Master of Keyes - Sunday, October 23
Thanks for organizing the two runs yesterday, Placta.
I think, if at all possible, we really ought to restrict the league to folks who are intimately familiar with the trial. Both Green Stuff and Challenge are extremely difficult to attain at the best of times, without having inexperienced players who are learning a challenging trial on the fly.
Not trying to be snobby, just wondering how we can change things on future runs to increase the probability of success. As it stands, we haven't even gotten close to either badge. Indeed, Green Stuff has failed on the first beam on a couple occasions. Excepting the game's time freeze cheat, there's little reason for anybody to die from disintegration or the Obliteration Beam.
Just my 2 cents. That and a buck fifty gets you a cup of coffee.
Either way, I'll be back for more punishment this upcoming weekend:
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@Placta - elec/elec blaster
@Spatch - Peacebringer
Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.
1387 badges, and counting
Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.
1387 badges, and counting
I think, if at all possible, we really ought to restrict the league to folks who are intimately familiar with the trial. Both Green Stuff and Challenge are extremely difficult to attain at the best of times, without having inexperienced players who are learning a challenging trial on the fly.
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Also, do you think it might help if we try to manage AM's HP so that the time freeze starts as long before the next obliteration beam as possible, so there won't be much overlap between the two?
In any case, I'll be there again.
Roster
@Placta - elec/elec blaster
@Spatch - Peacebringer
@tenjoy - MA/SR scrapper
10joy
I think, if at all possible, we really ought to restrict the league to folks who are intimately familiar with the trial. Both Green Stuff and Challenge are extremely difficult to attain at the best of times, without having inexperienced players who are learning a challenging trial on the fly.
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I've seen suggestions that only a handful of players should go into the final battle; the rest should self-destruct into the hospital once the third reactor has been secured, and stay there until Anti-Matter has been defeated. Maybe the players who don't have any experience with the trial could try that once?
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I have the binds set up, but have never used them. Misjudged both times it could have made a difference.
I've seen suggestions that only a handful of players should go into the final battle; the rest should self-destruct into the hospital once the third reactor has been secured, and stay there until Anti-Matter has been defeated. Maybe the players who don't have any experience with the trial could try that once?
Also, do you think it might help if we try to manage AM's HP so that the time freeze starts as long before the next obliteration beam as possible, so there won't be much overlap between the two? |
The issue with doing more runs is that the league seems to dissipate after the second run. I realize only two runs were scheduled at a time, but even the times Placta has suggested a third most people seem to be on their way out. I think perhaps we are cutting it too close to dinner time? Maybe setting the start time an hour earlier would allow us to get a third in. We could also focus only on Green Stuff and Loves a Challenge and try to whip through the runs as quickly as possible in order to fit more in. Anti Anti Matter and Bunker Buster add a good chunk of time to the runs.
As for the Time Freeze, Placta has made an effort to call this out and time it properly. I know a couple times it was abandoned because we failed Green Stuff on the first beam. The other issue is that people are still getting caught in the beam without interference from the Time Freeze. Thus, we would not see benefit from attempting to co-ordinate the freeze with the beam until people are able to dodge it for the remainder of the fight.
Other pointers I'd make:
- Green Stuff runs often fail on the first beam. This is usually because players start clumped at the first terminal. It would probably help if we made an effort to spread out more and stay spread out as much as possible.
- Despite being asked each week to adjust Rebirth colours, people are still not doing this.
- Despite being asked not to fly, I still see people flying around.
- People are crowding the Disintegrating player far too often. You really, really can't do this if we're going for Loves a Challenge. All too often I see people die because someone of opposite Entanglement runs in to try to heal them with an aura. If you have single target heals, use them at range.
- Likewise, people who are Disintegrating aren't moving away from other players. So just as people shouldn't be running towards you, if you find yourself in the middle of a bunch of people, move.
- IMO if you're going for Loves a Challenge, you're pretty much going for Green Stuff, or at least you should be trying. The reason being that the Obliteration Beam itself kills players. Just because we're not officially going for that badge doesn't mean people shouldn't still be mindful of the beam.
- If we fail early in a run, we should still keep trying. After all, it's free practice time and an opportunity to pick up on ways to improve.
Please note that Placta does an excellent job of reviewing the above pointers each week. I just feel they deserve to be emphasized again.
Lastly,
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@Placta - elec/elec blaster
@Spatch - Peacebringer
@tenjoy - MA/SR scrapper
@Amygdala
Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial
The issue with doing more runs is that the league seems to dissipate after the second run. I realize only two runs were scheduled at a time, but even the times Placta has suggested a third most people seem to be on their way out. I think perhaps we are cutting it too close to dinner time? Maybe setting the start time an hour earlier would allow us to get a third in.
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I'm open to pushing the start time back. I think I'll keep this week at 4 and discuss changing it for the future on Sunday.
We could also focus only on Green Stuff and Loves a Challenge and try to whip through the runs as quickly as possible in order to fit more in. Anti Anti Matter and Bunker Buster add a good chunk of time to the runs.
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And of course, only having to explain the the quirks of badge runs rather than the full trial will speed things up too.
Wish I could make it, but Sundays are a work day for me.
...That said, I'll see if I can sneak on. Depends how busy I am.
[b]Champion Server:
Shining Shieldmaiden: Shield Defense/Super Strength Tanker
Twilight Sparkle: Magical Friendship Unicorn
I would like to go again (last week was my first Keyes) and while I wasn't sure where to be at every moment, I didn't die and ,more importantly, I didn't cause anyone else to. I have to say I did get frozen(time stop) really close to the beam patch once (scary).
I would like to go again (last week was my first Keyes) and while I wasn't sure where to be at every moment, I didn't die and ,more importantly, I didn't cause anyone else to. I have to say I did get frozen(time stop) really close to the beam patch once (scary).
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I'll be forming up in Pocket D in a little over three hours.
Forming up now.
Once again, thanks Placta for putting that together. However, the all-too-familiar outcome was the same. Players simply not paying close enough attention, sabotaging the badge attempt literally within the first minute of the final battle. And I don't think sabotage is too strong a word -- if you're getting hit by the first or second Oblit Beam, it may as well be deliberate.
Time freeze excepted, it's not hard to avoid the green stuff and to deal with disintegration. NOT. HARD. AT. ALL. I simply do not understand how we cannot even make a decent go at these badges, failing them so quickly during the final battle. At this stage, I'm even open to the suggestion of most players hiding out in the hospital, since it is apparent we cannot rely on basic competency of the players. We're certainly not getting Champion's best and brightest on these runs.
Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.
1387 badges, and counting
Well... that could have gone better.
Interest was low this week, so we took forever to form. (It wasn't just our trial, either, everyone else forming seemed to be having trouble, too.) Then we had one player have queue problems, so we had to reform. We didn't start the trial until 5:00, so we were only able to get the one run in before people left.
And we didn't get it. Soo... there's always next week. Or there will be until the holidays make everything go screwy.
Planning two runs again this week. I'm willing to stay longer, as long as there's interest.
Once again, we'll focus on Avoids the Green Stuff and Loves a Challenge. Edit: I'm not going to do Anti-Anti-Matter or Bunker Buster this week, unless we get the other two in the first run and enough people stick around.
If you haven't done so, please color powers such as Rebirth Destinies to not green.
Edit: Starting this week, I'm going to ask that all players who come out be familiar with the basic trial and have some experience dodging the Obliteration Beam. If you haven't done it and would like to come, either watch globals and hop on one that forms, or let me know and I'll try to work out a time to run the trial with you in advance. (I can't guarantee that the latter will work out, but I'll try.)
Pocket D, Sunday, October 23, 4 PM EDT.
Roster
@Placta - elec/elec blaster
@Spatch - peacebringer
@Tenjoy - MA/SR scrapper
@Amygdala