Ultimate Blaster?
I'm trying out an Elec/Fire/Elec; Fire provides the damage, Elec//Elec provides the survivability:
(Auras + Aim + BU + TB (jump in) Burn) + (Burnout; if needed)
(Aim + BU + TB + Burnout; Aim + BU + TB)
(EMP + Burnout + EMP)
(Short Circuit + Burnout + Short Circuit)
(EMP + Short Circuit)
plus being able to run Charged + Surge
TB is pretty much a 'crashless' nuke that can sap an entire spawn. Being able to drop it twice at full strength is a big plus over sets that crash the player after using it only once.
EMPulse is also a 'crashless' mezz nuke that can be dropped back to back (or with TB); shutting down an entire spawn.
I'm going Ionic when I hit Incarnate for: Ionic + TB
..............................................
May have to use /Force as a second build; /Soul for the third (gives me an AoE immob for toe-bombing with Burn and some Minion protection with OG)
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http://boards.cityofheroes.com/showt...38#post4139538
I never said it wasn't overall optimal or that there weren't sacrifices made, just that it was possible, and that a blaster _can_ have as much survivability as a melee at. Obviously you could also make a more balanced build with higher +rchg and just S/L softcap or just ranged, or S/L/R. |
Don't see global recharge or any indication of perma Drain psyche or damage resistance. I agree with your point, see the build I posted a few posts up. I just don't think this build you're mentioning has those defense totals stacked with perma drain psyche and a resistance shield. It just doesn't seem possible to make a viable build meeting all those requirements- The most reasonable thing I could do with perma DP and a resist toggle was 32.5% defense to all positions (which is actually better coverage overall anyways with just a small purple.) Building those numbers to 45% would require sacrificing recharge that would cost me perma DP.
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Also, it's not perma drain psyche, obviously though, he doesn't have issues with survivability.
And his build can solo GMs, which as I quote from you saying before, is all the dps you need
And as I've said before, even if Drain psyche is down, your health isn't going to instantly vaporize, especially if you have other layered mitigation like he has.
If you looked at the power tray you would clearly see Fire Shield toggled on.
Also, it's not perma drain psyche, obviously though, he doesn't have issues with survivability. And his build can solo GMs, which as I quote from you saying before, is all the dps you need. And as I've said before, even if Drain psyche is down, your health isn't going to instantly vaporize, especially if you have other layered mitigation like he has. |
Misunderstanding- I thought you said earlier in this thread that it was a perma DP build.
I mean I don't agree that those defense/resistance totals could be replicated on a functional perma DP build.
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I'm not sure how much global recharge he has outside of hasten, so I'm not sure how close he would be to perma DP with hasten added to his build.
ATOs, if they follow trend, are going to continually make that easier though. Because ATOs combine ultimate recharge bonuses with ultimate defense bonuses.
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Fire is unarguably the best single target primary for blasters. The problem is its still poor compared to what the ATs that are actually good at single target damage can do. Its like making a school bus for off road racing.
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my Ice/En does certainly kick proverbial and both sets do seem to have both ST and AoE attacks.
Thelonious Monk
My understanding is that Ice/ is the best ST damage and Fire is largely AoE...
my Ice/En does certainly kick proverbial and both sets do seem to have both ST and AoE attacks. |
for fire/elec and fire/EM as an example, that is:
Blaze>CB/EP>Havoc/BS>Blaze>CB/EP>SG(fireball for /em)>[Aim/Bu]>repeat.
If you took the same attack chain and replaced Blaze for BiB, it would not only be doing less damage, but it would also require more recharge.
Yea Fire is king of St as far as I am aware- The only anomaly in that department is Beam Rifle. I'd be interested in seeing how a Fire/MM perma DP did against a Beam/MM perma DP on a solo Giant Monster no cheating (pets/temps/insps) run. I don't even own BR so this is a test I couldn't perform myself.
Yea Fire is king of St as far as I am aware- The only anomaly in that department is Beam Rifle. I'd be interested in seeing how a Fire/MM perma DP did against a Beam/MM perma DP on a solo Giant Monster no cheating (pets/temps/insps) run. I don't even own BR so this isn't a test I couldn't perform myself.
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ok what's cool about BR? I've tried it to about lvl 20 but that's it. It seemed to be a pretty underperfoming set then
Thelonious Monk
ok what's cool about BR? I've tried it to about lvl 20 but that's it. It seemed to be a pretty underperfoming set then
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I've very limited experience of BR, but how would a BR/MM perform?
Thelonious Monk
This thread summoned me!
I have to say, I can't play anything else since tweaking out my Fire/MM blaster. It's just too much fun.
The thread Shinobi linked has a screenshot from an older version of my build. The current one has higher defenses (softcapped to smash/lethal/energy/negative without Barrier), but I usually still use Barrier to get a safe amount of buffer defense, except when I know I'll be against really heavy mezzing mobs.
I've been able to solo every GM I've tried fighting with it, ran all the DA arcs solo on +4x8, and can down a pylon pretty quick.
My build currently has 75% global recharge. It's plenty for me. I could get quite a bit more for a loss of a little defense, but prefer the defense. Drain Psyche isn't perma, but it's only about five seconds away from it.
That could of course be fixed with Hasten. I don't take Hasten on my builds, because I can't stand the glowing hands. It's just personal preference. If they give us the ability to color it someday, then I'll start using it.
When you go all out for defense, Fire/MM is a real tankmage. It's the most fun melee character I've tried yet. My only gripe is that the lack of a taunt aura means that enemies will start running from you after they try to attack you and can't hit.
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I haven't seen Rad/MM in here yet. I run Achilles Heel -res procs in 3 or 4 of my primary ST powers, and in trials I cap out at 1600 damage with cosmic burst, and over 1000 for the other 2 (Xray beam and something else I can't remember the name of). Outside of trials and the obvious buffs, I still can hit 1000 per cosmic burst. Does fire do that kind of damage as well? I haven't played one past lvl 20.
/MM is just icing on the nuclear cake.
I haven't seen anyone mention Sonic/MM yet! that pair does incredible dmg also,imo!
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Archery/Mental has stronger AOE damage than Fire/Mental with a crashless nuke that can be cycled 3 times a minute or less and a targeted AOE that can be cycled every 5 seconds or less, and the latter takes a Force Feedback +recharge proc to bring the nuke up more quickly. Fire has better single target damage than Archery but that hardly matters because Archery/Mental can solo GM's without pets/temps/inspirations anyways. I don't see the point in sacrificing AOE for better ST damage when you can down the hardest single targets in the game by yourself on the set with better AoE... Unless you just want a Fire/Mental for doing it more quickly.
Archery/Mental/Mu can solo GM's, solo just about every enemy group in the game on 54x8, farm as fast or faster than top tier melee sets, take alpha strikes for a team, regenerate over 100 HP per second permanently, debuff regen, sap endurance and debuff recovery, permanently confuse a group of level 54 minions and LT's, amongst other things. It's not a question of the "ultimate Blaster," it's a question of the ultimate character, period. Right now I run a perma Drain Psyche, s/l Softcapped build on my Archery/Mental. I'm working on a positional defense build with much higher potential for survivability but I still have some kinks to work out. Here's the general idea of that build: http://boards.cityofheroes.com/showp...&postcount=255 |
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I never said it wasn't overall optimal or that there weren't sacrifices made, just that it was possible, and that a blaster _can_ have as much survivability as a melee at. Obviously you could also make a more balanced build with higher +rchg and just S/L softcap or just ranged, or S/L/R.