the obvious buffs, I still can hit 1000 per cosmic burst. Does fire do that kind of damage as well? I haven't played one past lvl 20.

/MM is just icing on the nuclear cake.


 

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I haven't seen anyone mention Sonic/MM yet! that pair does incredible dmg also,imo!





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Posted

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Originally Posted by TwoHeadedBoy View Post
Archery/Mental has stronger AOE damage than Fire/Mental with a crashless nuke that can be cycled 3 times a minute or less and a targeted AOE that can be cycled every 5 seconds or less, and the latter takes a Force Feedback +recharge proc to bring the nuke up more quickly. Fire has better single target damage than Archery but that hardly matters because Archery/Mental can solo GM's without pets/temps/inspirations anyways. I don't see the point in sacrificing AOE for better ST damage when you can down the hardest single targets in the game by yourself on the set with better AoE... Unless you just want a Fire/Mental for doing it more quickly.

Archery/Mental/Mu can solo GM's, solo just about every enemy group in the game on 54x8, farm as fast or faster than top tier melee sets, take alpha strikes for a team, regenerate over 100 HP per second permanently, debuff regen, sap endurance and debuff recovery, permanently confuse a group of level 54 minions and LT's, amongst other things. It's not a question of the "ultimate Blaster," it's a question of the ultimate character, period.

Right now I run a perma Drain Psyche, s/l Softcapped build on my Archery/Mental. I'm working on a positional defense build with much higher potential for survivability but I still have some kinks to work out. Here's the general idea of that build:

http://boards.cityofheroes.com/showp...&postcount=255
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