Feather_Of_Sun

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  1. @Paragon: Cripes. This was sudden.

    From a longtime player, thanks for an amazing game.

    It sounded like you guys may all be out of a job now... If any of you would consider relocating to the east coast, it's worth checking for positions at the studio I work at. www.turbine.com


    -A fellow MMO dev.
  2. Basically, the defender archetype was rendered obsolete by Corruptor.
  3. This thread summoned me!

    I have to say, I can't play anything else since tweaking out my Fire/MM blaster. It's just too much fun.

    The thread Shinobi linked has a screenshot from an older version of my build. The current one has higher defenses (softcapped to smash/lethal/energy/negative without Barrier), but I usually still use Barrier to get a safe amount of buffer defense, except when I know I'll be against really heavy mezzing mobs.

    I've been able to solo every GM I've tried fighting with it, ran all the DA arcs solo on +4x8, and can down a pylon pretty quick.

    My build currently has 75% global recharge. It's plenty for me. I could get quite a bit more for a loss of a little defense, but prefer the defense. Drain Psyche isn't perma, but it's only about five seconds away from it.
    That could of course be fixed with Hasten. I don't take Hasten on my builds, because I can't stand the glowing hands. It's just personal preference. If they give us the ability to color it someday, then I'll start using it.

    When you go all out for defense, Fire/MM is a real tankmage. It's the most fun melee character I've tried yet. My only gripe is that the lack of a taunt aura means that enemies will start running from you after they try to attack you and can't hit.
  4. Feather_Of_Sun

    GI Joe Renegades

    More importantly, they also now have My Little Pony: Friendship is Magic season one.
  5. I don't think my blaster needs a buff.
    But I'd certainly take one without complaint!
  6. Quote:
    Originally Posted by Arcanaville View Post
    It is an impressive build but its actually not softcapped to energy/negative in combat. The numbers shown are with unsuppressed stealth according to real numbers (two stealth buffs of 1.96% defense each are shown) which means that build actually has 43.32% defense to energy/negative on the back half of Barrier when stealth is suppressed in combat. Its also sitting at 45.82% defense to smash/lethal, which makes it particularly cascade vulnerable to defense debuffers.

    For a blaster, its very strong (and expensive in multiple ways: tier 4 Destiny, both defense procs), but I still do not believe it is categorically stronger than a comparable scrapper build.
    I hate to correct you, Arcanaville, but that extra 1.96 stealth defense was not being applied.
    I was in mid-combat.

    Add up the ranged defense modifiers seen on my power screen there- you'll notice that the extra stealth showing up is not part of the 50.60% total ranged defense. It hits that with only adding one of the Stealths. It is also not part of the other defense totals.

    The second stealth is just a display bug.

    And yes, as there's no defense debuff resistance, it can be vulnerable to a cascade failure from melee attacks when Barrier is on the ebb. I love when bad things actually happen, because it means a chance to use Rise of the Phoenix. =D
    I only rarely get to press that button, and it makes me sad that I don't get to use it more often.
  7. I won't argue that a blaster isn't tough to play.
    It's true, because they have no baseline defensive abilities inherent to the AT, a low-end and leveling blaster can be extremely difficult to play compared to just about any other archetype.

    My only point is that at the extreme highest end, a blaster can reach the same superfluous survivability that a Scrapper can, has very closely comparable damage, and has access to some other benefits that a scrapper can't get, such as the powerful regeneration debuff in Drain Psyche.

    A well built /mental Blaster is very good at soloing a wide variety of giant monsters for this reason.

    Personally, I made a Blaster because I wanted three things: 1: An offensive archetype. 2: Drain Psyche. 3: Rise of the Phoenix.

    I just love Rise of the Phoenix for the convenience factor. Death does happen now and then. No matter how high your defense is, you've still got a 5% chance of being hit. I run a lot of trials, and thus encounter a lot of mechanics that to some extent will ignore, bypass, or kill you regardless of your defenses. Thus, a powerful self-rez on a short timer is fantastic for the convenience factor, and it strongly contributes to the fun of playing my blaster, Twilight Sparkle.
  8. Quote:
    Originally Posted by Auroxis View Post
    It is pretty good, and I don't want to rain on any parade, but I find the lack of certain powers disturbing. Aim and Hasten seem pretty important to me, and I'd personally like to have RoF/Psychic Scream/Fire Breath on my build. Seeing a build would be nice, as I'm not convinced heavy sacrifices weren't made to reach that level of defense, but kudos still.
    I don't like Hasten. Call it personal preference. I don't have it on any of my characters. I can't stand the glowing golden hands.

    Aim's the only power I feel like I gave up, but I don't miss not having it. Concentration(if that's the right name? From the Mental tree) is better, since it's +100% rather than 68.75% damage boost. Sure, both would be best for dealing damage spikes, but tossing Aim out wasn't much of a loss.

    I can't stand Rain of Fire. I played up to 50 with it, then dumped it. It makes enemies run away, which is a pain since I play in melee.

    And there's no need for any other attacks than I already have, since I have a nonstop chain of my best DPS attacks already.


  9. Here you go. As you can see, in combat with +4x8 Carnies, Barrier is at it's minimum (Which I assumed was 2.5, but it's actually 5%! Nice surprise there.), no inspirations or temporary buffs active.

    47.78% Smashing
    47.78% Lethal
    50.60% Ranged
    45.28% Energy
    45.28% Negative Energy

    And to answer the "post ur build nao!!!", I left my set bonus page open. I do not use Mids, nor do I ever intend to use a build planner.
  10. Is there a way to get my UI to show in screenshots? When I try to take one, the resulting screenshot has no UI.
    I have to get to work now, I'll check back here tonight so I can take an upload a screenshot if there's a way to do so.
  11. Quote:
    Originally Posted by Void_Huntress View Post

    Can you share with us a build that shows how to manage this that doesn't involve 'and I checked my combat monitor after hitting Barrier' ?
    It does involve barrier, however that's with barrier providing 2.5%, which is the minimum amount it gives up until expiring- it will always give at least that much. I'll go take a screenshot for you guys.
  12. Quote:
    Originally Posted by DreadShinobi View Post
    That's an "if" not a "when" and a "can" not a "will" and an overall extremely presumptuous statement assuming the blaster /will/ die no matter what.
    ^This.
    At the upper end of investment in a build, blasters have some of the best possible potential out of any archetype (Especially when you're looking at /mental).

    Blasters may not have a defensive set, but that doesn't stop someone dedicated enough from permanently softcapping smashing/lethal/ranged/energy/negative energy defenses on one. I did it on my fire/mental blaster.

    Once you hit that point, you're just as survivable as a scrapper.
    Scratch that.
    More survivable, because it's also backed up by insane regeneration from Drain Psyche.
    And for those times when I take a stun from some Olympian Guards to the face and go down? No DPS lost, it just means I get to use my extra nuke, Rise of the Phoenix, and get right back to blasting them in the face.
  13. Who do I love inviting to my team?

    @Dread_Shinobi

    He's not just a prolific poster on these forums.
    If he's on a team, things get done efficiently and easily.
  14. Quote:
    Originally Posted by Kioshi View Post
    Yup, mine's Scotaloo but because on Virtue ALL THE PONY NAMES ARE TAKEN
    I'm Twilight Sparkle and Fluttershy on Champion. =D
  15. Well, I can't think of much else that's better to get.

    Pyre Mastery is amazing.

    You can't go wrong with picking up Ring of Fire, Fire Blast, and Fire Ball. That'll give you solid ranged attack ability.
  16. Feather_Of_Sun

    MoM Successful!

    Quote:
    Originally Posted by Amygdala View Post
    Nice.

    I actually see the potential for TPN to be relatively easy going on smaller leagues. I've tried a method posted here where you send everyone to the buildings to boost Public Opinion and completely ignore the Telepathists outside. It's actually relatively easy and that way you don't have to split the damage inside and outside. I've had two successful runs using this strategy so far.
    In our 8-person TPN last night, Shinobi had three people out doing telepaths.
    I also don't see any problems with the method to ignore them, except that you can't get the badge for stopping them from converting civilians on that run.

    ...Though we did a successful Master of TPN a few nights ago too. =D
  17. Gauntlet:

    What if Gauntlet gave the tanker a damage mod based on the number of enemies who are currently aggroed on them?

    Kind of like a Tanker-version of Fury, but focused on rewarding tanking behavior.

    This would really, really need a damage cap raise from 300% to 400% though, as it's way too easy to hit the cap as is...
  18. Quote:
    Originally Posted by Infernus_Hades View Post
    I decided to embrace the wonderful Chaos that is Knockback.

    I have come to absolutely love it and I only see people complain because the groups aren't in neat little packages with ribbons on them waiting for the slaughter.

    Tanks can't hold aggro? Move your large behind and keep moving.

    Can't get AoE on all of them? Tough you have single attacks too!

    Can't heal/buff/debuff all of them? Tough that's why you have teammates let them help too.

    I LOVE Knockback and have in the past ran teams that REQUIRED the use of knockback powers - like insisting on Handclap on the tank. Yes, and add to the wonderful awesome Chaos by fighting Coucil as they have strong Knockback Mojo of their own!

    As long as you realize that you are significantly slowing your team down by doing this. You would not be welcome on any of my trial or task force runs with this kind of attitude.

    Maybe it's okay for you to take say, 30 minutes to do an Imperious Task Force, but I'd rather keep them around the 15-17 minute mark, where they belong. That means lots of AOE, and no chasing enemies down who are being knocked all over the place.
  19. I hate to be a downer, but I'm pretty sure any archetype can solo Giant Monsters with no temps if they're using Lore pets.

    My Shield/SS tanker can tackle them with t4 Musculature and t3 Warworks lore pets. I've done Adamastor, Jurassik, and a random halloween spawn of Eochai all with no problems.

    A warshade would have a much easier time of it, given that they should be putting out significantly more DPS than my tanker would.

    I haven't given it a try on my peacebringer yet, who isn't fully incarnated. She has the defenses for it though, and the mats to craft a t3 warworks, so I'll pick a GM and give it a try tonight.
  20. Wish I could make it, but Sundays are a work day for me.

    ...That said, I'll see if I can sneak on. Depends how busy I am.
  21. I had a blast here tonight, and was honored to be a winner in the biography contest.

    Thank you all for sucking me back into this game again after several years away.
  22. Merit system, hands down. Best change to this game ever!